/** 
 * @file llmanipscale.cpp
 * @brief LLManipScale class implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llmanipscale.h"

// library includes
#include "llmath.h"
#include "v3math.h"
#include "llquaternion.h"
#include "llgl.h"
#include "llrender.h"
#include "v4color.h"
#include "llprimitive.h"

// viewer includes
#include "llagent.h"
#include "llagentcamera.h"
#include "llbbox.h"
#include "llbox.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "lldrawable.h"
#include "llfloatertools.h"
#include "llglheaders.h"
#include "llselectmgr.h"
#include "llstatusbar.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llhudrender.h"
#include "llworld.h"
#include "v2math.h"
#include "llvoavatar.h"
#include "llmeshrepository.h"


const F32 MAX_MANIP_SELECT_DISTANCE_SQUARED = 11.f * 11.f;
const F32 SNAP_GUIDE_SCREEN_OFFSET = 0.05f;
const F32 SNAP_GUIDE_SCREEN_LENGTH = 0.7f;
const F32 SELECTED_MANIPULATOR_SCALE = 1.2f;
const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
const S32 NUM_MANIPULATORS = 14;

const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] = 
{
	LLManip::LL_CORNER_NNN,
	LLManip::LL_CORNER_NNP,
	LLManip::LL_CORNER_NPN,
	LLManip::LL_CORNER_NPP,
	LLManip::LL_CORNER_PNN,
	LLManip::LL_CORNER_PNP,
	LLManip::LL_CORNER_PPN,
	LLManip::LL_CORNER_PPP,
	LLManip::LL_FACE_POSZ,
	LLManip::LL_FACE_POSX,
	LLManip::LL_FACE_POSY,
	LLManip::LL_FACE_NEGX,
	LLManip::LL_FACE_NEGY,
	LLManip::LL_FACE_NEGZ
};


F32 get_default_max_prim_scale(bool is_flora) 
{
	// a bit of a hack, but if it's foilage, we don't want to use the
	// new larger scale which would result in giant trees and grass
	if (gMeshRepo.meshRezEnabled() &&
		!is_flora)
	{
		return DEFAULT_MAX_PRIM_SCALE;
	}
	else
	{	
		return DEFAULT_MAX_PRIM_SCALE_NO_MESH;
	}
}

// static
void LLManipScale::setUniform(BOOL b)
{
	gSavedSettings.setBOOL("ScaleUniform", b);
}

// static
void LLManipScale::setShowAxes(BOOL b)
{
	gSavedSettings.setBOOL("ScaleShowAxes", b);
}

// static
void LLManipScale::setStretchTextures(BOOL b)
{
	gSavedSettings.setBOOL("ScaleStretchTextures", b);
}

// static
BOOL LLManipScale::getUniform()
{
	return gSavedSettings.getBOOL("ScaleUniform");
}

// static
BOOL LLManipScale::getShowAxes()
{
	return gSavedSettings.getBOOL("ScaleShowAxes");
}

// static
BOOL LLManipScale::getStretchTextures()
{
	return gSavedSettings.getBOOL("ScaleStretchTextures");
}

inline void LLManipScale::conditionalHighlight( U32 part, const LLColor4* highlight, const LLColor4* normal )
{
	LLColor4 default_highlight( 1.f, 1.f, 1.f, 1.f );
	LLColor4 default_normal( 0.7f, 0.7f, 0.7f, 0.6f );
	LLColor4 invisible(0.f, 0.f, 0.f, 0.f);
	F32 manipulator_scale = 1.f;

	for (S32 i = 0; i < NUM_MANIPULATORS; i++)
	{
		if((U32)MANIPULATOR_IDS[i] == part)
		{
			manipulator_scale = mManipulatorScales[i];
			break;
		}
	}

	mScaledBoxHandleSize = mBoxHandleSize * manipulator_scale;
	if (mManipPart != (S32)LL_NO_PART && mManipPart != (S32)part)
	{
		gGL.color4fv( invisible.mV );
	}
	else if( mHighlightedPart == (S32)part )
	{
		gGL.color4fv( highlight ? highlight->mV : default_highlight.mV );
	}
	else
	{
		gGL.color4fv( normal ? normal->mV : default_normal.mV  );
	}
}

void LLManipScale::handleSelect()
{
	LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
	updateSnapGuides(bbox);
	LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
	gFloaterTools->setStatusText("scale");
	LLManip::handleSelect();
}

LLManipScale::LLManipScale( LLToolComposite* composite )
	: 
	LLManip( std::string("Scale"), composite ),
	mBoxHandleSize( 1.f ),
	mScaledBoxHandleSize( 1.f ),
	mLastMouseX( -1 ),
	mLastMouseY( -1 ),
	mSendUpdateOnMouseUp( FALSE ),
	mLastUpdateFlags( 0 ),
	mScaleSnapUnit1(1.f),
	mScaleSnapUnit2(1.f),
	mSnapRegimeOffset(0.f),
	mSnapGuideLength(0.f),
	mInSnapRegime(FALSE),
	mScaleSnapValue(0.f)
{ 
	mManipulatorScales = new F32[NUM_MANIPULATORS];
	for (S32 i = 0; i < NUM_MANIPULATORS; i++)
	{
		mManipulatorScales[i] = 1.f;
	}
}

LLManipScale::~LLManipScale()
{
	for_each(mProjectedManipulators.begin(), mProjectedManipulators.end(), DeletePointer());
	delete[] mManipulatorScales;
}

void LLManipScale::render()
{
	LLGLSUIDefault gls_ui;
	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
	LLGLDepthTest gls_depth(GL_TRUE);
	LLGLEnable gl_blend(GL_BLEND);
	LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
	
	if( canAffectSelection() )
	{
		gGL.matrixMode(LLRender::MM_MODELVIEW);
		gGL.pushMatrix();
		if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
		{
			F32 zoom = gAgentCamera.mHUDCurZoom;
			gGL.scalef(zoom, zoom, zoom);
		}

		////////////////////////////////////////////////////////////////////////
		// Calculate size of drag handles 	

		const F32 BOX_HANDLE_BASE_SIZE		= 50.0f;   // box size in pixels = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR
		const F32 BOX_HANDLE_BASE_FACTOR	= 0.2f;
		
		LLVector3 center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());

		if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
		{
			mBoxHandleSize = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
			mBoxHandleSize /= gAgentCamera.mHUDCurZoom;
		}
		else
		{
			F32 range_squared = dist_vec_squared(gAgentCamera.getCameraPositionAgent(), center_agent);
			F32 range_from_agent_squared = dist_vec_squared(gAgent.getPositionAgent(), center_agent);

			// Don't draw manip if object too far away
			if (gSavedSettings.getBOOL("LimitSelectDistance"))
			{
				F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
				if (range_from_agent_squared > max_select_distance * max_select_distance)
				{
					return;
				}
			}

			if (range_squared > 0.001f * 0.001f)
			{
				// range != zero
				F32 fraction_of_fov = BOX_HANDLE_BASE_SIZE / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
				F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView();  // radians
				mBoxHandleSize = (F32) sqrtf(range_squared) * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR;
			}
			else
			{
				// range == zero
				mBoxHandleSize = BOX_HANDLE_BASE_FACTOR;
			}
		}

