/** * @file llmaterialeditor.cpp * @brief Implementation of the gltf material editor * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmaterialeditor.h" #include "llagent.h" #include "llagentbenefits.h" #include "llappviewer.h" #include "llcolorswatch.h" #include "llcombobox.h" #include "llfloaterreg.h" #include "llfilesystem.h" #include "llgltfmateriallist.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" #include "llinventoryfunctions.h" #include "lllocalgltfmaterials.h" #include "llnotificationsutil.h" #include "lltexturectrl.h" #include "lltrans.h" #include "llviewercontrol.h" #include "llviewermenufile.h" #include "llviewertexture.h" #include "llsdutil.h" #include "llselectmgr.h" #include "llstatusbar.h" // can_afford_transaction() #include "lltoolpie.h" #include "llviewerinventory.h" #include "llinventory.h" #include "llviewerregion.h" #include "llvovolume.h" #include "roles_constants.h" #include "llviewerobjectlist.h" #include "llsdserialize.h" #include "llimagej2c.h" #include "llviewertexturelist.h" #include "llfloaterperms.h" #include "tinygltf/tiny_gltf.h" #include "lltinygltfhelper.h" #include const std::string MATERIAL_BASE_COLOR_DEFAULT_NAME = "Base Color"; const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness"; const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive"; // Dirty flags static const U32 MATERIAL_BASE_COLOR_DIRTY = 0x1 << 0; static const U32 MATERIAL_BASE_COLOR_TEX_DIRTY = 0x1 << 1; static const U32 MATERIAL_NORMAL_TEX_DIRTY = 0x1 << 2; static const U32 MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY = 0x1 << 3; static const U32 MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY = 0x1 << 4; static const U32 MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY = 0x1 << 5; static const U32 MATERIAL_EMISIVE_COLOR_DIRTY = 0x1 << 6; static const U32 MATERIAL_EMISIVE_TEX_DIRTY = 0x1 << 7; static const U32 MATERIAL_DOUBLE_SIDED_DIRTY = 0x1 << 8; static const U32 MATERIAL_ALPHA_MODE_DIRTY = 0x1 << 9; static const U32 MATERIAL_ALPHA_CUTOFF_DIRTY = 0x1 << 10; LLUUID LLMaterialEditor::mOverrideObjectId; S32 LLMaterialEditor::mOverrideObjectTE = -1; bool LLMaterialEditor::mOverrideInProgress = false; bool LLMaterialEditor::mSelectionNeedsUpdate = true; LLFloaterComboOptions::LLFloaterComboOptions() : LLFloater(LLSD()) { buildFromFile("floater_combobox_ok_cancel.xml"); } LLFloaterComboOptions::~LLFloaterComboOptions() { } bool LLFloaterComboOptions::postBuild() { mConfirmButton = getChild("combo_ok", true); mCancelButton = getChild("combo_cancel", true); mComboOptions = getChild("combo_options", true); mComboText = getChild("combo_text", true); mConfirmButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onConfirm(); }); mCancelButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onCancel(); }); return true; } LLFloaterComboOptions* LLFloaterComboOptions::showUI( combo_callback callback, const std::string &title, const std::string &description, const std::list &options) { LLFloaterComboOptions* combo_picker = new LLFloaterComboOptions(); if (combo_picker) { combo_picker->mCallback = callback; combo_picker->setTitle(title); combo_picker->mComboText->setText(description); std::list::const_iterator iter = options.begin(); std::list::const_iterator end = options.end(); for (; iter != end; iter++) { combo_picker->mComboOptions->addSimpleElement(*iter); } combo_picker->mComboOptions->selectFirstItem(); combo_picker->openFloater(LLSD(title)); combo_picker->setFocus(true); combo_picker->center(); } return combo_picker; } LLFloaterComboOptions* LLFloaterComboOptions::showUI( combo_callback callback, const std::string &title, const std::string &description, const std::string &ok_text, const std::string &cancel_text, const std::list &options) { LLFloaterComboOptions* combo_picker = showUI(callback, title, description, options); if (combo_picker) { combo_picker->mConfirmButton->setLabel(ok_text); combo_picker->mCancelButton->setLabel(cancel_text); } return combo_picker; } void LLFloaterComboOptions::onConfirm() { mCallback(mComboOptions->getSimple(), mComboOptions->getCurrentIndex()); closeFloater(); } void LLFloaterComboOptions::onCancel() { mCallback(std::string(), -1); closeFloater(); } class LLMaterialEditorCopiedCallback : public LLInventoryCallback { public: LLMaterialEditorCopiedCallback( const std::string &buffer, const LLSD &old_key, bool has_unsaved_changes) : mBuffer(buffer), mOldKey(old_key), mHasUnsavedChanges(has_unsaved_changes) {} LLMaterialEditorCopiedCallback( const LLSD &old_key, const std::string &new_name) : mOldKey(old_key), mNewName(new_name), mHasUnsavedChanges(false) {} virtual void fire(const LLUUID& inv_item_id) { if (!mNewName.empty()) { // making a copy from a notecard doesn't change name, do it now LLViewerInventoryItem* item = gInventory.getItem(inv_item_id); if (item->getName() != mNewName) { LLSD updates; updates["name"] = mNewName; update_inventory_item(inv_item_id, updates, NULL); } } LLMaterialEditor::finishSaveAs(mOldKey, inv_item_id, mBuffer, mHasUnsavedChanges); } private: std::string mBuffer; LLSD mOldKey; std::string mNewName; bool mHasUnsavedChanges; }; ///---------------------------------------------------------------------------- /// Class LLSelectedTEGetMatData /// For finding selected applicable inworld material ///---------------------------------------------------------------------------- struct LLSelectedTEGetMatData : public LLSelectedTEFunctor { LLSelectedTEGetMatData(bool for_override); bool apply(LLViewerObject* objectp, S32 te_index); bool mIsOverride; bool mIdenticalTexColor; bool mIdenticalTexMetal; bool mIdenticalTexEmissive; bool mIdenticalTexNormal; bool mFirst; LLUUID mTexColorId; LLUUID mTexMetalId; LLUUID mTexEmissiveId; LLUUID mTexNormalId; LLUUID mObjectId; LLViewerObject* mObject = nullptr; S32 mObjectTE; LLUUID mMaterialId; LLPointer mMaterial; LLPointer mLocalMaterial; }; LLSelectedTEGetMatData::LLSelectedTEGetMatData(bool for_override) : mIsOverride(for_override) , mIdenticalTexColor(true) , mIdenticalTexMetal(true) , mIdenticalTexEmissive(true) , mIdenticalTexNormal(true) , mObjectTE(-1) , mFirst(true) {} bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index) { if (!objectp) { return false; } LLUUID mat_id = objectp->getRenderMaterialID(te_index); mMaterialId = mat_id; bool can_use = mIsOverride ? objectp->permModify() : objectp->permCopy(); LLTextureEntry *tep = objectp->getTE(te_index); // We might want to disable this entirely if at least // something in selection is no-copy or no modify // or has no base material if (can_use && tep && mat_id.notNull()) { if (mIsOverride) { LLPointer mat = tep->getGLTFRenderMaterial(); LLUUID tex_color_id; LLUUID tex_metal_id; LLUUID tex_emissive_id; LLUUID tex_normal_id; llassert(mat.notNull()); // by this point shouldn't be null if (mat.notNull()) { tex_color_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]; tex_metal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]; tex_emissive_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]; tex_normal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]; } if (mFirst) { mMaterial = mat; mTexColorId = tex_color_id; mTexMetalId = tex_metal_id; mTexEmissiveId = tex_emissive_id; mTexNormalId = tex_normal_id; mObjectTE = te_index; mObject = objectp; mObjectId = objectp->getID(); mFirst = false; } else { if (mTexColorId != tex_color_id) { mIdenticalTexColor = false; } if (mTexMetalId != tex_metal_id) { mIdenticalTexMetal = false; } if (mTexEmissiveId != tex_emissive_id) { mIdenticalTexEmissive = false; } if (mTexNormalId != tex_normal_id) { mIdenticalTexNormal = false; } } } else { LLGLTFMaterial *mat = tep->getGLTFMaterial(); LLLocalGLTFMaterial *local_mat = dynamic_cast(mat); mObject = objectp; mObjectId = objectp->getID(); if (local_mat) { mLocalMaterial = local_mat; } mMaterial = tep->getGLTFRenderMaterial(); if (mMaterial.isNull()) { // Shouldn't be possible? LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL; mMaterial = gGLTFMaterialList.getMaterial(mat_id); } } return true; } return false; } class LLSelectedTEUpdateOverrides: public LLSelectedNodeFunctor { public: LLSelectedTEUpdateOverrides(LLMaterialEditor* me) : mEditor(me) {} virtual bool apply(LLSelectNode* nodep); LLMaterialEditor* mEditor; }; bool LLSelectedTEUpdateOverrides::apply(LLSelectNode* nodep) { LLViewerObject* objectp = nodep->getObject(); if (!objectp) { return false; } S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces for (S32 te_index = 0; te_index < num_tes; ++te_index) { LLTextureEntry* tep = objectp->getTE(te_index); LLGLTFMaterial* override_mat = tep->getGLTFMaterialOverride(); if (mEditor->updateMaterialLocalSubscription(override_mat)) { LLGLTFMaterial* render_mat = tep->getGLTFRenderMaterial(); mEditor->updateMaterialLocalSubscription(render_mat); } } return true; } ///---------------------------------------------------------------------------- /// Class LLMaterialEditor ///---------------------------------------------------------------------------- // Default constructor LLMaterialEditor::LLMaterialEditor(const LLSD& key) : LLPreview(key) , mUnsavedChanges(0) , mRevertedChanges(0) , mExpectedUploadCost(0) , mUploadingTexturesCount(0) , mUploadingTexturesFailure(false) { const LLInventoryItem* item = getItem(); if (item) { mAssetID = item->getAssetUUID(); } } LLMaterialEditor::~LLMaterialEditor() { } void LLMaterialEditor::setObjectID(const LLUUID& object_id) { LLPreview::setObjectID(object_id); const LLInventoryItem* item = getItem(); if (item) { mAssetID = item->getAssetUUID(); } } void LLMaterialEditor::setAuxItem(const LLInventoryItem* item) { LLPreview::setAuxItem(item); if (item) { mAssetID = item->getAssetUUID(); } } bool LLMaterialEditor::postBuild() { // if this is a 'live editor' instance, it is also // single instance and uses live overrides mIsOverride = getIsSingleInstance(); mBaseColorTextureCtrl = getChild("base_color_texture"); mMetallicTextureCtrl = getChild("metallic_roughness_texture"); mEmissiveTextureCtrl = getChild("emissive_texture"); mNormalTextureCtrl = getChild("normal_texture"); mBaseColorCtrl = getChild("base color"); mEmissiveColorCtrl = getChild("emissive color"); if (!gAgent.isGodlike()) { // Only allow fully permissive textures mBaseColorTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); mMetallicTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); mEmissiveTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); mNormalTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); } // Texture callback mBaseColorTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); mNormalTextureCtrl->setBlankImageAssetID(BLANK_OBJECT_NORMAL); if (mIsOverride) { // Live editing needs a recovery mechanism on cancel mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); mMetallicTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); mEmissiveTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); mNormalTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); // Save applied changes on 'OK' to our recovery mechanism. mBaseColorTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY)); mMetallicTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)); mEmissiveTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY)); mNormalTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY)); } else { mBaseColorTextureCtrl->setCanApplyImmediately(false); mMetallicTextureCtrl->setCanApplyImmediately(false); mEmissiveTextureCtrl->setCanApplyImmediately(false); mNormalTextureCtrl->setCanApplyImmediately(false); } if (!mIsOverride) { childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this)); childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this)); childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this)); } if (mIsOverride) { childSetVisible("base_color_upload_fee", false); childSetVisible("metallic_upload_fee", false); childSetVisible("emissive_upload_fee", false); childSetVisible("normal_upload_fee", false); } else { S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); getChild("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); getChild("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); } boost::function changes_callback = [this](LLUICtrl * ctrl, void* userData) { const U32 *flag = (const U32*)userData; markChangesUnsaved(*flag); // Apply changes to object live applyToSelection(); }; childSetCommitCallback("double sided", changes_callback, (void*)&MATERIAL_DOUBLE_SIDED_DIRTY); // BaseColor mBaseColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY); if (mIsOverride) { mBaseColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY)); mBaseColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY)); } else { mBaseColorCtrl->setCanApplyImmediately(false); } // transparency is a part of base color childSetCommitCallback("transparency", changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY); childSetCommitCallback("alpha mode", changes_callback, (void*)&MATERIAL_ALPHA_MODE_DIRTY); childSetCommitCallback("alpha cutoff", changes_callback, (void*)&MATERIAL_ALPHA_CUTOFF_DIRTY); // Metallic-Roughness childSetCommitCallback("metalness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY); childSetCommitCallback("roughness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY); // Emissive mEmissiveColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_EMISIVE_COLOR_DIRTY); if (mIsOverride) { mEmissiveColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY)); mEmissiveColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY)); } else { mEmissiveColorCtrl->setCanApplyImmediately(false); } if (!mIsOverride) { // "unsaved_changes" doesn't exist in live editor childSetVisible("unsaved_changes", mUnsavedChanges); // Doesn't exist in live editor getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", 0)); } // Todo: // Disable/enable setCanApplyImmediately() based on // working from inventory, upload or editing inworld return LLPreview::postBuild(); } void LLMaterialEditor::onClickCloseBtn(bool app_quitting) { if (app_quitting || mIsOverride) { closeFloater(app_quitting); } else { onClickCancel(); } } void LLMaterialEditor::onClose(bool app_quitting) { if (mSelectionUpdateSlot.connected()) { mSelectionUpdateSlot.disconnect(); } for (mat_connection_map_t::value_type &cn : mTextureChangesUpdates) { cn.second.mConnection.disconnect(); } mTextureChangesUpdates.clear(); LLPreview::onClose(app_quitting); } void LLMaterialEditor::draw() { if (mIsOverride) { if (mSelectionNeedsUpdate) { mSelectionNeedsUpdate = false; clearTextures(); setFromSelection(); } } LLPreview::draw(); } void LLMaterialEditor::handleReshape(const LLRect& new_rect, bool by_user) { if (by_user) { const LLRect old_rect = getRect(); LLRect clamp_rect(new_rect); clamp_rect.mRight = clamp_rect.mLeft + old_rect.getWidth(); LLPreview::handleReshape(clamp_rect, by_user); } else { LLPreview::handleReshape(new_rect, by_user); } } LLUUID LLMaterialEditor::getBaseColorId() { return mBaseColorTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setBaseColorId(const LLUUID& id) { mBaseColorTextureCtrl->setValue(id); mBaseColorTextureCtrl->setDefaultImageAssetID(id); mBaseColorTextureCtrl->setTentative(false); } void LLMaterialEditor::setBaseColorUploadId(const LLUUID& id) { // Might be better to use local textures and // assign a fee in case of a local texture if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("base_color_upload_fee", getString("upload_fee_string")); // Only set if we will need to upload this texture mBaseColorTextureUploadId = id; } markChangesUnsaved(MATERIAL_BASE_COLOR_TEX_DIRTY); } LLColor4 LLMaterialEditor::getBaseColor() { LLColor4 ret = linearColor4(LLColor4(mBaseColorCtrl->getValue())); ret.mV[3] = getTransparency(); return ret; } void LLMaterialEditor::setBaseColor(const LLColor4& color) { mBaseColorCtrl->setValue(srgbColor4(color).getValue()); setTransparency(color.mV[3]); } F32 LLMaterialEditor::getTransparency() { return childGetValue("transparency").asReal(); } void LLMaterialEditor::setTransparency(F32 transparency) { childSetValue("transparency", transparency); } std::string LLMaterialEditor::getAlphaMode() { return childGetValue("alpha mode").asString(); } void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode) { childSetValue("alpha mode", alpha_mode); } F32 LLMaterialEditor::getAlphaCutoff() { return childGetValue("alpha cutoff").asReal(); } void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff) { childSetValue("alpha cutoff", alpha_cutoff); } void LLMaterialEditor::setMaterialName(const std::string &name) { setTitle(name); mMaterialName = name; } LLUUID LLMaterialEditor::getMetallicRoughnessId() { return mMetallicTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id) { mMetallicTextureCtrl->setValue(id); mMetallicTextureCtrl->setDefaultImageAssetID(id); mMetallicTextureCtrl->setTentative(false); } void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("metallic_upload_fee", getString("upload_fee_string")); mMetallicTextureUploadId = id; } markChangesUnsaved(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY); } F32 LLMaterialEditor::getMetalnessFactor() { return childGetValue("metalness factor").asReal(); } void LLMaterialEditor::setMetalnessFactor(F32 factor) { childSetValue("metalness factor", factor); } F32 LLMaterialEditor::getRoughnessFactor() { return childGetValue("roughness factor").asReal(); } void LLMaterialEditor::setRoughnessFactor(F32 factor) { childSetValue("roughness factor", factor); } LLUUID LLMaterialEditor::getEmissiveId() { return mEmissiveTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setEmissiveId(const LLUUID& id) { mEmissiveTextureCtrl->setValue(id); mEmissiveTextureCtrl->setDefaultImageAssetID(id); mEmissiveTextureCtrl->setTentative(false); } void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("emissive_upload_fee", getString("upload_fee_string")); mEmissiveTextureUploadId = id; } markChangesUnsaved(MATERIAL_EMISIVE_TEX_DIRTY); } LLColor4 LLMaterialEditor::getEmissiveColor() { return linearColor4(LLColor4(mEmissiveColorCtrl->getValue())); } void LLMaterialEditor::setEmissiveColor(const LLColor4& color) { mEmissiveColorCtrl->setValue(srgbColor4(color).getValue()); } LLUUID LLMaterialEditor::getNormalId() { return mNormalTextureCtrl->getValue().asUUID(); } void LLMaterialEditor::setNormalId(const LLUUID& id) { mNormalTextureCtrl->setValue(id); mNormalTextureCtrl->setDefaultImageAssetID(id); mNormalTextureCtrl->setTentative(false); } void LLMaterialEditor::setNormalUploadId(const LLUUID& id) { if (id.notNull()) { // todo: this does not account for posibility of texture // being from inventory, need to check that childSetValue("normal_upload_fee", getString("upload_fee_string")); mNormalTextureUploadId = id; } markChangesUnsaved(MATERIAL_NORMAL_TEX_DIRTY); } bool LLMaterialEditor::getDoubleSided() { return childGetValue("double sided").asBoolean(); } void LLMaterialEditor::setDoubleSided(bool double_sided) { childSetValue("double sided", double_sided); } void LLMaterialEditor::resetUnsavedChanges() { mUnsavedChanges = 0; mRevertedChanges = 0; if (!mIsOverride) { childSetVisible("unsaved_changes", false); setCanSave(false); mExpectedUploadCost = 0; getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); } } void LLMaterialEditor::markChangesUnsaved(U32 dirty_flag) { mUnsavedChanges |= dirty_flag; if (mIsOverride) { // at the moment live editing (mIsOverride) applies everything 'live' // and "unsaved_changes", save/cancel buttons don't exist there return; } childSetVisible("unsaved_changes", mUnsavedChanges); if (mUnsavedChanges) { const LLInventoryItem* item = getItem(); if (item) { //LLPermissions perm(item->getPermissions()); bool allow_modify = canModify(mObjectUUID, item); bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); bool source_notecard = mNotecardInventoryID.notNull(); setCanSave(allow_modify && !source_library && !source_notecard); } } else { setCanSave(false); } S32 upload_texture_count = 0; if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId()) { upload_texture_count++; } if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId()) { upload_texture_count++; } if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId()) { upload_texture_count++; } if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId()) { upload_texture_count++; } mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost(); getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); } void LLMaterialEditor::setCanSaveAs(bool value) { if (!mIsOverride) { childSetEnabled("save_as", value); } } void LLMaterialEditor::setCanSave(bool value) { if (!mIsOverride) { childSetEnabled("save", value); } } void LLMaterialEditor::setEnableEditing(bool can_modify) { childSetEnabled("double sided", can_modify); // BaseColor childSetEnabled("base color", can_modify); childSetEnabled("transparency", can_modify); childSetEnabled("alpha mode", can_modify); childSetEnabled("alpha cutoff", can_modify); // Metallic-Roughness childSetEnabled("metalness factor", can_modify); childSetEnabled("roughness factor", can_modify); // Metallic-Roughness childSetEnabled("metalness factor", can_modify); childSetEnabled("roughness factor", can_modify); // Emissive childSetEnabled("emissive color", can_modify); mBaseColorTextureCtrl->setEnabled(can_modify); mMetallicTextureCtrl->setEnabled(can_modify); mEmissiveTextureCtrl->setEnabled(can_modify); mNormalTextureCtrl->setEnabled(can_modify); } void LLMaterialEditor::subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id) { if (mTextureChangesUpdates[dirty_flag].mTrackingId != tracking_id) { mTextureChangesUpdates[dirty_flag].mConnection.disconnect(); mTextureChangesUpdates[dirty_flag].mTrackingId = tracking_id; mTextureChangesUpdates[dirty_flag].mConnection = LLLocalBitmapMgr::getInstance()->setOnChangedCallback(tracking_id, [this, dirty_flag](const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id) { if (new_id.isNull()) { mTextureChangesUpdates[dirty_flag].mConnection.disconnect(); //mTextureChangesUpdates.erase(dirty_flag); } else { replaceLocalTexture(old_id, new_id); } }); } } LLUUID LLMaterialEditor::getLocalTextureTrackingIdFromFlag(U32 flag) { mat_connection_map_t::iterator found = mTextureChangesUpdates.find(flag); if (found != mTextureChangesUpdates.end()) { return found->second.mTrackingId; } return LLUUID(); } bool LLMaterialEditor::updateMaterialLocalSubscription(LLGLTFMaterial* mat) { if (!mat) { return false; } bool res = false; for (mat_connection_map_t::value_type& cn : mTextureChangesUpdates) { LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(cn.second.mTrackingId); if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat); res = true; continue; } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat); res = true; continue; } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat); res = true; continue; } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat); res = true; continue; } } return res; } void LLMaterialEditor::replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id) { // todo: might be a good idea to set mBaseColorTextureUploadId here // and when texturectrl picks a local texture if (getBaseColorId() == old_id) { mBaseColorTextureCtrl->setValue(new_id); } if (mBaseColorTextureCtrl->getDefaultImageAssetID() == old_id) { mBaseColorTextureCtrl->setDefaultImageAssetID(new_id); } if (getMetallicRoughnessId() == old_id) { mMetallicTextureCtrl->setValue(new_id); } if (mMetallicTextureCtrl->getDefaultImageAssetID() == old_id) { mMetallicTextureCtrl->setDefaultImageAssetID(new_id); } if (getEmissiveId() == old_id) { mEmissiveTextureCtrl->setValue(new_id); } if (mEmissiveTextureCtrl->getDefaultImageAssetID() == old_id) { mEmissiveTextureCtrl->setDefaultImageAssetID(new_id); } if (getNormalId() == old_id) { mNormalTextureCtrl->setValue(new_id); } if (mNormalTextureCtrl->getDefaultImageAssetID() == old_id) { mNormalTextureCtrl->setDefaultImageAssetID(new_id); } } void LLMaterialEditor::onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) { if (!mIsOverride) { std::string upload_fee_ctrl_name; LLUUID old_uuid; switch (dirty_flag) { case MATERIAL_BASE_COLOR_TEX_DIRTY: { upload_fee_ctrl_name = "base_color_upload_fee"; old_uuid = mBaseColorTextureUploadId; break; } case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY: { upload_fee_ctrl_name = "metallic_upload_fee"; old_uuid = mMetallicTextureUploadId; break; } case MATERIAL_EMISIVE_TEX_DIRTY: { upload_fee_ctrl_name = "emissive_upload_fee"; old_uuid = mEmissiveTextureUploadId; break; } case MATERIAL_NORMAL_TEX_DIRTY: { upload_fee_ctrl_name = "normal_upload_fee"; old_uuid = mNormalTextureUploadId; break; } default: break; } LLUUID new_val = ctrl->getValue().asUUID(); if (new_val == old_uuid && old_uuid.notNull()) { childSetValue(upload_fee_ctrl_name, getString("upload_fee_string")); } else { // Texture picker has 'apply now' with 'cancel' support. // Don't clean mBaseColorJ2C and mBaseColorFetched, it's our // storage in case user decides to cancel changes. // Without mBaseColorFetched, viewer will eventually cleanup // the texture that is not in use childSetValue(upload_fee_ctrl_name, getString("no_upload_fee_string")); } } LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl; if (tex_ctrl->isImageLocal()) { subscribeToLocalTexture(dirty_flag, tex_ctrl->getLocalTrackingID()); } else { // unsubcribe potential old callabck mat_connection_map_t::iterator found = mTextureChangesUpdates.find(dirty_flag); if (found != mTextureChangesUpdates.end()) { found->second.mConnection.disconnect(); } } markChangesUnsaved(dirty_flag); applyToSelection(); } void LLMaterialEditor::onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) { mRevertedChanges |= dirty_flag; applyToSelection(); } void update_local_texture(LLUICtrl* ctrl, LLGLTFMaterial* mat) { LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl; if (tex_ctrl->isImageLocal()) { // subscrive material to updates of local textures LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tex_ctrl->getLocalTrackingID(), mat); } } void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag) { mUnsavedChanges |= dirty_flag; applyToSelection(); struct f : public LLSelectedNodeFunctor { f(LLUICtrl* ctrl, S32 dirty_flag) : mCtrl(ctrl), mDirtyFlag(dirty_flag) { } virtual bool apply(LLSelectNode* nodep) { LLViewerObject* objectp = nodep->getObject(); if (!objectp) { return false; } S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces for (S32 te = 0; te < num_tes; ++te) { if (nodep->isTESelected(te) && nodep->mSavedGLTFOverrideMaterials.size() > te) { if (nodep->mSavedGLTFOverrideMaterials[te].isNull()) { // populate with default values, default values basically mean 'not in use' nodep->mSavedGLTFOverrideMaterials[te] = new LLGLTFMaterial(); } switch (mDirtyFlag) { //Textures case MATERIAL_BASE_COLOR_TEX_DIRTY: { nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorId(mCtrl->getValue().asUUID(), true); update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get()); break; } case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY: { nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true); update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get()); break; } case MATERIAL_EMISIVE_TEX_DIRTY: { nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveId(mCtrl->getValue().asUUID(), true); update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get()); break; } case MATERIAL_NORMAL_TEX_DIRTY: { nodep->mSavedGLTFOverrideMaterials[te]->setNormalId(mCtrl->getValue().asUUID(), true); update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get()); break; } // Colors case MATERIAL_BASE_COLOR_DIRTY: { LLColor4 ret = linearColor4(LLColor4(mCtrl->getValue())); // except transparency ret.mV[3] = nodep->mSavedGLTFOverrideMaterials[te]->mBaseColor.mV[3]; nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorFactor(ret, true); break; } case MATERIAL_EMISIVE_COLOR_DIRTY: { nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveColorFactor(LLColor3(mCtrl->getValue()), true); break; } default: break; } } } return true; } LLUICtrl* mCtrl; S32 mDirtyFlag; } func(ctrl, dirty_flag); LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func); } void LLMaterialEditor::onClickSave() { if (!capabilitiesAvailable()) { LLNotificationsUtil::add("MissingMaterialCaps"); return; } if (!can_afford_transaction(mExpectedUploadCost)) { LLSD args; args["COST"] = llformat("%d", mExpectedUploadCost); LLNotificationsUtil::add("ErrorCannotAffordUpload", args); return; } applyToSelection(); saveIfNeeded(); } std::string LLMaterialEditor::getEncodedAsset() { LLSD asset; asset["version"] = LLGLTFMaterial::ASSET_VERSION; asset["type"] = LLGLTFMaterial::ASSET_TYPE; LLGLTFMaterial mat; getGLTFMaterial(&mat); asset["data"] = mat.asJSON(); std::ostringstream str; LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); return str.str(); } bool LLMaterialEditor::decodeAsset(const std::vector& buffer) { LLSD asset; std::istrstream str(&buffer[0], buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString())) { if (asset.has("type") && asset["type"] == LLGLTFMaterial::ASSET_TYPE) { if (asset.has("data") && asset["data"].isString()) { std::string data = asset["data"]; tinygltf::TinyGLTF gltf; tinygltf::TinyGLTF loader; std::string error_msg; std::string warn_msg; tinygltf::Model model_in; if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) { // assets are only supposed to have one item // *NOTE: This duplicates some functionality from // LLGLTFMaterial::fromJSON, but currently does the job // better for the material editor use case. // However, LLGLTFMaterial::asJSON should always be // used when uploading materials, to ensure the // asset is valid. return setFromGltfModel(model_in, 0, true); } else { LL_WARNS("MaterialEditor") << "Floater " << getKey() << " Failed to decode material asset: " << LL_NEWLINE << warn_msg << LL_NEWLINE << error_msg << LL_ENDL; } } } } else { LL_WARNS("MaterialEditor") << "Invalid LLSD content "<< asset << " for flaoter " << getKey() << LL_ENDL; } } else { LL_WARNS("MaterialEditor") << "Failed to deserialize material LLSD for flaoter " << getKey() << LL_ENDL; } return false; } /** * Build a description of the material we just imported. * Currently this means a list of the textures present but we * may eventually want to make it more complete - will be guided * by what the content creators say they need. */ const std::string LLMaterialEditor::buildMaterialDescription() { std::ostringstream desc; desc << LLTrans::getString("Material Texture Name Header"); // add the texture names for each just so long as the material // we loaded has an entry for it (i think testing the texture // control UUI for NULL is a valid metric for if it was loaded // or not but I suspect this code will change a lot so may need // to revisit if (!mBaseColorTextureCtrl->getValue().asUUID().isNull()) { desc << mBaseColorName; desc << ", "; } if (!mMetallicTextureCtrl->getValue().asUUID().isNull()) { desc << mMetallicRoughnessName; desc << ", "; } if (!mEmissiveTextureCtrl->getValue().asUUID().isNull()) { desc << mEmissiveName; desc << ", "; } if (!mNormalTextureCtrl->getValue().asUUID().isNull()) { desc << mNormalName; } // trim last char if it's a ',' in case there is no normal texture // present and the code above inserts one // (no need to check for string length - always has initial string) std::string::iterator iter = desc.str().end() - 1; if (*iter == ',') { desc.str().erase(iter); } // sanitize the material description so that it's compatible with the inventory // note: split this up because clang doesn't like operating directly on the // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a // temporary of type 'basic_string<...>' std::string inv_desc = desc.str(); LLInventoryObject::correctInventoryName(inv_desc); return inv_desc; } bool LLMaterialEditor::saveIfNeeded() { if (mUploadingTexturesCount > 0) { // Upload already in progress, wait until // textures upload will retry saving on callback. // Also should prevent some failure-callbacks return true; } if (saveTextures() > 0) { // started texture upload setEnabled(false); return true; } std::string buffer = getEncodedAsset(); const LLInventoryItem* item = getItem(); // save it out to database if (item) { if (!updateInventoryItem(buffer, mItemUUID, mObjectUUID)) { return false; } if (mCloseAfterSave) { closeFloater(); } else { mAssetStatus = PREVIEW_ASSET_LOADING; setEnabled(false); } } else { // Make a new inventory item and set upload permissions LLPermissions local_permissions; local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); if (mIsOverride) { // Shouldn't happen, but just in case it ever changes U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Materials"); U32 group_perm = LLFloaterPerms::getGroupPerms("Materials"); U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials"); local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm); } else { // Uploads are supposed to use Upload permissions, not material permissions U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Uploads"); U32 group_perm = LLFloaterPerms::getGroupPerms("Uploads"); U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Uploads"); local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm); } std::string res_desc = buildMaterialDescription(); createInventoryItem(buffer, mMaterialName, res_desc, local_permissions); // We do not update floater with uploaded asset yet, so just close it. closeFloater(); } return true; } // static bool