/** * @file llmeshrepository.cpp * @brief Mesh repository implementation. * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010-2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llapr.h" #include "apr_portable.h" #include "apr_pools.h" #include "apr_dso.h" #include "llhttpconstants.h" #include "llmeshrepository.h" #include "llagent.h" #include "llappviewer.h" #include "llbufferstream.h" #include "llcallbacklist.h" #include "lldatapacker.h" #include "lldeadmantimer.h" #include "llfloatermodelpreview.h" #include "llfloaterperms.h" #include "llimagej2c.h" #include "llhost.h" #include "llmath.h" #include "llnotificationsutil.h" #include "llsd.h" #include "llsdutil_math.h" #include "llsdserialize.h" #include "llthread.h" #include "llfilesystem.h" #include "llviewercontrol.h" #include "llviewerinventory.h" #include "llviewermenufile.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstatsrecorder.h" #include "llviewertexturelist.h" #include "llvolume.h" #include "llvolumemgr.h" #include "llvovolume.h" #include "llworld.h" #include "material_codes.h" #include "pipeline.h" #include "llinventorymodel.h" #include "llfoldertype.h" #include "llviewerparcelmgr.h" #include "lluploadfloaterobservers.h" #include "bufferarray.h" #include "bufferstream.h" #include "llfasttimer.h" #include "llcorehttputil.h" #include "lltrans.h" #include "llstatusbar.h" #include "llinventorypanel.h" #include "lluploaddialog.h" #include "llfloaterreg.h" #include "boost/iostreams/device/array.hpp" #include "boost/iostreams/stream.hpp" #include "boost/lexical_cast.hpp" #ifndef LL_WINDOWS #include "netdb.h" #endif // Purpose // // The purpose of this module is to provide access between the viewer // and the asset system as regards to mesh objects. // // * High-throughput download of mesh assets from servers while // following best industry practices for network profile. // * Reliable expensing and upload of new mesh assets. // * Recovery and retry from errors when appropriate. // * Decomposition of mesh assets for preview and uploads. // * And most important: all of the above without exposing the // main thread to stalls due to deep processing or thread // locking actions. In particular, the following operations // on LLMeshRepository are very averse to any stalls: // * loadMesh // * search in mMeshHeader (For structural details, see: // http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format) // * notifyLoadedMeshes // * getSkinInfo // // Threads // // main Main rendering thread, very sensitive to locking and other stalls // repo Overseeing worker thread associated with the LLMeshRepoThread class // decom Worker thread for mesh decomposition requests // core HTTP worker thread: does the work but doesn't intrude here // uploadN 0-N temporary mesh upload threads (0-1 in practice) // // Sequence of Operations // // What follows is a description of the retrieval of one LOD for // a new mesh object. Work is performed by a series of short, quick // actions distributed over a number of threads. Each is meant // to proceed without stalling and the whole forms a deep request // pipeline to achieve throughput. Ellipsis indicates a return // or break in processing which is resumed elsewhere. // // main thread repo thread (run() method) // // loadMesh() invoked to request LOD // append LODRequest to mPendingRequests // ... // other mesh requests may be made // ... // notifyLoadedMeshes() invoked to stage work // append HeaderRequest to mHeaderReqQ // ... // scan mHeaderReqQ // issue 4096-byte GET for header // ... // onCompleted() invoked for GET // data copied // headerReceived() invoked // LLSD parsed // mMeshHeader updated // scan mPendingLOD for LOD request // push LODRequest to mLODReqQ // ... // scan mLODReqQ // fetchMeshLOD() invoked // issue Byte-Range GET for LOD // ... // onCompleted() invoked for GET // data copied // lodReceived() invoked // unpack data into LLVolume // append LoadedMesh to mLoadedQ // ... // notifyLoadedMeshes() invoked again // scan mLoadedQ // notifyMeshLoaded() for LOD // setMeshAssetLoaded() invoked for system volume // notifyMeshLoaded() invoked for each interested object // ... // // Mutexes // // LLMeshRepository::mMeshMutex // LLMeshRepoThread::mMutex // LLMeshRepoThread::mHeaderMutex // LLMeshRepoThread::mSignal (LLCondition) // LLPhysicsDecomp::mSignal (LLCondition) // LLPhysicsDecomp::mMutex // LLMeshUploadThread::mMutex // // Mutex Order Rules // // 1. LLMeshRepoThread::mMutex before LLMeshRepoThread::mHeaderMutex // 2. LLMeshRepository::mMeshMutex before LLMeshRepoThread::mMutex // (There are more rules, haven't been extracted.) // // Data Member Access/Locking // // Description of how shared access to static and instance data // members is performed. Each member is followed by the name of // the mutex, if any, covering the data and then a list of data // access models each of which is a triplet of the following form: // // {ro, wo, rw}.{main, repo, any}.{mutex, none} // Type of access: read-only, write-only, read-write. // Accessing thread or 'any' // Relevant mutex held during access (several may be held) or 'none' // // A careful eye will notice some unsafe operations. Many of these // have an alibi of some form. Several types of alibi are identified // and listed here: // // [0] No alibi. Probably unsafe. // [1] Single-writer, self-consistent readers. Old data must // be tolerated by any reader but data will come true eventually. // [2] Like [1] but provides a hint about thread state. These // may be unsafe. // [3] empty() check outside of lock. Can me made safish when // done in double-check lock style. But this depends on // std:: implementation and memory model. // [4] Appears to be covered by a mutex but doesn't need one. // [5] Read of a double-checked lock. // // So, in addition to documentation, take this as a to-do/review // list and see if you can improve things. For porters to non-x86 // architectures, the weaker memory models will make these platforms // probabilistically more susceptible to hitting race conditions. // True here and in other multi-thread code such as texture fetching. // (Strong memory models make weak programmers. Weak memory models // make strong programmers. Ref: arm, ppc, mips, alpha) // // LLMeshRepository: // // sBytesReceived none rw.repo.none, ro.main.none [1] // sMeshRequestCount " // sHTTPRequestCount " // sHTTPLargeRequestCount " // sHTTPRetryCount " // sHTTPErrorCount " // sLODPending mMeshMutex [4] rw.main.mMeshMutex // sLODProcessing Repo::mMutex rw.any.Repo::mMutex // sCacheBytesRead none rw.repo.none, ro.main.none [1] // sCacheBytesWritten " // sCacheReads " // sCacheWrites " // mLoadingMeshes mMeshMutex [4] rw.main.none, rw.any.mMeshMutex // mSkinMap none rw.main.none // mDecompositionMap none rw.main.none // mPendingRequests mMeshMutex [4] rw.main.mMeshMutex // mLoadingSkins mMeshMutex [4] rw.main.mMeshMutex // mPendingSkinRequests mMeshMutex [4] rw.main.mMeshMutex // mLoadingDecompositions mMeshMutex [4] rw.main.mMeshMutex // mPendingDecompositionRequests mMeshMutex [4] rw.main.mMeshMutex // mLoadingPhysicsShapes mMeshMutex [4] rw.main.mMeshMutex // mPendingPhysicsShapeRequests mMeshMutex [4] rw.main.mMeshMutex // mUploads none rw.main.none (upload thread accessing objects) // mUploadWaitList none rw.main.none (upload thread accessing objects) // mInventoryQ mMeshMutex [4] rw.main.mMeshMutex, ro.main.none [5] // mUploadErrorQ mMeshMutex rw.main.mMeshMutex, rw.any.mMeshMutex // mGetMeshVersion none rw.main.none // // LLMeshRepoThread: // // sActiveHeaderRequests mMutex rw.any.mMutex, ro.repo.none [1] // sActiveLODRequests mMutex rw.any.mMutex, ro.repo.none [1] // sMaxConcurrentRequests mMutex wo.main.none, ro.repo.none, ro.main.mMutex // mMeshHeader mHeaderMutex rw.repo.mHeaderMutex, ro.main.mHeaderMutex, ro.main.none [0] // mSkinRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mSkinInfoQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0]) // mDecompositionRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mPhysicsShapeRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mDecompositionQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0]) // mHeaderReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex // mLODReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex // mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mMutex // mLoadedQ mMutex rw.repo.mMutex, ro.main.none [5], rw.main.mMutex // mPendingLOD mMutex rw.repo.mMutex, rw.any.mMutex // mGetMeshCapability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0]) // mGetMesh2Capability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0]) // mGetMeshVersion mMutex rw.main.mMutex, ro.repo.mMutex // mHttp* none rw.repo.none // // LLMeshUploadThread: // // mDiscarded mMutex rw.main.mMutex, ro.uploadN.none [1] // ... more ... // // QA/Development Testing // // Debug variable 'MeshUploadFakeErrors' takes a mask of bits that will // simulate an error on fee query or upload. Defined bits are: // // 0x01 Simulate application error on fee check reading // response body from file "fake_upload_error.xml" // 0x02 Same as 0x01 but for actual upload attempt. // 0x04 Simulate a transport problem on fee check with a // locally-generated 500 status. // 0x08 As with 0x04 but for the upload operation. // // For major changes, see the LL_MESH_FASTTIMER_ENABLE below and // instructions for looking for frame stalls using fast timers. // // *TODO: Work list for followup actions: // * Review anything marked as unsafe above, verify if there are real issues. // * See if we can put ::run() into a hard sleep. May not actually perform better // than the current scheme so be prepared for disappointment. You'll likely // need to introduce a condition variable class that references a mutex in // methods rather than derives from mutex which isn't correct. // * On upload failures, make more information available to the alerting // dialog. Get the structured information going into the log into a // tree there. // * Header parse failures come without much explanation. Elaborate. // * Work queue for uploads? Any need for this or is the current scheme good // enough? // * Move data structures holding mesh data used by main thread into main- // thread-only access so that no locking is needed. May require duplication // of some data so that worker thread has a minimal data set to guide // operations. // // -------------------------------------------------------------------------- // Development/Debug/QA Tools // // Enable here or in build environment to get fasttimer data on mesh fetches. // // Typically, this is used to perform A/B testing using the // fasttimer console (shift-ctrl-9). This is done by looking // for stalls due to lock contention between the main thread // and the repository and HTTP code. In a release viewer, // these appear as ping-time or worse spikes in frame time. // With this instrumentation enabled, a stall will appear // under the 'Mesh Fetch' timer which will be either top-level // or under 'Render' time. static LLFastTimer::DeclareTimer FTM_MESH_FETCH("Mesh Fetch"); // Random failure testing for development/QA. // // Set the MESH_*_FAILED macros to either 'false' or to // an invocation of MESH_RANDOM_NTH_TRUE() with some // suitable number. In production, all must be false. // // Example: // #define MESH_HTTP_RESPONSE_FAILED MESH_RANDOM_NTH_TRUE(9) // 1-in-N calls will test true #define MESH_RANDOM_NTH_TRUE(_N) ( ll_rand(S32(_N)) == 0 ) #define MESH_HTTP_RESPONSE_FAILED false #define MESH_HEADER_PROCESS_FAILED false #define MESH_LOD_PROCESS_FAILED false #define MESH_SKIN_INFO_PROCESS_FAILED false #define MESH_DECOMP_PROCESS_FAILED false #define MESH_PHYS_SHAPE_PROCESS_FAILED false // -------------------------------------------------------------------------- LLMeshRepository gMeshRepo; const S32 MESH_HEADER_SIZE = 4096; // Important: assumption is that headers fit in this space const S32 REQUEST2_HIGH_WATER_MIN = 32; // Limits for GetMesh2 regions const S32 REQUEST2_HIGH_WATER_MAX = 100; const S32 REQUEST2_LOW_WATER_MIN = 16; const S32 REQUEST2_LOW_WATER_MAX = 50; const U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes to narrow/slow queue const long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads const long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads const U32 DOWNLOAD_RETRY_LIMIT = 8; const F32 DOWNLOAD_RETRY_DELAY = 0.5f; // seconds // Would normally like to retry on uploads as some // retryable failures would be recoverable. Unfortunately, // the mesh service is using 500 (retryable) rather than // 400/bad request (permanent) for a bad payload and // retrying that just leads to revocation of the one-shot // cap which then produces a 404 on retry destroying some // (occasionally) useful error information. We'll leave // upload retries to the user as in the past. SH-4667. const long UPLOAD_RETRY_LIMIT = 0L; // Maximum mesh version to support. Three least significant digits are reserved for the minor version, // with major version changes indicating a format change that is not backwards compatible and should not // be parsed by viewers that don't specifically support that version. For example, if the integer "1" is // present, the version is 0.001. A viewer that can parse version 0.001 can also parse versions up to 0.999, // but not 1.0 (integer 1000). // See wiki at https://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format const S32 MAX_MESH_VERSION = 999; U32 LLMeshRepository::sBytesReceived = 0; U32 LLMeshRepository::sMeshRequestCount = 0; U32 LLMeshRepository::sHTTPRequestCount = 0; U32 LLMeshRepository::sHTTPLargeRequestCount = 0; U32 LLMeshRepository::sHTTPRetryCount = 0; U32 LLMeshRepository::sHTTPErrorCount = 0; U32 LLMeshRepository::sLODProcessing = 0; U32 LLMeshRepository::sLODPending = 0; U32 LLMeshRepository::sCacheBytesRead = 0; U32 LLMeshRepository::sCacheBytesWritten = 0; U32 LLMeshRepository::sCacheBytesHeaders = 0; U32 LLMeshRepository::sCacheBytesSkins = 0; U32 LLMeshRepository::sCacheBytesDecomps = 0; U32 LLMeshRepository::sCacheReads = 0; U32 LLMeshRepository::sCacheWrites = 0; U32 LLMeshRepository::sMaxLockHoldoffs = 0; LLDeadmanTimer LLMeshRepository::sQuiescentTimer(15.0, false); // true -> gather cpu metrics namespace { // The NoOpDeletor is used when passing certain objects (generally the LLMeshUploadThread) // in a smart pointer below for passage into the LLCore::Http libararies. // When the smart pointer is destroyed, no action will be taken since we // do not in these cases want the object to be destroyed at the end of the call. // // *NOTE$: Yes! It is "Deletor" // http://english.stackexchange.com/questions/4733/what-s-the-rule-for-adding-er-vs-or-when-nouning-a-verb // "delete" derives from Latin "deletus" void NoOpDeletor(LLCore::HttpHandler *) { /*NoOp*/ } } static S32 dump_num = 0; std::string make_dump_name(std::string prefix, S32 num) { return prefix + std::to_string(num) + std::string(".xml"); } void dump_llsd_to_file(const LLSD& content, std::string filename); LLSD llsd_from_file(std::string filename); const std::string header_lod[] = { "lowest_lod", "low_lod", "medium_lod", "high_lod" }; const char * const LOG_MESH = "Mesh"; // Static data and functions to measure mesh load // time metrics for a new region scene. static unsigned int metrics_teleport_start_count = 0; boost::signals2::connection metrics_teleport_started_signal; static void teleport_started(); void on_new_single_inventory_upload_complete( LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, const std::string inventory_type_string, const LLUUID& item_folder_id, const std::string& item_name, const