/** * @file llmaterialeditor.h * @brief LLMaterialEditor class header file * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llpreview.h" #include "llvoinventorylistener.h" #include "llimagej2c.h" #include "llviewertexture.h" class LLButton; class LLColorSwatchCtrl; class LLComboBox; class LLGLTFMaterial; class LLLocalGLTFMaterial; class LLTextureCtrl; class LLTextBox; class LLViewerInventoryItem; namespace tinygltf { class Model; } // todo: Consider making into a notification or just merging with // presets. Layout is identical to camera/graphics presets so there // is no point in having multiple separate xmls and classes. class LLFloaterComboOptions : public LLFloater { public: typedef std::function combo_callback; LLFloaterComboOptions(); virtual ~LLFloaterComboOptions(); /*virtual*/ BOOL postBuild(); static LLFloaterComboOptions* showUI( combo_callback callback, const std::string &title, const std::string &description, const std::list &options); static LLFloaterComboOptions* showUI( combo_callback callback, const std::string &title, const std::string &description, const std::string &ok_text, const std::string &cancel_text, const std::list &options); private: void onConfirm(); void onCancel(); protected: combo_callback mCallback; LLButton *mConfirmButton; LLButton *mCancelButton; LLComboBox *mComboOptions; LLTextBox *mComboText; }; class LLMaterialEditor : public LLPreview, public LLVOInventoryListener { public: LLMaterialEditor(const LLSD& key); ~LLMaterialEditor(); bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false); void setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index); // open a file dialog and select a gltf/glb file for import static void importMaterial(const LLUUID dest_folder = LLUUID::null); // for live preview, apply current material to currently selected object void applyToSelection(); // get a dump of the json representation of the current state of the editor UI as a material object void getGLTFMaterial(LLGLTFMaterial* mat); void loadAsset() override; // @index if -1 and file contains more than one material, // will promt to select specific one static void uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model, S32 index, const LLUUID& dest_folder_id = LLUUID::null); static void loadMaterialFromFile(const std::string& filename, S32 index = -1, const LLUUID& dest_folder = LLUUID::null); void onSelectionChanged(); // live overrides selection changes static void updateLive(); static void loadLive(); static bool canModifyObjectsMaterial(); static bool canSaveObjectsMaterial(); static bool canClipboardObjectsMaterial(); static void saveObjectsMaterialAs(); static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions); static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) override; typedef std::function upload_callback_f; void saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb); void setFailedToUploadTexture(); // save textures to inventory if needed // returns amount of scheduled uploads S32 saveTextures(); void clearTextures(); void onClickSave(); std::string getEncodedAsset(); bool decodeAsset(const std::vector& buffer); bool saveIfNeeded(); static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId); static void finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId); static void finishSaveAs( const LLSD &oldKey, const LLUUID &newItemId, const std::string &buffer, bool has_unsaved_changes); void refreshFromInventory(const LLUUID& new_item_id = LLUUID::null); void onClickSaveAs(); void onSaveAsMsgCallback(const LLSD& notification, const LLSD& response); void onClickCancel(); void onCancelMsgCallback(const LLSD& notification, const LLSD& response); // llpreview void setObjectID(const LLUUID& object_id) override; void setAuxItem(const LLInventoryItem* item) override; // llpanel BOOL postBuild() override; void onClickCloseBtn(bool app_quitting = false) override; void onClose(bool app_quitting) override; void draw() override; void handleReshape(const LLRect& new_rect, bool by_user = false) override; LLUUID getBaseColorId(); void setBaseColorId(const LLUUID& id); void setBaseColorUploadId(const LLUUID& id); LLColor4 getBaseColor(); // sets both base color and transparency void setBaseColor(const LLColor4& color); F32 getTransparency(); void setTransparency(F32 transparency); std::string getAlphaMode(); void