		////////////////////////////////////////////////////////////////////////
		// Draw bounding box

		LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
		LLVector3 pos_agent = bbox.getPositionAgent();
		LLQuaternion rot = bbox.getRotation();

		gGL.matrixMode(LLRender::MM_MODELVIEW);
		gGL.pushMatrix();
		{
			gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ]);

			F32 angle_radians, x, y, z;
			rot.getAngleAxis(&angle_radians, &x, &y, &z);
			gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);

			
			{
				LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
				glPolygonOffset( -2.f, -2.f);

				// JC - Band-aid until edge stretch working similar to side stretch
				// in non-uniform.
				// renderEdges( bbox );

				renderCorners( bbox );
				renderFaces( bbox );

				if (mManipPart != LL_NO_PART)
				{
					renderGuidelinesPart( bbox );
				}

				glPolygonOffset( 0.f, 0.f);
			}
		}
		gGL.popMatrix();

		if (mManipPart != LL_NO_PART)
		{
			renderSnapGuides(bbox);
		}
		gGL.popMatrix();

		renderXYZ(bbox.getExtentLocal());
	}
}

BOOL LLManipScale::handleMouseDown(S32 x, S32 y, MASK mask)
{
	BOOL	handled = FALSE;

	if(mHighlightedPart != LL_NO_PART)
	{
		handled = handleMouseDownOnPart( x, y, mask );
	}

	return handled;
}

// Assumes that one of the arrows on an object was hit.
BOOL LLManipScale::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
{
	BOOL can_scale = canAffectSelection();
	if (!can_scale)
	{
		return FALSE;
	}

	highlightManipulators(x, y);
	S32 hit_part = mHighlightedPart;

	LLSelectMgr::getInstance()->enableSilhouette(FALSE);
	mManipPart = (EManipPart)hit_part;

	LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
	LLVector3 box_center_agent = bbox.getCenterAgent();
	LLVector3 box_corner_agent = bbox.localToAgent( unitVectorToLocalBBoxExtent( partToUnitVector( mManipPart ), bbox ) );
	
	updateSnapGuides(bbox);

	mDragStartPointGlobal = gAgent.getPosGlobalFromAgent(box_corner_agent);
	mDragStartCenterGlobal = gAgent.getPosGlobalFromAgent(box_center_agent);
	LLVector3 far_corner_agent = bbox.localToAgent( unitVectorToLocalBBoxExtent( -1.f * partToUnitVector( mManipPart ), bbox ) );
	mDragFarHitGlobal = gAgent.getPosGlobalFromAgent(far_corner_agent);
	mDragPointGlobal = mDragStartPointGlobal;

	// we just started a drag, so save initial object positions, orientations, and scales
	LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_SCALE);
	// Route future Mouse messages here preemptively.  (Release on mouse up.)
	setMouseCapture( TRUE );

	mHelpTextTimer.reset();
	sNumTimesHelpTextShown++;
	return TRUE;
}


BOOL LLManipScale::handleMouseUp(S32 x, S32 y, MASK mask)
{
	// first, perform normal processing in case this was a quick-click
	handleHover(x, y, mask);

	if( hasMouseCapture() )
	{
		if( (LL_FACE_MIN <= (S32)mManipPart) 
			&& ((S32)mManipPart <= LL_FACE_MAX) )
		{
			sendUpdates(TRUE,TRUE,FALSE);
		}
		else
		if( (LL_CORNER_MIN <= (S32)mManipPart) 
			&& ((S32)mManipPart <= LL_CORNER_MAX) )
		{
			sendUpdates(TRUE,TRUE,TRUE);
		}
		
		//send texture update
		LLSelectMgr::getInstance()->adjustTexturesByScale(TRUE, getStretchTextures());
		
		LLSelectMgr::getInstance()->enableSilhouette(TRUE);
		mManipPart = LL_NO_PART;

		// Might have missed last update due to UPDATE_DELAY timing
		LLSelectMgr::getInstance()->sendMultipleUpdate( mLastUpdateFlags );
		
		//gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
		LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
	}
	return LLManip::handleMouseUp(x, y, mask);
}


BOOL LLManipScale::handleHover(S32 x, S32 y, MASK mask)
{
	if( hasMouseCapture() )
	{
		if( mObjectSelection->isEmpty() )
		{
			// Somehow the object got deselected while we were dragging it.
			setMouseCapture( FALSE );
		}
		else
		{
			drag( x, y );
		}
		lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipScale (active)" << llendl;		
	}
	else
	{
		mInSnapRegime = FALSE;
		// not dragging...
		highlightManipulators(x, y);
	}
	
	// Patch up textures, if possible.
	LLSelectMgr::getInstance()->adjustTexturesByScale(FALSE, getStretchTextures());

	gViewerWindow->setCursor(UI_CURSOR_TOOLSCALE);
	return TRUE;
}

void LLManipScale::highlightManipulators(S32 x, S32 y)
{
	mHighlightedPart = LL_NO_PART;

	// If we have something selected, try to hit its manipulator handles.
	// Don't do this with nothing selected, as it kills the framerate.
	LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();

	if( canAffectSelection() )
	{
		LLMatrix4 transform;
		if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
		{
			LLVector4 translation(bbox.getPositionAgent());
			transform.initRotTrans(bbox.getRotation(), translation);
			LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
			transform *= cfr;
			LLMatrix4 window_scale;
			F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
			window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
				LLQuaternion::DEFAULT,
				LLVector3::zero);
			transform *= window_scale;
		}
		else
		{
			LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
			LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
			transform.initAll(LLVector3(1.f, 1.f, 1.f), bbox.getRotation(), bbox.getPositionAgent());
			
			transform *= modelView;
			transform *= projMatrix;
		}

		LLVector3 min = bbox.getMinLocal();
		LLVector3 max = bbox.getMaxLocal();
		LLVector3 ctr = bbox.getCenterLocal();

		S32 numManips = 0;
		// corners
		mManipulatorVertices[numManips++] = LLVector4(min.mV[VX], min.mV[VY], min.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(min.mV[VX], min.mV[VY], max.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(min.mV[VX], max.mV[VY], min.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(min.mV[VX], max.mV[VY], max.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(max.mV[VX], min.mV[VY], min.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(max.mV[VX], min.mV[VY], max.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(max.mV[VX], max.mV[VY], min.mV[VZ], 1.f);
		mManipulatorVertices[numManips++] = LLVector4(max.mV[VX], max.mV[VY], max.mV[VZ], 1.f);
		