std::string& item_description, const LLSD& server_response, S32 upload_price); //get the number of bytes resident in memory for given volume U32 get_volume_memory_size(const LLVolume* volume) { U32 indices = 0; U32 vertices = 0; for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); indices += face.mNumIndices; vertices += face.mNumVertices; } return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); } void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f) { res.mPositions.clear(); res.mNormals.clear(); const F32* v = mesh.mVertexBase; if (mesh.mIndexType == LLCDMeshData::INT_16) { U16* idx = (U16*) mesh.mIndexBase; for (S32 j = 0; j < mesh.mNumTriangles; ++j) { F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); LLVector3 v0(mp0); LLVector3 v1(mp1); LLVector3 v2(mp2); LLVector3 n = (v1-v0)%(v2-v0); n.normalize(); res.mPositions.push_back(v0*scale); res.mPositions.push_back(v1*scale); res.mPositions.push_back(v2*scale); res.mNormals.push_back(n); res.mNormals.push_back(n); res.mNormals.push_back(n); } } else { U32* idx = (U32*) mesh.mIndexBase; for (S32 j = 0; j < mesh.mNumTriangles; ++j) { F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); LLVector3 v0(mp0); LLVector3 v1(mp1); LLVector3 v2(mp2); LLVector3 n = (v1-v0)%(v2-v0); n.normalize(); res.mPositions.push_back(v0*scale); res.mPositions.push_back(v1*scale); res.mPositions.push_back(v2*scale); res.mNormals.push_back(n); res.mNormals.push_back(n); res.mNormals.push_back(n); } } } void RequestStats::updateTime() { U32 modifier = 1 << mRetries; // before ++ mRetries++; mTimer.reset(); mTimer.setTimerExpirySec(DOWNLOAD_RETRY_DELAY * (F32)modifier); // up to 32s, 64 total wait } bool RequestStats::canRetry() const { return mRetries < DOWNLOAD_RETRY_LIMIT; } bool RequestStats::isDelayed() const { return mTimer.getStarted() && !mTimer.hasExpired(); } LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material) { LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData); return ppTex ? (*ppTex).get() : NULL; } volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0; volatile S32 LLMeshRepoThread::sActiveLODRequests = 0; U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; S32 LLMeshRepoThread::sRequestLowWater = REQUEST2_LOW_WATER_MIN; S32 LLMeshRepoThread::sRequestHighWater = REQUEST2_HIGH_WATER_MIN; S32 LLMeshRepoThread::sRequestWaterLevel = 0; // Base handler class for all mesh users of llcorehttp. // This is roughly equivalent to a Responder class in // traditional LL code. The base is going to perform // common response/data handling in the inherited // onCompleted() method. Derived classes, one for each // type of HTTP action, define processData() and // processFailure() methods to customize handling and // error messages. // // LLCore::HttpHandler // LLMeshHandlerBase // LLMeshHeaderHandler // LLMeshLODHandler // LLMeshSkinInfoHandler // LLMeshDecompositionHandler // LLMeshPhysicsShapeHandler // LLMeshUploadThread class LLMeshHandlerBase : public LLCore::HttpHandler, public std::enable_shared_from_this { public: typedef std::shared_ptr ptr_t; LOG_CLASS(LLMeshHandlerBase); LLMeshHandlerBase(U32 offset, U32 requested_bytes) : LLCore::HttpHandler(), mMeshParams(), mProcessed(false), mHttpHandle(LLCORE_HTTP_HANDLE_INVALID), mOffset(offset), mRequestedBytes(requested_bytes) {} virtual ~LLMeshHandlerBase() {} protected: LLMeshHandlerBase(const LLMeshHandlerBase &); // Not defined void operator=(const LLMeshHandlerBase &); // Not defined public: virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size) = 0; virtual void processFailure(LLCore::HttpStatus status) = 0; public: LLVolumeParams mMeshParams; bool mProcessed; LLCore::HttpHandle mHttpHandle; U32 mOffset; U32 mRequestedBytes; }; // Subclass for header fetches. // // Thread: repo class LLMeshHeaderHandler : public LLMeshHandlerBase { public: LOG_CLASS(LLMeshHeaderHandler); LLMeshHeaderHandler(const LLVolumeParams & mesh_params, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes) { mMeshParams = mesh_params; LLMeshRepoThread::incActiveHeaderRequests(); } virtual ~LLMeshHeaderHandler(); protected: LLMeshHeaderHandler(const LLMeshHeaderHandler &); // Not defined void operator=(const LLMeshHeaderHandler &); // Not defined public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); }; // Subclass for LOD fetches. // // Thread: repo class LLMeshLODHandler : public LLMeshHandlerBase { public: LOG_CLASS(LLMeshLODHandler); LLMeshLODHandler(const LLVolumeParams & mesh_params, S32 lod, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes), mLOD(lod) { mMeshParams = mesh_params; LLMeshRepoThread::incActiveLODRequests(); } virtual ~LLMeshLODHandler(); protected: LLMeshLODHandler(const LLMeshLODHandler &); // Not defined void operator=(const LLMeshLODHandler &); // Not defined public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); public: S32 mLOD; }; // Subclass for skin info fetches. // // Thread: repo class LLMeshSkinInfoHandler : public LLMeshHandlerBase { public: LOG_CLASS(LLMeshSkinInfoHandler); LLMeshSkinInfoHandler(const LLUUID& id, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes), mMeshID(id) {} virtual ~LLMeshSkinInfoHandler(); protected: LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler &); // Not defined void operator=(const LLMeshSkinInfoHandler &); // Not defined public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); public: LLUUID mMeshID; }; // Subclass for decomposition fetches. // // Thread: repo class LLMeshDecompositionHandler : public LLMeshHandlerBase { public: LOG_CLASS(LLMeshDecompositionHandler); LLMeshDecompositionHandler(const LLUUID& id, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes), mMeshID(id) {} virtual ~LLMeshDecompositionHandler(); protected: LLMeshDecompositionHandler(const LLMeshDecompositionHandler &); // Not defined void operator=(const LLMeshDecompositionHandler &); // Not defined public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); public: LLUUID mMeshID; }; // Subclass for physics shape fetches. // // Thread: repo class LLMeshPhysicsShapeHandler : public LLMeshHandlerBase { public: LOG_CLASS(LLMeshPhysicsShapeHandler); LLMeshPhysicsShapeHandler(const LLUUID& id, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes), mMeshID(id) {} virtual ~LLMeshPhysicsShapeHandler(); protected: LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler &); // Not defined void operator=(const LLMeshPhysicsShapeHandler &); // Not defined public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); public: LLUUID mMeshID; }; void log_upload_error(LLCore::HttpStatus status, const LLSD& content, const char * const stage, const std::string & model_name) { // Add notification popup. LLSD args; std::string message = content["error"]["message"].asString(); std::string identifier = content["error"]["identifier"].asString(); args["MESSAGE"] = message; args["IDENTIFIER"] = identifier; args["LABEL"] = model_name; // Log details. LL_WARNS(LOG_MESH) << "Error in stage: " << stage << ", Reason: " << status.toString() << " (" << status.toTerseString() << ")" << LL_ENDL; std::ostringstream details; typedef std::set mav_errors_set_t; mav_errors_set_t mav_errors; if (content.has("error")) { const LLSD& err = content["error"]; LL_WARNS(LOG_MESH) << "error: " << err << LL_ENDL; LL_WARNS(LOG_MESH) << " mesh upload failed, stage '" << stage << "', error '" << err["error"].asString() << "', message '" << err["message"].asString() << "', id '" << err["identifier"].asString() << "'" << LL_ENDL; if (err.has("errors")) { details << std::endl << std::endl; S32 error_num = 0; const LLSD& err_list = err["errors"]; for (LLSD::array_const_iterator it = err_list.beginArray(); it != err_list.endArray(); ++it) { const LLSD& err_entry = *it; std::string message = err_entry["message"]; if (message.length() > 0) { mav_errors.insert(message); } LL_WARNS(LOG_MESH) << " error[" << error_num << "]:" << LL_ENDL; for (LLSD::map_const_iterator map_it = err_entry.beginMap(); map_it != err_entry.endMap(); ++map_it) { LL_WARNS(LOG_MESH) << " " << map_it->first << ": " << map_it->second << LL_ENDL; } error_num++; } } } else { LL_WARNS(LOG_MESH) << "Bad response to mesh request, no additional error information available." << LL_ENDL; } mav_errors_set_t::iterator mav_errors_it = mav_errors.begin(); for (; mav_errors_it != mav_errors.end(); ++mav_errors_it) { std::string mav_details = "Mav_Details_" + *mav_errors_it; details << "Message: '" << *mav_errors_it << "': " << LLTrans::getString(mav_details) << std::endl << std::endl; } std::string details_str = details.str(); if (details_str.length() > 0) { args["DETAILS"] = details_str; } gMeshRepo.uploadError(args); } LLMeshRepoThread::LLMeshRepoThread() : LLThread("mesh repo"), mHttpRequest(NULL), mHttpOptions(), mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); mMutex = new LLMutex(); mHeaderMutex = new LLMutex(); mSignal = new LLCondition(); mHttpRequest = new LLCore::HttpRequest; mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); mHttpOptions->setTransferTimeout(SMALL_MESH_XFER_TIMEOUT); mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); mHttpLargeOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); mHttpLargeOptions->setTransferTimeout(LARGE_MESH_XFER_TIMEOUT); mHttpLargeOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_VND_LL_MESH); mHttpPolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_MESH2); mHttpLargePolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_LARGE_MESH); } LLMeshRepoThread::~LLMeshRepoThread() { LL_INFOS(LOG_MESH) << "Small GETs issued: " << LLMeshRepository::sHTTPRequestCount << ", Large GETs issued: " << LLMeshRepository::sHTTPLargeRequestCount << ", Max Lock Holdoffs: " << LLMeshRepository::sMaxLockHoldoffs << LL_ENDL; mHttpRequestSet.clear(); mHttpHeaders.reset(); while (!mSkinInfoQ.empty()) { delete mSkinInfoQ.front(); mSkinInfoQ.pop_front(); } while (!mDecompositionQ.empty()) { delete mDecompositionQ.front(); mDecompositionQ.pop_front(); } delete mHttpRequest; mHttpRequest = NULL; delete mMutex; mMutex = NULL; delete mHeaderMutex; mHeaderMutex = NULL; delete mSignal; mSignal = NULL; } void LLMeshRepoThread::run() { LLCDResult res = LLConvexDecomposition::initThread(); if (res != LLCD_OK && LLConvexDecomposition::isFunctional()) { LL_WARNS(LOG_MESH) << "Convex decomposition unable to be loaded. Expect severe problems." << LL_ENDL; } while (!LLApp::isExiting()) { // *TODO: Revise sleep/wake strategy and try to move away // from polling operations in this thread. We can sleep // this thread hard when: // * All Http requests are serviced // * LOD request queue empty // * Header request queue empty // * Skin info request queue empty // * Decomposition request queue empty // * Physics shape request queue empty // We wake the thread when any of the above become untrue. // Will likely need a correctly-implemented condition variable to do this. // On the other hand, this may actually be an effective and efficient scheme... mSignal->wait(); if (LLApp::isExiting()) { break; } if (! mHttpRequestSet.empty()) { // Dispatch all HttpHandler notifications mHttpRequest->update(0L); } sRequestWaterLevel = static_cast(mHttpRequestSet.size()); // Stats data update // NOTE: order of queue processing intentionally favors LOD requests over header requests // Todo: we are processing mLODReqQ, mHeaderReqQ, mSkinRequests, mDecompositionRequests and mPhysicsShapeRequests // in relatively similar manners, remake code to simplify/unify the process, // like processRequests(&requestQ, fetchFunction); which does same thing for each element if (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) { std::list incomplete; while (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) { if (!mMutex) { break; } mMutex->lock(); LODRequest req = mLODReqQ.front(); mLODReqQ.pop(); LLMeshRepository::sLODProcessing--; mMutex->unlock(); if (req.isDelayed()) { // failed to load before, wait a bit incomplete.push_front(req); } else if (!fetchMeshLOD(req.mMeshParams, req.mLOD, req.canRetry())) { if (req.canRetry()) { // failed, resubmit req.updateTime(); incomplete.push_front(req); } else { // too many fails LLMutexLock lock(mMutex); mUnavailableQ.push_back(req); LL_WARNS() << "Failed to load " << req.mMeshParams << " , skip" << LL_ENDL; } } } if (!incomplete.empty()) { LLMutexLock locker(mMutex); for (std::list::iterator iter = incomplete.begin(); iter != incomplete.end(); iter++) { mLODReqQ.push(*iter); ++LLMeshRepository::sLODProcessing; } } } if (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) { std::list incomplete; while (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) { if (!mMutex) { break; } mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); mHeaderReqQ.pop(); mMutex->unlock(); if (req.isDelayed()) { // failed to load before, wait a bit incomplete.push_front(req); } else if (!fetchMeshHeader(req.mMeshParams, req.canRetry())) { if (req.canRetry()) { //failed, resubmit req.updateTime(); incomplete.push_front(req); } else { LL_DEBUGS() << "mHeaderReqQ failed: " << req.mMeshParams << LL_ENDL; } } } if (!incomplete.empty()) { LLMutexLock locker(mMutex); for (std::list::iterator iter = incomplete.begin(); iter != incomplete.end(); iter++) { mHeaderReqQ.push(*iter); } } } // For the final three request lists, similar goal to above but // slightly different queue structures. Stay off the mutex when // performing long-duration actions. if (mHttpRequestSet.size() < sRequestHighWater && (!mSkinRequests.empty() || !mDecompositionRequests.empty() || !mPhysicsShapeRequests.empty())) { // Something to do probably, lock and double-check. We don't want // to hold the lock long here. That will stall main thread activities // so we bounce it. if (!mSkinRequests.empty()) { std::list incomplete; while (!mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) { mMutex->lock(); auto req = mSkinRequests.front(); mSkinRequests.pop_front(); mMutex->unlock(); if (req.isDelayed()) { incomplete.emplace_back(req); } else if (!fetchMeshSkinInfo(req.mId, req.canRetry())) { if (req.canRetry()) { req.updateTime(); incomplete.emplace_back(req); } else { LLMutexLock locker(mMutex); mSkinUnavailableQ.push_back(req); LL_DEBUGS() << "mSkinReqQ failed: " << req.mId << LL_ENDL; } } } if (!incomplete.empty()) { LLMutexLock locker(mMutex); for (const auto& req : incomplete) { mSkinRequests.push_back(req); } } } // holding lock, try next list // *TODO: For UI/debug-oriented lists, we might drop the fine- // grained locking as there's a lowered expectation of smoothness // in these cases. if (!mDecompositionRequests.empty()) { std::set incomplete; while (!mDecompositionRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) { mMutex->lock(); std::set::iterator iter = mDecompositionRequests.begin(); UUIDBasedRequest req = *iter; mDecompositionRequests.erase(iter); mMutex->unlock(); if (req.isDelayed()) { incomplete.insert(req); } else if (!fetchMeshDecomposition(req.mId)) { if (req.canRetry()) { req.updateTime(); incomplete.insert(req); } else { LL_DEBUGS() << "mDecompositionRequests failed: " << req.mId << LL_ENDL; } } } if (!incomplete.empty()) { LLMutexLock locker(mMutex); mDecompositionRequests.insert(incomplete.begin(), incomplete.end()); } } // holding lock, final list if (!mPhysicsShapeRequests.empty()) { std::set incomplete; while (!mPhysicsShapeRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) { mMutex->lock(); std::set::iterator iter = mPhysicsShapeRequests.begin(); UUIDBasedRequest req = *iter; mPhysicsShapeRequests.erase(iter); mMutex->unlock(); if (req.isDelayed()) { incomplete.insert(req); } else if (!fetchMeshPhysicsShape(req.mId)) { if (req.canRetry()) { req.updateTime(); incomplete.insert(req); } else { LL_DEBUGS() << "mPhysicsShapeRequests failed: " << req.mId << LL_ENDL; } } } if (!incomplete.empty()) { LLMutexLock locker(mMutex); mPhysicsShapeRequests.insert(incomplete.begin(), incomplete.end()); } } } // For dev purposes only. A dynamic change could make this false // and that shouldn't assert. // llassert_always(mHttpRequestSet.size() <= sRequestHighWater); } if (mSignal->isLocked()) { //make sure to let go of the mutex associated with the given signal before shutting down mSignal->unlock(); } res = LLConvexDecomposition::quitThread(); if (res != LLCD_OK && LLConvexDecomposition::isFunctional()) { LL_WARNS(LOG_MESH) << "Convex decomposition unable to be quit." << LL_ENDL; } } // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) { mSkinRequests.push_back(UUIDBasedRequest(mesh_id)); } // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) { mDecompositionRequests.insert(UUIDBasedRequest(mesh_id)); } // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) { mPhysicsShapeRequests.insert(UUIDBasedRequest(mesh_id)); } void LLMeshRepoThread::lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { if (!LLAppViewer::isExiting()) { loadMeshLOD(mesh_params, lod); } } void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { //could be called from any thread const LLUUID& mesh_id = mesh_params.getSculptID(); LLMutexLock lock(mMutex); LLMutexLock header_lock(mHeaderMutex); mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); if (iter != mMeshHeader.end()) { //if we have the header, request LOD byte range LODRequest req(mesh_params, lod); { mLODReqQ.push(req); LLMeshRepository::sLODProcessing++; } } else { HeaderRequest req(mesh_params); pending_lod_map::iterator pending = mPendingLOD.find(mesh_id); if (pending != mPendingLOD.end()) { //append this lod request to existing header request pending->second.push_back(lod); llassert(pending->second.size() <= LLModel::NUM_LODS); } else { //if no header request is pending, fetch header mHeaderReqQ.push(req); mPendingLOD[mesh_id].push_back(lod); } } } // Mutex: must be holding mMutex when called void LLMeshRepoThread::setGetMeshCap(const std::string & mesh_cap) { mGetMeshCapability = mesh_cap; } // Constructs a Cap URL for the mesh. Prefers a GetMesh2 cap // over a GetMesh cap. // // Mutex: acquires mMutex void LLMeshRepoThread::constructUrl(LLUUID mesh_id, std::string * url) { std::string res_url; if (gAgent.getRegion()) { { LLMutexLock lock(mMutex); res_url = mGetMeshCapability; } if (!res_url.empty()) { res_url += "/?mesh_id="; res_url += mesh_id.asString().c_str(); } else { LL_WARNS_ONCE(LOG_MESH) << "Current region does not have ViewerAsset capability! Cannot load meshes. Region id: " << gAgent.getRegion()->getRegionID() << LL_ENDL; LL_DEBUGS_ONCE(LOG_MESH) << "Cannot load mesh " << mesh_id << " due to missing capability." << LL_ENDL; } } else { LL_WARNS_ONCE(LOG_MESH) << "Current region is not loaded so there is no capability to load from! Cannot load meshes." << LL_ENDL; LL_DEBUGS_ONCE(LOG_MESH) << "Cannot load mesh " << mesh_id << " due to missing capability." << LL_ENDL; } *url = res_url; } // Issue an HTTP GET request with byte range using the right // policy class. // // @return Valid handle or LLCORE_HTTP_HANDLE_INVALID. // If the latter, actual status is found in // mHttpStatus member which is valid until the // next call to this method. // // Thread: repo LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, size_t offset, size_t len, const LLCore::HttpHandler::ptr_t &handler) { // Also used in lltexturefetch.cpp static LLCachedControl disable_range_req(gSavedSettings, "HttpRangeRequestsDisable", false); LLCore::HttpHandle handle(LLCORE_HTTP_HANDLE_INVALID); if (len < LARGE_MESH_FETCH_THRESHOLD) { handle = mHttpRequest->requestGetByteRange( mHttpPolicyClass, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), mHttpOptions, mHttpHeaders, handler); if (LLCORE_HTTP_HANDLE_INVALID != handle) { ++LLMeshRepository::sHTTPRequestCount; } } else { handle = mHttpRequest->requestGetByteRange(mHttpLargePolicyClass, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), mHttpLargeOptions, mHttpHeaders, handler); if (LLCORE_HTTP_HANDLE_INVALID != handle) { ++LLMeshRepository::sHTTPLargeRequestCount; } } if (LLCORE_HTTP_HANDLE_INVALID == handle) { // Something went wrong, capture the error code for caller. mHttpStatus = mHttpRequest->getStatus(); } return handle; } bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) { if (!mHeaderMutex) { return false; } mHeaderMutex->lock(); auto header_it = mMeshHeader.find(mesh_id); if (header_it == mMeshHeader.end()) { //we have no header info for this mesh, do nothing mHeaderMutex->unlock(); return false; } ++LLMeshRepository::sMeshRequestCount; bool ret = true; U32 header_size = header_it->second.first; if (header_size > 0) { const LLMeshHeader& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mSkinOffset; S32 size = header.mSkinSize; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh skin info LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset + size) { U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info, size: " << size << LL_ENDL; return false; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) bool zero = true; for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) { zero = buffer[i] == 0; } if (!zero) { //attempt to parse if (skinInfoReceived(mesh_id, buffer, size)) { delete[] buffer; return true; } } delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); if (!http_url.empty()) { LLMeshHandlerBase::ptr_t handler(new LLMeshSkinInfoHandler(mesh_id, offset, size)); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LL_WARNS(LOG_MESH) << "HTTP GET request failed for skin info on mesh " << mID << ". Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; ret = false; } else if(can_retry) { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); } else { LLMutexLock locker(mMutex); mSkinUnavailableQ.emplace_back(mesh_id); } } else { LLMutexLock locker(mMutex); mSkinUnavailableQ.emplace_back(mesh_id); } } else { LLMutexLock locker(mMutex); mSkinUnavailableQ.emplace_back(mesh_id); } } else { mHeaderMutex->unlock(); } //early out was not hit, effectively fetched return ret; } bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { if (!mHeaderMutex) { return false; } mHeaderMutex->lock(); auto header_it = mMeshHeader.find(mesh_id); if (header_it == mMeshHeader.end()) { //we have no header info for this mesh, do nothing mHeaderMutex->unlock(); return false; } ++LLMeshRepository::sMeshRequestCount; U32 header_size = header_it->second.first; bool ret = true; if (header_size > 0) { const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mPhysicsConvexOffset; S32 size = header.mPhysicsConvexSize; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh skin info LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL; return false; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) bool zero = true; for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) { zero = buffer[i] == 0; } if (!zero) { //attempt to parse if (decompositionReceived(mesh_id, buffer, size)) { delete[] buffer; return true; } } delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); if (!http_url.empty()) { LLMeshHandlerBase::ptr_t handler(new LLMeshDecompositionHandler(mesh_id, offset, size)); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LL_WARNS(LOG_MESH) << "HTTP GET request failed for decomposition mesh " << mID << ". Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; ret = false; } else { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); } } } } else { mHeaderMutex->unlock(); } //early out was not hit, effectively fetched return ret; } bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { if (!mHeaderMutex) { return false; } mHeaderMutex->lock(); auto header_it = mMeshHeader.find(mesh_id); if (header_it == mMeshHeader.end()) { //we have no header info for this mesh, do nothing mHeaderMutex->unlock(); return false; } ++LLMeshRepository::sMeshRequestCount; U32 header_size = header_it->second.first; bool ret = true; if (header_size > 0) { const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mPhysicsMeshOffset; S32 size = header.mPhysicsMeshSize; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh physics shape info LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { LL_WARNS(LOG_MESH) << "Failed to allocate memory for physics shape, size: " << size << LL_ENDL; return false; } file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) bool zero = true; for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) { zero = buffer[i] == 0; } if (!zero) { //attempt to parse if (physicsShapeReceived(mesh_id, buffer, size) == MESH_OK) { delete[] buffer; return true; } } delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); if (!http_url.empty()) { LLMeshHandlerBase::ptr_t handler(new LLMeshPhysicsShapeHandler(mesh_id, offset, size)); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LL_WARNS(LOG_MESH) << "HTTP GET request failed for physics shape on mesh " << mID << ". Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; ret = false; } else { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); } } } else { //no physics shape whatsoever, report back NULL physicsShapeReceived(mesh_id, NULL, 0); } } else { mHeaderMutex->unlock(); } //early out was not hit, effectively fetched return ret; } //static void LLMeshRepoThread::incActiveLODRequests() { LLMutexLock lock(gMeshRepo.mThread->mMutex); ++LLMeshRepoThread::sActiveLODRequests; } //static void LLMeshRepoThread::decActiveLODRequests() { LLMutexLock lock(gMeshRepo.mThread->mMutex); --LLMeshRepoThread::sActiveLODRequests; } //static void LLMeshRepoThread::incActiveHeaderRequests() { LLMutexLock lock(gMeshRepo.mThread->mMutex); ++LLMeshRepoThread::sActiveHeaderRequests; } //static void LLMeshRepoThread::decActiveHeaderRequests() { LLMutexLock lock(gMeshRepo.mThread->mMutex); --LLMeshRepoThread::sActiveHeaderRequests; } //return false if failed to get header bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) { ++LLMeshRepository::sMeshRequestCount; { //look for mesh in asset in cache LLFileSystem file(mesh_params.getSculptID(), LLAssetType::AT_MESH); S32 size = file.getSize(); if (size > 0) { // *NOTE: if the header size is ever more than 4KB, this will break U8 buffer[MESH_HEADER_SIZE]; S32 bytes = llmin(size, MESH_HEADER_SIZE); LLMeshRepository::sCacheBytesRead += bytes; ++LLMeshRepository::sCacheReads; file.read(buffer, bytes); if (headerReceived(mesh_params, buffer, bytes) == MESH_OK) { std::string mid; mesh_params.getSculptID().toString(mid); LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the cache." << LL_ENDL; // Found mesh in cache return true; } } } //either cache entry doesn't exist or is corrupt, request header from simulator bool retval = true; std::string http_url; constructUrl(mesh_params.getSculptID(), &http_url); if (!http_url.empty()) { std::string mid; mesh_params.getSculptID().toString(mid); LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mid << " - was retrieved from the simulator." << LL_ENDL; //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits //within the first 4KB //NOTE -- this will break of headers ever exceed 4KB LLMeshHandlerBase::ptr_t handler(new LLMeshHeaderHandler(mesh_params, 0, MESH_HEADER_SIZE)); LLCore::HttpHandle handle = getByteRange(http_url, 0, MESH_HEADER_SIZE, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LL_WARNS(LOG_MESH) << "HTTP GET request failed for mesh header " << mID << ". Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; retval = false; } else if (can_retry) { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); } } return retval; } //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) { if (!mHeaderMutex) { return false; } const LLUUID& mesh_id = mesh_params.getSculptID(); mHeaderMutex->lock(); auto header_it = mMeshHeader.find(mesh_id); if (header_it == mMeshHeader.end()) { //we have no header info for this mesh, do nothing mHeaderMutex->unlock(); return false; } ++LLMeshRepository::sMeshRequestCount; bool retval = true; U32 header_size = header_it->second.first; if (header_size > 0) { const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mLodOffset[lod]; S32 size = header.mLodSize[lod]; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh asset LLFileSystem file(mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) { U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { LL_WARNS(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL; // todo: for now it will result in indefinite constant retries, should result in timeout // or in retry-count and disabling mesh. (but usually viewer is beyond saving at this point) return false; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; file.seek(offset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) bool zero = true; for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) { zero = buffer[i] == 0; } if (!zero) { //attempt to parse if (lodReceived(mesh_params, lod, buffer, size) == MESH_OK) { delete[] buffer; std::string mid; mesh_id.toString(mid); LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the cache." << LL_ENDL; return true; } } delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim std::string http_url; constructUrl(mesh_id, &http_url); if (!http_url.empty()) { std::string mid; mesh_id.toString(mid); LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mid << " - was retrieved from the simulator." << LL_ENDL; LLMeshHandlerBase::ptr_t handler(new LLMeshLODHandler(mesh_params, lod, offset, size)); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LL_WARNS(LOG_MESH) << "HTTP GET request failed for LOD on mesh " << mID << ". Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; retval = false; } else if (can_retry) { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); // *NOTE: Allowing a re-request, not marking as unavailable. Is that correct? } else { LLMutexLock lock(mMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } else { LLMutexLock lock(mMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } else { LLMutexLock lock(mMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } else { mHeaderMutex->unlock(); } return retval; } EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) { const LLUUID mesh_id = mesh_params.getSculptID(); LLSD header_data; LLMeshHeader header; llssize header_size = 0; if (data_size > 0) { llssize dsize = data_size; char* result_ptr = strip_deprecated_header((char*)data, dsize, &header_size); data_size = dsize; boost::iostreams::stream stream(result_ptr, data_size); if (!LLSDSerialize::fromBinary(header_data, stream, data_size)) { LL_WARNS(LOG_MESH) << "Mesh header parse error. Not a valid mesh asset! ID: " << mesh_id << LL_ENDL; return MESH_PARSE_FAILURE; } if (!header_data.isMap()) { LL_WARNS(LOG_MESH) << "Mesh header is invalid for ID: " << mesh_id << LL_ENDL; return MESH_INVALID; } header.fromLLSD(header_data); if (header.mVersion > MAX_MESH_VERSION) { LL_INFOS(LOG_MESH) << "Wrong version in header for " << mesh_id << LL_ENDL; header.m404 = true; } // make sure there is at least one lod, function returns -1 and marks as 404 otherwise else if (LLMeshRepository::getActualMeshLOD(header, 0) >= 0) { header_size += stream.tellg(); } } else { LL_INFOS(LOG_MESH) << "Non-positive data size. Marking header as non-existent, will not retry. ID: " << mesh_id << LL_ENDL; header.m404 = 1; } { { LLMutexLock lock(mHeaderMutex); mMeshHeader[mesh_id] = { header_size, header }; LLMeshRepository::sCacheBytesHeaders += header_size; } LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_id); if (iter != mPendingLOD.end()) { for (U32 i = 0; i < iter->second.size(); ++i) { LODRequest req(mesh_params, iter->second[i]); mLODReqQ.push(req); LLMeshRepository::sLODProcessing++; } mPendingLOD.erase(iter); } } return MESH_OK; } EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) { if (data == NULL || data_size == 0) { return MESH_NO_DATA; } LLPointer volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); if (volume->unpackVolumeFaces(data, data_size)) { if (volume->getNumFaces() > 0) { LoadedMesh mesh(volume, mesh_params, lod); { LLMutexLock lock(mMutex); mLoadedQ.push_back(mesh); // LLPointer is not thread safe, since we added this pointer into // threaded list, make sure counter gets decreased inside mutex lock // and won't affect mLoadedQ processing volume = NULL; // might be good idea to turn mesh into pointer to avoid making a copy mesh.mVolume = NULL; } return MESH_OK; } } return MESH_UNKNOWN; } bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { LLSD skin; if (data_size > 0) { try { U32 uzip_result = LLUZipHelper::unzip_llsd(skin, data, data_size); if (uzip_result != LLUZipHelper::ZR_OK) { LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id << " uzip result" << uzip_result << LL_ENDL; return false; } } catch (std::bad_alloc&) { LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL; return false; } } { LLMeshSkinInfo* info = nullptr; try { info = new LLMeshSkinInfo(mesh_id, skin); } catch (const std::bad_alloc& ex) { LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL; return false; } // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); } } return true; } bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { LLSD decomp; if (data_size > 0) { try { U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, data, data_size); if (uzip_result != LLUZipHelper::ZR_OK) { LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id << " uzip result: " << uzip_result << LL_ENDL; return false; } } catch (const std::bad_alloc&) { LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL; return false; } } { LLModel::Decomposition* d = new LLModel::Decomposition(decomp); d->mMeshID = mesh_id; { LLMutexLock lock(mMutex); mDecompositionQ.push_back(d); } } return true; } EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { LLSD physics_shape; LLModel::Decomposition* d = new LLModel::Decomposition(); d->mMeshID = mesh_id; if (data == NULL) { //no data, no physics shape exists d->mPhysicsShapeMesh.clear(); } else { LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH); LLPointer volume = new LLVolume(volume_params,0); if (volume->unpackVolumeFaces(data, data_size)) { d->mPhysicsShapeMesh.clear(); std::vector& pos = d->mPhysicsShapeMesh.mPositions; std::vector& norm = d->mPhysicsShapeMesh.mNormals; for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); for (S32 i = 0; i < face.mNumIndices; ++i) { U16 idx = face.mIndices[i]; pos.push_back(LLVector3(face.mPositions[idx].getF32ptr())); norm.push_back(LLVector3(face.mNormals[idx].getF32ptr())); } } } } { LLMutexLock lock(mMutex); mDecompositionQ.push_back(d); } return MESH_OK; } LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, const std::string & upload_url, bool do_upload, LLHandle fee_observer, LLHandle upload_observer) : LLThread("mesh upload"), LLCore::HttpHandler(), mDiscarded(false), mDoUpload(do_upload), mWholeModelUploadURL(upload_url), mFeeObserverHandle(fee_observer), mUploadObserverHandle(upload_observer) { mInstanceList = data; mUploadTextures = upload_textures; mUploadSkin = upload_skin; mUploadJoints = upload_joints; mLockScaleIfJointPosition = lock_scale_if_joint_position; mMutex = new LLMutex(); mPendingUploads = 0; mFinished = false; mOrigin = gAgent.getPositionAgent(); mHost = gAgent.getRegionHost(); mWholeModelFeeCapability = gAgent.getRegionCapability("NewFileAgentInventory"); mOrigin += gAgent.getAtAxis() * scale.magVec(); mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut"); mHttpRequest = new LLCore::HttpRequest; mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); mHttpOptions->setTransferTimeout(mMeshUploadTimeOut); mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); mHttpOptions->setRetries(UPLOAD_RETRY_LIMIT); mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML); mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS); } LLMeshUploadThread::~LLMeshUploadThread() { delete mHttpRequest; mHttpRequest = NULL; delete mMutex; mMutex = NULL; } LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) { mStage = "single_hull"; mModel = mdl; mDecompID = &mdl->mDecompID; mBaseModel = base_model; mThread = thread; //copy out positions and indices assignData(mdl) ; mThread->mFinalDecomp = this; mThread->mPhysicsComplete = false; } void LLMeshUploadThread::DecompRequest::completed() { if (mThread->mFinalDecomp == this) { mThread->mPhysicsComplete = true; } llassert(mHull.size() == 1); mThread->mHullMap[mBaseModel] = mHull[0]; } //called in the main thread. void LLMeshUploadThread::preStart() { //build map of LLModel refs to instances for callbacks for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) { mInstance[iter->mModel].push_back(*iter); } } void LLMeshUploadThread::discard() { LLMutexLock lock(mMutex); mDiscarded = true; } bool LLMeshUploadThread::isDiscarded() const { LLMutexLock lock(mMutex); return mDiscarded; } void LLMeshUploadThread::run() { if (mDoUpload) { doWholeModelUpload(); } else { requestWholeModelFee(); } } void dump_llsd_to_file(const LLSD& content, std::string filename) { if (gSavedSettings.getBOOL("MeshUploadLogXML")) { llofstream of(filename.c_str()); LLSDSerialize::toPrettyXML(content,of); } } LLSD llsd_from_file(std::string filename) { llifstream ifs(filename.c_str()); LLSD result; LLSDSerialize::fromXML(result,ifs); return result; } void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLSD result; LLSD res; result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT); result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); result["asset_type"] = "mesh"; result["inventory_type"] = "object"; result["description"] = "(No Description)"; result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); res["mesh_list"] = LLSD::emptyArray(); res["texture_list"] = LLSD::emptyArray(); res["instance_list"] = LLSD::emptyArray(); S32 mesh_num = 0; S32 texture_num = 0; std::set textures; std::map texture_index; std::map mesh_index; std::string model_name; S32 instance_num = 0; for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; if (data.mBaseModel->mSubmodelID) { // These are handled below to insure correct parenting order on creation // due to map walking being based on model address (aka random) continue; } LLModelInstance& first_instance = *(iter->second.begin()); for (S32 i = 0; i < 5; i++) { data.mModel[i] = first_instance.mLOD[i]; } if (mesh_index.find(data.mBaseModel) == mesh_index.end()) { // Have not seen this model before - create a new mesh_list entry for it. if (model_name.empty()) { model_name = data.mBaseModel->getName(); } std::stringstream ostr; LLModel::Decomposition& decomp = data.mModel[LLModel::LOD_PHYSICS].notNull() ? data.mModel[LLModel::LOD_PHYSICS]->mPhysics : data.mBaseModel->mPhysics; decomp.mBaseHull = mHullMap[data.mBaseModel]; LLSD mesh_header = LLModel::writeModel( ostr, data.mModel[LLModel::LOD_PHYSICS], data.mModel[LLModel::LOD_HIGH], data.mModel[LLModel::LOD_MEDIUM], data.mModel[LLModel::LOD_LOW], data.mModel[LLModel::LOD_IMPOSTOR], decomp, mUploadSkin, mUploadJoints, mLockScaleIfJointPosition, false, false, data.mBaseModel->mSubmodelID); data.mAssetData = ostr.str(); std::string str = ostr.str(); res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); mesh_index[data.mBaseModel] = mesh_num; mesh_num++; } // For all instances that use this model for (instance_list::iterator instance_iter = iter->second.begin(); instance_iter != iter->second.end(); ++instance_iter) { LLModelInstance& instance = *instance_iter; LLSD instance_entry; for (S32 i = 0; i < 5; i++) { data.mModel[i] = instance.mLOD[i]; } LLVector3 pos, scale; LLQuaternion rot; LLMatrix4 transformation = instance.mTransform; decomposeMeshMatrix(transformation,pos,rot,scale); instance_entry["position"] = ll_sd_from_vector3(pos); instance_entry["rotation"] = ll_sd_from_quaternion(rot); instance_entry["scale"] = ll_sd_from_vector3(scale); instance_entry["material"] = LL_MCODE_WOOD; instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); instance_entry["mesh"] = mesh_index[data.mBaseModel]; instance_entry["mesh_name"] = instance.mLabel; instance_entry["face_list"] = LLSD::emptyArray(); // We want to be able to allow more than 8 materials... // S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; for (S32 face_num = 0; face_num < end; face_num++) { LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; LLSD face_entry = LLSD::emptyMap(); LLViewerFetchedTexture *texture = NULL; if (material.mDiffuseMapFilename.size()) { texture = FindViewerTexture(material); } if ((texture != NULL) && (textures.find(texture) == textures.end())) { textures.insert(texture); } std::stringstream texture_str; if (texture != NULL && include_textures && mUploadTextures) { if (texture->hasSavedRawImage()) { LLImageDataLock lock(texture->getSavedRawImage()); LLPointer upload_file = LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); if (!upload_file.isNull() && upload_file->getDataSize()) { texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); } } } if (texture != NULL && mUploadTextures && texture_index.find(texture) == texture_index.end()) { texture_index[texture] = texture_num; std::string str = texture_str.str(); res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); texture_num++; } // Subset of TextureEntry fields. if (texture != NULL && mUploadTextures) { face_entry["image"] = texture_index[texture]; face_entry["scales"] = 1.0; face_entry["scalet"] = 1.0; face_entry["offsets"] = 0.0; face_entry["offsett"] = 0.0; face_entry["imagerot"] = 0.0; } face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); face_entry["fullbright"] = material.mFullbright; instance_entry["face_list"][face_num] = face_entry; } res["instance_list"][instance_num] = instance_entry; instance_num++; } } for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; if (!data.mBaseModel->mSubmodelID) { // These were handled above already... // continue; } LLModelInstance& first_instance = *(iter->second.begin()); for (S32 i = 0; i < 5; i++) { data.mModel[i] = first_instance.mLOD[i]; } if (mesh_index.find(data.mBaseModel) == mesh_index.end()) { // Have not seen this model before - create a new mesh_list entry for it. if (model_name.empty()) { model_name = data.mBaseModel->getName(); } std::stringstream ostr; LLModel::Decomposition& decomp = data.mModel[LLModel::LOD_PHYSICS].notNull() ? data.mModel[LLModel::LOD_PHYSICS]->mPhysics : data.mBaseModel->mPhysics; decomp.mBaseHull = mHullMap[data.mBaseModel]; LLSD mesh_header = LLModel::writeModel( ostr, data.mModel[LLModel::LOD_PHYSICS], data.mModel[LLModel::LOD_HIGH], data.mModel[LLModel::LOD_MEDIUM], data.mModel[LLModel::LOD_LOW], data.mModel[LLModel::LOD_IMPOSTOR], decomp, mUploadSkin, mUploadJoints, mLockScaleIfJointPosition, false, false, data.mBaseModel->mSubmodelID); data.mAssetData = ostr.str(); std::string str = ostr.str(); res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); mesh_index[data.mBaseModel] = mesh_num; mesh_num++; } // For all instances that use this model for (instance_list::iterator instance_iter = iter->second.begin(); instance_iter != iter->second.end(); ++instance_iter) { LLModelInstance& instance = *instance_iter; LLSD instance_entry; for (S32 i = 0; i < 5; i++) { data.mModel[i] = instance.mLOD[i]; } LLVector3 pos, scale; LLQuaternion rot; LLMatrix4 transformation = instance.mTransform; decomposeMeshMatrix(transformation,pos,rot,scale); instance_entry["position"] = ll_sd_from_vector3(pos); instance_entry["rotation"] = ll_sd_from_quaternion(rot); instance_entry["scale"] = ll_sd_from_vector3(scale); instance_entry["material"] = LL_MCODE_WOOD; instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); instance_entry["mesh"] = mesh_index[data.mBaseModel]; instance_entry["face_list"] = LLSD::emptyArray(); // We want to be able to allow more than 8 materials... // S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; for (S32 face_num = 0; face_num < end; face_num++) { LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; LLSD face_entry = LLSD::emptyMap(); LLViewerFetchedTexture *texture = NULL; if (material.mDiffuseMapFilename.size()) { texture = FindViewerTexture(material); } if ((texture != NULL) && (textures.find(texture) == textures.end())) { textures.insert(texture); } std::stringstream texture_str; if (texture != NULL && include_textures && mUploadTextures) { if (texture->hasSavedRawImage()) { LLImageDataLock lock(texture->getSavedRawImage()); LLPointer upload_file = LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); if (!upload_file.isNull() && upload_file->getDataSize()) { texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); } } } if (texture != NULL && mUploadTextures && texture_index.find(texture) == texture_index.end()) { texture_index[texture] = texture_num; std::string str = texture_str.str(); res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); texture_num++; } // Subset of TextureEntry fields. if (texture != NULL && mUploadTextures) { face_entry["image"] = texture_index[texture]; face_entry["scales"] = 1.0; face_entry["scalet"] = 1.0; face_entry["offsets"] = 0.0; face_entry["offsett"] = 0.0; face_entry["imagerot"] = 0.0; } face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); face_entry["fullbright"] = material.mFullbright; instance_entry["face_list"][face_num] = face_entry; } res["instance_list"][instance_num] = instance_entry; instance_num++; } } if (model_name.empty()) model_name = "mesh model"; result["name"] = model_name; res["metric"] = "MUT_Unspecified"; result["asset_resources"] = res; dump_llsd_to_file(result,make_dump_name("whole_model_",dump_num)); dest = result; } void LLMeshUploadThread::generateHulls() { bool has_valid_requests = false ; for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; LLModelInstance& instance = *(iter->second.begin()); for (S32 i = 0; i < 5; i++) { data.mModel[i] = instance.mLOD[i]; } //queue up models for hull generation LLModel* physics = NULL; if (data.mModel[LLModel::LOD_PHYSICS].notNull()) { physics = data.mModel[LLModel::LOD_PHYSICS]; } else if (data.mModel[LLModel::LOD_LOW].notNull()) { physics = data.mModel[LLModel::LOD_LOW]; } else if (data.mModel[LLModel::LOD_MEDIUM].notNull()) { physics = data.mModel[LLModel::LOD_MEDIUM]; } else { physics = data.mModel[LLModel::LOD_HIGH]; } llassert(physics != NULL); DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); if(request->isValid()) { gMeshRepo.mDecompThread->submitRequest(request); has_valid_requests = true ; } } if (has_valid_requests) { // *NOTE: Interesting livelock condition on shutdown. If there // is an upload request in generateHulls() when shutdown starts, // the main thread isn't available to manage communication between // the decomposition thread and the upload thread and this loop // wouldn't complete in turn stalling the main thread. The check // on isDiscarded() prevents that. while (! mPhysicsComplete && ! isDiscarded()) { apr_sleep(100); } } } void LLMeshUploadThread::doWholeModelUpload() { LL_DEBUGS(LOG_MESH) << "Starting model upload. Instances: " << mInstance.size() << LL_ENDL; if (mWholeModelUploadURL.empty()) { LL_WARNS(LOG_MESH) << "Missing mesh upload capability, unable to upload, fee request failed." << LL_ENDL; } else { generateHulls(); LL_DEBUGS(LOG_MESH) << "Hull generation completed." << LL_ENDL; mModelData = LLSD::emptyMap(); wholeModelToLLSD(mModelData, true); LLSD body = mModelData["asset_resources"]; dump_llsd_to_file(body, make_dump_name("whole_model_body_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, mWholeModelUploadURL, body, mHttpOptions, mHttpHeaders, LLCore::HttpHandler::ptr_t(this, &NoOpDeletor)); if (LLCORE_HTTP_HANDLE_INVALID == handle) { mHttpStatus = mHttpRequest->getStatus(); LL_WARNS(LOG_MESH) << "Couldn't issue request for full model upload. Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; } else { U32 sleep_time(10); LL_DEBUGS(LOG_MESH) << "POST request issued." << LL_ENDL; mHttpRequest->update(0); while (! LLApp::isExiting() && ! finished() && ! isDiscarded()) { ms_sleep(sleep_time); sleep_time = llmin(250U, sleep_time + sleep_time); mHttpRequest->update(0); } if (isDiscarded()) { LL_DEBUGS(LOG_MESH) << "Mesh upload operation discarded." << LL_ENDL; } else { LL_DEBUGS(LOG_MESH) << "Mesh upload operation completed." << LL_ENDL; } } } } void LLMeshUploadThread::requestWholeModelFee() { dump_num++; generateHulls(); mModelData = LLSD::emptyMap(); wholeModelToLLSD(mModelData, false); dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, mWholeModelFeeCapability, mModelData, mHttpOptions, mHttpHeaders, LLCore::HttpHandler::ptr_t(this, &NoOpDeletor)); if (LLCORE_HTTP_HANDLE_INVALID == handle) { mHttpStatus = mHttpRequest->getStatus(); LL_WARNS(LOG_MESH) << "Couldn't issue request for model fee. Reason: " << mHttpStatus.toString() << " (" << mHttpStatus.toTerseString() << ")" << LL_ENDL; } else { U32 sleep_time(10); mHttpRequest->update(0); while (! LLApp::isExiting() && ! finished() && ! isDiscarded()) { ms_sleep(sleep_time); sleep_time = llmin(250U, sleep_time + sleep_time); mHttpRequest->update(0); } if (isDiscarded()) { LL_DEBUGS(LOG_MESH) << "Mesh fee query operation discarded." << LL_ENDL; } } } // Does completion duty for both fee queries and actual uploads. void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { // QA/Devel: 0x2 to enable fake error import on upload, 0x1 on fee check const S32 fake_error(gSavedSettings.getS32("MeshUploadFakeErrors") & (mDoUpload ? 0xa : 0x5)); LLCore::HttpStatus status(response->getStatus()); if (fake_error) { status = (fake_error & 0x0c) ? LLCore::HttpStatus(500) : LLCore::HttpStatus(200); } std::string reason(status.toString()); LLSD body; mFinished = true; if (mDoUpload) { // model upload case LLWholeModelUploadObserver * observer(mUploadObserverHandle.get()); if (! status) { LL_WARNS(LOG_MESH) << "Upload failed. Reason: " << reason << " (" << status.toTerseString() << ")" << LL_ENDL; // Build a fake body for the alert generator body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py log_upload_error(status, body, "upload", mModelData["name"].asString()); if (observer) { doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadFailure, observer)); } } else { if (fake_error & 0x2) { body = llsd_from_file("fake_upload_error.xml"); } else { // *TODO: handle error in conversion process LLCoreHttpUtil::responseToLLSD(response, true, body); } dump_llsd_to_file(body, make_dump_name("whole_model_upload_response_", dump_num)); if (body["state"].asString() == "complete") { // requested "mesh" asset type isn't actually the type // of the resultant object, fix it up here. mModelData["asset_type"] = "object"; gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mModelData, body)); if (observer) { doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadSuccess, observer)); } } else { LL_WARNS(LOG_MESH) << "Upload failed. Not in expected 'complete' state." << LL_ENDL; log_upload_error(status, body, "upload", mModelData["name"].asString()); if (observer) { doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadFailure, observer)); } } } } else { // model fee case LLWholeModelFeeObserver* observer(mFeeObserverHandle.get()); mWholeModelUploadURL.clear(); if (! status) { LL_WARNS(LOG_MESH) << "Fee request failed. Reason: " << reason << " (" << status.toTerseString() << ")" << LL_ENDL; // Build a fake body for the alert generator body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py log_upload_error(status, body, "fee", mModelData["name"].asString()); if (observer) { observer->setModelPhysicsFeeErrorStatus(status.toULong(), reason, body["error"]); } } else { if (fake_error & 0x1) { body = llsd_from_file("fake_upload_error.xml"); } else { // *TODO: handle error in conversion process LLCoreHttpUtil::responseToLLSD(response, true, body); } dump_llsd_to_file(body, make_dump_name("whole_model_fee_response_", dump_num)); if (body["state"].asString() == "upload") { mWholeModelUploadURL = body["uploader"].asString(); if (observer) { body["data"]["upload_price"] = body["upload_price"]; observer->onModelPhysicsFeeReceived(body["data"], mWholeModelUploadURL); } } else { LL_WARNS(LOG_MESH) << "Fee request failed. Not in expected 'upload' state." << LL_ENDL; log_upload_error(status, body, "fee", mModelData["name"].asString()); if (observer) { observer->setModelPhysicsFeeErrorStatus(status.toULong(), reason, body["error"]); } } } } } void LLMeshRepoThread::notifyLoadedMeshes() { bool update_metrics(false); if (!mMutex) { return; } if (!mLoadedQ.empty()) { std::deque loaded_queue; mMutex->lock(); if (!mLoadedQ.empty()) { loaded_queue.swap(mLoadedQ); mMutex->unlock(); update_metrics = true; // Process the elements free of the lock for (const auto& mesh : loaded_queue) { if (mesh.mVolume->getNumVolumeFaces() > 0) { gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); } else { gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); } } } } if (!mUnavailableQ.empty()) { std::deque unavil_queue; mMutex->lock(); if (!mUnavailableQ.empty()) { unavil_queue.swap(mUnavailableQ); mMutex->unlock(); update_metrics = true; // Process the elements free of the lock for (const auto& req : unavil_queue) { gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); } } } if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || ! mDecompositionQ.empty()) { if (mMutex->trylock()) { std::deque skin_info_q; std::deque skin_info_unavail_q; std::list decomp_q; if (! mSkinInfoQ.empty()) { skin_info_q.swap(mSkinInfoQ); } if (! mSkinUnavailableQ.empty()) { skin_info_unavail_q.swap(mSkinUnavailableQ); } if (! mDecompositionQ.empty()) { decomp_q.swap(mDecompositionQ); } mMutex->unlock(); // Process the elements free of the lock while (! skin_info_q.empty()) { gMeshRepo.notifySkinInfoReceived(skin_info_q.front()); skin_info_q.pop_front(); } while (! skin_info_unavail_q.empty()) { gMeshRepo.notifySkinInfoUnavailable(skin_info_unavail_q.front().mId); skin_info_unavail_q.pop_front(); } while (! decomp_q.empty()) { gMeshRepo.notifyDecompositionReceived(decomp_q.front()); decomp_q.pop_front(); } } } if (update_metrics) { // Ping time-to-load metrics for mesh download operations. LLMeshRepository::metricsProgress(0); } } S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { //only ever called from main thread LLMutexLock lock(mHeaderMutex); mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); if (iter != mMeshHeader.end()) { auto& header = iter->second.second; return LLMeshRepository::getActualMeshLOD(header, lod); } return lod; } //static S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod) { lod = llclamp(lod, 0, 3); if (header.m404) { return -1; } S32 version = header.mVersion; if (version > MAX_MESH_VERSION) { return -1; } if (header.mLodSize[lod] > 0) { return lod; } //search down to find the next available lower lod for (S32 i = lod-1; i >= 0; --i) { if (header.mLodSize[i] > 0) { return i; } } //search up to find then ext available higher lod for (S32 i = lod+1; i < LLVolumeLODGroup::NUM_LODS; ++i) { if (header.mLodSize[i] > 0) { return i; } } //header exists and no good lod found, treat as 404 header.m404 = true; return -1; } // Handle failed or successful requests for mesh assets. // // Support for 200 responses was added for several reasons. One, // a service or cache can ignore range headers and give us a // 200 with full asset should it elect to. We also support // a debug flag which disables range requests for those very // few users that have some sort of problem with their networking // services. But the 200 response handling is suboptimal: rather // than cache the whole asset, we just extract the part that would // have been sent in a 206 and process that. Inefficient but these // are cases far off the norm. void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { mProcessed = true; unsigned int retries(0U); response->getRetries(NULL, &retries); LLMeshRepository::sHTTPRetryCount += retries; LLCore::HttpStatus status(response->getStatus()); if (! status || MESH_HTTP_RESPONSE_FAILED) { processFailure(status); ++LLMeshRepository::sHTTPErrorCount; } else { // From texture fetch code and may apply here: // // A warning about partial (HTTP 206) data. Some grid services // do *not* return a 'Content-Range' header in the response to // Range requests with a 206 status. We're forced to assume // we get what we asked for in these cases until we can fix // the services. // // May also need to deal with 200 status (full asset returned // rather than partial) and 416 (request completely unsatisfyable). // Always been exposed to these but are less likely here where // speculative loads aren't done. LLCore::BufferArray * body(response->getBody()); S32 body_offset(0); U8 * data(NULL); auto data_size(body ? body->size() : 0); if (data_size > 0) { static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT); unsigned int offset(0), length(0), full_length(0); if (par_status == status) { // 206 case response->getRange(&offset, &length, &full_length); if (! offset && ! length) { // This is the case where we receive a 206 status but // there wasn't a useful Content-Range header in the response. // This could be because it was badly formatted but is more // likely due to capabilities services which scrub headers // from responses. Assume we got what we asked for...` // length = data_size; offset = mOffset; } } else { // 200 case, typically offset = 0; } // *DEBUG: To test validation below // offset += 1; // Validate that what we think we received is consistent with // what we've asked for. I.e. first byte we wanted lies somewhere // in the response. if (offset > mOffset || (offset + data_size) <= mOffset || (mOffset - offset) >= data_size) { // No overlap with requested range. Fail request with // suitable error. Shouldn't happen unless server/cache/ISP // is doing something awful. LL_WARNS(LOG_MESH) << "Mesh response (bytes [" << offset << ".." << (offset + length - 1) << "]) didn't overlap with request's origin (bytes [" << mOffset << ".." << (mOffset + mRequestedBytes - 1) << "])." << LL_ENDL; processFailure(LLCore::HttpStatus(LLCore::HttpStatus::LLCORE, LLCore::HE_INV_CONTENT_RANGE_HDR)); ++LLMeshRepository::sHTTPErrorCount; goto common_exit; } // *TODO: Try to get rid of data copying and add interfaces // that support BufferArray directly. Introduce a two-phase // handler, optional first that takes a body, fallback second // that requires a temporary allocation and data copy. body_offset = mOffset - offset; data = new(std::nothrow) U8[data_size - body_offset]; if (data) { body->read(body_offset, (char *) data, data_size - body_offset); LLMeshRepository::sBytesReceived += static_cast(data_size); } else { LL_WARNS(LOG_MESH) << "Failed to allocate " << data_size - body_offset << " memory for mesh response" << LL_ENDL; processFailure(LLCore::HttpStatus(LLCore::HttpStatus::LLCORE, LLCore::HE_BAD_ALLOC)); } } processData(body, body_offset, data, static_cast(data_size) - body_offset); delete [] data; } // Release handler common_exit: gMeshRepo.mThread->mHttpRequestSet.erase(this->shared_from_this()); } LLMeshHeaderHandler::~LLMeshHeaderHandler() { if (!LLApp::isExiting()) { if (! mProcessed) { // something went wrong, retry LL_WARNS(LOG_MESH) << "Mesh header fetch canceled unexpectedly, retrying." << LL_ENDL; LLMeshRepoThread::HeaderRequest req(mMeshParams); LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mHeaderReqQ.push(req); } LLMeshRepoThread::decActiveHeaderRequests(); } } void LLMeshHeaderHandler::processFailure(LLCore::HttpStatus status) { LL_WARNS(LOG_MESH) << "Error during mesh header handling. ID: " << mMeshParams.getSculptID() << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; // Can't get the header so none of the LODs will be available LLMutexLock lock(gMeshRepo.mThread->mMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); } } void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { LLUUID mesh_id = mMeshParams.getSculptID(); bool success = (!MESH_HEADER_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)); // if we have data but no size or have size but no data, something is wrong; llassert(success); EMeshProcessingResult res = MESH_UNKNOWN; if (success) { res = gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size); success = (res == MESH_OK); } if (! success) { // *TODO: Get real reason for parse failure here. Might we want to retry? LL_WARNS(LOG_MESH) << "Unable to parse mesh header. ID: " << mesh_id << ", Size: " << data_size << ", Reason: " << res << " Not retrying." << LL_ENDL; // Can't get the header so none of the LODs will be available LLMutexLock lock(gMeshRepo.mThread->mMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); } } else if (data && data_size > 0) { // header was successfully retrieved from sim and parsed and is in cache S32 header_bytes = 0; LLMeshHeader header; gMeshRepo.mThread->mHeaderMutex->lock(); LLMeshRepoThread::mesh_header_map::iterator iter = gMeshRepo.mThread->mMeshHeader.find(mesh_id); if (iter != gMeshRepo.mThread->mMeshHeader.end()) { header_bytes = (S32)iter->second.first; header = iter->second.second; } if (header_bytes > 0 && !header.m404 && (header.mVersion <= MAX_MESH_VERSION)) { std::stringstream str; S32 lod_bytes = 0; for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) { // figure out how many bytes we'll need to reserve in the file lod_bytes = llmax(lod_bytes, header.mLodOffset[i]+header.mLodSize[i]); } // just in case skin info or decomposition is at the end of the file (which it shouldn't be) lod_bytes = llmax(lod_bytes, header.mSkinOffset+header.mSkinSize); lod_bytes = llmax(lod_bytes, header.mPhysicsConvexOffset + header.mPhysicsConvexSize); // Do not unlock mutex untill we are done with LLSD. // LLSD is smart and can work like smart pointer, is not thread safe. gMeshRepo.mThread->mHeaderMutex->unlock(); S32 bytes = lod_bytes + header_bytes; // It's possible for the remote asset to have more data than is needed for the local cache // only allocate as much space in the cache as is needed for the local cache data_size = llmin(data_size, bytes); // Fix asset caching //LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::WRITE); LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); if (file.getMaxSize() >= bytes) { LLMeshRepository::sCacheBytesWritten += data_size; ++LLMeshRepository::sCacheWrites; file.write(data, data_size); // Fix asset caching S32 remaining = bytes - file.tell(); if (remaining > 0) { U8* block = new(std::nothrow) U8[remaining]; if (block) { memset(block, 0, remaining); file.write(block, remaining); delete[] block; } } // } } else { LL_WARNS(LOG_MESH) << "Trying to cache nonexistent mesh, mesh id: " << mesh_id << LL_ENDL; gMeshRepo.mThread->mHeaderMutex->unlock(); // headerReceived() parsed header, but header's data is invalid so none of the LODs