/** * @file llmanipscale.h * @brief LLManipScale class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_MANIPSCALE_H #define LL_MANIPSCALE_H // llmanipscale.h // // copyright 2001-2002, linden research inc #include "lltool.h" #include "v3math.h" #include "v4math.h" #include "llmanip.h" #include "llviewerobject.h" #include "llbbox.h" F32 get_default_max_prim_scale(bool is_flora = false); class LLToolComposite; class LLColor4; typedef enum e_scale_manipulator_type { SCALE_MANIP_CORNER, SCALE_MANIP_FACE } EScaleManipulatorType; typedef enum e_snap_regimes { SNAP_REGIME_NONE = 0, //!< The cursor is not in either of the snap regimes. SNAP_REGIME_UPPER = 0x1, //!< The cursor is, non-exclusively, in the first of the snap regimes. Prefer to treat as bitmask. SNAP_REGIME_LOWER = 0x2 //!< The cursor is, non-exclusively, in the second of the snap regimes. Prefer to treat as bitmask. } ESnapRegimes; class LLManipScale : public LLManip { public: class ManipulatorHandle { public: LLVector3 mPosition; EManipPart mManipID; EScaleManipulatorType mType; ManipulatorHandle(LLVector3 pos, EManipPart id, EScaleManipulatorType type):mPosition(pos), mManipID(id), mType(type){} }; static const S32 NUM_MANIPULATORS = 14; LLManipScale( LLToolComposite* composite ); ~LLManipScale(); virtual bool handleMouseDown( S32 x, S32 y, MASK mask ); virtual bool handleMouseUp( S32 x, S32 y, MASK mask ); virtual bool handleHover( S32 x, S32 y, MASK mask ); virtual void render(); virtual void handleSelect(); virtual bool handleMouseDownOnPart(S32 x, S32 y, MASK mask); virtual void highlightManipulators(S32 x, S32 y); // decided which manipulator, if any, should be highlighted by mouse hover virtual bool canAffectSelection(); static void setUniform( bool b ); static bool getUniform(); static void setStretchTextures( bool b ); static bool getStretchTextures(); static void setShowAxes( bool b ); static bool getShowAxes(); private: void renderCorners( const LLBBox& local_bbox ); void renderFaces( const LLBBox& local_bbox ); void renderBoxHandle( F32 x, F32 y, F32 z ); void renderAxisHandle( U32 part, const LLVector3& start, const LLVector3& end ); void renderGuidelinesPart( const LLBBox& local_bbox ); void renderSnapGuides( const LLBBox& local_bbox ); void revert(); inline void conditionalHighlight( U32 part, const LLColor4* highlight = NULL, const LLColor4* normal = NULL ); void drag( S32 x, S32 y ); void dragFace( S32 x, S32 y ); void dragCorner( S32 x, S32 y ); void sendUpdates( bool send_position_update, bool send_scale_update, bool corner = false); LLVector3 faceToUnitVector( S32 part ) const; LLVector3 cornerToUnitVector( S32 part ) const; LLVector3 edgeToUnitVector( S32 part ) const; LLVector3 partToUnitVector( S32 part ) const; LLVector3 unitVectorToLocalBBoxExtent( const LLVector3& v, const LLBBox& bbox ) const; F32 partToMaxScale( S32 part, const LLBBox& bbox ) const; F32 partToMinScale( S32 part, const LLBBox& bbox ) const; LLVector3 nearestAxis( const LLVector3& v ) const; void stretchFace( const LLVector3& drag_start_agent, const LLVector3& drag_delta_agent); void adjustTextureRepeats(); // Adjusts texture coords based on mSavedScale and current scale, only works for boxes void updateSnapGuides(const LLBBox& bbox); private: struct compare_manipulators { bool operator() (const ManipulatorHandle* const a, const ManipulatorHandle* const b) const { if (a->mType != b->mType) return a->mType < b->mType; else if (a->mPosition.mV[VZ] != b->mPosition.mV[VZ]) return a->mPosition.mV[VZ] < b->mPosition.mV[VZ]; else return a->mManipID < b->mManipID; } }; F32 mScaledBoxHandleSize; //!< Handle size after scaling for selection feedback. LLVector3d mDragStartPointGlobal; LLVector3d mDragStartCenterGlobal; //!< The center of the bounding box of all selected objects at time of drag start. LLVector3d mDragPointGlobal; LLVector3d mDragFarHitGlobal; S32 mLastMouseX; S32 mLastMouseY; bool mSendUpdateOnMouseUp; U32 mLastUpdateFlags; typedef std::set manipulator_list_t; manipulator_list_t mProjectedManipulators; LLVector4 mManipulatorVertices[14]; F32 mScaleSnapUnit1; //!< Size of snap multiples for the upper scale. F32 mScaleSnapUnit2; //!< Size of snap multiples for the lower scale. LLVector3 mScalePlaneNormal1; //!< Normal of plane in which scale occurs that most faces camera. LLVector3 mScalePlaneNormal2; //!< Normal of plane in which scale occurs that most faces camera. LLVector3 mSnapGuideDir1; //!< The direction in which the upper snap guide tick marks face. LLVector3 mSnapGuideDir2; //!< The direction in which the lower snap guide tick marks face. LLVector3 mSnapDir1; //!< The direction in which the upper snap guides face. LLVector3 mSnapDir2; //!< The direction in which the lower snap guides face. F32 mSnapRegimeOffset; //!< How far off the scale axis centerline the mouse can be before it exits/enters the snap regime. F32 mTickPixelSpacing1; //!< The pixel spacing between snap guide tick marks for the upper scale. F32 mTickPixelSpacing2; //!< The pixel spacing between snap guide tick marks for the lower scale. F32 mSnapGuideLength; LLVector3 mScaleCenter; //!< The location of the origin of the scaling operation. LLVector3 mScaleDir; //!< The direction of the scaling action. In face-dragging this is aligned with one of the cardinal axis relative to the prim, but in corner-dragging this is along the diagonal. F32 mScaleSnappedValue; //!< The distance of the current position nearest the mouse location, measured along mScaleDir. Is measured either from the center or from the far face/corner depending upon whether uniform scaling is true or false respectively. ESnapRegimes mSnapRegime; //