/** * @file llmaterialeditor.cpp * @brief Implementation of the notecard editor * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmaterialeditor.h" #include "llagent.h" #include "llagentbenefits.h" #include "llappviewer.h" #include "llcombobox.h" #include "llinventorymodel.h" #include "llnotificationsutil.h" #include "lltexturectrl.h" #include "lltrans.h" #include "llviewermenufile.h" #include "llviewertexture.h" #include "llsdutil.h" #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() #include "llviewerinventory.h" #include "llinventory.h" #include "llviewerregion.h" #include "llvovolume.h" #include "roles_constants.h" #include "llviewerobjectlist.h" #include "llfloaterreg.h" #include "llfilesystem.h" #include "llsdserialize.h" #include "llimagej2c.h" #include "llviewertexturelist.h" #include "llfloaterperms.h" #include "tinygltf/tiny_gltf.h" #include "lltinygltfhelper.h" #include const std::string MATERIAL_ALBEDO_DEFAULT_NAME = "Albedo"; const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness"; const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive"; class LLMaterialEditorCopiedCallback : public LLInventoryCallback { public: LLMaterialEditorCopiedCallback(const std::string &buffer, const LLUUID &old_item_id) : mBuffer(buffer), mOldItemId(old_item_id) {} virtual void fire(const LLUUID& inv_item_id) { LLMaterialEditor::finishSaveAs(mOldItemId, inv_item_id, mBuffer); } private: std::string mBuffer; LLUUID mOldItemId; }; ///---------------------------------------------------------------------------- /// Class LLMaterialEditor ///---------------------------------------------------------------------------- // Default constructor LLMaterialEditor::LLMaterialEditor(const LLSD& key) : LLPreview(key) , mHasUnsavedChanges(false) , mExpectedUploadCost(0) , mUploadingTexturesCount(0) { const LLInventoryItem* item = getItem(); if (item) { mAssetID = item->getAssetUUID(); } } BOOL LLMaterialEditor::postBuild() { mAlbedoTextureCtrl = getChild("albedo_texture"); mMetallicTextureCtrl = getChild("metallic_roughness_texture"); mEmissiveTextureCtrl = getChild("emissive_texture"); mNormalTextureCtrl = getChild("normal_texture"); mAlbedoTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitAlbedoTexture, this, _1, _2)); mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitMetallicTexture, this, _1, _2)); mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitEmissiveTexture, this, _1, _2)); mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitNormalTexture, this, _1, _2)); childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this)); childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this)); childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this)); S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); getChild("albedo_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); boost::function changes_callback = [this](LLUICtrl * ctrl, void*) { setHasUnsavedChanges(true); // Apply changes to object live applyToSelection(); }; childSetCommitCallback("double sided", changes_callback, NULL); // Albedo childSetCommitCallback("albedo color", changes_callback, NULL); childSetCommitCallback("transparency", changes_callback, NULL); childSetCommitCallback("alpha mode", changes_callback, NULL); childSetCommitCallback("alpha cutoff", changes_callback, NULL); // Metallic-Roughness childSetCommitCallback("metalness factor", changes_callback, NULL); childSetCommitCallback("roughness factor", changes_callback, NULL); // Metallic-Roughness childSetCommitCallback("metalness factor", changes_callback, NULL); childSetCommitCallback("roughness factor", changes_callback, NULL); // Emissive childSetCommitCallback("emissive color", changes_callback, NULL); childSetVisible("unsaved_changes", mHasUnsavedChanges); // Todo: // Disable/enable setCanApplyImmediately() based on // working from inventory, upload or editing inworld return LLPreview::postBuild(); } void LLMaterialEditor::onClickCloseBtn(bool app_quitting) { if (app_quitting) { closeFloater(app_quitting); } else { onClickCancel(); } } void LLMaterialEditor::onClose(bool app_quitting) { // todo: will only revert whatever was recently selected, // Later should work based of tools floater LLSelectMgr::getInstance()->selectionRevertGLTFMaterials(); LLPreview::onClose(app_quitting); } LLUUID LLMaterialEditor::getAlbedoId() { return mAlbedoTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setAlbedoId(const LLUUID& id) { mAlbedoTextureCtrl->setValue(id); mAlbedoTextureCtrl->setDefaultImageAssetID(id); } void LLMaterialEditor::setAlbedoUploadId(const LLUUID& id) { // Might be better to use local textures and // assign a fee in case of a local texture if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("albedo_upload_fee", getString("upload_fee_string")); // Only set if we will need to upload this texture mAlbedoTextureUploadId = id; } setHasUnsavedChanges(true); } LLColor4 LLMaterialEditor::getAlbedoColor() { LLColor4 ret = LLColor4(childGetValue("albedo color")); ret.mV[3] = getTransparency(); return ret; } void LLMaterialEditor::setAlbedoColor(const LLColor4& color) { childSetValue("albedo color", color.getValue()); setTransparency(color.mV[3]); } F32 LLMaterialEditor::getTransparency() { return childGetValue("transparency").asReal(); } void