will be available LLMutexLock lock(gMeshRepo.mThread->mMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); } } } } LLMeshLODHandler::~LLMeshLODHandler() { if (! LLApp::isExiting()) { if (! mProcessed) { LL_WARNS(LOG_MESH) << "Mesh LOD fetch canceled unexpectedly, retrying." << LL_ENDL; gMeshRepo.mThread->lockAndLoadMeshLOD(mMeshParams, mLOD); } LLMeshRepoThread::decActiveLODRequests(); } } void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) { LL_WARNS(LOG_MESH) << "Error during mesh LOD handling. ID: " << mMeshParams.getSculptID() << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); } void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { if ((!MESH_LOD_PROCESS_FAILED) && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong { EMeshProcessingResult result = gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size); if (result == MESH_OK) { // good fetch from sim, write to cache // Fix asset caching //LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::WRITE); LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { file.seek(offset); file.write(data, size); LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; } } else { LL_WARNS(LOG_MESH) << "Error during mesh LOD processing. ID: " << mMeshParams.getSculptID() << ", Reason: " << result << " LOD: " << mLOD << " Data size: " << data_size << " Not retrying." << LL_ENDL; LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); } } else { LL_WARNS(LOG_MESH) << "Error during mesh LOD processing. ID: " << mMeshParams.getSculptID() << ", Unknown reason. Not retrying." << " LOD: " << mLOD << " Data size: " << data_size << LL_ENDL; LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); } } LLMeshSkinInfoHandler::~LLMeshSkinInfoHandler() { if (!mProcessed) { LL_WARNS(LOG_MESH) << "deleting unprocessed request handler (may be ok on exit)" << LL_ENDL; } } void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) { LL_WARNS(LOG_MESH) << "Error during mesh skin info handling. ID: " << mMeshID << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mSkinUnavailableQ.emplace_back(mMeshID); } void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { if ((!MESH_SKIN_INFO_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) { // good fetch from sim, write to cache // Fix asset caching //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; file.seek(offset); file.write(data, size); } } else { LL_WARNS(LOG_MESH) << "Error during mesh skin info processing. ID: " << mMeshID << ", Unknown reason. Not retrying." << LL_ENDL; LLMutexLock lock(gMeshRepo.mThread->mMutex); gMeshRepo.mThread->mSkinUnavailableQ.emplace_back(mMeshID); } } LLMeshDecompositionHandler::~LLMeshDecompositionHandler() { if (!mProcessed) { LL_WARNS(LOG_MESH) << "deleting unprocessed request handler (may be ok on exit)" << LL_ENDL; } } void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status) { LL_WARNS(LOG_MESH) << "Error during mesh decomposition handling. ID: " << mMeshID << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; // *TODO: Mark mesh unavailable on error. For now, simply leave // request unfulfilled rather than retry forever. } void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { if ((!MESH_DECOMP_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) { // good fetch from sim, write to cache // Fix asset caching //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; file.seek(offset); file.write(data, size); } } else { LL_WARNS(LOG_MESH) << "Error during mesh decomposition processing. ID: " << mMeshID << ", Unknown reason. Not retrying." << LL_ENDL; // *TODO: Mark mesh unavailable on error } } LLMeshPhysicsShapeHandler::~LLMeshPhysicsShapeHandler() { if (!mProcessed) { LL_WARNS(LOG_MESH) << "deleting unprocessed request handler (may be ok on exit)" << LL_ENDL; } } void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status) { LL_WARNS(LOG_MESH) << "Error during mesh physics shape handling. ID: " << mMeshID << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; // *TODO: Mark mesh unavailable on error } void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { if ((!MESH_PHYS_SHAPE_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) { // good fetch from sim, write to cache for caching // Fix asset caching //LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::WRITE); LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); S32 offset = mOffset; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; file.seek(offset); file.write(data, size); } } else { LL_WARNS(LOG_MESH) << "Error during mesh physics shape processing. ID: " << mMeshID << ", Unknown reason. Not retrying." << LL_ENDL; // *TODO: Mark mesh unavailable on error } } LLMeshRepository::LLMeshRepository() : mMeshMutex(NULL), mDecompThread(NULL), mMeshThreadCount(0), mThread(NULL) { mSkinInfoCullTimer.resetWithExpiry(10.f); } void LLMeshRepository::init() { mMeshMutex = new LLMutex(); LLConvexDecomposition::getInstance()->initSystem(); if (!LLConvexDecomposition::isFunctional()) { LL_INFOS(LOG_MESH) << "Using STUB for LLConvexDecomposition" << LL_ENDL; } mDecompThread = new LLPhysicsDecomp(); mDecompThread->start(); while (!mDecompThread->mInited) { //wait for physics decomp thread to init apr_sleep(100); } metrics_teleport_started_signal = LLViewerMessage::getInstance()->setTeleportStartedCallback(teleport_started); mThread = new LLMeshRepoThread(); mThread->start(); } void LLMeshRepository::shutdown() { LL_INFOS(LOG_MESH) << "Shutting down mesh repository." << LL_ENDL; llassert(mThread != NULL); llassert(mThread->mSignal != NULL); metrics_teleport_started_signal.disconnect(); for (U32 i = 0; i < mUploads.size(); ++i) { LL_INFOS(LOG_MESH) << "Discard the pending mesh uploads." << LL_ENDL; mUploads[i]->discard() ; //discard the uploading requests. } mThread->mSignal->broadcast(); while (!mThread->isStopped()) { apr_sleep(10); } delete mThread; mThread = NULL; for (U32 i = 0; i < mUploads.size(); ++i) { LL_INFOS(LOG_MESH) << "Waiting for pending mesh upload " << (i + 1) << "/" << mUploads.size() << LL_ENDL; while (!mUploads[i]->isStopped()) { apr_sleep(10); } delete mUploads[i]; } mUploads.clear(); delete mMeshMutex; mMeshMutex = NULL; LL_INFOS(LOG_MESH) << "Shutting down decomposition system." << LL_ENDL; if (mDecompThread) { mDecompThread->shutdown(); delete mDecompThread; mDecompThread = NULL; } LLConvexDecomposition::quitSystem(); } //called in the main thread. S32 LLMeshRepository::update() { // Conditionally log a mesh metrics event metricsUpdate(); if(mUploadWaitList.empty()) { return 0 ; } auto size = mUploadWaitList.size() ; for (size_t i = 0; i < size; ++i) { mUploads.push_back(mUploadWaitList[i]); mUploadWaitList[i]->preStart() ; mUploadWaitList[i]->start() ; } mUploadWaitList.clear() ; return static_cast(size); } void LLMeshRepository::unregisterMesh(LLVOVolume* vobj) { for (auto& lod : mLoadingMeshes) { for (auto& param : lod) { vector_replace_with_last(param.second, vobj); } } for (auto& skin_pair : mLoadingSkins) { vector_replace_with_last(skin_pair.second, vobj); } } S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) { LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH); // Manage time-to-load metrics for mesh download operations. metricsProgress(1); if (detail < 0 || detail >= LLVolumeLODGroup::NUM_LODS) { return detail; } { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes const auto& mesh_id = mesh_params.getSculptID(); mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_id); if (iter != mLoadingMeshes[detail].end()) { //request pending for this mesh, append volume id to list auto it = std::find(iter->second.begin(), iter->second.end(), vobj); if (it == iter->second.end()) { iter->second.push_back(vobj); } } else { //first request for this mesh mLoadingMeshes[detail][mesh_id].push_back(vobj); mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); LLMeshRepository::sLODPending++; } } //do a quick search to see if we can't display something while we wait for this mesh to load LLVolume* volume = vobj->getVolume(); if (volume) { LLVolumeParams params = volume->getParams(); LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); if (group) { //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641) if (last_lod >= 0) { LLVolume* lod = group->refLOD(last_lod); if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0) { group->derefLOD(lod); return last_lod; } group->derefLOD(lod); } //next, see what the next lowest LOD available might be for (S32 i = detail-1; i >= 0; --i) { LLVolume* lod = group->refLOD(i); if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0) { group->derefLOD(lod); return i; } group->derefLOD(lod); } //no lower LOD is a available, is a higher lod available? for (S32 i = detail+1; i < LLVolumeLODGroup::NUM_LODS; ++i) { LLVolume* lod = group->refLOD(i); if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0) { group->derefLOD(lod); return i; } group->derefLOD(lod); } } } return detail; } void LLMeshRepository::notifyLoadedMeshes() { //called from main thread LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH); // GetMesh2 operation with keepalives, etc. With pipelining, // we'll increase this. See llappcorehttp and llcorehttp for // discussion on connection strategies. LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); S32 scale(app_core_http.isPipelined(LLAppCoreHttp::AP_MESH2) ? (2 * LLAppCoreHttp::PIPELINING_DEPTH) : 5); LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("Mesh2MaxConcurrentRequests"); LLMeshRepoThread::sRequestHighWater = llclamp(scale * S32(LLMeshRepoThread::sMaxConcurrentRequests), REQUEST2_HIGH_WATER_MIN, REQUEST2_HIGH_WATER_MAX); LLMeshRepoThread::sRequestLowWater = llclamp(LLMeshRepoThread::sRequestHighWater / 2, REQUEST2_LOW_WATER_MIN, REQUEST2_LOW_WATER_MAX); //clean up completed upload threads for (std::vector::iterator iter = mUploads.begin(); iter != mUploads.end(); ) { LLMeshUploadThread* thread = *iter; if (thread->isStopped() && thread->finished()) { iter = mUploads.erase(iter); delete thread; } else { ++iter; } } //update inventory if (!mInventoryQ.empty()) { LLMutexLock lock(mMeshMutex); while (!mInventoryQ.empty()) { inventory_data& data = mInventoryQ.front(); LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); // Handle addition of texture, if any. if ( data.mResponse.has("new_texture_folder_id") ) { const LLUUID& new_folder_id = data.mResponse["new_texture_folder_id"].asUUID(); if ( new_folder_id.notNull() ) { LLUUID parent_id = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); std::string name; // Check if the server built a different name for the texture folder if ( data.mResponse.has("new_texture_folder_name") ) { name = data.mResponse["new_texture_folder_name"].asString(); } else { name = data.mPostData["name"].asString(); } // Add the category to the internal representation LLPointer cat = new LLViewerInventoryCategory(new_folder_id, parent_id, LLFolderType::FT_NONE, name, gAgent.getID()); cat->setVersion(LLViewerInventoryCategory::VERSION_UNKNOWN); LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); gInventory.accountForUpdate(update); gInventory.updateCategory(cat); } } on_new_single_inventory_upload_complete( asset_type, inventory_type, data.mPostData["asset_type"].asString(), data.mPostData["folder_id"].asUUID(), data.mPostData["name"], data.mPostData["description"], data.mResponse, data.mResponse["upload_price"]); //} mInventoryQ.pop(); } } //call completed callbacks on finished decompositions mDecompThread->notifyCompleted(); if (mSkinInfoCullTimer.checkExpirationAndReset(10.f)) { //// Clean up dead skin info //U64Bytes skinbytes(0); for (auto iter = mSkinMap.begin(), ender = mSkinMap.end(); iter != ender;) { auto copy_iter = iter++; //skinbytes += U64Bytes(sizeof(LLMeshSkinInfo)); //skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(std::string)); //skinbytes += U64Bytes(copy_iter->second->mJointNums.size() * sizeof(S32)); //skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(LLMatrix4a)); //skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(LLMatrix4)); if (copy_iter->second->getNumRefs() == 1) { mSkinMap.erase(copy_iter); } } //LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL; } // For major operations, attempt to get the required locks // without blocking and punt if they're not available. The // longest run of holdoffs is kept in sMaxLockHoldoffs just // to collect the data. In testing, I've never seen a value // greater than 2 (written to log on exit). { LLMutexTrylock lock1(mMeshMutex); LLMutexTrylock lock2(mThread->mMutex); static U32 hold_offs(0); if (! lock1.isLocked() || ! lock2.isLocked()) { // If we can't get the locks, skip and pick this up later. ++hold_offs; sMaxLockHoldoffs = llmax(sMaxLockHoldoffs, hold_offs); return; } hold_offs = 0; if (gAgent.getRegion()) { // Update capability urls static std::string region_name("never name a region this"); if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived()) { region_name = gAgent.getRegion()->getName(); const std::string mesh_cap(gAgent.getRegion()->getViewerAssetUrl()); mThread->setGetMeshCap(mesh_cap); LL_DEBUGS(LOG_MESH) << "Retrieving caps for region '" << region_name << "', ViewerAsset cap: " << mesh_cap << LL_ENDL; } } //popup queued error messages from background threads while (!mUploadErrorQ.empty()) { LLSD substitutions(mUploadErrorQ.front()); if (substitutions.has("DETAILS")) { LLNotificationsUtil::add("MeshUploadErrorDetails", substitutions); } else { LLNotificationsUtil::add("MeshUploadError", substitutions); } mUploadErrorQ.pop(); } S32 active_count = LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests; if (active_count < LLMeshRepoThread::sRequestLowWater) { S32 push_count = LLMeshRepoThread::sRequestHighWater - active_count; if (mPendingRequests.size() > push_count) { // More requests than the high-water limit allows so // sort and forward the most important. //calculate "score" for pending requests //create score map std::map score_map; for (U32 i = 0; i < LLVolumeLODGroup::NUM_LODS; ++i) { for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) { F32 max_score = 0.f; for (auto obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { LLVOVolume* object = *obj_iter; if (object) { LLDrawable* drawable = object->mDrawable; if (drawable) { F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); max_score = llmax(max_score, cur_score); } } } score_map[iter->first] = max_score; } } //set "score" for pending requests for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) { iter->mScore = score_map[iter->mMeshParams.getSculptID()]; } //sort by "score" std::partial_sort(mPendingRequests.begin(), mPendingRequests.begin() + push_count, mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); } while (!mPendingRequests.empty() && push_count > 0) { LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); mThread->loadMeshLOD(request.mMeshParams, request.mLOD); mPendingRequests.erase(mPendingRequests.begin()); LLMeshRepository::sLODPending--; push_count--; } } //send skin info requests while (!mPendingSkinRequests.empty()) { mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); mPendingSkinRequests.pop(); } //send decomposition requests while (!mPendingDecompositionRequests.empty()) { mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); mPendingDecompositionRequests.pop(); } //send physics shapes decomposition requests while (!mPendingPhysicsShapeRequests.empty()) { mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); mPendingPhysicsShapeRequests.pop(); } mThread->notifyLoadedMeshes(); } mThread->mSignal->signal(); } void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo* info) { mSkinMap[info->mMeshID] = info; // Cache