LLMaterialEditor::updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id) { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL; return false; } std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); if (!agent_url.empty() && !task_url.empty()) { std::string url; LLResourceUploadInfo::ptr_t uploadInfo; if (task_id.isNull() && !agent_url.empty()) { uploadInfo = std::make_shared(item_id, LLAssetType::AT_MATERIAL, buffer, [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) { // done callback LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId); }, [](LLUUID itemId, LLUUID taskId, LLSD response, std::string reason) { // failure callback LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(itemId)); if (me) { me->setEnabled(true); } return true; } ); url = agent_url; } else if (!task_id.isNull() && !task_url.empty()) { uploadInfo = std::make_shared(task_id, item_id, LLAssetType::AT_MATERIAL, buffer, [](LLUUID itemId, LLUUID task_id, LLUUID newAssetId, LLSD) { // done callback LLMaterialEditor::finishTaskUpload(itemId, newAssetId, task_id); }, [](LLUUID itemId, LLUUID task_id, LLSD response, std::string reason) { // failure callback LLSD floater_key; floater_key["taskid"] = task_id; floater_key["itemid"] = itemId; LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", floater_key); if (me) { me->setEnabled(true); } return true; } ); url = task_url; } if (!url.empty() && uploadInfo) { LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); } else { return false; } } else // !gAssetStorage { LL_WARNS("MaterialEditor") << "Not connected to an materials capable region." << LL_ENDL; return false; } // todo: apply permissions from textures here if server doesn't // if any texture is 'no transfer', material should be 'no transfer' as well return true; } // Callback intended for when a material is saved from an object and needs to // be modified to reflect the new asset/name. class LLObjectsMaterialItemCallback : public LLInventoryCallback { public: LLObjectsMaterialItemCallback(const LLPermissions& permissions, const std::string& asset_data, const std::string& new_name) : mPermissions(permissions), mAssetData(asset_data), mNewName(new_name) { } void fire(const LLUUID& inv_item_id) override { LLViewerInventoryItem* item = gInventory.getItem(inv_item_id); if (!item) { return; } // Name may or may not have already been applied const bool changed_name = item->getName() != mNewName; // create_inventory_item/copy_inventory_item don't allow presetting some permissions, fix it now const bool changed_permissions = item->getPermissions() != mPermissions; const bool changed = changed_name || changed_permissions; LLSD updates; if (changed) { if (changed_name) { updates["name"] = mNewName; } if (changed_permissions) { updates["permissions"] = ll_create_sd_from_permissions(mPermissions); } update_inventory_item(inv_item_id, updates, NULL); } // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared( inv_item_id, LLAssetType::AT_MATERIAL, mAssetData, [changed, updates](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { // done callback LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; // *HACK: Sometimes permissions do not stick in the UI. They are correct on the server-side, though. if (changed) { update_inventory_item(new_item_id, updates, NULL); } }, nullptr // failure callback, floater already closed ); const LLViewerRegion* region = gAgent.getRegion(); if (region) { std::string agent_url(region->getCapability("UpdateMaterialAgentInventory")); if (agent_url.empty()) { LL_ERRS("MaterialEditor") << "missing required agent inventory cap url" << LL_ENDL; } LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } } private: LLPermissions mPermissions; std::string mAssetData; std::string mNewName; }; void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions) { // gen a new uuid for this asset LLTransactionID tid; tid.generate(); // timestamp-based randomization + uniquification LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL); const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? LLPointer cb = new LLObjectsMaterialItemCallback(permissions, buffer, name); create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc, LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, permissions.getMaskNextOwner(), cb); } void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId) { // Update the UI with the new asset. LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(itemId)); if (me) { if (newItemId.isNull()) { me->setAssetId(newAssetId); me->refreshFromInventory(); } else if (newItemId.notNull()) { // Not supposed to happen? me->refreshFromInventory(newItemId); } else { me->refreshFromInventory(itemId); } if (me && !me->mTextureChangesUpdates.empty()) { const LLInventoryItem* item = me->getItem(); if (item) { // local materials were assigned, force load material and init tracking LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID()); for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat); } } } } } void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId) { LLSD floater_key; floater_key["taskid"] = taskId; floater_key["itemid"] = itemId; LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", floater_key); if (me) { me->setAssetId(newAssetId); me->refreshFromInventory(); me->setEnabled(true); if (me && !me->mTextureChangesUpdates.empty()) { // local materials were assigned, force load material and init tracking LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(newAssetId); for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat); } } } } void LLMaterialEditor::finishSaveAs( const LLSD &oldKey, const LLUUID &newItemId, const std::string &buffer, bool has_unsaved_changes) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", oldKey); LLViewerInventoryItem* item = gInventory.getItem(newItemId); if (item) { if (me) { me->mItemUUID = newItemId; me->mObjectUUID = LLUUID::null; me->mNotecardInventoryID = LLUUID::null; me->mNotecardObjectID = LLUUID::null; me->mAuxItem = nullptr; me->setKey(LLSD(newItemId)); // for findTypedInstance me->setMaterialName(item->getName()); if (has_unsaved_changes) { if (!updateInventoryItem(buffer, newItemId, LLUUID::null)) { me->setEnabled(true); } } else { me->loadAsset(); me->setEnabled(true); // Local texure support if (!me->mTextureChangesUpdates.empty()) { // local materials were assigned, force load material and init tracking LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID()); for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat); } } } } else if(has_unsaved_changes) { updateInventoryItem(buffer, newItemId, LLUUID::null); } } else if (me) { me->setEnabled(true); LL_WARNS("MaterialEditor") << "Item does not exist, floater " << me->getKey() << LL_ENDL; } } void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id) { if (mIsOverride) { // refreshFromInventory shouldn't be called for overrides, // but just in case. LL_WARNS("MaterialEditor") << "Tried to refresh from inventory for live editor" << LL_ENDL; return; } LLSD old_key = getKey(); if (new_item_id.notNull()) { mItemUUID = new_item_id; if (mNotecardInventoryID.notNull()) { LLSD floater_key; floater_key["objectid"] = mNotecardObjectID; floater_key["notecardid"] = mNotecardInventoryID; setKey(floater_key); } else if (mObjectUUID.notNull()) { LLSD floater_key; floater_key["taskid"] = new_item_id; floater_key["itemid"] = mObjectUUID; setKey(floater_key); } else { setKey(LLSD(new_item_id)); } } LL_DEBUGS("MaterialEditor") << "New floater key: " << getKey() << " Old key: " << old_key << LL_ENDL; loadAsset(); } void LLMaterialEditor::onClickSaveAs() { if (!LLMaterialEditor::capabilitiesAvailable()) { LLNotificationsUtil::add("MissingMaterialCaps"); return; } if (!can_afford_transaction(mExpectedUploadCost)) { LLSD args; args["COST"] = llformat("%d", mExpectedUploadCost); LLNotificationsUtil::add("ErrorCannotAffordUpload", args); return; } LLSD args; args["DESC"] = mMaterialName; LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); } void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { std::string new_name = response["message"].asString(); LLInventoryObject::correctInventoryName(new_name); if (!new_name.empty()) { const LLInventoryItem* item; if (mNotecardInventoryID.notNull()) { item = mAuxItem.get(); } else { item = getItem(); } if (item) { const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); LLUUID parent_id = item->getParentUUID(); if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID())) { parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); } // A two step process, first copy an existing item, then create new asset if (mNotecardInventoryID.notNull()) { LLPointer cb = new LLMaterialEditorCopiedCallback(getKey(), new_name); copy_inventory_from_notecard(parent_id, mNotecardObjectID, mNotecardInventoryID, mAuxItem.get(), gInventoryCallbacks.registerCB(cb)); } else { std::string buffer = getEncodedAsset(); LLPointer cb = new LLMaterialEditorCopiedCallback(buffer, getKey(), mUnsavedChanges); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), parent_id, new_name, cb); } mAssetStatus = PREVIEW_ASSET_LOADING; setEnabled(false); } else { setMaterialName(new_name); onClickSave(); } } else { LLNotificationsUtil::add("InvalidMaterialName", LLSD(), LLSD(), [this](const LLSD& notification, const LLSD& response) { LLNotificationsUtil::add("SaveMaterialAs", LLSD().with("DESC", mMaterialName), LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); }); } } } void LLMaterialEditor::onClickCancel() { if (mUnsavedChanges) { LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2)); } else { closeFloater(); } } void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 == option) { closeFloater(); } } static void pack_textures( LLPointer& base_color_img, LLPointer& normal_img, LLPointer& mr_img, LLPointer& emissive_img, LLPointer& occlusion_img, LLPointer& base_color_j2c, LLPointer& normal_j2c, LLPointer& mr_j2c, LLPointer& emissive_j2c) { // NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful if (base_color_img) { base_color_j2c = LLViewerTextureList::convertToUploadFile(base_color_img); LL_DEBUGS("MaterialEditor") << "BaseColor: " << base_color_j2c->getDataSize() << LL_ENDL; } if (normal_img) { // create a losslessly compressed version of the normal map normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img, 1024, false, true); LL_DEBUGS("MaterialEditor") << "Normal: " << normal_j2c->getDataSize() << LL_ENDL; } if (mr_img) { mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img); LL_DEBUGS("MaterialEditor") << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL; } if (emissive_img) { emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img); LL_DEBUGS("MaterialEditor") << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL; } } void LLMaterialEditor::uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model_in, S32 index) { if (index < 0 || !LLMaterialEditor::capabilitiesAvailable()) { return; } if (model_in.materials.empty()) { // materials are missing return; } if (index >= 0 && model_in.materials.size() <= index) { // material is missing return; } // Todo: no point in loading whole editor // This uses 'filename' to make sure multiple bulk uploads work // instead of fighting for