setAlphaMode(const std::string& alpha_mode); F32 getAlphaCutoff(); void setAlphaCutoff(F32 alpha_cutoff); void setMaterialName(const std::string &name); LLUUID getMetallicRoughnessId(); void setMetallicRoughnessId(const LLUUID& id); void setMetallicRoughnessUploadId(const LLUUID& id); F32 getMetalnessFactor(); void setMetalnessFactor(F32 factor); F32 getRoughnessFactor(); void setRoughnessFactor(F32 factor); LLUUID getEmissiveId(); void setEmissiveId(const LLUUID& id); void setEmissiveUploadId(const LLUUID& id); LLColor4 getEmissiveColor(); void setEmissiveColor(const LLColor4& color); LLUUID getNormalId(); void setNormalId(const LLUUID& id); void setNormalUploadId(const LLUUID& id); bool getDoubleSided(); void setDoubleSided(bool double_sided); void setCanSaveAs(bool value); void setCanSave(bool value); void setEnableEditing(bool can_modify); void subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id); void replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id); // Local texture support void onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); void onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); void onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag); // initialize the UI from a default GLTF material void loadDefaults(); U32 getUnsavedChangesFlags() { return mUnsavedChanges; } U32 getRevertedChangesFlags() { return mRevertedChanges; } LLUUID getLocalTextureTrackingIdFromFlag(U32 flag); bool updateMaterialLocalSubscription(LLGLTFMaterial* mat); static bool capabilitiesAvailable(); private: static void saveObjectsMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id /* = LLUUID::null */, const LLUUID& item /* = LLUUID::null */); static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions, const LLUUID& upload_folder); void setFromGLTFMaterial(LLGLTFMaterial* mat); bool setFromSelection(); void loadMaterial(const tinygltf::Model &model, const std::string & filename, S32 index, bool open_floater = true); friend class LLMaterialFilePicker; LLUUID mAssetID; LLUUID mUploadFolder; LLTextureCtrl* mBaseColorTextureCtrl; LLTextureCtrl* mMetallicTextureCtrl; LLTextureCtrl* mEmissiveTextureCtrl; LLTextureCtrl* mNormalTextureCtrl; LLColorSwatchCtrl* mBaseColorCtrl; LLColorSwatchCtrl* mEmissiveColorCtrl; // 'Default' texture, unless it's null or from inventory is the one with the fee LLUUID mBaseColorTextureUploadId; LLUUID mMetallicTextureUploadId; LLUUID mEmissiveTextureUploadId; LLUUID mNormalTextureUploadId; // last known name of each texture std::string mBaseColorName; std::string mNormalName; std::string mMetallicRoughnessName; std::string mEmissiveName; // keep pointers to fetched textures or viewer will remove them // if user temporary selects something else with 'apply now' LLPointer mBaseColorFetched; LLPointer mNormalFetched; LLPointer mMetallicRoughnessFetched; LLPointer mEmissiveFetched; // J2C versions of packed buffers for uploading LLPointer mBaseColorJ2C; LLPointer mNormalJ2C; LLPointer mMetallicRoughnessJ2C; LLPointer mEmissiveJ2C; // utility function for converting image uri into a texture name const std::string getImageNameFromUri(std::string image_uri, const std::string texture_type); // utility function for building a description of the imported material // based on what we know about it. const std::string buildMaterialDescription(); void refreshUploadCost(); void resetUnsavedChanges(); void markChangesUnsaved(U32 dirty_flag); U32 mUnsavedChanges; // flags to indicate individual changed parameters U32 mRevertedChanges; // flags to indicate individual reverted parameters S32 mUploadingTexturesCount; S32 mExpectedUploadCost; bool mUploadingTexturesFailure; std::string mMaterialNameShort; std::string mMaterialName; // if true, this instance is live instance editing overrides bool mIsOverride = false; bool mHasSelection = false; // local id, texture ids per face for object overrides // for "cancel" support static LLUUID mOverrideObjectId; // static to avoid searching for the floater static S32 mOverrideObjectTE; static bool mOverrideInProgress; static bool mSelectionNeedsUpdate; boost::signals2::connection mSelectionUpdateSlot; struct LocalTextureConnection { LLUUID mTrackingId; boost::signals2::connection mConnection; }; typedef std::map mat_connection_map_t; mat_connection_map_t mTextureChangesUpdates; };