		// 1-D highlights are applicable iff one object is selected
		if( mObjectSelection->getObjectCount() == 1 )
		{
			// face centers
			mManipulatorVertices[numManips++] = LLVector4(ctr.mV[VX], ctr.mV[VY], max.mV[VZ], 1.f);
			mManipulatorVertices[numManips++] = LLVector4(max.mV[VX], ctr.mV[VY], ctr.mV[VZ], 1.f);
			mManipulatorVertices[numManips++] = LLVector4(ctr.mV[VX], max.mV[VY], ctr.mV[VZ], 1.f);
			mManipulatorVertices[numManips++] = LLVector4(min.mV[VX], ctr.mV[VY], ctr.mV[VZ], 1.f);
			mManipulatorVertices[numManips++] = LLVector4(ctr.mV[VX], min.mV[VY], ctr.mV[VZ], 1.f);
			mManipulatorVertices[numManips++] = LLVector4(ctr.mV[VX], ctr.mV[VY], min.mV[VZ], 1.f);
		}

		for_each(mProjectedManipulators.begin(), mProjectedManipulators.end(), DeletePointer());
		mProjectedManipulators.clear();
		
		for (S32 i = 0; i < numManips; i++)
		{
			LLVector4 projectedVertex = mManipulatorVertices[i] * transform;
			projectedVertex = projectedVertex * (1.f / projectedVertex.mV[VW]);

			ManipulatorHandle* projManipulator = new ManipulatorHandle(LLVector3(projectedVertex.mV[VX], projectedVertex.mV[VY], 
				projectedVertex.mV[VZ]), MANIPULATOR_IDS[i], (i < 7) ? SCALE_MANIP_CORNER : SCALE_MANIP_FACE);
			mProjectedManipulators.insert(projManipulator);
		}

		LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
		F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
		F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
		LLVector2 manip2d;
		LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
		LLVector2 delta;

		mHighlightedPart = LL_NO_PART;

		for (minpulator_list_t::iterator iter = mProjectedManipulators.begin();
			 iter != mProjectedManipulators.end(); ++iter)
		{
			ManipulatorHandle* manipulator = *iter;
			{
				manip2d.setVec(manipulator->mPosition.mV[VX] * half_width, manipulator->mPosition.mV[VY] * half_height);
				
				delta = manip2d - mousePos;
				if (delta.magVecSquared() < MAX_MANIP_SELECT_DISTANCE_SQUARED)
				{
					mHighlightedPart = manipulator->mManipID;

					//llinfos << "Tried: " << mHighlightedPart << llendl;
					break;
				}
			}
		}
	}

	for (S32 i = 0; i < NUM_MANIPULATORS; i++)
	{
		if (mHighlightedPart == MANIPULATOR_IDS[i])
		{
			mManipulatorScales[i] = lerp(mManipulatorScales[i], SELECTED_MANIPULATOR_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
		}
		else
		{
			mManipulatorScales[i] = lerp(mManipulatorScales[i], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
		}
	}

	lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipScale (inactive)" << llendl;
}


void LLManipScale::renderFaces( const LLBBox& bbox )
{
	// Don't bother to render the drag handles for 1-D scaling if 
	// more than one object is selected or if it is an attachment
	if ( mObjectSelection->getObjectCount() > 1 )
	{
		return;
	}

    // This is a flattened representation of the box as render here
    //                                       .
    //              (+++)        (++-)      /|\t
    //                +------------+         | (texture coordinates)
    //                |            |         |
    //                |     1      |        (*) --->s
    //                |    +X      |   
	//                |            |
    // (+++)     (+-+)|            |(+--)     (++-)        (+++)
    //   +------------+------------+------------+------------+
    //   |0          3|3          7|7          4|4          0|
    //   |     0      |     4      |     5      |     2	     |
    //   |    +Z      |    -Y      |    -Z      |    +Y      |
    //   |	          |            |            |            |
    //   |1          2|2          6|6          5|5          1|
    //   +------------+------------+------------+------------+
    // (-++)     (--+)|            |(---)     (-+-)        (-++)
    //                |     3      |
    //                |    -X      |
    //                |            |
    //                |            |
    //                +------------+
    //              (-++)        (-+-)

	LLColor4 highlight_color( 1.f, 1.f, 1.f, 0.5f);
	LLColor4 normal_color(	1.f, 1.f, 1.f, 0.3f);

	LLColor4 x_highlight_color( 1.f, 0.2f, 0.2f, 1.0f);
	LLColor4 x_normal_color(	0.6f, 0.f, 0.f, 0.4f);

	LLColor4 y_highlight_color( 0.2f, 1.f, 0.2f, 1.0f);
	LLColor4 y_normal_color(	0.f, 0.6f, 0.f, 0.4f);

	LLColor4 z_highlight_color( 0.2f, 0.2f, 1.f, 1.0f);
	LLColor4 z_normal_color(	0.f, 0.f, 0.6f, 0.4f);

	LLColor4 default_normal_color( 0.7f, 0.7f, 0.7f, 0.15f );

	const LLVector3& min = bbox.getMinLocal();
	const LLVector3& max = bbox.getMaxLocal();
	LLVector3 ctr = bbox.getCenterLocal();

	if (mManipPart == LL_NO_PART)
	{
		gGL.color4fv( default_normal_color.mV );
		LLGLDepthTest gls_depth(GL_FALSE);
		gGL.begin(LLRender::QUADS); 
		{
			// Face 0
			gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
			gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
			gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);

			// Face 1
			gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
			gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);

			// Face 2
			gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
			gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);

			// Face 3
			gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
			gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
			gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
			gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);

			// Face 4
			gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
			gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);

			// Face 5
			gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
			gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
			gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
		}
		gGL.end();
	}

	// Find nearest vertex
	LLVector3 orientWRTHead = bbox.agentToLocalBasis( bbox.getCenterAgent() - gAgentCamera.getCameraPositionAgent() );
	U32 nearest = 
		(orientWRTHead.mV[0] < 0.0f ? 1 : 0) + 
		(orientWRTHead.mV[1] < 0.0f ? 2 : 0) + 
		(orientWRTHead.mV[2] < 0.0f ? 4 : 0);

	// opposite faces on Linden cubes:
	// 0 & 5
	// 1 & 3
	// 2 & 4

	// Table of order to draw faces, based on nearest vertex
	static U32 face_list[8][6] = { 
		{ 2,0,1, 4,5,3 }, // v6  F201 F453
		{ 2,0,3, 4,5,1 }, // v7  F203 F451
		{ 4,0,1, 2,5,3 }, // v5  F401 F253
		{ 4,0,3, 2,5,1 }, // v4  F403 F251
		{ 2,5,1, 4,0,3 }, // v2  F251 F403
		{ 2,5,3, 4,0,1 }, // v3  F253 F401
		{ 4,5,1, 2,0,3 }, // v1  F451 F203
		{ 4,5,3, 2,0,1 }  // v0  F453 F201
	};

