/** * @file llmediactrl.h * @brief Web browser UI control * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLMediaCtrl_H #define LL_LLMediaCtrl_H #include "llviewermedia.h" #include "lluictrl.h" #include "llframetimer.h" class LLViewBorder; class LLUICtrlFactory; //////////////////////////////////////////////////////////////////////////////// // class LLMediaCtrl : public LLPanel, public LLViewerMediaObserver, public LLViewerMediaEventEmitter { LOG_CLASS(LLMediaCtrl); public: struct Params : public LLInitParam::Block { Optional start_url; Optional border_visible, ignore_ui_scale, hide_loading, decouple_texture_size; Optional texture_width, texture_height; Optional caret_color; Params(); }; protected: LLMediaCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLMediaCtrl(); void setBorderVisible( BOOL border_visible ); // For the tutorial window, we don't want to take focus on clicks, // as the examples include how to move around with the arrow // keys. Thus we keep focus on the app by setting this false. // Defaults to true. void setTakeFocusOnClick( bool take_focus ); // handle mouse related methods virtual BOOL handleHover( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks ); // navigation void navigateTo( std::string url_in, std::string mime_type = ""); void navigateBack(); void navigateHome(); void navigateForward(); void navigateToLocalPage( const std::string& subdir, const std::string& filename_in ); bool canNavigateBack(); bool canNavigateForward(); std::string getCurrentNavUrl(); // By default, we do not handle "secondlife:///app/" SLURLs, because // those can cause teleports, open windows, etc. We cannot be sure // that each "click" is actually due to a user action, versus // Javascript or some other mechanism. However, we need the search // floater and login page to handle these URLs. Those are safe // because we control the page content. See DEV-9530. JC. void setTrusted( bool valIn ); void setHomePageUrl( const std::string urlIn ); std::string getHomePageUrl(); // set/clear URL to visit when a 404 page is reached void set404RedirectUrl( std::string redirect_url ); void clr404RedirectUrl(); // Clear the browser cache when the instance gets loaded void clearCache(); // accessor/mutator for flag that indicates if frequent updates to texture happen bool getFrequentUpdates() { return mFrequentUpdates; }; void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; }; void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; } bool getIgnoreUIScale() { return mIgnoreUIScale; } void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; } bool getAlwaysRefresh() { return mAlwaysRefresh; } void setForceUpdate(bool force_update) { mForceUpdate = force_update; } bool getForceUpdate() { return mForceUpdate; } bool ensureMediaSourceExists(); void unloadMediaSource(); LLPluginClassMedia* getMediaPlugin(); bool setCaretColor( unsigned int red, unsigned int green, unsigned int blue ); void setDecoupleTextureSize(bool decouple) { mDecoupleTextureSize = decouple; } bool getDecoupleTextureSize() { return mDecoupleTextureSize; } void setTextureSize(S32 width, S32 height); // over-rides virtual BOOL handleKeyHere( KEY key, MASK mask); virtual void handleVisibilityChange ( BOOL new_visibility ); virtual BOOL handleUnicodeCharHere(llwchar uni_char); virtual void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE); virtual void draw(); virtual BOOL postBuild(); // focus overrides void onFocusLost(); void onFocusReceived(); // Incoming media event dispatcher virtual void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event); protected: void convertInputCoords(S32& x, S32& y); private: void onVisibilityChange ( const LLSD& new_visibility ); const S32 mTextureDepthBytes; LLUUID mMediaTextureID; LLViewBorder* mBorder; bool mFrequentUpdates; bool mForceUpdate; bool mTrusted; std::string mHomePageUrl; std::string mCurrentNavUrl; bool mIgnoreUIScale; bool mAlwaysRefresh; viewer_media_t mMediaSource; bool mTakeFocusOnClick; bool mStretchToFill; bool mMaintainAspectRatio; bool mHideLoading; bool mHidingInitialLoad; bool mDecoupleTextureSize; S32 mTextureWidth; S32 mTextureHeight; bool mClearCache; }; #endif // LL_LLMediaCtrl_H