into LLPointer // Alternative: We can get skin size from header sCacheBytesSkins += info->sizeBytes(); skin_load_map::iterator iter = mLoadingSkins.find(info->mMeshID); if (iter != mLoadingSkins.end()) { for (LLVOVolume* vobj : iter->second) { if (vobj) { vobj->notifySkinInfoLoaded(info); } } mLoadingSkins.erase(iter); } } void LLMeshRepository::notifySkinInfoUnavailable(const LLUUID& mesh_id) { skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); if (iter != mLoadingSkins.end()) { for (LLVOVolume* vobj : iter->second) { if (vobj) { vobj->notifySkinInfoUnavailable(); } } mLoadingSkins.erase(iter); } } void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) { decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); if (iter == mDecompositionMap.end()) { //just insert decomp into map mDecompositionMap[decomp->mMeshID] = decomp; mLoadingDecompositions.erase(decomp->mMeshID); sCacheBytesDecomps += decomp->sizeBytes(); } else { //merge decomp with existing entry sCacheBytesDecomps -= iter->second->sizeBytes(); iter->second->merge(decomp); sCacheBytesDecomps += iter->second->sizeBytes(); mLoadingDecompositions.erase(decomp->mMeshID); delete decomp; } } void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) { //called from main thread S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); //get list of objects waiting to be notified this mesh is loaded const auto& mesh_id = mesh_params.getSculptID(); mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_id); if (volume && obj_iter != mLoadingMeshes[detail].end()) { //make sure target volume is still valid if (volume->getNumVolumeFaces() <= 0) { LL_WARNS(LOG_MESH) << "Mesh loading returned empty volume. ID: " << mesh_id << LL_ENDL; } { //update system volume LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); if (sys_volume) { sys_volume->copyVolumeFaces(volume); sys_volume->setMeshAssetLoaded(true); LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); } else { LL_WARNS(LOG_MESH) << "Couldn't find system volume for mesh " << mesh_id << LL_ENDL; } } //notify waiting LLVOVolume instances that their requested mesh is available for (LLVOVolume* vobj : obj_iter->second) { if (vobj) { vobj->notifyMeshLoaded(); } } mLoadingMeshes[detail].erase(obj_iter); LLViewerStatsRecorder::instance().meshLoaded(); } } void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) { //called from main thread //get list of objects waiting to be notified this mesh is loaded const auto& mesh_id = mesh_params.getSculptID(); mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_id); if (obj_iter != mLoadingMeshes[lod].end()) { F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, lod); if (sys_volume) { sys_volume->setMeshAssetUnavaliable(true); LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); } for (LLVOVolume* vobj : obj_iter->second) { if (vobj) { LLVolume* obj_volume = vobj->getVolume(); if (obj_volume && obj_volume->getDetail() == detail && obj_volume->getParams() == mesh_params) { //should force volume to find most appropriate LOD vobj->setVolume(obj_volume->getParams(), lod); } } } mLoadingMeshes[lod].erase(obj_iter); } } S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { return mThread->getActualMeshLOD(mesh_params, lod); } const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (mesh_id.notNull()) { skin_map::iterator iter = mSkinMap.find(mesh_id); if (iter != mSkinMap.end()) { return iter->second; } //no skin info known about given mesh, try to fetch it if (requesting_obj != nullptr) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); if (iter != mLoadingSkins.end()) { //request pending for this mesh, append volume id to list auto it = std::find(iter->second.begin(), iter->second.end(), requesting_obj); if (it == iter->second.end()) { iter->second.push_back(requesting_obj); } } else { //first request for this mesh mLoadingSkins[mesh_id].push_back(requesting_obj); mPendingSkinRequests.push(mesh_id); } } } return nullptr; } void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH); if (mesh_id.notNull()) { LLModel::Decomposition* decomp = NULL; decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); if (iter != mDecompositionMap.end()) { decomp = iter->second; } //decomposition block hasn't been fetched yet if (!decomp || decomp->mPhysicsShapeMesh.empty()) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes std::set::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info // *FIXME: Nothing ever deletes entries, can't be right mLoadingPhysicsShapes.insert(mesh_id); mPendingPhysicsShapeRequests.push(mesh_id); } } } } LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH); LLModel::Decomposition* ret = NULL; if (mesh_id.notNull()) { decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); if (iter != mDecompositionMap.end()) { ret = iter->second; } //decomposition block hasn't been fetched yet if (!ret || ret->mBaseHullMesh.empty()) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes std::set::iterator iter = mLoadingDecompositions.find(mesh_id); if (iter == mLoadingDecompositions.end()) { //no request pending for this skin info mLoadingDecompositions.insert(mesh_id); mPendingDecompositionRequests.push(mesh_id); } } } return ret; } void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) { LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail); if (!volume->mHullPoints) { //all default params //execute first stage //set simplify mode to retain //set retain percentage to zero //run second stage } LLPrimitive::sVolumeManager->unrefVolume(volume); } bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) { if (mesh_id.isNull()) { return false; } if (mThread->hasPhysicsShapeInHeader(mesh_id)) { return true; } LLModel::Decomposition* decomp = getDecomposition(mesh_id); if (decomp && !decomp->mHull.empty()) { return true; } return false; } bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id) { if (mesh_id.isNull()) { return false; } if (mThread->hasSkinInfoInHeader(mesh_id)) { return true; } const LLMeshSkinInfo* skininfo = getSkinInfo(mesh_id); if (skininfo) { return true; } return false; } bool LLMeshRepository::hasHeader(const LLUUID& mesh_id) { if (mesh_id.isNull()) { return false; } return mThread->hasHeader(mesh_id); } bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id) { LLMutexLock lock(mHeaderMutex); mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); if (iter != mMeshHeader.end() && iter->second.first > 0) { LLMeshHeader &mesh = iter->second.second; if (mesh.mPhysicsMeshSize > 0) { return true; } } return false; } bool LLMeshRepoThread::hasSkinInfoInHeader(const LLUUID& mesh_id) { LLMutexLock lock(mHeaderMutex); mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); if (iter != mMeshHeader.end() && iter->second.first > 0) { LLMeshHeader& mesh = iter->second.second; if (mesh.mSkinOffset >= 0 && mesh.mSkinSize > 0) { return true; } } return false; } bool LLMeshRepoThread::hasHeader(const LLUUID& mesh_id) { LLMutexLock lock(mHeaderMutex); mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); return iter != mMeshHeader.end(); } void LLMeshRepository::uploadModel(std::vector& data, LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, std::string upload_url, bool do_upload, LLHandle fee_observer, LLHandle upload_observer) { LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints, lock_scale_if_joint_position, upload_url, do_upload, fee_observer, upload_observer); mUploadWaitList.push_back(thread); } S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if (mThread && mesh_id.notNull() && LLPrimitive::NO_LOD != lod) { LLMutexLock lock(mThread->mHeaderMutex); LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) { const LLMeshHeader& header = iter->second.second; if (header.m404) { return -1; } S32 size = header.mLodSize[lod]; return size; } } return -1; } void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, LLVector3& result_pos, LLQuaternion& result_rot, LLVector3& result_scale) { // check for reflection bool reflected = (transformation.determinant() < 0); // compute position LLVector3 position = LLVector3(0, 0, 0) * transformation; // compute scale LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; F32 x_length = x_transformed.normalize(); F32 y_length = y_transformed.normalize(); F32 z_length = z_transformed.normalize(); LLVector3 scale = LLVector3(x_length, y_length, z_length); // adjust for "reflected" geometry LLVector3 x_transformed_reflected = x_transformed; if (reflected) { x_transformed_reflected *= -1.0; } // compute rotation LLMatrix3 rotation_matrix; rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); LLQuaternion quat_rotation = rotation_matrix.quaternion(); quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. LLVector3 euler_rotation; quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); result_pos = position + mOrigin; result_scale = scale; result_rot = quat_rotation; } void LLMeshRepository::updateInventory(inventory_data data) { LLMutexLock lock(mMeshMutex); dump_llsd_to_file(data.mPostData,make_dump_name("update_inventory_post_data_",dump_num)); dump_llsd_to_file(data.mResponse,make_dump_name("update_inventory_response_",dump_num)); mInventoryQ.push(data); } void LLMeshRepository::uploadError(LLSD& args) { LLMutexLock lock(mMeshMutex); mUploadErrorQ.push(args); } F32 LLMeshRepository::getEstTrianglesMax(LLUUID mesh_id) { LLMeshCostData costs; if (getCostData(mesh_id, costs)) { return costs.getEstTrisMax(); } else { return 0.f; } } F32 LLMeshRepository::getEstTrianglesStreamingCost(LLUUID mesh_id) { LLMeshCostData costs; if (getCostData(mesh_id, costs)) { return costs.getEstTrisForStreamingCost(); } else { return 0.f; } } // FIXME replace with calc based on LLMeshCostData F32 LLMeshRepository::getStreamingCostLegacy(LLUUID mesh_id, F32 radius, S32* bytes, S32* bytes_visible, S32 lod, F32 *unscaled_value) { F32 result = 0.f; if (mThread && mesh_id.notNull()) { LLMutexLock lock(mThread->mHeaderMutex); LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) { result = getStreamingCostLegacy(iter->second.second, radius, bytes, bytes_visible, lod, unscaled_value); } } if (result > 0.f) { LLMeshCostData data; if (getCostData(mesh_id, data)) { F32 ref_streaming_cost = data.getRadiusBasedStreamingCost(radius); F32 ref_weighted_tris = data.getRadiusWeightedTris(radius); if (!is_approx_equal(ref_streaming_cost,result)) { LL_WARNS() << mesh_id << "streaming mismatch " << result << " " << ref_streaming_cost << LL_ENDL; } if (unscaled_value && !is_approx_equal(ref_weighted_tris,*unscaled_value)) { LL_WARNS() << mesh_id << "weighted_tris mismatch " << *unscaled_value << " " << ref_weighted_tris << LL_ENDL; } if (bytes && (*bytes != data.getSizeTotal())) { LL_WARNS() << mesh_id << "bytes mismatch " << *bytes << " " << data.getSizeTotal() << LL_ENDL; } if (bytes_visible && (lod >=0) && (lod < LLVolumeLODGroup::NUM_LODS) && (*bytes_visible != data.getSizeByLOD(lod))) { LL_WARNS() << mesh_id << "bytes_visible mismatch " << *bytes_visible << " " << data.getSizeByLOD(lod) << LL_ENDL; } } else { LL_WARNS() << "getCostData failed!!!" << LL_ENDL; } } return result; } // FIXME replace with calc based on LLMeshCostData //static F32 LLMeshRepository::getStreamingCostLegacy(LLMeshHeader& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod, F32 *unscaled_value) { if (header.m404 || header.mLodSize[0] <= 0 || (header.mVersion > MAX_MESH_VERSION)) { return 0.f; } F32 max_distance = 512.f; F32 dlowest = llmin(radius/0.03f, max_distance); F32 dlow = llmin(radius/0.06f, max_distance); F32 dmid = llmin(radius/0.24f, max_distance); static LLCachedControl metadata_discount_ch(gSavedSettings, "MeshMetaDataDiscount", 384); //discount 128 bytes to cover the cost of LLSD tags and compression domain overhead static LLCachedControl minimum_size_ch(gSavedSettings, "MeshMinimumByteSize", 16); //make sure nothing is "free" static LLCachedControl bytes_per_triangle_ch(gSavedSettings, "MeshBytesPerTriangle", 16); F32 metadata_discount = (F32)metadata_discount_ch; F32 minimum_size = (F32)minimum_size_ch; F32 bytes_per_triangle = (F32)bytes_per_triangle_ch; S32 bytes_lowest = header.mLodSize[0]; S32 bytes_low = header.mLodSize[1]; S32 bytes_mid = header.mLodSize[2]; S32 bytes_high = header.mLodSize[3]; if (bytes_high == 0) { return 0.f; } if (bytes_mid == 0) { bytes_mid = bytes_high; } if (bytes_low == 0) { bytes_low = bytes_mid; } if (bytes_lowest == 0) { bytes_lowest = bytes_low; } F32 triangles_lowest = llmax((F32) bytes_lowest-metadata_discount, minimum_size)/bytes_per_triangle; F32 triangles_low = llmax((F32) bytes_low-metadata_discount, minimum_size)/bytes_per_triangle; F32 triangles_mid = llmax((F32) bytes_mid-metadata_discount, minimum_size)/bytes_per_triangle; F32 triangles_high = llmax((F32) bytes_high-metadata_discount, minimum_size)/bytes_per_triangle; if (bytes) { *bytes = 0; *bytes += header.mLodSize[0]; *bytes += header.mLodSize[1]; *bytes += header.mLodSize[2]; *bytes += header.mLodSize[3]; } if (bytes_visible) { lod = LLMeshRepository::getActualMeshLOD(header, lod); if (lod >= 0 && lod <= 3) { *bytes_visible = header.mLodSize[lod]; } } F32 max_area = 102944.f; //area of circle that encompasses region (see MAINT-6559) F32 min_area = 1.f; F32 high_area = llmin(F_PI*dmid*dmid, max_area); F32 mid_area = llmin(F_PI*dlow*dlow, max_area); F32 low_area = llmin(F_PI*dlowest*dlowest, max_area); F32 lowest_area = max_area; lowest_area -= low_area; low_area -= mid_area; mid_area -= high_area; high_area = llclamp(high_area, min_area, max_area); mid_area = llclamp(mid_area, min_area, max_area); low_area = llclamp(low_area, min_area, max_area); lowest_area = llclamp(lowest_area, min_area, max_area); F32 total_area = high_area + mid_area + low_area + lowest_area; high_area /= total_area; mid_area /= total_area; low_area /= total_area; lowest_area /= total_area; F32 weighted_avg = triangles_high*high_area + triangles_mid*mid_area + triangles_low*low_area + triangles_lowest*lowest_area; if (unscaled_value) { *unscaled_value = weighted_avg; } return weighted_avg/gSavedSettings.getU32("MeshTriangleBudget")*15000.f; } LLMeshCostData::LLMeshCostData() { std::fill(mSizeByLOD.begin(), mSizeByLOD.end(), 0); std::fill(mEstTrisByLOD.begin(), mEstTrisByLOD.end(), 0.f); } bool LLMeshCostData::init(const LLMeshHeader& header) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; std::fill(mSizeByLOD.begin(), mSizeByLOD.end(), 0); std::fill(mEstTrisByLOD.begin(), mEstTrisByLOD.end(), 0.f); S32 bytes_high = header.mLodSize[3]; S32 bytes_med = header.mLodSize[2]; if (bytes_med == 0) { bytes_med = bytes_high; } S32 bytes_low = header.mLodSize[1]; if (bytes_low == 0) { bytes_low = bytes_med; } S32 bytes_lowest = header.mLodSize[0]; if (bytes_lowest == 0) { bytes_lowest = bytes_low; } mSizeByLOD[0] = bytes_lowest; mSizeByLOD[1] = bytes_low; mSizeByLOD[2] = bytes_med; mSizeByLOD[3] = bytes_high; static LLCachedControl metadata_discount(gSavedSettings, "MeshMetaDataDiscount", 384); //discount 128 bytes to cover the cost of LLSD tags and compression domain overhead static LLCachedControl minimum_size(gSavedSettings, "MeshMinimumByteSize", 16); //make sure nothing is "free" static LLCachedControl bytes_per_triangle(gSavedSettings, "MeshBytesPerTriangle", 16); for (S32 i=0; i=0; i--) { // How many tris can we have in this LOD without affecting land impact? // - normally an LOD should be at most half the size of the previous one. // - once we reach a floor of ENFORCE_FLOOR, don't require LODs to get any smaller. allowed_tris = llclamp(allowed_tris/2.0f,ENFORCE_FLOOR,mEstTrisByLOD[i]); F32 excess_tris = mEstTrisByLOD[i]-allowed_tris; if (excess_tris>0.f) { LL_DEBUGS("StreamingCost") << "excess tris in lod[" << i << "] " << excess_tris << " allowed " << allowed_tris << LL_ENDL; charged_tris += excess_tris; } } return charged_tris; } F32 LLMeshCostData::getRadiusBasedStreamingCost(F32 radius) { return getRadiusWeightedTris(radius)/gSavedSettings.getU32("MeshTriangleBudget")*15000.f; } F32 LLMeshCostData::getTriangleBasedStreamingCost() { F32 result = ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * getEstTrisForStreamingCost(); return result; } bool LLMeshRepository::getCostData(LLUUID mesh_id, LLMeshCostData& data) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; data = LLMeshCostData(); if (mThread && mesh_id.notNull()) { LLMutexLock lock(mThread->mHeaderMutex); LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) { LLMeshHeader& header = iter->second.second; bool header_invalid = (header.m404 || header.mLodSize[0] <= 0 || header.mVersion > MAX_MESH_VERSION); if (!header_invalid) { return getCostData(header, data); } return true; } } return false; } bool LLMeshRepository::getCostData(LLMeshHeader& header, LLMeshCostData& data) { data = LLMeshCostData(); if (!data.init(header)) { return false; } return true; } LLPhysicsDecomp::LLPhysicsDecomp() : LLThread("Physics Decomp") { mInited = false; mQuitting = false; mDone = false; mSignal = new LLCondition(); mMutex = new LLMutex(); } LLPhysicsDecomp::~LLPhysicsDecomp() { shutdown(); delete mSignal; mSignal = NULL; delete mMutex; mMutex = NULL; } void LLPhysicsDecomp::shutdown() { if (mSignal) { mQuitting = true; // There is only one wait(), but just in case 'broadcast' mSignal->broadcast(); while (!isStopped()) { apr_sleep(10); } } } void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request) { LLMutexLock lock(mMutex); mRequestQ.push(request); mSignal->signal(); } //static S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) { if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull()) { return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2); } return 1; } void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based) { mesh.mVertexBase = mCurRequest->mPositions[0].mV; mesh.mVertexStrideBytes = 12; mesh.mNumVertices = static_cast(mCurRequest->mPositions.size()); if(!vertex_based) { mesh.mIndexType = LLCDMeshData::INT_16; mesh.mIndexBase = &(mCurRequest->mIndices[0]); mesh.mIndexStrideBytes = 6; mesh.mNumTriangles = static_cast(mCurRequest->mIndices.size())/3; } if ((vertex_based || mesh.mNumTriangles > 0) && mesh.mNumVertices > 2) { LLCDResult ret = LLCD_OK; if (LLConvexDecomposition::getInstance() != NULL) { ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh, vertex_based); } if (ret) { LL_ERRS(LOG_MESH) << "Convex Decomposition thread valid but could not set mesh data." << LL_ENDL; } } } void LLPhysicsDecomp::doDecomposition() { LLCDMeshData mesh; S32 stage = mStageID[mCurRequest->mStage]; if (LLConvexDecomposition::getInstance() == NULL) { // stub library. do nothing. return; } //load data intoLLCD if (stage == 0) { setMeshData(mesh, false); } //build parameter map std::map param_map; static const LLCDParam* params = NULL; static S32 param_count = 0; if (!params) { param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); } for (S32 i = 0; i < param_count; ++i) { param_map[params[i].mName] = params+i; } U32 ret = LLCD_OK; //set parameter values for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter) { const std::string& name = iter->first; const LLSD& value = iter->second; const LLCDParam* param = param_map[name]; if (param == NULL) { //couldn't find valid parameter continue; } if (param->mType == LLCDParam::LLCD_FLOAT) { ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal()); } else if (param->mType == LLCDParam::LLCD_INTEGER || param->mType == LLCDParam::LLCD_ENUM) { ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger()); } else if (param->mType == LLCDParam::LLCD_BOOLEAN) { ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); } } mCurRequest->setStatusMessage("Executing."); if (LLConvexDecomposition::getInstance() != NULL) { ret = LLConvexDecomposition::getInstance()->executeStage(stage); } if (ret) { LL_WARNS(LOG_MESH) << "Convex Decomposition thread valid but could not execute stage " << stage << "." << LL_ENDL; LLMutexLock lock(mMutex); mCurRequest->mHull.clear(); mCurRequest->mHullMesh.clear(); mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } else { mCurRequest->setStatusMessage("Reading results"); S32 num_hulls =0; if (LLConvexDecomposition::getInstance() != NULL) { num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } { LLMutexLock lock(mMutex); mCurRequest->mHull.clear(); mCurRequest->mHull.resize(num_hulls); mCurRequest->mHullMesh.clear(); mCurRequest->mHullMesh.resize(num_hulls); } for (S32 i = 0; i < num_hulls; ++i) { std::vector p; LLCDHull hull; // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull); const F32* v = hull.mVertexBase; for (S32 j = 0; j < hull.mNumVertices; ++j) { LLVector3 vert(v[0], v[1], v[2]); p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } LLCDMeshData mesh; // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh); get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); { LLMutexLock lock(mMutex); mCurRequest->mHull[i] = p; } } { LLMutexLock lock(mMutex); mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } } } void LLPhysicsDecomp::completeCurrent() { LLMutexLock lock(mMutex); mCompletedQ.push(mCurRequest); mCurRequest = NULL; } void LLPhysicsDecomp::notifyCompleted() { if (!mCompletedQ.empty()) { LLMutexLock lock(mMutex); while (!mCompletedQ.empty()) { Request* req = mCompletedQ.front(); req->completed(); mCompletedQ.pop(); } } } void make_box(LLPhysicsDecomp::Request * request) { LLVector3 min,max; min = request->mPositions[0]; max = min; for (U32 i = 0; i < request->mPositions.size(); ++i) { update_min_max(min, max, request->mPositions[i]); } request->mHull.clear(); LLModel::hull box; box.push_back(LLVector3(min[0],min[1],min[2])); box.push_back(LLVector3(max[0],min[1],min[2])); box.push_back(LLVector3(min[0],max[1],min[2])); box.push_back(LLVector3(max[0],max[1],min[2])); box.push_back(LLVector3(min[0],min[1],max[2])); box.push_back(LLVector3(max[0],min[1],max[2])); box.push_back(LLVector3(min[0],max[1],max[2])); box.push_back(LLVector3(max[0],max[1],max[2])); request->mHull.push_back(box); } void LLPhysicsDecomp::doDecompositionSingleHull() { LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); if (decomp == NULL) { //stub. do nothing. return; } LLCDMeshData mesh; setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; if (ret) { LL_WARNS(LOG_MESH) << "Could not execute decomposition stage when attempting to create single hull." << LL_ENDL; make_box(mCurRequest); } else { { LLMutexLock lock(mMutex); mCurRequest->mHull.clear(); mCurRequest->mHull.resize(1); mCurRequest->mHullMesh.clear(); } std::vector p; LLCDHull hull; // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code decomp->getSingleHull(&hull); const F32* v = hull.mVertexBase; for (S32 j = 0; j < hull.mNumVertices; ++j) { LLVector3 vert(v[0], v[1], v[2]); p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } { LLMutexLock lock(mMutex); mCurRequest->mHull[0] = p; } } { completeCurrent(); } } void LLPhysicsDecomp::run() { LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); if (decomp == NULL) { // stub library. Set init to true so the main thread // doesn't wait for this to finish. mInited = true; return; } decomp->initThread(); mInited = true; static const LLCDStageData* stages = NULL; static S32 num_stages = 0; if (!stages) { num_stages = decomp->getStages(&stages); } for (S32 i = 0; i < num_stages; i++) { mStageID[stages[i].mName] = i; } while (!mQuitting) { mSignal->wait(); while (!mQuitting && !mRequestQ.empty()) { { LLMutexLock lock(mMutex); mCurRequest = mRequestQ.front(); mRequestQ.pop(); } S32& id = *(mCurRequest->mDecompID); if (id == -1) { decomp->genDecomposition(id); } decomp->bindDecomposition(id); if (mCurRequest->mStage == "single_hull") { doDecompositionSingleHull(); } else { doDecomposition(); } } } decomp->quitThread(); if (mSignal->isLocked()) { //let go of mSignal's associated mutex mSignal->unlock(); } mDone = true; } void LLPhysicsDecomp::Request::assignData(LLModel* mdl) { if (!mdl) { return; } U16 index_offset = 0; U16 tri[3]{}; mPositions.clear(); mIndices.clear(); mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN); mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX); //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = mdl->getVolumeFace(i); if (mPositions.size() + face.mNumVertices > 65535) { continue; } for (S32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); for (U32 k = 0 ; k < 3 ; k++) { mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]); mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]); } } updateTriangleAreaThreshold(); for (S32 j = 0; j+2 < face.mNumIndices; j += 3) { tri[0] = face.mIndices[j] + index_offset ; tri[1] = face.mIndices[j + 1] + index_offset; tri[2] = face.mIndices[j + 2] + index_offset; if (isValidTriangle(tri[0], tri[1], tri[2])) { mIndices.emplace_back(tri[0]); mIndices.emplace_back(tri[1]); mIndices.emplace_back(tri[2]); } } index_offset += face.mNumVertices; } } void LLPhysicsDecomp::Request::updateTriangleAreaThreshold() { F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ; range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ; range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ; mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ; } //check if the triangle area is large enough to qualify for a valid triangle bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3) { LLVector3 a = mPositions[idx2] - mPositions[idx1] ; LLVector3 b = mPositions[idx3] - mPositions[idx1] ; F32 c = a * b ; return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ; } void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) { mStatusMessage = msg; } void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) { decomp.mMesh.resize(decomp.mHull.size()); for (size_t i = 0; i < decomp.mHull.size(); ++i) { LLCDHull hull; hull.mNumVertices = static_cast(decomp.mHull[i].size()); hull.mVertexBase = decomp.mHull[i][0].mV; hull.mVertexStrideBytes = 12; LLCDMeshData mesh; LLCDResult res = LLCD_OK; if (LLConvexDecomposition::getInstance() != NULL) { res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); } if (res == LLCD_OK) { get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]); } } if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty()) { //get mesh for base hull LLCDHull hull; hull.mNumVertices = static_cast(decomp.mBaseHull.size()); hull.mVertexBase = decomp.mBaseHull[0].mV; hull.mVertexStrideBytes = 12; LLCDMeshData mesh; LLCDResult res = LLCD_OK; if (LLConvexDecomposition::getInstance() != NULL) { res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); } if (res == LLCD_OK) { get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh); } } } bool LLMeshRepository::meshUploadEnabled() { LLViewerRegion *region = gAgent.getRegion(); if(gSavedSettings.getBOOL("MeshEnabled") && region) { return region->meshUploadEnabled(); } return false; } bool LLMeshRepository::meshRezEnabled() { LLViewerRegion *region = gAgent.getRegion(); if(gSavedSettings.getBOOL("MeshEnabled") && region) { return region->meshRezEnabled(); } return false; } // Threading: main thread only // static void LLMeshRepository::metricsStart() { ++metrics_teleport_start_count; sQuiescentTimer.start(0); } // Threading: main thread only // static void LLMeshRepository::metricsStop() { sQuiescentTimer.stop(0); } // Threading: main thread only // static void LLMeshRepository::metricsProgress(unsigned int this_count) { static bool first_start(true); if (first_start) { metricsStart(); first_start = false; } sQuiescentTimer.ringBell(0, this_count); } // Threading: main thread only // static void LLMeshRepository::metricsUpdate() { F64 started, stopped; U64 total_count(U64L(0)), user_cpu(U64L(0)), sys_cpu(U64L(0)); if (sQuiescentTimer.isExpired(0, started, stopped, total_count, user_cpu, sys_cpu)) { LLSD metrics; metrics["reason"] = "Mesh Download Quiescent"; metrics["scope"] = metrics_teleport_start_count > 1 ? "Teleport" : "Login"; metrics["start"] = started; metrics["stop"] = stopped; metrics["fetches"] = LLSD::Integer(total_count); metrics["teleports"] = LLSD::Integer(metrics_teleport_start_count); metrics["user_cpu"] = double(user_cpu) / 1.0e6; metrics["sys_cpu"] = double(sys_cpu) / 1.0e6; LL_INFOS(LOG_MESH) << "EventMarker " << metrics << LL_ENDL; } } // Threading: main thread only // static void teleport_started() { LLMeshRepository::metricsStart(); } void on_new_single_inventory_upload_complete( LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, const std::string inventory_type_string, const LLUUID& item_folder_id, const std::string& item_name, const std::string& item_description, const LLSD& server_response, S32 upload_price) { bool success = false; if (upload_price > 0) { // this upload costed us L$, update our balance // and display something saying that it cost L$ LLStatusBar::sendMoneyBalanceRequest(); LLSD args; args["AMOUNT"] = llformat("%d", upload_price); LLNotificationsUtil::add("UploadPayment", args); } if (item_folder_id.notNull()) { U32 everyone_perms = PERM_NONE; U32 group_perms = PERM_NONE; U32 next_owner_perms = PERM_ALL; if (server_response.has("new_next_owner_mask")) { // The server provided creation perms so use them. // Do not assume we got the perms we asked for in // since the server may not have granted them all. everyone_perms = server_response["new_everyone_mask"].asInteger(); group_perms = server_response["new_group_mask"].asInteger(); next_owner_perms = server_response["new_next_owner_mask"].asInteger(); } else { // The server doesn't provide creation perms // so use old assumption-based perms. if (inventory_type_string != "snapshot") { next_owner_perms = PERM_MOVE | PERM_TRANSFER; } } LLPermissions new_perms; new_perms.init( gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); new_perms.initMasks( PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms); U32 inventory_item_flags = 0; if (server_response.has("inventory_flags")) { inventory_item_flags = (U32)server_response["inventory_flags"].asInteger(); if (inventory_item_flags != 0) { LL_INFOS() << "inventory_item_flags " << inventory_item_flags << LL_ENDL; } } S32 creation_date_now = time_corrected(); LLPointer item = new LLViewerInventoryItem( server_response["new_inventory_item"].asUUID(), item_folder_id, new_perms, server_response["new_asset"].asUUID(), asset_type, inventory_type, item_name, item_description, LLSaleInfo::DEFAULT, inventory_item_flags, creation_date_now); gInventory.updateItem(item); gInventory.notifyObservers(); success = true; LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(false); if (panel) { panel->setSelection( server_response["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); } else { LLInventoryPanel::openInventoryPanelAndSetSelection(true, server_response["new_inventory_item"].asUUID(), true, false, true); } // restore keyboard focus gFocusMgr.setKeyboardFocus(focus); } else { LL_WARNS() << "Can't find a folder to put it in" << LL_ENDL; } // Todo: This is mesh repository code, is following code really needed? // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); // Let the Snapshot floater know we have finished uploading a snapshot to inventory. LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); if (asset_type == LLAssetType::AT_TEXTURE && floater_snapshot) { floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory"))); } }