	{
		LLGLDepthTest gls_depth(GL_FALSE);

		for (S32 i = 0; i < 6; i++)
		{
			U32 face = face_list[nearest][i];
			switch( face )
			{
			  case 0:
				conditionalHighlight( LL_FACE_POSZ, &z_highlight_color, &z_normal_color );
				renderAxisHandle( ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], max.mV[VZ] ) );
				break;

			  case 1:
				conditionalHighlight( LL_FACE_POSX, &x_highlight_color, &x_normal_color );
				renderAxisHandle( ctr, LLVector3( max.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
				break;

			  case 2:
				conditionalHighlight( LL_FACE_POSY, &y_highlight_color, &y_normal_color );
				renderAxisHandle( ctr, LLVector3( ctr.mV[VX], max.mV[VY], ctr.mV[VZ] ) );
				break;

			  case 3:
				conditionalHighlight( LL_FACE_NEGX, &x_highlight_color, &x_normal_color );
				renderAxisHandle( ctr, LLVector3( min.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
				break;

			  case 4:
				conditionalHighlight( LL_FACE_NEGY, &y_highlight_color, &y_normal_color );
				renderAxisHandle( ctr, LLVector3( ctr.mV[VX], min.mV[VY], ctr.mV[VZ] ) );
				break;

			  case 5:
				conditionalHighlight( LL_FACE_NEGZ, &z_highlight_color, &z_normal_color );
				renderAxisHandle( ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], min.mV[VZ] ) );
				break;
			}
		}
	}
}

void LLManipScale::renderEdges( const LLBBox& bbox )
{
	LLVector3 extent = bbox.getExtentLocal();
	F32 edge_width = mBoxHandleSize * .6f;

	for( U32 part = LL_EDGE_MIN; part <= LL_EDGE_MAX; part++ )
	{
		LLVector3 direction = edgeToUnitVector( part );
		LLVector3 center_to_edge = unitVectorToLocalBBoxExtent( direction, bbox );

		gGL.pushMatrix();
		{
			gGL.translatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] );
			conditionalHighlight( part );
			gGL.scalef( 
				direction.mV[0] ? edge_width : extent.mV[VX],
				direction.mV[1] ? edge_width : extent.mV[VY],
				direction.mV[2] ? edge_width : extent.mV[VZ] );
			gBox.render();
		}
		gGL.popMatrix();
	}
}


void LLManipScale::renderCorners( const LLBBox& bbox )
{
	U32 part = LL_CORNER_NNN;

	F32 x_offset = bbox.getMinLocal().mV[VX];
	for( S32 i=0; i < 2; i++ )
	{
		F32 y_offset = bbox.getMinLocal().mV[VY];
		for( S32 j=0; j < 2; j++ )
		{
			F32 z_offset = bbox.getMinLocal().mV[VZ];
			for( S32 k=0; k < 2; k++ )
			{
				conditionalHighlight( part );
				renderBoxHandle( x_offset, y_offset, z_offset );
				part++;

				z_offset = bbox.getMaxLocal().mV[VZ];

			}
			y_offset = bbox.getMaxLocal().mV[VY];
		}
		x_offset = bbox.getMaxLocal().mV[VX];
  }
}


void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z )
{
	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
	LLGLDepthTest gls_depth(GL_FALSE);

	gGL.pushMatrix();
	{
		gGL.translatef( x, y, z );
		gGL.scalef( mScaledBoxHandleSize, mScaledBoxHandleSize, mScaledBoxHandleSize );
		gBox.render();
	}
	gGL.popMatrix();
}


void LLManipScale::renderAxisHandle( const LLVector3& start, const LLVector3& end )
{
	if( getShowAxes() )
	{
		// Draws a single "jacks" style handle: a long, retangular box from start to end.
		LLVector3 offset_start = end - start;
		offset_start.normVec();
		offset_start = start + mBoxHandleSize * offset_start;

		LLVector3 delta = end - offset_start;
		LLVector3 pos = offset_start + 0.5f * delta;

		gGL.pushMatrix();
		{
			gGL.translatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] );
			gGL.scalef( 
				mBoxHandleSize + llabs(delta.mV[VX]),
				mBoxHandleSize + llabs(delta.mV[VY]),
				mBoxHandleSize + llabs(delta.mV[VZ]));
			gBox.render();
		}
		gGL.popMatrix();
	}
	else
	{
		renderBoxHandle( end.mV[VX], end.mV[VY], end.mV[VZ] );
	}
}


void LLManipScale::drag( S32 x, S32 y )
{
	if( (LL_FACE_MIN <= (S32)mManipPart) 
		&& ((S32)mManipPart <= LL_FACE_MAX) )
	{
		dragFace( x, y );
	}
	else
	if( (LL_CORNER_MIN <= (S32)mManipPart) 
		&& ((S32)mManipPart <= LL_CORNER_MAX) )
	{
		dragCorner( x, y );
	}
	
	// store changes to override updates
	for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
		 iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
	{
		LLSelectNode* selectNode = *iter;
		LLViewerObject*cur = selectNode->getObject();
		LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
		if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
			((root_object == NULL) || !root_object->isPermanentEnforced()) &&
			!cur->isAvatar())
		{
			selectNode->mLastScale = cur->getScale();
			selectNode->mLastPositionLocal = cur->getPosition();
		}
	}	

	LLSelectMgr::getInstance()->updateSelectionCenter();
    gAgentCamera.clearFocusObject();
}

// Scale around the 
void LLManipScale::dragCorner( S32 x, S32 y )
{
	LLBBox bbox	= LLSelectMgr::getInstance()->getBBoxOfSelection();

	// Suppress scale if mouse hasn't moved.
	if (x == mLastMouseX && y == mLastMouseY)
	{
	//	sendUpdates(TRUE,TRUE,TRUE);
		return;
	}

	mLastMouseX = x;
	mLastMouseY = y;

	LLVector3d drag_start_point_global	= mDragStartPointGlobal;
	LLVector3d drag_start_center_global = mDragStartCenterGlobal;
	LLVector3 drag_start_point_agent = gAgent.getPosAgentFromGlobal(drag_start_point_global);
	LLVector3 drag_start_center_agent = gAgent.getPosAgentFromGlobal(drag_start_center_global);

	LLVector3d drag_start_dir_d;
	drag_start_dir_d.setVec(drag_start_point_global - drag_start_center_global);
	LLVector3 drag_start_dir_f;
	drag_start_dir_f.setVec(drag_start_dir_d);

	F32 s = 0;
	F32 t = 0;

	nearestPointOnLineFromMouse(x, y, 
						drag_start_center_agent,
						drag_start_point_agent,
						s, t );

	F32 drag_start_dist = dist_vec(drag_start_point_agent, drag_start_center_agent);

	if( s <= 0 )  // we only care about intersections in front of the camera
	{
		return;
	}

	LLVector3d drag_point_global = drag_start_center_global + t * drag_start_dir_d;

	F32 scale_factor = t;

	BOOL uniform = LLManipScale::getUniform();

	if( !uniform )
	{
		scale_factor = 0.5f + (scale_factor * 0.5f);
	}

	// check for snapping
	LLVector3 drag_center_agent = gAgent.getPosAgentFromGlobal(drag_point_global);
	LLVector3 mouse_on_plane1;
	getMousePointOnPlaneAgent(mouse_on_plane1, x, y, drag_center_agent, mScalePlaneNormal1);
	LLVector3 mouse_on_plane2;
	getMousePointOnPlaneAgent(mouse_on_plane2, x, y, drag_center_agent, mScalePlaneNormal2);
	LLVector3 mouse_dir_1 = mouse_on_plane1 - mScaleCenter;
	LLVector3 mouse_dir_2 = mouse_on_plane2 - mScaleCenter;
	LLVector3 mouse_to_scale_line_1 = mouse_dir_1 - projected_vec(mouse_dir_1, mScaleDir);
	LLVector3 mouse_to_scale_line_2 = mouse_dir_2 - projected_vec(mouse_dir_2, mScaleDir);
	LLVector3 mouse_to_scale_line_dir_1 = mouse_to_scale_line_1;
	mouse_to_scale_line_dir_1.normVec();
	if (mouse_to_scale_line_dir_1 * mSnapGuideDir1 < 0.f)
	{
		// need to keep sign of mouse offset wrt to snap guide direction
		mouse_to_scale_line_dir_1 *= -1.f;
	}
	LLVector3 mouse_to_scale_line_dir_2 = mouse_to_scale_line_2;
	mouse_to_scale_line_dir_2.normVec();
	if (mouse_to_scale_line_dir_2 * mSnapGuideDir2 < 0.f)
	{
		// need to keep sign of mouse offset wrt to snap guide direction
		mouse_to_scale_line_dir_2 *= -1.f;
	}

