/** * @file llmaterialeditor.h * @brief LLMaterialEditor class header file * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llfloater.h" class LLTextureCtrl; class LLMaterialEditor : public LLFloater { public: LLMaterialEditor(const LLSD& key); // open a file dialog and select a gltf/glb file for import void importMaterial(); // for live preview, apply current material to currently selected object void applyToSelection(); void onClickSave(); void onClickSaveAs(); void onSaveAsCommitCallback(const LLSD& notification, const LLSD& response); void onClickCancel(); // llpanel BOOL postBuild() override; LLUUID getAlbedoId(); void setAlbedoId(const LLUUID& id); LLColor4 getAlbedoColor(); // sets both albedo color and transparency void setAlbedoColor(const LLColor4& color); F32 getTransparency(); std::string getAlphaMode(); void setAlphaMode(const std::string& alpha_mode); F32 getAlphaCutoff(); void setAlphaCutoff(F32 alpha_cutoff); void setMaterialName(const std::string &name); LLUUID getMetallicRoughnessId(); void setMetallicRoughnessId(const LLUUID& id); F32 getMetalnessFactor(); void setMetalnessFactor(F32 factor); F32 getRoughnessFactor(); void setRoughnessFactor(F32 factor); LLUUID getEmissiveId(); void setEmissiveId(const LLUUID& id); LLColor4 getEmissiveColor(); void setEmissiveColor(const LLColor4& color); LLUUID getNormalId(); void setNormalId(const LLUUID& id); bool getDoubleSided(); void setDoubleSided(bool double_sided); void onCommitAlbedoTexture(LLUICtrl* ctrl, const LLSD& data); void onCommitMetallicTexture(LLUICtrl* ctrl, const LLSD& data); void onCommitEmissiveTexture(LLUICtrl* ctrl, const LLSD& data); void onCommitNormalTexture(LLUICtrl* ctrl, const LLSD& data); private: LLTextureCtrl* mAlbedoTextureCtrl; LLTextureCtrl* mMetallicTextureCtrl; LLTextureCtrl* mEmissiveTextureCtrl; LLTextureCtrl* mNormalTextureCtrl; // 'Default' texture, unless it's null or from inventory is the one with the fee LLUUID mAlbedoTextureUploadId; LLUUID mMetallicTextureUploadId; LLUUID mEmissiveTextureUploadId; LLUUID mNormalTextureUploadId; std::string mMaterialName; };