/** * @file llmaniptranslate.h * @brief LLManipTranslate class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMANIPTRANSLATE_H #define LL_LLMANIPTRANSLATE_H #include "llmanip.h" #include "lltimer.h" #include "v4math.h" #include "llquaternion.h" class LLManipTranslate : public LLManip { public: class ManipulatorHandle { public: LLVector3 mStartPosition; LLVector3 mEndPosition; EManipPart mManipID; F32 mHotSpotRadius; ManipulatorHandle(LLVector3 start_pos, LLVector3 end_pos, EManipPart id, F32 radius):mStartPosition(start_pos), mEndPosition(end_pos), mManipID(id), mHotSpotRadius(radius){} }; LLManipTranslate( LLToolComposite* composite ); virtual ~LLManipTranslate(); static U32 getGridTexName() ; static void destroyGL(); static void restoreGL(); virtual bool handleMouseDown(S32 x, S32 y, MASK mask); virtual bool handleMouseUp(S32 x, S32 y, MASK mask); virtual bool handleHover(S32 x, S32 y, MASK mask); virtual void render(); virtual void handleSelect(); virtual void highlightManipulators(S32 x, S32 y); virtual bool handleMouseDownOnPart(S32 x, S32 y, MASK mask); virtual bool canAffectSelection(); protected: enum EHandleType { HANDLE_CONE, HANDLE_BOX, HANDLE_SPHERE }; void renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction); void renderTranslationHandles(); void renderText(); void renderSnapGuides(); void renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a); void renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha); void highlightIntersection(LLVector3 normal, LLVector3 selection_center, LLQuaternion grid_rotation, LLColor4 inner_color); F32 getMinGridScale(); private: S32 mLastHoverMouseX; S32 mLastHoverMouseY; bool mMouseOutsideSlop; // true after mouse goes outside slop region bool mCopyMadeThisDrag; S32 mMouseDownX; S32 mMouseDownY; F32 mAxisArrowLength; // pixels F32 mConeSize; // meters, world space F32 mArrowLengthMeters; // meters F32 mGridSizeMeters; F32 mPlaneManipOffsetMeters; LLVector3 mManipNormal; LLVector3d mDragCursorStartGlobal; LLVector3d mDragSelectionStartGlobal; LLTimer mUpdateTimer; LLVector4 mManipulatorVertices[18]; F32 mSnapOffsetMeters; LLVector3 mSnapOffsetAxis; LLQuaternion mGridRotation; LLVector3 mGridOrigin; LLVector3 mGridScale; F32 mSubdivisions; bool mInSnapRegime; LLVector3 mArrowScales; LLVector3 mPlaneScales; LLVector4 mPlaneManipPositions; }; #endif