	F32 snap_dir_dot_mouse_offset1 = mSnapGuideDir1 * mouse_to_scale_line_dir_1;
	F32 snap_dir_dot_mouse_offset2 = mSnapGuideDir2 * mouse_to_scale_line_dir_2;

	F32 dist_from_scale_line_1 = mouse_to_scale_line_1 * mouse_to_scale_line_dir_1; 
	F32 dist_from_scale_line_2 = mouse_to_scale_line_2 * mouse_to_scale_line_dir_2;

	F32 max_scale = partToMaxScale(mManipPart, bbox);
	F32 min_scale = partToMinScale(mManipPart, bbox);

	BOOL snap_enabled = gSavedSettings.getBOOL("SnapEnabled");
	if (snap_enabled && dist_from_scale_line_1 > mSnapRegimeOffset * snap_dir_dot_mouse_offset1)
	{
		mInSnapRegime = TRUE;
		LLVector3 projected_drag_pos = mouse_on_plane1 - (dist_from_scale_line_1 / snap_dir_dot_mouse_offset1) * mSnapGuideDir1;
		F32 drag_dist = (projected_drag_pos - mScaleCenter) * mScaleDir;

		F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos, mScaleDir, mScaleSnapUnit1), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
		F32 snap_dist = mScaleSnapUnit1 / (2.f * cur_subdivisions);
		F32 relative_snap_dist = fmodf(drag_dist + snap_dist, mScaleSnapUnit1 / cur_subdivisions);

		mScaleSnapValue = llclamp((drag_dist - (relative_snap_dist - snap_dist)), min_scale, max_scale);

		scale_factor = mScaleSnapValue / drag_start_dist;
		if( !uniform )
		{
			scale_factor *= 0.5f;
		}
	}
	else if (snap_enabled && dist_from_scale_line_2 > mSnapRegimeOffset * snap_dir_dot_mouse_offset2)
	{
		mInSnapRegime = TRUE;
		LLVector3 projected_drag_pos = mouse_on_plane2 - (dist_from_scale_line_2 / snap_dir_dot_mouse_offset2) * mSnapGuideDir2;
		F32 drag_dist = (projected_drag_pos - mScaleCenter) * mScaleDir;

		F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos, mScaleDir, mScaleSnapUnit2), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
		F32 snap_dist = mScaleSnapUnit2 / (2.f * cur_subdivisions);
		F32 relative_snap_dist = fmodf(drag_dist + snap_dist, mScaleSnapUnit2 / cur_subdivisions);

		mScaleSnapValue = llclamp((drag_dist - (relative_snap_dist - snap_dist)), min_scale, max_scale);

		scale_factor = mScaleSnapValue / drag_start_dist;
		if( !uniform )
		{
			scale_factor *= 0.5f;
		}
	}
	else 
	{
		mInSnapRegime = FALSE;
	}

	F32 max_scale_factor = get_default_max_prim_scale() / MIN_PRIM_SCALE;
	F32 min_scale_factor = MIN_PRIM_SCALE / get_default_max_prim_scale();

	// find max and min scale factors that will make biggest object hit max absolute scale and smallest object hit min absolute scale
	for (LLObjectSelection::iterator iter = mObjectSelection->begin();
		 iter != mObjectSelection->end(); iter++)
	{
		LLSelectNode* selectNode = *iter;
		LLViewerObject* cur = selectNode->getObject();
		LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
		if(  cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
			((root_object == NULL) || !root_object->isPermanentEnforced()) &&
			!cur->isAvatar() )
		{
			const LLVector3& scale = selectNode->mSavedScale;

			F32 cur_max_scale_factor = llmin( get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VX], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VY], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VZ] );
			max_scale_factor = llmin( max_scale_factor, cur_max_scale_factor );

			F32 cur_min_scale_factor = llmax( MIN_PRIM_SCALE / scale.mV[VX], MIN_PRIM_SCALE / scale.mV[VY], MIN_PRIM_SCALE / scale.mV[VZ] );
			min_scale_factor = llmax( min_scale_factor, cur_min_scale_factor );
		}
	}

	scale_factor = llclamp( scale_factor, min_scale_factor, max_scale_factor );

	LLVector3d drag_global = uniform ? mDragStartCenterGlobal : mDragFarHitGlobal;

	// do the root objects i.e. (TRUE == cur->isRootEdit())
	for (LLObjectSelection::iterator iter = mObjectSelection->begin();
		 iter != mObjectSelection->end(); iter++)
	{
		LLSelectNode* selectNode = *iter;
		LLViewerObject* cur = selectNode->getObject();
		LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
		if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
			((root_object == NULL) || !root_object->isPermanentEnforced()) &&
			!cur->isAvatar() && cur->isRootEdit() )
		{
			const LLVector3& scale = selectNode->mSavedScale;
			cur->setScale( scale_factor * scale );
			
			LLVector3 delta_pos;
			LLVector3 original_pos = cur->getPositionEdit();
			LLVector3d new_pos_global = drag_global + (selectNode->mSavedPositionGlobal - drag_global) * scale_factor;
			if (!cur->isAttachment())
			{
				new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
			}
			cur->setPositionAbsoluteGlobal( new_pos_global );
			rebuild(cur);
			
			delta_pos = cur->getPositionEdit() - original_pos;

			if (selectNode->mIndividualSelection)
			{
				// counter-translate child objects if we are moving the root as an individual
				LLViewerObject::const_child_list_t& child_list = cur->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* childp = *iter;

					if (cur->isAttachment())
					{
						LLVector3 child_pos = childp->getPosition() - (delta_pos * ~cur->getRotationEdit());
						childp->setPosition(child_pos);
					}
					else
					{
						LLVector3d child_pos_delta(delta_pos);
						// RN: this updates drawable position instantly
						childp->setPositionAbsoluteGlobal(childp->getPositionGlobal() - child_pos_delta);
					}
					rebuild(childp);
				}
			}
		}
	}
	// do the child objects i.e. (FALSE == cur->isRootEdit())
	for (LLObjectSelection::iterator iter = mObjectSelection->begin();
		 iter != mObjectSelection->end(); iter++)
	{
		LLSelectNode* selectNode = *iter;
		LLViewerObject*cur = selectNode->getObject();
		LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
		if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
			((root_object == NULL) || !root_object->isPermanentEnforced()) &&
			!cur->isAvatar() && !cur->isRootEdit() )
		{
			const LLVector3& scale = selectNode->mSavedScale;
			cur->setScale( scale_factor * scale, FALSE );
							
			if (!selectNode->mIndividualSelection)
			{
				cur->setPosition(selectNode->mSavedPositionLocal * scale_factor);
			}

			rebuild(cur);
		}
	}

	

	mDragPointGlobal = drag_point_global;
}

	
void LLManipScale::dragFace( S32 x, S32 y )
{
	// Suppress scale if mouse hasn't moved.
	if (x == mLastMouseX && y == mLastMouseY)
	{
	//	sendUpdates(TRUE,TRUE,FALSE);
		return;
	}

	mLastMouseX = x;
	mLastMouseY = y;