LLMaterialEditor::setTransparency(F32 transparency) { childSetValue("transparency", transparency); } std::string LLMaterialEditor::getAlphaMode() { return childGetValue("alpha mode").asString(); } void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode) { childSetValue("alpha mode", alpha_mode); } F32 LLMaterialEditor::getAlphaCutoff() { return childGetValue("alpha cutoff").asReal(); } void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff) { childSetValue("alpha cutoff", alpha_cutoff); } void LLMaterialEditor::setMaterialName(const std::string &name) { setTitle(name); mMaterialName = name; } LLUUID LLMaterialEditor::getMetallicRoughnessId() { return mMetallicTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id) { mMetallicTextureCtrl->setValue(id); mMetallicTextureCtrl->setDefaultImageAssetID(id); } void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("metallic_upload_fee", getString("upload_fee_string")); mMetallicTextureUploadId = id; } setHasUnsavedChanges(true); } F32 LLMaterialEditor::getMetalnessFactor() { return childGetValue("metalness factor").asReal(); } void LLMaterialEditor::setMetalnessFactor(F32 factor) { childSetValue("metalness factor", factor); } F32 LLMaterialEditor::getRoughnessFactor() { return childGetValue("roughness factor").asReal(); } void LLMaterialEditor::setRoughnessFactor(F32 factor) { childSetValue("roughness factor", factor); } LLUUID LLMaterialEditor::getEmissiveId() { return mEmissiveTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setEmissiveId(const LLUUID& id) { mEmissiveTextureCtrl->setValue(id); mEmissiveTextureCtrl->setDefaultImageAssetID(id); } void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("emissive_upload_fee", getString("upload_fee_string")); mEmissiveTextureUploadId = id; } setHasUnsavedChanges(true); } LLColor4 LLMaterialEditor::getEmissiveColor() { return LLColor4(childGetValue("emissive color")); } void LLMaterialEditor::setEmissiveColor(const LLColor4& color) { childSetValue("emissive color", color.getValue()); } LLUUID LLMaterialEditor::getNormalId() { return mNormalTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setNormalId(const LLUUID& id) { mNormalTextureCtrl->setValue(id); mNormalTextureCtrl->setDefaultImageAssetID(id); } void LLMaterialEditor::setNormalUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("normal_upload_fee", getString("upload_fee_string")); mNormalTextureUploadId = id; } setHasUnsavedChanges(true); } bool LLMaterialEditor::getDoubleSided() { return childGetValue("double sided").asBoolean(); } void LLMaterialEditor::setDoubleSided(bool double_sided) { childSetValue("double sided", double_sided); } void LLMaterialEditor::setHasUnsavedChanges(bool value) { if (value != mHasUnsavedChanges) { mHasUnsavedChanges = value; childSetVisible("unsaved_changes", value); } S32 upload_texture_count = 0; if (mAlbedoTextureUploadId.notNull() && mAlbedoTextureUploadId == getAlbedoId()) { upload_texture_count++; } if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId()) { upload_texture_count++; } if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId()) { upload_texture_count++; } if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId()) { upload_texture_count++; } mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost(); getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); } void LLMaterialEditor::setCanSaveAs(BOOL value) { childSetEnabled("save_as", value); } void LLMaterialEditor::setCanSave(BOOL value) { childSetEnabled("save", value); } void LLMaterialEditor::onCommitAlbedoTexture(LLUICtrl * ctrl, const LLSD & data) { // might be better to use arrays, to have a single callback // and not to repeat the same thing for each tecture control LLUUID new_val = mAlbedoTextureCtrl->getValue().asUUID(); if (new_val == mAlbedoTextureUploadId && mAlbedoTextureUploadId.notNull()) { childSetValue("albedo_upload_fee", getString("upload_fee_string")); } else { // Texture picker has 'apply now' with 'cancel' support. // Keep mAlbedoJ2C and mAlbedoFetched, it's our storage in // case user decides to cancel changes. // Without mAlbedoFetched, viewer will eventually cleanup // the texture that is not in use childSetValue("albedo_upload_fee", getString("no_upload_fee_string")); } setHasUnsavedChanges(true); applyToSelection(); } void LLMaterialEditor::onCommitMetallicTexture(LLUICtrl * ctrl, const LLSD & data) { LLUUID new_val = mMetallicTextureCtrl->getValue().asUUID(); if (new_val == mMetallicTextureUploadId && mMetallicTextureUploadId.notNull()) { childSetValue("metallic_upload_fee", getString("upload_fee_string")); } else { childSetValue("metallic_upload_fee", getString("no_upload_fee_string")); } setHasUnsavedChanges(true); applyToSelection(); } void LLMaterialEditor::onCommitEmissiveTexture(LLUICtrl * ctrl, const LLSD & data) { LLUUID new_val = mEmissiveTextureCtrl->getValue().asUUID(); if (new_val == mEmissiveTextureUploadId && mEmissiveTextureUploadId.notNull()) { childSetValue("emissive_upload_fee", getString("upload_fee_string")); } else { childSetValue("emissive_upload_fee", getString("no_upload_fee_string")); } setHasUnsavedChanges(true); applyToSelection(); } void LLMaterialEditor::onCommitNormalTexture(LLUICtrl * ctrl, const LLSD & data) { LLUUID new_val = mNormalTextureCtrl->getValue().asUUID(); if (new_val == mNormalTextureUploadId && mNormalTextureUploadId.notNull()) { childSetValue("normal_upload_fee", getString("upload_fee_string")); } else { childSetValue("normal_upload_fee", getString("no_upload_fee_string")); } setHasUnsavedChanges(true); applyToSelection(); } static void write_color(const LLColor4& color, std::vector& c) { for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component { c[i] = color.mV[i]; } } static U32 write_texture(const LLUUID& id, tinygltf::Model& model) { tinygltf::Image image; image.uri = id.asString(); model.images.push_back(image); U32 image_idx = model.images.size() - 1; tinygltf::Texture texture; texture.source = image_idx; model.textures.push_back(texture); U32 texture_idx = model.textures.size() - 1; return texture_idx; } void LLMaterialEditor::onClickSave() { if (!can_afford_transaction(mExpectedUploadCost)) { LLSD args; args["COST"] = llformat("%d", mExpectedUploadCost); LLNotificationsUtil::add("ErrorCannotAffordUpload", args); return; } applyToSelection(); saveIfNeeded(); } std::string LLMaterialEditor::getGLTFJson(bool prettyprint) { tinygltf::Model model; getGLTFModel(model); std::ostringstream str; tinygltf::TinyGLTF gltf; gltf.WriteGltfSceneToStream(&model, str, prettyprint, false); std::string dump = str.str(); return dump; } void LLMaterialEditor::getGLBData(std::vector& data) { tinygltf::Model model; getGLTFModel(model); std::ostringstream str; tinygltf::TinyGLTF gltf; gltf.WriteGltfSceneToStream(&model, str, false, true); std::string dump = str.str(); data.resize(dump.length()); memcpy(&data[0], dump.c_str(), dump.length()); } void LLMaterialEditor::getGLTFModel(tinygltf::Model& model) { model.materials.resize(1); tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness; // write albedo LLColor4 albedo_color = getAlbedoColor(); albedo_color.mV[3] = getTransparency(); write_color(albedo_color, pbrMaterial.baseColorFactor); model.materials[0].alphaCutoff = getAlphaCutoff(); model.materials[0].alphaMode = getAlphaMode(); LLUUID albedo_id = getAlbedoId(); if (albedo_id.notNull()) { U32 texture_idx = write_texture(albedo_id, model); pbrMaterial.baseColorTexture.index = texture_idx; } // write metallic/roughness F32 metalness = getMetalnessFactor(); F32 roughness = getRoughnessFactor(); pbrMaterial.metallicFactor = metalness; pbrMaterial.roughnessFactor = roughness; LLUUID mr_id = getMetallicRoughnessId(); if (mr_id.notNull()) { U32 texture_idx = write_texture(mr_id, model); pbrMaterial.metallicRoughnessTexture.index = texture_idx; } //write emissive LLColor4 emissive_color = getEmissiveColor(); model.materials[0].emissiveFactor.resize(3); write_color(emissive_color, model.materials[0].emissiveFactor); LLUUID emissive_id = getEmissiveId(); if (emissive_id.notNull()) { U32 idx = write_texture(emissive_id, model); model.materials[0].emissiveTexture.index = idx; } //write normal LLUUID normal_id = getNormalId(); if (normal_id.notNull()) { U32 idx = write_texture(normal_id, model); model.materials[0].normalTexture.index = idx; } //write doublesided model.materials[0].doubleSided = getDoubleSided(); model.asset.version = "2.0"; } std::string LLMaterialEditor::getEncodedAsset() { LLSD asset; asset["version"] = "1.0"; asset["type"] = "GLTF 2.0"; asset["data"] = getGLTFJson(false); std::ostringstream str; LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); return str.str(); } bool LLMaterialEditor::decodeAsset(const std::vector& buffer) { LLSD asset; std::istrstream str(&buffer[0], buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && asset["version"] == "1.0") { if (asset.has("type") && asset["type"] == "GLTF 2.0") { if (asset.has("data") && asset["data"].isString()) { std::string data = asset["data"]; tinygltf::TinyGLTF gltf; tinygltf::TinyGLTF loader; std::string error_msg; std::string warn_msg; tinygltf::Model model_in; if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) { return setFromGltfModel(model_in, true); } else { LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; LL_WARNS() << warn_msg << LL_ENDL; LL_WARNS() << error_msg << LL_ENDL; } } } } } else { LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; } return false; } /** * Build a description of the material we just imported. * Currently this means a list of the textures present but we * may eventually want to make it more complete - will be guided * by what the content creators say they need. */ const std::string LLMaterialEditor::buildMaterialDescription() { std::ostringstream desc; desc << LLTrans::getString("Material Texture Name Header"); // add the texture names for each just so long as the material // we loaded has an entry for it (i think testing the texture // control UUI for NULL is a valid metric for if it was loaded // or not but I suspect this code will change a lot so may need // to revisit if (!mAlbedoTextureCtrl->getValue().asUUID().isNull()) { desc << mAlbedoName; desc << ", "; } if (!mMetallicTextureCtrl->getValue().asUUID().isNull()) { desc << mMetallicRoughnessName; desc << ", "; } if (!mEmissiveTextureCtrl->getValue().asUUID().isNull()) { desc << mEmissiveName; desc << ", "; } if (!mNormalTextureCtrl->getValue().asUUID().isNull()) { desc << mNormalName; } // trim last char if it's a ',' in case there is no normal texture // present and the code above inserts one // (no need to check for string length - always has initial string) std::string::iterator iter = desc.str().end() - 1; if (*iter == ',') { desc.str().erase(iter); } // sanitize the material description so that it's compatible with the inventory // note: split this up because clang doesn't like operating directly on the // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a // temporary of type 'basic_string<...