a single instance. LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor", LLSD().with("filename", filename).with("index", LLSD::Integer(index))); me->loadMaterial(model_in, filename, index, false); me->saveIfNeeded(); } void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; tinygltf::TinyGLTF loader; std::string error_msg; std::string warn_msg; bool loaded = false; tinygltf::Model model_in; std::string filename_lc = filename; LLStringUtil::toLower(filename_lc); // Load a tinygltf model fom a file. Assumes that the input filename has already been // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. if (std::string::npos == filename_lc.rfind(".gltf")) { // file is binary loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); } else { // file is ascii loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); } if (!loaded) { LLNotificationsUtil::add("CannotUploadMaterial"); return; } if (model_in.materials.empty()) { // materials are missing LLNotificationsUtil::add("CannotUploadMaterial"); return; } if (index >= 0 && model_in.materials.size() <= index) { // material is missing LLNotificationsUtil::add("CannotUploadMaterial"); return; } LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (index >= 0) { // Prespecified material me->loadMaterial(model_in, filename, index); } else if (model_in.materials.size() == 1) { // Only one, just load it me->loadMaterial(model_in, filename, 0); } else { // Promt user to select material std::list material_list; std::vector::const_iterator mat_iter = model_in.materials.begin(); std::vector::const_iterator mat_end = model_in.materials.end(); for (; mat_iter != mat_end; mat_iter++) { std::string mat_name = mat_iter->name; if (mat_name.empty()) { material_list.push_back("Material " + std::to_string(material_list.size())); } else { material_list.push_back(mat_name); } } material_list.push_back(me->getString("material_batch_import_text")); LLFloaterComboOptions::showUI( [me, model_in, filename](const std::string& option, S32 index) { me->loadMaterial(model_in, filename, index); }, me->getString("material_selection_title"), me->getString("material_selection_text"), material_list ); } } void LLMaterialEditor::onSelectionChanged() { // Drop selection updates if we are waiting for // overrides to finish applying to not reset values // (might need a timeout) if (!mOverrideInProgress) { // mUpdateSignal triggers a lot per frame, breakwater mSelectionNeedsUpdate = true; } } void LLMaterialEditor::updateLive() { mSelectionNeedsUpdate = true; mOverrideInProgress = false; } void LLMaterialEditor::loadLive() { LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("live_material_editor"); if (me) { me->mOverrideInProgress = false; me->setFromSelection(); // Set up for selection changes updates if (!me->mSelectionUpdateSlot.connected()) { me->mSelectionUpdateSlot = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLMaterialEditor::onSelectionChanged, me)); } me->openFloater(); me->setFocus(true); } } namespace { // Which inventory to consult for item permissions enum class ItemSource { // Consult the permissions of the item in the object's inventory. If // the item is not present, then usage of the asset is allowed. OBJECT, // Consult the permissions of the item in the agent's inventory. If // the item is not present, then usage of the asset is not allowed. AGENT }; class LLAssetIDMatchesWithPerms : public LLInventoryCollectFunctor { public: LLAssetIDMatchesWithPerms(const LLUUID& asset_id, const std::vector& ops) : mAssetID(asset_id), mOps(ops) {} virtual ~LLAssetIDMatchesWithPerms() {} bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (!item || item->getAssetUUID() != mAssetID) { return false; } LLPermissions item_permissions = item->getPermissions(); for (PermissionBit op : mOps) { if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE)) { return false; } } return true; } protected: LLUUID mAssetID; std::vector mOps; }; }; // *NOTE: permissions_out includes user preferences for new item creation (LLFloaterPerms) bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector& ops, const ItemSource item_source, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out) { if (!LLMaterialEditor::capabilitiesAvailable()) { return false; } // func.mIsOverride=true is used for the singleton material editor floater // associated with the build floater. This flag also excludes objects from // the selection that do not satisfy PERM_MODIFY. llassert(func.mIsOverride); LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/); if (item_source == ItemSource::AGENT) { func.mObjectId = LLUUID::null; } LLViewerObject* selected_object = func.mObject; if (!selected_object) { // LLSelectedTEGetMatData can fail if there are no selected faces // with materials, but we expect at least some object is selected. llassert(LLSelectMgr::getInstance()->getSelection()->getFirstObject()); return false; } if (selected_object->isInventoryPending()) { return false; } for (PermissionBit op : ops) { if (op == PERM_MODIFY && selected_object->isPermanentEnforced()) { return false; } } // Look for the item to base permissions off of item_out = nullptr; const bool blank_material = func.mMaterialId == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; if (!blank_material) { LLAssetIDMatchesWithPerms item_has_perms(func.mMaterialId, ops); if (item_source == ItemSource::OBJECT) { LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId); if (item && !item_has_perms(nullptr, item)) { return false; } item_out = item; } else { llassert(item_source == ItemSource::AGENT); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; gInventory.collectDescendentsIf(LLUUID::null, cats, items, // *NOTE: PBRPickerAgentListener will need // to be changed if checking the trash is // disabled LLInventoryModel::INCLUDE_TRASH, item_has_perms); if (items.empty()) { return false; } item_out = items[0]; } } LLPermissions item_permissions; if (item_out) { item_permissions = item_out->getPermissions(); // Update flags for new owner if (!item_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true)) { llassert(false); return false; } } else { item_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); } // Use root object for permissions checking LLViewerObject* root_object = selected_object->getRootEdit(); LLPermissions* object_permissions_p = LLSelectMgr::getInstance()->findObjectPermissions(root_object); LLPermissions object_permissions; if (object_permissions_p) { object_permissions.set(*object_permissions_p); for (PermissionBit op : ops) { if (!gAgent.allowOperation(op, object_permissions, GP_OBJECT_MANIPULATE)) { return false; } } // Update flags for new owner if (!object_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true)) { llassert(false); return false; } } else { object_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); } LLPermissions floater_perm; floater_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials")); floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials")); floater_perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Materials")); // *NOTE: A close inspection of LLPermissions::accumulate shows that // conflicting UUIDs will be unset. This is acceptable behavior for now. // The server will populate creator info based on the item creation method // used. // *NOTE: As far as I'm aware, there is currently no good way to preserve // creation history when there's no material item present. In that case, // the agent who saved the material will be considered the creator. // -Cosmic,2023-08-07 if (item_source == ItemSource::AGENT) { llassert(blank_material || item_out); // See comment at ItemSource::AGENT definition permissions_out.set(item_permissions); } else { llassert(item_source == ItemSource::OBJECT); if (item_out) { permissions_out.set(item_permissions); } else { permissions_out.set(object_permissions); } } permissions_out.accumulate(floater_perm); return true; } bool LLMaterialEditor::canModifyObjectsMaterial() { LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; return can_use_objects_material(func, std::vector({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out); } bool LLMaterialEditor::canSaveObjectsMaterial() { LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out); } bool LLMaterialEditor::canClipboardObjectsMaterial() { if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() != 1) { return false; } struct LLSelectedTEGetNullMat : public LLSelectedTEFunctor { bool apply(LLViewerObject* objectp, S32 te_index) { return objectp->getRenderMaterialID(te_index).isNull(); } } null_func; if (LLSelectMgr::getInstance()->getSelection()->applyToTEs(&null_func)) { return true; } LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out); } void LLMaterialEditor::saveObjectsMaterialAs() { LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item = nullptr; bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item); if (!allowed) { LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL; return; } const LLUUID item_id = item ? item->getUUID() : LLUUID::null; saveObjectsMaterialAs(func.mMaterial, func.mLocalMaterial, permissions, func.mObjectId, item_id); } void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id) { if (local_material) { // This is a local material, reload it from file // so that user won't end up with grey textures // on next login. LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile()); LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); if (me) { // don't use override material here, it has 'hacked ids' // and values, use end result, apply it on top of local. const LLColor4& base_color = render_material->mBaseColor; me->setBaseColor(LLColor3(base_color)); me->setTransparency(base_color[VW]); me->setMetalnessFactor(render_material->mMetallicFactor); me->setRoughnessFactor(render_material->mRoughnessFactor); me->setEmissiveColor(render_material->mEmissiveColor); me->setDoubleSided(render_material->mDoubleSided); me->setAlphaMode(render_material->getAlphaMode()); me->setAlphaCutoff(render_material->mAlphaCutoff); // most things like colors we can apply without verifying // but texture ids are going to be different from both, base and override // so only apply override id if there is actually a difference if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]) { me->setBaseColorId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string")); } if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]) { me->setNormalId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string")); } if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]) { me->setMetallicRoughnessId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string")); } if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]) { me->setEmissiveId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string")); } // recalculate upload prices me->markChangesUnsaved(0); } return; } LLSD payload; if (render_material) { // Make a copy of the render material with unsupported transforms removed LLGLTFMaterial asset_material = *render_material; asset_material.sanitizeAssetMaterial(); // Serialize the sanitized render material payload["data"] = asset_material.asJSON(); } else { // Menu