/** * @file llmenucommands.cpp * @brief Implementations of menu commands. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmenucommands.h" #include "imageids.h" #include "llfloaterreg.h" #include "llfontgl.h" #include "llrect.h" #include "llerror.h" #include "llstring.h" #include "message.h" #include "llagentcamera.h" #include "llcallingcard.h" #include "llviewercontrol.h" //#include "llfirstuse.h" #include "llfloaterworldmap.h" #include "lllineeditor.h" #include "llstatusbar.h" #include "llimview.h" #include "lltextbox.h" #include "llui.h" #include "llviewergesture.h" // for triggering gestures #include "llviewermessage.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "lluictrlfactory.h" #include "llviewerwindow.h" #include "llworld.h" #include "llworldmap.h" #include "llfocusmgr.h" #include "llnearbychatbar.h" void handle_mouselook(void*) { gAgentCamera.changeCameraToMouselook(); } void handle_chat(void*) { // give focus to chatbar if it's open but not focused if (gSavedSettings.getBOOL("ChatVisible") && gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox())) { LLNearbyChatBar::stopChat(); } else { LLNearbyChatBar::startChat(NULL); } } void handle_slash_key(void*) { // LLBottomTray::startChat("/"); // // Don't do this, it results in a double-slash in the input field. // Another "/" will be automatically typed for us, because the WM_KEYDOWN event // that generated the menu accelerator call (and hence puts focus in // the chat edtior) will be followed by a "/" WM_CHAR character message, // which will type the slash. Yes, it's weird. It only matters for // menu accelerators that put input focus into a field. And Mac works // the same way. JC LLNearbyChatBar::startChat(NULL); }