>' std::string inv_desc = desc.str(); LLInventoryObject::correctInventoryName(inv_desc); return inv_desc; } bool LLMaterialEditor::saveIfNeeded() { if (mUploadingTexturesCount > 0) { // upload already in progress // wait until textures upload // will retry saving on callback return true; } if (saveTextures() > 0) { // started texture upload setEnabled(false); return true; } std::string buffer = getEncodedAsset(); const LLInventoryItem* item = getItem(); // save it out to database if (item) { if (!saveToInventoryItem(buffer, mItemUUID, mObjectUUID)) { return false; } if (mCloseAfterSave) { closeFloater(); } else { mAssetStatus = PREVIEW_ASSET_LOADING; setEnabled(false); } } else { //make a new inventory item #if 1 // gen a new uuid for this asset LLTransactionID tid; tid.generate(); // timestamp-based randomization + uniquification LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); std::string res_desc = buildMaterialDescription(); U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner(); LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc, LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) { // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared( inv_item_id, LLAssetType::AT_MATERIAL, output, [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; LLSD params = llsd::map("ASSET_ID", new_asset_id); LLNotificationsUtil::add("MaterialCreated", params); }); // todo: apply permissions from textures here if server doesn't // if any texture is 'no transfer', material should be 'no transfer' as well const LLViewerRegion* region = gAgent.getRegion(); if (region) { std::string agent_url(region->getCapability("UpdateMaterialAgentInventory")); if (agent_url.empty()) { LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL; } LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } }) ); // We do not update floater with uploaded asset yet, so just close it. closeFloater(); #endif } return true; } // static bool LLMaterialEditor::saveToInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id) { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS() << "Not connected to a region, cannot save material." << LL_ENDL; return false; } std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); if (!agent_url.empty() && !task_url.empty()) { std::string url; LLResourceUploadInfo::ptr_t uploadInfo; if (task_id.isNull() && !agent_url.empty()) { uploadInfo = std::make_shared(item_id, LLAssetType::AT_MATERIAL, buffer, [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) { LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId); }); url = agent_url; } else if (!task_id.isNull() && !task_url.empty()) { LLUUID object_uuid(task_id); uploadInfo = std::make_shared(task_id, item_id, LLAssetType::AT_MATERIAL, buffer, [object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) { LLMaterialEditor::finishTaskUpload(itemId, newAssetId, object_uuid); }); url = task_url; } if (!url.empty() && uploadInfo) { LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); } else { return false; } } else // !gAssetStorage { LL_WARNS() << "Not connected to an materials capable region." << LL_ENDL; return false; } // todo: apply permissions from textures here if server doesn't // if any texture is 'no transfer', material should be 'no transfer' as well return true; } void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId) { // Update the UI with the new asset. LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(itemId)); if (me) { if (newItemId.isNull()) { me->setAssetId(newAssetId); me->refreshFromInventory(); } else if (newItemId.notNull()) { // Not supposed to happen? me->refreshFromInventory(newItemId); } else { me->refreshFromInventory(itemId); } } } void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(itemId)); if (me) { me->setAssetId(newAssetId); me->refreshFromInventory(); } } void LLMaterialEditor::finishSaveAs(const LLUUID &oldItemId, const LLUUID &newItemId, const std::string &buffer) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(oldItemId)); LLViewerInventoryItem* item = gInventory.getItem(newItemId); if (item) { if (me) { me->mItemUUID = newItemId; me->setKey(LLSD(newItemId)); // for findTypedInstance me->setMaterialName(item->getName()); if (!saveToInventoryItem(buffer, newItemId, LLUUID::null)) { me->setEnabled(true); } } else { saveToInventoryItem(buffer, newItemId, LLUUID::null); } } else if (me) { me->setEnabled(true); LL_WARNS() << "Item does not exist" << LL_ENDL; } } void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id) { if (new_item_id.notNull()) { mItemUUID = new_item_id; setKey(LLSD(new_item_id)); } LL_DEBUGS() << "LLPreviewNotecard::refreshFromInventory()" << LL_ENDL; loadAsset(); } void LLMaterialEditor::onClickSaveAs() { if (!can_afford_transaction(mExpectedUploadCost)) { LLSD