	LLVector3d drag_start_point_global	= mDragStartPointGlobal;
	LLVector3d drag_start_center_global = mDragStartCenterGlobal;
	LLVector3 drag_start_point_agent = gAgent.getPosAgentFromGlobal(drag_start_point_global);
	LLVector3 drag_start_center_agent = gAgent.getPosAgentFromGlobal(drag_start_center_global);

	LLVector3d drag_start_dir_d;
	drag_start_dir_d.setVec(drag_start_point_global - drag_start_center_global);
	LLVector3 drag_start_dir_f;
	drag_start_dir_f.setVec(drag_start_dir_d);

	LLBBox bbox	= LLSelectMgr::getInstance()->getBBoxOfSelection();

	F32 s = 0;
	F32 t = 0;

	nearestPointOnLineFromMouse(x,
						y,
						drag_start_center_agent,
						drag_start_point_agent,
						s, t );

	if( s <= 0 )  // we only care about intersections in front of the camera
	{
		return;
	}

	LLVector3d drag_point_global = drag_start_center_global + t * drag_start_dir_d;
	LLVector3 part_dir_local	= partToUnitVector( mManipPart );

	// check for snapping
	LLVector3 mouse_on_plane;
	getMousePointOnPlaneAgent(mouse_on_plane, x, y, mScaleCenter, mScalePlaneNormal1 );

	LLVector3 mouse_on_scale_line = mScaleCenter + projected_vec(mouse_on_plane - mScaleCenter, mScaleDir);
	LLVector3 drag_delta(mouse_on_scale_line - drag_start_point_agent);
	F32 max_drag_dist = partToMaxScale(mManipPart, bbox);
	F32 min_drag_dist = partToMinScale(mManipPart, bbox);

	BOOL uniform = LLManipScale::getUniform();
	if( uniform )
	{
		drag_delta *= 2.f;
	}

	LLVector3 scale_center_to_mouse = mouse_on_plane - mScaleCenter;
	F32 dist_from_scale_line = dist_vec(scale_center_to_mouse, (mouse_on_scale_line - mScaleCenter));
	F32 dist_along_scale_line = scale_center_to_mouse * mScaleDir;

	BOOL snap_enabled = gSavedSettings.getBOOL("SnapEnabled");

	if (snap_enabled && dist_from_scale_line > mSnapRegimeOffset)
	{
		mInSnapRegime = TRUE;

 		if (dist_along_scale_line > max_drag_dist)
		{
			mScaleSnapValue = max_drag_dist;

			LLVector3 clamp_point = mScaleCenter + max_drag_dist * mScaleDir;
			drag_delta.setVec(clamp_point - drag_start_point_agent);
		}
		else if (dist_along_scale_line < min_drag_dist)
		{
			mScaleSnapValue = min_drag_dist;

			LLVector3 clamp_point = mScaleCenter + min_drag_dist * mScaleDir;
			drag_delta.setVec(clamp_point - drag_start_point_agent);
		}
		else
		{
			F32 drag_dist = scale_center_to_mouse * mScaleDir;
			F32 cur_subdivisions = llclamp(getSubdivisionLevel(mScaleCenter + mScaleDir * drag_dist, mScaleDir, mScaleSnapUnit1), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
			F32 snap_dist = mScaleSnapUnit1 / (2.f * cur_subdivisions);
			F32 relative_snap_dist = fmodf(drag_dist + snap_dist, mScaleSnapUnit1 / cur_subdivisions);
			relative_snap_dist -= snap_dist;

			//make sure that values that the scale is "snapped to"
			//do not exceed/go under the applicable max/mins
			//this causes the box to shift displacements ever so slightly
			//although the "snap value" should go down to 0
			//see Jira 1027
			relative_snap_dist = llclamp(relative_snap_dist,
										 drag_dist - max_drag_dist,
										 drag_dist - min_drag_dist);

			mScaleSnapValue = drag_dist - relative_snap_dist;

			if (llabs(relative_snap_dist) < snap_dist)
			{
				LLVector3 drag_correction = relative_snap_dist * mScaleDir;
				if (uniform)
				{
					drag_correction *= 2.f;
				}

				drag_delta -= drag_correction;
			}
		}
	}
	else 
	{
		mInSnapRegime = FALSE;
	}

	BOOL send_scale_update = FALSE;
	BOOL send_position_update = FALSE;

	LLVector3 dir_agent;
	if( part_dir_local.mV[VX] )
	{
		dir_agent = bbox.localToAgentBasis( LLVector3::x_axis );
	}
	else if( part_dir_local.mV[VY] )
	{
		dir_agent = bbox.localToAgentBasis( LLVector3::y_axis );
	}
	else if( part_dir_local.mV[VZ] )
	{
		dir_agent = bbox.localToAgentBasis( LLVector3::z_axis );
	}
	stretchFace( 
		projected_vec(drag_start_dir_f, dir_agent) + drag_start_center_agent,
		projected_vec(drag_delta, dir_agent));
	send_position_update = TRUE;
	send_scale_update = TRUE;

	mDragPointGlobal = drag_point_global;
}

void LLManipScale::sendUpdates( BOOL send_position_update, BOOL send_scale_update, BOOL corner )
{
	// Throttle updates to 10 per second.
	static LLTimer	update_timer;
	F32 elapsed_time = update_timer.getElapsedTimeF32();
	const F32 UPDATE_DELAY = 0.1f;						//  min time between transmitted updates

	if( send_scale_update || send_position_update )
	{
		U32 update_flags = UPD_NONE;
		if (send_position_update)	update_flags |= UPD_POSITION;
		if (send_scale_update)		update_flags |= UPD_SCALE;
		
// 		BOOL send_type = SEND_INDIVIDUALS;
		if (corner)
		{
			update_flags |= UPD_UNIFORM;
		}
		// keep this up to date for sendonmouseup
		mLastUpdateFlags = update_flags;

		// enforce minimum update delay and don't stream updates on sub-object selections
		if( elapsed_time > UPDATE_DELAY && !gSavedSettings.getBOOL("EditLinkedParts") )
		{
			LLSelectMgr::getInstance()->sendMultipleUpdate( update_flags );
			update_timer.reset();
			mSendUpdateOnMouseUp = FALSE;
		}
		else
		{
			mSendUpdateOnMouseUp = TRUE;
		}
		dialog_refresh_all();
	}
}

