/** * @file llmorphview.cpp * @brief Container for Morph functionality * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmorphview.h" #include "lljoint.h" #include "llagent.h" #include "llagentcamera.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llface.h" //#include "llfirstuse.h" #include "llfloatertools.h" #include "llresmgr.h" #include "lltoolmgr.h" #include "lltoolmorph.h" #include "llviewercamera.h" #include "llvoavatarself.h" #include "llviewerwindow.h" #include "pipeline.h" LLMorphView *gMorphView = NULL; constexpr F32 MORPH_NEAR_CLIP = 0.1f; //----------------------------------------------------------------------------- // LLMorphView() //----------------------------------------------------------------------------- LLMorphView::LLMorphView(const LLMorphView::Params& p) : LLView(p), mCameraTargetJoint( NULL ), mCameraOffset(-0.5f, 0.05f, 0.07f ), mCameraTargetOffset(0.f, 0.f, 0.05f ), mOldCameraNearClip( 0.f ), mCameraPitch( 0.f ), mCameraYaw( 0.f ), mCameraDrivenByKeys( false ) {} //----------------------------------------------------------------------------- // initialize() //----------------------------------------------------------------------------- void LLMorphView::initialize() { mCameraPitch = 0.f; mCameraYaw = 0.f; if (!isAgentAvatarValid() || gAgentAvatarp->isDead()) { gAgentCamera.changeCameraToDefault(); return; } gAgentAvatarp->stopMotion( ANIM_AGENT_BODY_NOISE ); gAgentAvatarp->mSpecialRenderMode = 3; // set up camera for close look at avatar mOldCameraNearClip = LLViewerCamera::getInstance()->getNear(); LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP); } //----------------------------------------------------------------------------- // shutdown() //----------------------------------------------------------------------------- void LLMorphView::shutdown() { if (isAgentAvatarValid()) { gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE ); gAgentAvatarp->mSpecialRenderMode = 0; // reset camera LLViewerCamera::getInstance()->setNear(mOldCameraNearClip); } } //----------------------------------------------------------------------------- // setVisible() //----------------------------------------------------------------------------- void LLMorphView::setVisible(bool visible) { if( visible != getVisible() ) { LLView::setVisible(visible); if (visible) { // TODO: verify some user action has already opened outfit editor? - Nyx initialize(); // First run dialog //LLFirstUse::useAppearance(); } else { // TODO: verify some user action has already closed outfit editor ? - Nyx shutdown(); } } } void LLMorphView::updateCamera() { if (!mCameraTargetJoint) { setCameraTargetJoint(gAgentAvatarp->getJoint("mHead")); } if (!isAgentAvatarValid()) return; LLJoint* root_joint = gAgentAvatarp->getRootJoint(); if( !root_joint ) { return; } const LLQuaternion& avatar_rot = root_joint->getWorldRotation(); LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition()); LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot; LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis); LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis); LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot; gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() ); } void LLMorphView::setCameraDrivenByKeys(bool b) { if( mCameraDrivenByKeys != b ) { if( b ) { // Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc. updateCamera(); } mCameraDrivenByKeys = b; } }