args; args["COST"] = llformat("%d", mExpectedUploadCost); LLNotificationsUtil::add("ErrorCannotAffordUpload", args); return; } LLSD args; args["DESC"] = mMaterialName; LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); } void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { std::string new_name = response["message"].asString(); LLInventoryObject::correctInventoryName(new_name); if (!new_name.empty()) { const LLInventoryItem* item = getItem(); if (item) { const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); LLUUID parent_id = item->getParentUUID(); if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID())) { parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); } // A two step process, first copy an existing item, then create new asset std::string buffer = getEncodedAsset(); LLPointer cb = new LLMaterialEditorCopiedCallback(buffer, item->getUUID()); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), parent_id, new_name, cb); mAssetStatus = PREVIEW_ASSET_LOADING; setEnabled(false); } else { setMaterialName(new_name); onClickSave(); } } else { LLNotificationsUtil::add("InvalidMaterialName"); } } } void LLMaterialEditor::onClickCancel() { if (mHasUnsavedChanges) { LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2)); } else { closeFloater(); } } void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { closeFloater(); } } class LLMaterialFilePicker : public LLFilePickerThread { public: LLMaterialFilePicker(); virtual void notify(const std::vector& filenames); static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata); }; LLMaterialFilePicker::LLMaterialFilePicker() : LLFilePickerThread(LLFilePicker::FFLOAD_MATERIAL) { } void LLMaterialFilePicker::notify(const std::vector& filenames) { if (LLAppViewer::instance()->quitRequested()) { return; } if (filenames.size() > 0) { LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (me) { me->loadMaterialFromFile(filenames[0]); } } } static void pack_textures( LLPointer& albedo_img, LLPointer& normal_img, LLPointer& mr_img, LLPointer& emissive_img, LLPointer& occlusion_img, LLPointer& albedo_j2c, LLPointer& normal_j2c, LLPointer& mr_j2c, LLPointer& emissive_j2c) { if (albedo_img) { albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img); } if (normal_img) { normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img); } if (mr_img) { mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img); } if (emissive_img) { emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img); } } void LLMaterialFilePicker::textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata) { } void LLMaterialEditor::loadMaterialFromFile(const std::string& filename) { tinygltf::TinyGLTF loader; std::string error_msg; std::string warn_msg; bool loaded = false; tinygltf::Model model_in; std::string filename_lc = filename; LLStringUtil::toLower(filename_lc); // Load a tinygltf model fom a file. Assumes that the input filename has already been // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. if (std::string::npos == filename_lc.rfind(".gltf")) { // file is binary loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); } else { // file is ascii loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); } if (!loaded) { LLNotificationsUtil::add("CannotUploadMaterial"); return; } if (model_in.materials.empty()) { // materials are missing LLNotificationsUtil::add("CannotUploadMaterial"); return; } std::string folder = gDirUtilp->getDirName(filename); tinygltf::Material material_in = model_in.materials[0]; tinygltf::Model model_out; model_out.asset.version = "2.0"; model_out.materials.resize(1); // get albedo texture LLPointer albedo_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mAlbedoName); // get normal map LLPointer normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName); // get metallic-roughness texture LLPointer mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName); // get emissive texture LLPointer emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName); // get occlusion map if needed LLPointer occlusion_img; if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) { std::string tmp; occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp); } LLTinyGLTFHelper::initFetchedTextures(material_in, albedo_img, normal_img, mr_img, emissive_img, occlusion_img, mAlbedoFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched); pack_textures(albedo_img, normal_img, mr_img, emissive_img, occlusion_img, mAlbedoJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C); LLUUID albedo_id; if (mAlbedoFetched.notNull()) { mAlbedoFetched->forceToSaveRawImage(0, F32_MAX); albedo_id = mAlbedoFetched->getID(); if (mAlbedoName.empty()) { mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; } } LLUUID normal_id; if (mNormalFetched.notNull()) { mNormalFetched->forceToSaveRawImage(0, F32_MAX); normal_id = mNormalFetched->getID(); if (mNormalName.empty()) { mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; } } LLUUID mr_id; if (mMetallicRoughnessFetched.notNull()) { mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX); mr_id = mMetallicRoughnessFetched->getID(); if (mMetallicRoughnessName.empty()) { mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; } } LLUUID emissive_id; if (mEmissiveFetched.notNull()) { mEmissiveFetched->forceToSaveRawImage(0, F32_MAX); emissive_id = mEmissiveFetched->getID(); if (mEmissiveName.empty()) { mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; } } setAlbedoId(albedo_id); setAlbedoUploadId(albedo_id); setMetallicRoughnessId(mr_id); setMetallicRoughnessUploadId(mr_id); setEmissiveId(emissive_id); setEmissiveUploadId(emissive_id); setNormalId(normal_id); setNormalUploadId(normal_id); setFromGltfModel(model_in); setFromGltfMetaData(filename_lc, model_in); setHasUnsavedChanges(true); openFloater(); applyToSelection(); } bool LLMaterialEditor::setFromGltfModel(tinygltf::Model& model, bool set_textures) { if (model.materials.size() > 0) { tinygltf::Material& material_in = model.materials[0]; if (set_textures) { S32 index; LLUUID id; // get albedo texture index = material_in.pbrMetallicRoughness.baseColorTexture.index; if (index >= 0) { id.set(model.images[index].uri); setAlbedoId(id); } else { setAlbedoId(LLUUID::null); } // get normal map index = material_in.normalTexture.index; if (index >= 0) { id.set(model.images[index].uri); setNormalId(id); } else { setNormalId(LLUUID::null); } // get metallic-roughness texture index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index >= 0) { id.set(model.images[index].uri); setMetallicRoughnessId(id); } else { setMetallicRoughnessId(LLUUID::null); } // get emissive texture index = material_in.emissiveTexture.index; if (index >= 0) { id.set(model.images[index].uri); setEmissiveId(id); } else { setEmissiveId(LLUUID::null); } } setAlphaMode(material_in.alphaMode); setAlphaCutoff(material_in.alphaCutoff); setAlbedoColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor)); setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor)); setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor); setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor); setDoubleSided(material_in.doubleSided); } return true; } /** * Build a texture name from the contents of the (in tinyGLFT parlance) * Image URI. This often is filepath to the original image on the users' * local file system. */ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) { // getBaseFileName() works differently on each platform and file patchs // can contain both types of delimiter so unify them then extract the // base name (no path or extension) std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); const bool strip_extension = true; std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) const int max_texture_name_length = 64; if (stripped_uri.length() > max_texture_name_length) { stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); } // We intend to append the type of texture (albedo, emissive etc.) to the // name of the texture but sometimes the creator already did that. To try // to avoid repeats (not perfect), we look for the texture type in the name // and if we find it, do not append the type, later on. One way this fails // (and it's fine for now) is I see some texture/image uris have a name like // "metallic roughness" and of course, that doesn't match our predefined // name "metallicroughness" - consider fix later.. bool name_includes_type = false; std::string stripped_uri_lower = stripped_uri; LLStringUtil::toLower(stripped_uri_lower); stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end()); std::string texture_type_lower = texture_type; LLStringUtil::toLower(texture_type_lower); texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end()); if (stripped_uri_lower.find(texture_type_lower) != std::string::npos) { name_includes_type = true; } // uri doesn't include the type at all if (name_includes_type == false) { // uri doesn't include the type and the uri is not empty // so we can include everything if (stripped_uri.length() > 0) { // example "DamagedHelmet: base layer (Albedo)" return STRINGIZE( mMaterialNameShort << ": " << stripped_uri << " (" << texture_type << ")" ); } else // uri doesn't include the type (because the uri is empty) // so we must reorganize the string a bit to include the name // and an explicit name type { // example "DamagedHelmet: (Emissive)" return STRINGIZE( mMaterialNameShort << " (" << texture_type << ")" ); } } else // uri includes the type so just use it directly with the // name of the material { return STRINGIZE( // example: AlienBust: normal_layer mMaterialNameShort << ": " << stripped_uri ); } } /** * Update the metadata for the material based on what we find in the loaded * file (along with some assumptions and interpretations...). Fields include * the name of the material, a material description and the names of the * composite textures. */ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf::Model& model) { // Use the name (without any path/extension) of the file that was // uploaded as the base of the material name. Then if the name of the // scene is present and not blank, append that and use the result as // the name of the material. This is a first pass at creating a // naming scheme that is useful to real content creators and hopefully // avoid 500 materials in your inventory called "scene" or "Default" const bool strip_extension = true; std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension); // Extract the name of the scene. Note it is often blank or some very // generic name like "Scene" or "Default" so using this in the name // is less useful than