// Rescales in a single dimension.  Either uniform (standard) or one-sided (scale plus translation)
// depending on mUniform.  Handles multiple selection and objects that are not aligned to the bounding box.
void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVector3& drag_delta_agent )
{
	LLVector3 drag_start_center_agent = gAgent.getPosAgentFromGlobal(mDragStartCenterGlobal);

	for (LLObjectSelection::iterator iter = mObjectSelection->begin();
		 iter != mObjectSelection->end(); iter++)
	{
		LLSelectNode* selectNode = *iter;
		LLViewerObject*cur = selectNode->getObject();
		LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
		if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
			((root_object == NULL) || !root_object->isPermanentEnforced()) &&
			!cur->isAvatar() )
		{
			LLBBox cur_bbox			= cur->getBoundingBoxAgent();
			LLVector3 start_local	= cur_bbox.agentToLocal( drag_start_agent );
			LLVector3 end_local		= cur_bbox.agentToLocal( drag_start_agent + drag_delta_agent);
			LLVector3 start_center_local = cur_bbox.agentToLocal( drag_start_center_agent );
			LLVector3 axis			= nearestAxis( start_local - start_center_local );
			S32 axis_index			= axis.mV[0] ? 0 : (axis.mV[1] ? 1 : 2 );

			LLVector3 delta_local	= end_local - start_local;
			F32 delta_local_mag		= delta_local.magVec();
			LLVector3 dir_local;
			if (delta_local_mag == 0.f)
			{
				dir_local = axis;
			}
			else
			{
				dir_local = delta_local / delta_local_mag; // normalized delta_local
			}

			F32 denom = axis * dir_local;
			F32 desired_delta_size	= is_approx_zero(denom) ? 0.f : (delta_local_mag / denom);  // in meters
			F32 desired_scale		= llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, get_default_max_prim_scale(LLPickInfo::isFlora(cur)));
			// propagate scale constraint back to position offset
			desired_delta_size		= desired_scale - selectNode->mSavedScale.mV[axis_index]; // propagate constraint back to position

			LLVector3 scale			= cur->getScale();
			scale.mV[axis_index]	= desired_scale;
			cur->setScale(scale, FALSE);
			rebuild(cur);				
			LLVector3 delta_pos;
			if( !getUniform() )
			{
				LLVector3 delta_pos_local = axis * (0.5f * desired_delta_size);
				LLVector3d delta_pos_global;
				delta_pos_global.setVec(cur_bbox.localToAgent( delta_pos_local ) - cur_bbox.getCenterAgent());
				LLVector3 cur_pos = cur->getPositionEdit();

				if (cur->isRootEdit() && !cur->isAttachment())
				{
					LLVector3d new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, selectNode->mSavedPositionGlobal + delta_pos_global);
					cur->setPositionGlobal( new_pos_global );
				}
				else
				{
					LLXform* parent_xform = cur->mDrawable->getXform()->getParent();
					LLVector3 new_pos_local;
					// this works in attachment point space using world space delta
					if (parent_xform)
					{
						new_pos_local = selectNode->mSavedPositionLocal + (LLVector3(delta_pos_global) * ~parent_xform->getWorldRotation());
					}
					else
					{
						new_pos_local = selectNode->mSavedPositionLocal + LLVector3(delta_pos_global);
					}
					cur->setPosition(new_pos_local);
				}
				delta_pos = cur->getPositionEdit() - cur_pos;
			}
			if (cur->isRootEdit() && selectNode->mIndividualSelection)
			{
				// counter-translate child objects if we are moving the root as an individual
				LLViewerObject::const_child_list_t& child_list = cur->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* childp = *iter;
					if (!getUniform())
					{
						LLVector3 child_pos = childp->getPosition() - (delta_pos * ~cur->getRotationEdit());
						childp->setPosition(child_pos);
						rebuild(childp);
					}
				}
			}
		}
	}
}


void LLManipScale::renderGuidelinesPart( const LLBBox& bbox )
{
	LLVector3 guideline_start = bbox.getCenterLocal();
	
	LLVector3 guideline_end = unitVectorToLocalBBoxExtent( partToUnitVector( mManipPart ), bbox );

	if (!getUniform())
	{
		guideline_start = unitVectorToLocalBBoxExtent( -partToUnitVector( mManipPart ), bbox );
	}

	guideline_end -= guideline_start;
	guideline_end.normVec();
	guideline_end *= LLWorld::getInstance()->getRegionWidthInMeters();
	guideline_end += guideline_start;

	{
		LLGLDepthTest gls_depth(GL_TRUE);
		gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
	}
	{
		LLGLDepthTest gls_depth(GL_FALSE);
		gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
	}
}

void LLManipScale::updateSnapGuides(const LLBBox& bbox)
{
	LLVector3 grid_origin;
	LLVector3 grid_scale;
	LLQuaternion grid_rotation;
	LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);

	LLVector3 box_corner_agent = bbox.localToAgent(unitVectorToLocalBBoxExtent( partToUnitVector( mManipPart ), bbox ));
	mScaleCenter = getUniform() ? bbox.getCenterAgent() : bbox.localToAgent(unitVectorToLocalBBoxExtent( -1.f * partToUnitVector( mManipPart ), bbox ));
	mScaleDir = box_corner_agent - mScaleCenter;
	mScaleDir.normVec();

	if(mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
	{
		mSnapRegimeOffset = SNAP_GUIDE_SCREEN_OFFSET / gAgentCamera.mHUDCurZoom;

	}
	else
	{
		F32 object_distance = dist_vec(mScaleCenter, LLViewerCamera::getInstance()->getOrigin());
		mSnapRegimeOffset = (SNAP_GUIDE_SCREEN_OFFSET * gViewerWindow->getWorldViewWidthRaw() * object_distance) / LLViewerCamera::getInstance()->getPixelMeterRatio();
	}
	LLVector3 cam_at_axis;
	F32 snap_guide_length;
	if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
	{
		cam_at_axis.setVec(1.f, 0.f, 0.f);
		snap_guide_length = SNAP_GUIDE_SCREEN_LENGTH / gAgentCamera.mHUDCurZoom;
	}
	else
	{
		cam_at_axis = LLViewerCamera::getInstance()->getAtAxis();
		F32 manipulator_distance = dist_vec(box_corner_agent, LLViewerCamera::getInstance()->getOrigin());
		snap_guide_length = (SNAP_GUIDE_SCREEN_LENGTH * gViewerWindow->getWorldViewWidthRaw() * manipulator_distance) / LLViewerCamera::getInstance()->getPixelMeterRatio();
	}
	
	mSnapGuideLength = snap_guide_length / llmax(0.1f, (llmin(mSnapGuideDir1 * cam_at_axis, mSnapGuideDir2 * cam_at_axis)));

	LLVector3 off_axis_dir = mScaleDir % cam_at_axis;
	off_axis_dir.normVec();

	if( (LL_FACE_MIN <= (S32)mManipPart) && ((S32)mManipPart <= LL_FACE_MAX) )
	{
		LLVector3 object_scale = bbox.getMaxLocal();
		object_scale.scaleVec(off_axis_dir * ~bbox.getRotation());
		object_scale.abs();
		if (object_scale.mV[VX] > object_scale.mV[VY] && object_scale.mV[VX] > object_scale.mV[VZ])
		{
			mSnapGuideDir1 = LLVector3::x_axis * bbox.getRotation();
		}
		else if (object_scale.mV[VY] > object_scale.mV[VZ])
		{
			mSnapGuideDir1 = LLVector3::y_axis * bbox.getRotation();
		}
		else
		{
			mSnapGuideDir1 = LLVector3::z_axis * bbox.getRotation();
		}

