/** * @file llmediactrl.h * @brief Web browser UI control * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMediaCtrl_H #define LL_LLMediaCtrl_H #include "llviewermedia.h" #include "lluictrl.h" #include "llframetimer.h" class LLViewBorder; class LLUICtrlFactory; //////////////////////////////////////////////////////////////////////////////// // class LLMediaCtrl : public LLPanel, public LLViewerMediaObserver, public LLViewerMediaEventEmitter, public LLInstanceTracker { LOG_CLASS(LLMediaCtrl); public: struct Params : public LLInitParam::Block { Optional start_url; Optional border_visible, ignore_ui_scale, hide_loading, decouple_texture_size, trusted_content; Optional texture_width, texture_height; Optional caret_color; Optional initial_mime_type; Params(); }; protected: LLMediaCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLMediaCtrl(); void setBorderVisible( BOOL border_visible ); // For the tutorial window, we don't want to take focus on clicks, // as the examples include how to move around with the arrow // keys. Thus we keep focus on the app by setting this false. // Defaults to true. void setTakeFocusOnClick( bool take_focus ); // handle mouse related methods virtual BOOL handleHover( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks ); virtual BOOL handleToolTip(S32 x, S32 y, MASK mask); // navigation void navigateTo( std::string url_in, std::string mime_type = ""); void navigateBack(); void navigateHome(); void navigateForward(); void navigateToLocalPage( const std::string& subdir, const std::string& filename_in ); bool canNavigateBack(); bool canNavigateForward(); std::string getCurrentNavUrl(); // By default, we do not handle "secondlife:///app/" SLURLs, because // those can cause teleports, open windows, etc. We cannot be sure // that each "click" is actually due to a user action, versus // Javascript or some other mechanism. However, we need the search // floater and login page to handle these URLs. Those are safe // because we control the page content. See DEV-9530. JC. void setHomePageUrl( const std::string& urlIn, const std::string& mime_type = LLStringUtil::null ); std::string getHomePageUrl(); void setTarget(const std::string& target); // set/clear URL to visit when a 404 page is reached void set404RedirectUrl( std::string redirect_url ); void clr404RedirectUrl(); // Clear the browser cache when the instance gets loaded void clearCache(); // accessor/mutator for flag that indicates if frequent updates to texture happen bool getFrequentUpdates() { return mFrequentUpdates; }; void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; }; void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; } bool getIgnoreUIScale() { return mIgnoreUIScale; } void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; } bool getAlwaysRefresh() { return mAlwaysRefresh; } void setForceUpdate(bool force_update) { mForceUpdate = force_update; } bool getForceUpdate() { return mForceUpdate; } bool ensureMediaSourceExists(); void unloadMediaSource(); LLPluginClassMedia* getMediaPlugin(); bool setCaretColor( unsigned int red, unsigned int green, unsigned int blue ); void setDecoupleTextureSize(bool decouple) { mDecoupleTextureSize = decouple; } bool getDecoupleTextureSize() { return mDecoupleTextureSize; } void setTextureSize(S32 width, S32 height); void showNotification(boost::shared_ptr notify); void hideNotification(); // over-rides virtual BOOL handleKeyHere( KEY key, MASK mask); virtual void handleVisibilityChange ( BOOL new_visibility ); virtual BOOL handleUnicodeCharHere(llwchar uni_char); virtual void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE); virtual void draw(); virtual BOOL postBuild(); // focus overrides void onFocusLost(); void onFocusReceived(); // Incoming media event dispatcher virtual void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event); protected: void convertInputCoords(S32& x, S32& y); private: void onVisibilityChange ( const LLSD& new_visibility ); void onPopup(const LLSD& notification, const LLSD& response); void onAuthSubmit(const LLSD& notification, const LLSD& response); const S32 mTextureDepthBytes; LLUUID mMediaTextureID; LLViewBorder* mBorder; bool mFrequentUpdates; bool mForceUpdate; const bool mTrusted; std::string mHomePageUrl; std::string mHomePageMimeType; std::string mCurrentNavUrl; std::string mTarget; bool mIgnoreUIScale; bool mAlwaysRefresh; viewer_media_t mMediaSource; bool mTakeFocusOnClick; bool mStretchToFill; bool mMaintainAspectRatio; bool mHideLoading; bool mHidingInitialLoad; bool mDecoupleTextureSize; S32 mTextureWidth; S32 mTextureHeight; bool mClearCache; class LLWindowShade* mWindowShade; bool mHoverTextChanged; }; #endif // LL_LLMediaCtrl_H