you might imagine. std::string scene_name; if (model.scenes.size() > 0) { tinygltf::Scene& scene_in = model.scenes[0]; if (scene_in.name.length()) { scene_name = scene_in.name; } else { // scene name is empty so no point using it } } else { // scene name isn't present so no point using it } // If we have a valid scene name, use it to build the short and // long versions of the material name. The long version is used // as you might expect, for the material name. The short version is // used as part of the image/texture name - the theory is that will // allow content creators to track the material and the corresponding // textures if (scene_name.length()) { mMaterialNameShort = base_filename; mMaterialName = STRINGIZE( base_filename << " " << "(" << scene_name << ")" ); } else // otherwise, just use the trimmed filename as is { mMaterialNameShort = base_filename; mMaterialName = base_filename; } // sanitize the material name so that it's compatible with the inventory LLInventoryObject::correctInventoryName(mMaterialName); LLInventoryObject::correctInventoryName(mMaterialNameShort); // We also set the title of the floater to match the // name of the material setTitle(mMaterialName); /** * Extract / derive the names of each composite texture. For each, the * index in the first material (we only support 1 material currently) is * used to to determine which of the "Images" is used. If the index is -1 * then that texture type is not present in the material (Seems to be * quite common that a material is missing 1 or more types of texture) */ if (model.materials.size() > 0) { const tinygltf::Material& first_material = model.materials[0]; mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; // note: unlike the other textures, albedo doesn't have its own entry // in the tinyGLTF Material struct. Rather, it is taken from a // sub-texture in the pbrMetallicRoughness member int index = first_material.pbrMetallicRoughness.baseColorTexture.index; if (index > -1 && index < model.images.size()) { // sanitize the name we decide to use for each texture std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_ALBEDO_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mAlbedoName = texture_name; } mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; index = first_material.emissiveTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mEmissiveName = texture_name; } mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mMetallicRoughnessName = texture_name; } mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; index = first_material.normalTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mNormalName = texture_name; } } } void LLMaterialEditor::importMaterial() { (new LLMaterialFilePicker())->getFile(); } class LLRemderMaterialFunctor : public LLSelectedTEFunctor { public: LLRemderMaterialFunctor(LLGLTFMaterial *mat, const LLUUID &id) : mMat(mat), mMatId(id) { } virtual bool apply(LLViewerObject* objectp, S32 te) { if (objectp && objectp->permModify() && objectp->getVolume()) { LLVOVolume* vobjp = (LLVOVolume*)objectp; vobjp->setRenderMaterialID(te, mMatId); vobjp->getTE(te)->setGLTFMaterial(mMat); vobjp->updateTEMaterialTextures(te); } return true; } private: LLPointer mMat; LLUUID mMatId; }; void LLMaterialEditor::applyToSelection() { LLPointer mat = new LLGLTFMaterial(); getGLTFMaterial(mat); const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98"); LLUUID asset_id = mAssetID.notNull() ? mAssetID : placeholder; LLRemderMaterialFunctor mat_func(mat, asset_id); LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); selected_objects->applyToTEs(&mat_func); } void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat) { mat->mAlbedoColor = getAlbedoColor(); mat->mAlbedoColor.mV[3] = getTransparency(); mat->mAlbedoId = getAlbedoId(); mat->mNormalId = getNormalId(); mat->mMetallicRoughnessId = getMetallicRoughnessId(); mat->mMetallicFactor = getMetalnessFactor(); mat->mRoughnessFactor = getRoughnessFactor(); mat->mEmissiveColor = getEmissiveColor(); mat->mEmissiveId = getEmissiveId(); mat->mDoubleSided = getDoubleSided(); mat->setAlphaMode(getAlphaMode()); } void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat) { setAlbedoColor(mat->mAlbedoColor); setAlbedoId(mat->mAlbedoId); setNormalId(mat->mNormalId); setMetallicRoughnessId(mat->mMetallicRoughnessId); setMetalnessFactor(mat->mMetallicFactor); setRoughnessFactor(mat->mRoughnessFactor); setEmissiveColor(mat->mEmissiveColor); setEmissiveId(mat->mEmissiveId); setDoubleSided(mat->mDoubleSided); setAlphaMode(mat->getAlphaMode()); } void LLMaterialEditor::loadAsset() { // derived from LLPreviewNotecard::loadAsset // TODO: see commented out "editor" references and make them do something appropriate to the UI // request the asset. const LLInventoryItem* item = getItem(); bool fail = false; if (item) { LLPermissions perm(item->getPermissions()); BOOL allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); BOOL allow_modify = canModify(mObjectUUID, item); BOOL source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); setCanSaveAs(allow_copy); setCanSave(allow_modify && !source_library); setMaterialName(item->getName()); { mAssetID = item->getAssetUUID(); if (mAssetID.isNull()) { mAssetStatus = PREVIEW_ASSET_LOADED; setHasUnsavedChanges(false); } else { LLHost source_sim = LLHost(); LLSD* user_data = new LLSD(); if (mObjectUUID.notNull()) { LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); if (objectp && objectp->getRegion()) { source_sim = objectp->getRegion()->getHost(); } else { // The object that we're trying to look at disappeared, bail. LL_WARNS() << "Can't find object " << mObjectUUID << " associated with notecard." << LL_ENDL; mAssetID.setNull(); mAssetStatus = PREVIEW_ASSET_LOADED; setHasUnsavedChanges(false); return; } user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID); } else { user_data = new LLSD(mItemUUID); } gAssetStorage->getInvItemAsset(source_sim, gAgent.getID(), gAgent.getSessionID(), item->getPermissions().getOwner(), mObjectUUID, item->getUUID(), item->getAssetUUID(), item->getType(), &onLoadComplete, (void*)user_data, TRUE); mAssetStatus = PREVIEW_ASSET_LOADING; } } } else if (mObjectUUID.notNull() && mItemUUID.notNull()) { LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) { // It's a material in object's inventory and we failed to get it because inventory is not up to date. // Subscribe for callback and retry at inventoryChanged() registerVOInventoryListener(objectp, NULL); //removes previous listener if (objectp->isInventoryDirty()) { objectp->requestInventory(); } } else { fail = true; } } else { fail = true; } if (fail) { /*editor->setText(LLStringUtil::null); editor->makePristine(); editor->setEnabled(TRUE);*/ // Don't set asset status here; we may not have set the item id yet // (e.g. when this gets called initially) //mAssetStatus = PREVIEW_ASSET_LOADED; } } // static void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LL_INFOS() << "LLMaterialEditor::onLoadComplete()" << LL_ENDL; LLSD* floater_key = (LLSD*)user_data; LLMaterialEditor* editor = LLFloaterReg::findTypedInstance("material_editor", *floater_key); if (editor) { if (0 == status) { LLFileSystem file(asset_uuid, type, LLFileSystem::READ); S32 file_length = file.getSize(); std::vector buffer(file_length + 1); file.read((U8*)&buffer[0], file_length); editor->decodeAsset(buffer); BOOL modifiable = editor->canModify(editor->mObjectID, editor->getItem()); editor->setEnabled(modifiable); editor->setHasUnsavedChanges(false); editor->mAssetStatus = PREVIEW_ASSET_LOADED; } else { if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { LLNotificationsUtil::add("MaterialMissing"); } else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) { LLNotificationsUtil::add("MaterialNoPermissions"); } else { LLNotificationsUtil::add("UnableToLoadMaterial"); } LL_WARNS() << "Problem loading material: " << status << LL_ENDL; editor->mAssetStatus = PREVIEW_ASSET_ERROR; } } delete floater_key; } void LLMaterialEditor::inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) { removeVOInventoryListener(); loadAsset(); } void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb) { if (asset_id.isNull() || img == nullptr || img->getDataSize() == 0) { return; } // copy image bytes into string std::string buffer; buffer.assign((const char*) img->getData(), img->getDataSize()); U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared( buffer, asset_id, name, name, 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE, LLAssetType::AT_TEXTURE, LLFloaterPerms::getNextOwnerPerms("Uploads"), LLFloaterPerms::getGroupPerms("Uploads"), LLFloaterPerms::getEveryonePerms("Uploads"), expected_upload_cost, false, cb)); upload_new_resource(uploadInfo); } S32 LLMaterialEditor::saveTextures() { S32 work_count = 0; LLSD key = getKey(); // must be locally declared for lambda's capture to work if (mAlbedoTextureUploadId == getAlbedoId() && mAlbedoTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; saveTexture(mAlbedoJ2C, mAlbedoName, mAlbedoTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setAlbedoId(newAssetId); } else { // To make sure that we won't retry (some failures can cb immediately) me->setAlbedoId(LLUUID::null); } me->mUploadingTexturesCount--; // try saving me->saveIfNeeded(); } }); } if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setNormalId(newAssetId); } else { me->setNormalId(LLUUID::null); } me->setNormalId(newAssetId); me->mUploadingTexturesCount--; // try saving me->saveIfNeeded(); } }); } if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setMetallicRoughnessId(newAssetId); } else { me->setMetallicRoughnessId(LLUUID::null); } me->mUploadingTexturesCount--; // try saving me->saveIfNeeded(); } }); } if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(key)); if (me) { if (response["success"].asBoolean()) { me->setEmissiveId(newAssetId); } else { me->setEmissiveId(LLUUID::null); } me->mUploadingTexturesCount--; // try saving me->saveIfNeeded(); } }); } // discard upload buffers once textures have been saved mAlbedoJ2C = nullptr; mNormalJ2C = nullptr; mEmissiveJ2C = nullptr; mMetallicRoughnessJ2C = nullptr; mAlbedoFetched = nullptr; mNormalFetched = nullptr; mMetallicRoughnessFetched = nullptr; mEmissiveFetched = nullptr; mAlbedoTextureUploadId.setNull(); mNormalTextureUploadId.setNull(); mMetallicTextureUploadId.setNull(); mEmissiveTextureUploadId.setNull(); // asset storage can callback immediately, causing a decrease // of mUploadingTexturesCount, report amount of work scheduled // not amount of work remaining return work_count; }