shouldn't allow this, but as a fallback // pick defaults from a blank material LLGLTFMaterial blank_mat; payload["data"] = blank_mat.asJSON(); LL_WARNS() << "Got no material when trying to save material" << LL_ENDL; } LLSD args; args["DESC"] = LLTrans::getString("New Material"); if (local_material) { LLPermissions local_permissions; local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, local_permissions)); } else { llassert(object_id.isNull()); // Case for copying item from object inventory is no longer implemented LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions)); } } // static void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (0 != option) { return; } LLSD asset; asset["version"] = LLGLTFMaterial::ASSET_VERSION; asset["type"] = LLGLTFMaterial::ASSET_TYPE; // This is the string serialized from LLGLTFMaterial::asJSON asset["data"] = notification["payload"]["data"]; std::ostringstream str; LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); std::string new_name = response["message"].asString(); LLInventoryObject::correctInventoryName(new_name); if (new_name.empty()) { return; } createInventoryItem(str.str(), new_name, std::string(), permissions); } const void upload_bulk(const std::vector& filenames, LLFilePicker::ELoadFilter type); void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename, S32 index, bool open_floater) { if (index == model_in.materials.size()) { // bulk upload all the things upload_bulk({ filename }, LLFilePicker::FFLOAD_MATERIAL); return; } if (model_in.materials.size() <= index) { return; } std::string folder = gDirUtilp->getDirName(filename); tinygltf::Material material_in = model_in.materials[index]; tinygltf::Model model_out; model_out.asset.version = "2.0"; model_out.materials.resize(1); // get base color texture LLPointer base_color_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mBaseColorName); // get normal map LLPointer normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName); // get metallic-roughness texture LLPointer mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName); // get emissive texture LLPointer emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName); // get occlusion map if needed LLPointer occlusion_img; if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) { std::string tmp; occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp); } LLTinyGLTFHelper::initFetchedTextures(material_in, base_color_img, normal_img, mr_img, emissive_img, occlusion_img, mBaseColorFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched); pack_textures(base_color_img, normal_img, mr_img, emissive_img, occlusion_img, mBaseColorJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C); LLUUID base_color_id; if (mBaseColorFetched.notNull()) { mBaseColorFetched->forceToSaveRawImage(0, F32_MAX); base_color_id = mBaseColorFetched->getID(); if (mBaseColorName.empty()) { mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME; } } LLUUID normal_id; if (mNormalFetched.notNull()) { mNormalFetched->forceToSaveRawImage(0, F32_MAX); normal_id = mNormalFetched->getID(); if (mNormalName.empty()) { mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; } } LLUUID mr_id; if (mMetallicRoughnessFetched.notNull()) { mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX); mr_id = mMetallicRoughnessFetched->getID(); if (mMetallicRoughnessName.empty()) { mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; } } LLUUID emissive_id; if (mEmissiveFetched.notNull()) { mEmissiveFetched->forceToSaveRawImage(0, F32_MAX); emissive_id = mEmissiveFetched->getID(); if (mEmissiveName.empty()) { mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; } } setBaseColorId(base_color_id); setBaseColorUploadId(base_color_id); setMetallicRoughnessId(mr_id); setMetallicRoughnessUploadId(mr_id); setEmissiveId(emissive_id); setEmissiveUploadId(emissive_id); setNormalId(normal_id); setNormalUploadId(normal_id); setFromGltfModel(model_in, index); setFromGltfMetaData(filename, model_in, index); if (getDoubleSided()) { // SL-19392 Double sided materials double the number of pixels that must be rasterized, // and a great many tools that export GLTF simply leave double sided enabled whether // or not it is necessary. LL_DEBUGS("MaterialEditor") << "Defaulting Double Sided to disabled on import" << LL_ENDL; setDoubleSided(false); } markChangesUnsaved(U32_MAX); if (open_floater) { openFloater(getKey()); setFocus(true); setCanSave(true); setCanSaveAs(true); applyToSelection(); } } bool LLMaterialEditor::setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures) { if (model.materials.size() > index) { const tinygltf::Material& material_in = model.materials[index]; if (set_textures) { S32 index; LLUUID id; // get base color texture index = material_in.pbrMetallicRoughness.baseColorTexture.index; if (index >= 0) { id.set(model.images[index].uri); setBaseColorId(id); } else { setBaseColorId(LLUUID::null); } // get normal map index = material_in.normalTexture.index; if (index >= 0) { id.set(model.images[index].uri); setNormalId(id); } else { setNormalId(LLUUID::null); } // get metallic-roughness texture index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index >= 0) { id.set(model.images[index].uri); setMetallicRoughnessId(id); } else { setMetallicRoughnessId(LLUUID::null); } // get emissive texture index = material_in.emissiveTexture.index; if (index >= 0) { id.set(model.images[index].uri); setEmissiveId(id); } else { setEmissiveId(LLUUID::null); } } setAlphaMode(material_in.alphaMode); setAlphaCutoff(material_in.alphaCutoff); setBaseColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor)); setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor)); setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor); setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor); setDoubleSided(material_in.doubleSided); } return true; } /** * Build a texture name from the contents of the (in tinyGLFT parlance) * Image URI. This often is filepath to the original image on the users' * local file system. */ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) { // getBaseFileName() works differently on each platform and file patchs // can contain both types of delimiter so unify them then extract the // base name (no path or extension) std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); const bool strip_extension = true; std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) const int max_texture_name_length = 64; if (stripped_uri.length() > max_texture_name_length) { stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); } // We intend to append the type of texture (base color, emissive etc.) to the // name of the texture but sometimes the creator already did that. To try // to avoid repeats (not perfect), we look for the texture type in the name // and if we find it, do not append the type, later on. One way this fails // (and it's fine for now) is I see some texture/image uris have a name like // "metallic roughness" and of course, that doesn't match our predefined // name "metallicroughness" - consider fix later.. bool name_includes_type = false; std::string stripped_uri_lower = stripped_uri; LLStringUtil::toLower(stripped_uri_lower); stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end()); std::string texture_type_lower = texture_type; LLStringUtil::toLower(texture_type_lower); texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end()); if (stripped_uri_lower.find(texture_type_lower) != std::string::npos) { name_includes_type = true; } // uri doesn't include the type at all if (!name_includes_type) { // uri doesn't include the type and the uri is not empty // so we can include everything if (stripped_uri.length() > 0) { // example "DamagedHelmet: base layer" return STRINGIZE( mMaterialNameShort << ": " << stripped_uri << " (" << texture_type << ")" ); } else // uri doesn't include the type (because the uri is empty) // so we must reorganize the string a bit to include the name // and an explicit name type { // example "DamagedHelmet: (Emissive)" return STRINGIZE( mMaterialNameShort << " (" << texture_type << ")" ); } } else // uri includes the type so just use it directly with the // name of the material { return STRINGIZE( // example: AlienBust: normal_layer mMaterialNameShort << ": " << stripped_uri ); } } /** * Update the metadata for the material based on what we find in the loaded * file (along with some assumptions and interpretations...). Fields include * the name of the material, a material description and the names of the * composite textures. */ void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index) { // Use the name (without any path/extension) of the file that was // uploaded as the base of the material name. Then if the name of the // scene is present and not blank, append that and use the result as // the name of the material. This is a first pass at creating a // naming scheme that is useful to real content creators and hopefully // avoid 500 materials in your inventory called "scene" or "Default" const bool strip_extension = true; std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension); // Extract the name of the scene. Note it is often blank or some very // generic name like "Scene" or "Default" so using this in the name // is less useful than you might imagine. std::string material_name; if (model.materials.size() > index && !model.materials[index].name.empty()) { material_name = model.materials[index].name; } else if (model.scenes.size() > 0) { const tinygltf::Scene& scene_in = model.scenes[0]; if (scene_in.name.length()) { material_name = scene_in.name; } else { // scene name is empty so no point using it } } else { // scene name isn't present so no point using it } // If we have a valid material or scene name, use it to build the short and // long versions of the material name. The long version is used // as you might expect, for the material name. The short version is // used as part of the image/texture name - the theory is that will // allow content creators to track the material and the corresponding // textures if (material_name.length()) { mMaterialNameShort = base_filename; mMaterialName = STRINGIZE( base_filename << " " << "(" << material_name << ")" ); } else // otherwise, just use the trimmed filename as is { mMaterialNameShort = base_filename; mMaterialName = base_filename; } // sanitize the material name so that it's compatible with the inventory LLInventoryObject::correctInventoryName(mMaterialName); LLInventoryObject::correctInventoryName(mMaterialNameShort); // We also set the title of the floater to match the // name of the material setTitle(mMaterialName); /** * Extract / derive the names of each composite texture. For each, the * index is used to to determine which of the "Images" is used. If the index * is -1 then that texture type is not present in the material (Seems to be * quite common that a material is missing 1 or more types of texture) */ if (model.materials.size() > index) { const tinygltf::Material& first_material = model.materials[index]; mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME; // note: unlike the other textures, base color doesn't have its own entry // in the tinyGLTF Material struct. Rather, it is taken from a // sub-texture in the pbrMetallicRoughness member int index = first_material.pbrMetallicRoughness.baseColorTexture.index; if (index > -1 && index < model.images.size()) { // sanitize the name we decide to use for each texture std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_BASE_COLOR_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mBaseColorName = texture_name; } mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; index = first_material.emissiveTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mEmissiveName = texture_name; } mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mMetallicRoughnessName = texture_name; } mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; index = first_material.normalTexture.index; if (index > -1 && index < model.images.size()) { std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); LLInventoryObject::correctInventoryName(texture_name); mNormalName = texture_name; } } } void LLMaterialEditor::importMaterial() { LLFilePickerReplyThread::startPicker( [](const std::vector& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter) { if (LLAppViewer::instance()->quitRequested()) { return; } if (filenames.size() > 0) { LLMaterialEditor::loadMaterialFromFile(filenames[0], -1); } }, LLFilePicker::FFLOAD_MATERIAL, true); } class LLRenderMaterialFunctor : public LLSelectedTEFunctor { public: LLRenderMaterialFunctor(const LLUUID &id) : mMatId(id) { } bool apply(LLViewerObject* objectp, S32 te) override { if (objectp && objectp->permModify() && objectp->getVolume()) { LLVOVolume* vobjp = (LLVOVolume*)objectp; vobjp->setRenderMaterialID(te, mMatId, false /*preview only*/); vobjp->updateTEMaterialTextures(te); } return true; } private: LLUUID mMatId; }; class LLRenderMaterialOverrideFunctor : public LLSelectedNodeFunctor { public: LLRenderMaterialOverrideFunctor( LLMaterialEditor * me, const LLUUID &report_on_object_id, S32 report_on_te) : mEditor(me) , mSuccess(false) , mObjectId(report_on_object_id) , mObjectTE(report_on_te) { } virtual bool apply(LLSelectNode* nodep) override { LLViewerObject* objectp = nodep->getObject(); if (!objectp || !objectp->permModify() || !objectp->getVolume()) { return false; } S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces // post override from given object and te to the simulator // requestData should have: // object_id - UUID of LLViewerObject // side - S32 index of texture entry // gltf_json - String of GLTF json for override data for (S32 te = 0; te < num_tes; ++te) { if (!nodep->isTESelected(te)) { continue; } // Get material from object // Selection can cover multiple objects, and live editor is // supposed to overwrite changed values only LLTextureEntry* tep = objectp->getTE(te); if (tep->getGLTFMaterial() == nullptr) { // overrides are not supposed to work or apply if // there is no base material to work from continue; } LLPointer material = tep->getGLTFMaterialOverride(); // make a copy to not invalidate existing // material for multiple objects if (material.isNull()) { // Start with a material override which does not make any changes material = new LLGLTFMaterial(); } else { material = new LLGLTFMaterial(*material); } U32 changed_flags = mEditor->getUnsavedChangesFlags(); U32 reverted_flags = mEditor->getRevertedChangesFlags(); LLPointer revert_mat; if (nodep->mSavedGLTFOverrideMaterials.size() > te) { if (nodep->mSavedGLTFOverrideMaterials[te].notNull()) { revert_mat = nodep->mSavedGLTFOverrideMaterials[te]; } else { // mSavedGLTFOverrideMaterials[te] being present but null // means we need to use a default value revert_mat = new LLGLTFMaterial(); } } // else can not revert at all // Override object's values with values from editor where appropriate if (changed_flags & MATERIAL_BASE_COLOR_DIRTY) { material->setBaseColorFactor(mEditor->getBaseColor(), true); } else if ((reverted_flags & MATERIAL_BASE_COLOR_DIRTY) && revert_mat.notNull()) { material->setBaseColorFactor(revert_mat->mBaseColor, false); } if (changed_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) { material->setBaseColorId(mEditor->getBaseColorId(), true); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull()) { material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY) { material->setNormalId(mEditor->getNormalId(), true); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull()) { material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) { material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull()) { material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) { material->setMetallicFactor(mEditor->getMetalnessFactor(), true); } else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) && revert_mat.notNull()) { material->setMetallicFactor(revert_mat->mMetallicFactor, false); } if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) { material->setRoughnessFactor(mEditor->getRoughnessFactor(), true); } else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) && revert_mat.notNull()) { material->setRoughnessFactor(revert_mat->mRoughnessFactor, false); } if (changed_flags & MATERIAL_EMISIVE_COLOR_DIRTY) { material->setEmissiveColorFactor(LLColor3(mEditor->getEmissiveColor()), true); } else if ((reverted_flags & MATERIAL_EMISIVE_COLOR_DIRTY) && revert_mat.notNull()) { material->setEmissiveColorFactor(revert_mat->mEmissiveColor, false); } if (changed_flags & MATERIAL_EMISIVE_TEX_DIRTY) { material->setEmissiveId(mEditor->getEmissiveId(), true); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull()) { material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false); LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY); if (tracking_id.notNull()) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material); } } if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY) { material->setDoubleSided(mEditor->getDoubleSided(), true); } else if ((reverted_flags & MATERIAL_DOUBLE_SIDED_DIRTY) && revert_mat.notNull()) { material->setDoubleSided(revert_mat->mDoubleSided, false); } if (changed_flags & MATERIAL_ALPHA_MODE_DIRTY) { material->setAlphaMode(mEditor->getAlphaMode(), true); } else if ((reverted_flags & MATERIAL_ALPHA_MODE_DIRTY) && revert_mat.notNull()) { material->setAlphaMode(revert_mat->mAlphaMode, false); } if (changed_flags & MATERIAL_ALPHA_CUTOFF_DIRTY) { material->setAlphaCutoff(mEditor->getAlphaCutoff(), true); } else if ((reverted_flags & MATERIAL_ALPHA_CUTOFF_DIRTY) && revert_mat.notNull()) { material->setAlphaCutoff(revert_mat->mAlphaCutoff, false); } if (mObjectTE == te && mObjectId == objectp->getID()) { mSuccess = true; } LLGLTFMaterialList::queueModify(objectp, te, material); } return true; } static void modifyCallback(bool success) { if (!success) { // something went wrong update selection LLMaterialEditor::updateLive(); } // else we will get updateLive() from panel face } bool getResult() { return mSuccess; } private: LLMaterialEditor * mEditor; LLUUID mObjectId; S32 mObjectTE; bool mSuccess; }; void LLMaterialEditor::applyToSelection() { if (!mIsOverride) { // Only apply if working with 'live' materials // Might need a better way to distinguish 'live' mode. // But only one live edit is supposed to work at a time // as a pair to tools floater. return; } std::string url = gAgent.getRegionCapability("ModifyMaterialParams"); if (!url.empty()) { // Don't send data if there is nothing to send. // Some UI elements will cause multiple commits, // like spin ctrls on click and on down if (mUnsavedChanges != 0 || mRevertedChanges != 0) { mOverrideInProgress = true; LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); LLRenderMaterialOverrideFunctor override_func(this, mOverrideObjectId, mOverrideObjectTE); selected_objects->applyToNodes(&override_func); void(*done_callback)(bool) = LLRenderMaterialOverrideFunctor::modifyCallback; LLGLTFMaterialList::flushUpdates(done_callback); if (!override_func.getResult()) { // OverrideFunctor didn't find expected object or face mOverrideInProgress = false; } // we posted all changes mUnsavedChanges = 0; mRevertedChanges = 0; } } else { LL_WARNS("MaterialEditor") << "Not connected to materials capable region, missing ModifyMaterialParams cap" << LL_ENDL; // Fallback local preview. Will be removed once override systems is finished and new cap is deployed everywhere. LLPointer mat = new LLFetchedGLTFMaterial(); getGLTFMaterial(mat); static const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98"); gGLTFMaterialList.addMaterial(placeholder, mat); LLRenderMaterialFunctor mat_func(placeholder); LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); selected_objects->applyToTEs(&mat_func); } } // Get a dump of the json representation of the current state of the editor UI // in GLTF format, excluding transforms as they are not supported in material // assets. (See also LLGLTFMaterial::sanitizeAssetMaterial()) void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat) { mat->mBaseColor = getBaseColor(); mat->mBaseColor.mV[3] = getTransparency(); mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = getBaseColorId(); mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = getNormalId(); mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = getMetallicRoughnessId(); mat->mMetallicFactor = getMetalnessFactor(); mat->mRoughnessFactor = getRoughnessFactor(); mat->mEmissiveColor = getEmissiveColor(); mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = getEmissiveId(); mat->mDoubleSided = getDoubleSided(); mat->setAlphaMode(getAlphaMode()); mat->mAlphaCutoff = getAlphaCutoff(); } void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat) { setBaseColor(mat->mBaseColor); setBaseColorId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); setNormalId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); setMetallicRoughnessId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); setMetalnessFactor(mat->mMetallicFactor); setRoughnessFactor(mat->mRoughnessFactor); setEmissiveColor(mat->mEmissiveColor); setEmissiveId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); setDoubleSided(mat->mDoubleSided); setAlphaMode(mat->getAlphaMode()); setAlphaCutoff(mat->mAlphaCutoff); if (mat->hasLocalTextures()) { for (LLGLTFMaterial::local_tex_map_t::value_type &val : mat->mTrackingIdToLocalTexture) { LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(val.first); if (val.second != world_id) { LL_WARNS() << "world id mismatch" << LL_ENDL; } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]) { subscribeToLocalTexture(MATERIAL_BASE_COLOR_TEX_DIRTY, val.first); } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]) { subscribeToLocalTexture(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY, val.first); } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]) { subscribeToLocalTexture(MATERIAL_EMISIVE_TEX_DIRTY, val.first); } if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]) { subscribeToLocalTexture(MATERIAL_NORMAL_TEX_DIRTY, val.first); } } } } bool LLMaterialEditor::setFromSelection() { LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); LLSelectedTEGetMatData func(mIsOverride); selected_objects->applyToTEs(&func); mHasSelection = !selected_objects->isEmpty(); mSelectionNeedsUpdate = false; if (func.mMaterial.notNull()) { setFromGLTFMaterial(func.mMaterial); LLViewerObject* selected_object = func.mObject; const LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId); const bool allow_modify = !item || canModify(selected_object, item); setEnableEditing(allow_modify); // todo: apply local texture data to all materials in selection } else { // pick defaults from a blank material; LLGLTFMaterial blank_mat; setFromGLTFMaterial(&blank_mat); if (mIsOverride) { setEnableEditing(false); } } if (mIsOverride) { mBaseColorTextureCtrl->setTentative(!func.mIdenticalTexColor); mMetallicTextureCtrl->setTentative(!func.mIdenticalTexMetal); mEmissiveTextureCtrl->setTentative(!func.mIdenticalTexEmissive); mNormalTextureCtrl->setTentative(!func.mIdenticalTexNormal); // Memorize selection data for filtering further updates mOverrideObjectId = func.mObjectId; mOverrideObjectTE = func.mObjectTE; // Ovverdired might have been updated, // refresh state of local textures in overrides // // Todo: this probably shouldn't be here, but in localbitmap, // subscried to all material overrides if we want copied // objects to get properly updated as well LLSelectedTEUpdateOverrides local_tex_func(this); selected_objects->applyToNodes(&local_tex_func); } return func.mMaterial.notNull(); } void LLMaterialEditor::loadAsset() { const LLInventoryItem* item; if (mNotecardInventoryID.notNull()) { item = mAuxItem.get(); } else { item = getItem(); } bool fail = false; if (item) { LLPermissions perm(item->getPermissions()); bool allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); bool allow_modify = canModify(mObjectUUID, item); bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); setCanSaveAs(allow_copy); setMaterialName(item->getName()); { mAssetID = item->getAssetUUID(); if (mAssetID.isNull()) { mAssetStatus = PREVIEW_ASSET_LOADED; loadDefaults(); resetUnsavedChanges(); setEnableEditing(allow_modify && !source_library); } else { LLHost source_sim = LLHost(); LLSD* user_data = new LLSD(); if (mNotecardInventoryID.notNull()) { user_data->with("objectid", mNotecardObjectID).with("notecardid", mNotecardInventoryID); } else if (mObjectUUID.notNull()) { LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); if (objectp && objectp->getRegion()) { source_sim = objectp->getRegion()->getHost(); } else { // The object that we're trying to look at disappeared, bail. LL_WARNS("MaterialEditor") << "Can't find object " << mObjectUUID << " associated with material." << LL_ENDL; mAssetID.setNull(); mAssetStatus = PREVIEW_ASSET_LOADED; resetUnsavedChanges(); setEnableEditing(allow_modify && !source_library); return; } user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID); } else { user_data = new LLSD(mItemUUID); } setEnableEditing(false); // wait for it to load mAssetStatus = PREVIEW_ASSET_LOADING; // May callback immediately gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_MATERIAL, &onLoadComplete, (void*)user_data, true); } } } else if (mObjectUUID.notNull() && mItemUUID.notNull()) { LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) { // It's a material in object's inventory and we failed to get it because inventory is not up to date. // Subscribe for callback and retry at inventoryChanged() registerVOInventoryListener(objectp, NULL); //removes previous listener if (objectp->isInventoryDirty()) { objectp->requestInventory(); } } else { fail = true; } } else { fail = true; } if (fail) { /*editor->setText(LLStringUtil::null); editor->makePristine(); editor->setEnabled(true);*/ // Don't set asset status here; we may not have set the item id yet // (e.g. when this gets called initially) //mAssetStatus = PREVIEW_ASSET_LOADED; } } // static void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLSD* floater_key = (LLSD*)user_data; LL_DEBUGS("MaterialEditor") << "loading " << asset_uuid << " for " << *floater_key << LL_ENDL; LLMaterialEditor* editor = LLFloaterReg::findTypedInstance("material_editor", *floater_key); if (editor) { if (asset_uuid != editor->mAssetID) { LL_WARNS("MaterialEditor") << "Asset id mismatch, expected: " << editor->mAssetID << " got: " << asset_uuid << LL_ENDL; } if (0 == status) { LLFileSystem file(asset_uuid, type, LLFileSystem::READ); S32 file_length = file.getSize(); std::vector buffer(file_length + 1); file.read((U8*)&buffer[0], file_length); editor->decodeAsset(buffer); bool allow_modify = editor->canModify(editor->mObjectUUID, editor->getItem()); bool source_library = editor->mObjectUUID.isNull() && gInventory.isObjectDescendentOf(editor->mItemUUID, gInventory.getLibraryRootFolderID()); editor->setEnableEditing(allow_modify && !source_library); editor->resetUnsavedChanges(); editor->mAssetStatus = PREVIEW_ASSET_LOADED; editor->setEnabled(true); // ready for use } else { if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || LL_ERR_FILE_EMPTY == status) { LLNotificationsUtil::add("MaterialMissing"); } else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) { // Not supposed to happen? LL_WARNS("MaterialEditor") << "No permission to view material " << asset_uuid << LL_ENDL; LLNotificationsUtil::add("MaterialNoPermissions"); } else { LLNotificationsUtil::add("UnableToLoadMaterial"); } editor->setEnableEditing(false); LL_WARNS("MaterialEditor") << "Problem loading material: " << status << LL_ENDL; editor->mAssetStatus = PREVIEW_ASSET_ERROR; } } else { LL_DEBUGS("MaterialEditor") << "Floater " << *floater_key << " does not exist." << LL_ENDL; } delete floater_key; } void LLMaterialEditor::inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) { removeVOInventoryListener(); loadAsset(); } void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb) { LLImageDataSharedLock lock(img); if (asset_id.isNull() || img == nullptr || img->getDataSize() == 0) { return; } // copy image bytes into string std::string buffer; buffer.assign((const char*) img->getData(), img->getDataSize()); U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); LLSD key = getKey(); std::function failed_upload([key](LLUUID assetId, LLSD response, std::string reason) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { me->setFailedToUploadTexture(); } return true; // handled }); LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared( buffer, asset_id, name, name, 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE, LLAssetType::AT_TEXTURE, LLFloaterPerms::getNextOwnerPerms("Uploads"), LLFloaterPerms::getGroupPerms("Uploads"), LLFloaterPerms::getEveryonePerms("Uploads"), expected_upload_cost, false, cb, failed_upload)); upload_new_resource(uploadInfo); } void LLMaterialEditor::setFailedToUploadTexture() { mUploadingTexturesFailure = true; mUploadingTexturesCount--; if (mUploadingTexturesCount == 0) { setEnabled(true); } } S32 LLMaterialEditor::saveTextures() { mUploadingTexturesFailure = false; // not supposed to get here if already uploading S32 work_count = 0; LLSD key = getKey(); // must be locally declared for lambda's capture to work if (mBaseColorTextureUploadId == getBaseColorId() && mBaseColorTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; // For ease of inventory management, we prepend the material name. std::string name = mMaterialName + ": " + mBaseColorName; saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setBaseColorId(newAssetId); // discard upload buffers once texture have been saved me->mBaseColorJ2C = nullptr; me->mBaseColorFetched = nullptr; me->mBaseColorTextureUploadId.setNull(); me->mUploadingTexturesCount--; if (!me->mUploadingTexturesFailure) { // try saving me->saveIfNeeded(); } else if (me->mUploadingTexturesCount == 0) { me->setEnabled(true); } } else { // stop upload if possible, unblock and let user decide me->setFailedToUploadTexture(); } } }); } if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; // For ease of inventory management, we prepend the material name. std::string name = mMaterialName + ": " + mNormalName; saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setNormalId(newAssetId); // discard upload buffers once texture have been saved me->mNormalJ2C = nullptr; me->mNormalFetched = nullptr; me->mNormalTextureUploadId.setNull(); me->mUploadingTexturesCount--; if (!me->mUploadingTexturesFailure) { // try saving me->saveIfNeeded(); } else if (me->mUploadingTexturesCount == 0) { me->setEnabled(true); } } else { // stop upload if possible, unblock and let user decide me->setFailedToUploadTexture(); } } }); } if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; // For ease of inventory management, we prepend the material name. std::string name = mMaterialName + ": " + mMetallicRoughnessName; saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", key); if (me) { if (response["success"].asBoolean()) { me->setMetallicRoughnessId(newAssetId); // discard upload buffers once texture have been saved me->mMetallicRoughnessJ2C = nullptr; me->mMetallicRoughnessFetched = nullptr; me->mMetallicTextureUploadId.setNull(); me->mUploadingTexturesCount--; if (!me->mUploadingTexturesFailure) { // try saving me->saveIfNeeded(); } else if (me->mUploadingTexturesCount == 0) { me->setEnabled(true); } } else { // stop upload if possible, unblock and let user decide me->setFailedToUploadTexture(); } } }); } if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull()) { mUploadingTexturesCount++; work_count++; // For ease of inventory management, we prepend the material name. std::string name = mMaterialName + ": " + mEmissiveName; saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance("material_editor", LLSD(key)); if (me) { if (response["success"].asBoolean()) { me->setEmissiveId(newAssetId); // discard upload buffers once texture have been saved me->mEmissiveJ2C = nullptr; me->mEmissiveFetched = nullptr; me->mEmissiveTextureUploadId.setNull(); me->mUploadingTexturesCount--; if (!me->mUploadingTexturesFailure) { // try saving me->saveIfNeeded(); } else if (me->mUploadingTexturesCount == 0) { me->setEnabled(true); } } else { // stop upload if possible, unblock and let user decide me->setFailedToUploadTexture(); } } }); } if (!work_count) { // Discard upload buffers once textures have been confirmed as saved. // Otherwise we keep buffers for potential upload failure recovery. clearTextures(); } // asset storage can callback immediately, causing a decrease // of mUploadingTexturesCount, report amount of work scheduled // not amount of work remaining return work_count; } void LLMaterialEditor::clearTextures() { mBaseColorJ2C = nullptr; mNormalJ2C = nullptr; mEmissiveJ2C = nullptr; mMetallicRoughnessJ2C = nullptr; mBaseColorFetched = nullptr; mNormalFetched = nullptr; mMetallicRoughnessFetched = nullptr; mEmissiveFetched = nullptr; mBaseColorTextureUploadId.setNull(); mNormalTextureUploadId.setNull(); mMetallicTextureUploadId.setNull(); mEmissiveTextureUploadId.setNull(); } void LLMaterialEditor::loadDefaults() { tinygltf::Model model_in; model_in.materials.resize(1); setFromGltfModel(model_in, 0, true); } bool LLMaterialEditor::capabilitiesAvailable() { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL; return false; } std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); return (!agent_url.empty() && !task_url.empty()); }