/** * @file llmenucommands.cpp * @brief Implementations of menu commands. * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llmenucommands.h" #include "imageids.h" #include "llfontgl.h" #include "llrect.h" #include "llerror.h" #include "llstring.h" #include "message.h" #include "llagent.h" #include "llcallbacklist.h" #include "llcallingcard.h" #include "llchatbar.h" #include "llviewercontrol.h" #include "llfirstuse.h" #include "llfloaterchat.h" #include "llfloaterclothing.h" #include "llfloaterdirectory.h" #include "llfloatermap.h" #include "llfloaterworldmap.h" #include "llgivemoney.h" #include "llinventoryview.h" #include "llnotify.h" #include "llstatusbar.h" #include "llimview.h" #include "lltextbox.h" #include "llui.h" #include "llviewergesture.h" // for triggering gestures #include "llviewermessage.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvieweruictrlfactory.h" #include "llviewerwindow.h" #include "llworld.h" #include "llworldmap.h" #include "viewer.h" #include "llfocusmgr.h" void handle_track_avatar(const LLUUID& agent_id, const std::string& name) { LLAvatarTracker::instance().track(agent_id, name); LLFloaterDirectory::hide(NULL); LLFloaterWorldMap::show(NULL, TRUE); } void handle_pay_by_id(const LLUUID& agent_id) { const BOOL is_group = FALSE; LLFloaterPay::payDirectly(&give_money, agent_id, is_group); } void handle_mouselook(void*) { gAgent.changeCameraToMouselook(); } void handle_map(void*) { LLFloaterWorldMap::toggle(NULL); } void handle_mini_map(void*) { LLFloaterMap::toggle(NULL); } void handle_find(void*) { LLFloaterDirectory::toggleFind(NULL); } void handle_events(void*) { LLFloaterDirectory::toggleEvents(NULL); } void handle_inventory(void*) { // We're using the inventory, possibly for the // first time. LLFirstUse::useInventory(); LLInventoryView::toggleVisibility(NULL); } void handle_clothing(void*) { LLFloaterClothing::toggleVisibility(); } void handle_chat(void*) { // give focus to chatbar if it's open but not focused if (gSavedSettings.getBOOL("ChatVisible") && gFocusMgr.childHasKeyboardFocus(gChatBar)) { LLChatBar::stopChat(); } else { LLChatBar::startChat(NULL); } } void handle_slash_key(void*) { // LLChatBar::startChat("/"); // // Don't do this, it results in a double-slash in the input field. // Another "/" will be automatically typed for us, because the WM_KEYDOWN event // that generated the menu accelerator call (and hence puts focus in // the chat edtior) will be followed by a "/" WM_CHAR character message, // which will type the slash. Yes, it's weird. It only matters for // menu accelerators that put input focus into a field. And Mac works // the same way. JC LLChatBar::startChat(NULL); }