		LLVector3 scale_snap = grid_scale;
		mScaleSnapUnit1 = scale_snap.scaleVec(partToUnitVector( mManipPart )).magVec();
		mScaleSnapUnit2 = mScaleSnapUnit1;
		mSnapGuideDir1 *= mSnapGuideDir1 * LLViewerCamera::getInstance()->getUpAxis() > 0.f ? 1.f : -1.f;
		mSnapGuideDir2 = mSnapGuideDir1 * -1.f;
		mSnapDir1 = mScaleDir;
		mSnapDir2 = mScaleDir;
	}
	else if( (LL_CORNER_MIN <= (S32)mManipPart) && ((S32)mManipPart <= LL_CORNER_MAX) )
	{
		LLVector3 local_scale_dir = partToUnitVector( mManipPart );
		LLVector3 local_camera_dir;
		if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
		{
			local_camera_dir = LLVector3(-1.f, 0.f, 0.f) * ~bbox.getRotation();
		}
		else
		{
			local_camera_dir = (LLViewerCamera::getInstance()->getOrigin() - bbox.getCenterAgent()) * ~bbox.getRotation();
			local_camera_dir.normVec();
		}
		local_scale_dir -= projected_vec(local_scale_dir, local_camera_dir);
		local_scale_dir.normVec();
		LLVector3 x_axis_proj_camera = LLVector3::x_axis - projected_vec(LLVector3::x_axis, local_camera_dir);
		x_axis_proj_camera.normVec();
		LLVector3 y_axis_proj_camera = LLVector3::y_axis - projected_vec(LLVector3::y_axis, local_camera_dir);
		y_axis_proj_camera.normVec();
		LLVector3 z_axis_proj_camera = LLVector3::z_axis - projected_vec(LLVector3::z_axis, local_camera_dir);
		z_axis_proj_camera.normVec();
		F32 x_axis_proj = llabs(local_scale_dir * x_axis_proj_camera);
		F32 y_axis_proj = llabs(local_scale_dir * y_axis_proj_camera);
		F32 z_axis_proj = llabs(local_scale_dir * z_axis_proj_camera);

		if (x_axis_proj > y_axis_proj && x_axis_proj > z_axis_proj)
		{
			mSnapGuideDir1 = LLVector3::y_axis;
			mScaleSnapUnit2 = grid_scale.mV[VY];
			mSnapGuideDir2 = LLVector3::z_axis;
			mScaleSnapUnit1 = grid_scale.mV[VZ];
		}
		else if (y_axis_proj > z_axis_proj)
		{
			mSnapGuideDir1 = LLVector3::x_axis;
			mScaleSnapUnit2 = grid_scale.mV[VX];
			mSnapGuideDir2 = LLVector3::z_axis;
			mScaleSnapUnit1 = grid_scale.mV[VZ];
		}
		else
		{
			mSnapGuideDir1 = LLVector3::x_axis;
			mScaleSnapUnit2 = grid_scale.mV[VX];
			mSnapGuideDir2 = LLVector3::y_axis;
			mScaleSnapUnit1 = grid_scale.mV[VY];
		}

		LLVector3 snap_guide_flip(1.f, 1.f, 1.f);
		switch (mManipPart)
		{
		case LL_CORNER_NNN:
			break;
		case LL_CORNER_NNP:
			snap_guide_flip.setVec(1.f, 1.f, -1.f);
			break;
		case LL_CORNER_NPN:
			snap_guide_flip.setVec(1.f, -1.f, 1.f);
			break;
		case LL_CORNER_NPP:
			snap_guide_flip.setVec(1.f, -1.f, -1.f);
			break;
		case LL_CORNER_PNN:
			snap_guide_flip.setVec(-1.f, 1.f, 1.f);
			break;
		case LL_CORNER_PNP:
			snap_guide_flip.setVec(-1.f, 1.f, -1.f);
			break;
		case LL_CORNER_PPN:
			snap_guide_flip.setVec(-1.f, -1.f, 1.f);
			break;
		case LL_CORNER_PPP:
			snap_guide_flip.setVec(-1.f, -1.f, -1.f);
			break;
		default:
			break;
		}
		mSnapGuideDir1.scaleVec(snap_guide_flip);
		mSnapGuideDir2.scaleVec(snap_guide_flip);
		mSnapGuideDir1.rotVec(bbox.getRotation());
		mSnapGuideDir2.rotVec(bbox.getRotation());
		mSnapDir1 = -1.f * mSnapGuideDir2;
		mSnapDir2 = -1.f * mSnapGuideDir1;
	}

	mScalePlaneNormal1 = mSnapGuideDir1 % mScaleDir;
	mScalePlaneNormal1.normVec();

	mScalePlaneNormal2 = mSnapGuideDir2 % mScaleDir;
	mScalePlaneNormal2.normVec();	

	mScaleSnapUnit1 = mScaleSnapUnit1 / (mSnapDir1 * mScaleDir);
	mScaleSnapUnit2 = mScaleSnapUnit2 / (mSnapDir2 * mScaleDir);
}

void LLManipScale::renderSnapGuides(const LLBBox& bbox)
{
	if (!gSavedSettings.getBOOL("SnapEnabled"))
	{
		return;
	}

	F32 max_subdivisions = sGridMaxSubdivisionLevel;
	F32 grid_alpha = gSavedSettings.getF32("GridOpacity");

	F32 max_point_on_scale_line = partToMaxScale(mManipPart, bbox);
	LLVector3 drag_point = gAgent.getPosAgentFromGlobal(mDragPointGlobal);

	updateGridSettings();

	S32 pass;
	for (pass = 0; pass < 3; pass++)
	{
		LLColor4 tick_color = setupSnapGuideRenderPass(pass);

		gGL.begin(LLRender::LINES);
		LLVector3 line_mid = mScaleCenter + (mScaleSnapValue * mScaleDir) + (mSnapGuideDir1 * mSnapRegimeOffset);
		LLVector3 line_start = line_mid - (mScaleDir * (llmin(mScaleSnapValue, mSnapGuideLength * 0.5f)));
		LLVector3 line_end = line_mid + (mScaleDir * llmin(max_point_on_scale_line - mScaleSnapValue, mSnapGuideLength * 0.5f));
		
		gGL.color4f(tick_color.mV[VRED], tick_color.mV[VGREEN], tick_color.mV[VBLUE], tick_color.mV[VALPHA] * 0.1f);
		gGL.vertex3fv(line_start.mV);
		gGL.color4fv(tick_color.mV);
		gGL.vertex3fv(line_mid.mV);
		gGL.vertex3fv(line_mid.mV);
		gGL.color4f(tick_color.mV[VRED], tick_color.mV[VGREEN], tick_color.mV[VBLUE], tick_color.mV[VALPHA] * 0.1f);
		gGL.vertex3fv(line_end.mV);

		line_mid = mScaleCenter + (mScaleSnapValue * mScaleDir) + (mSnapGuideDir2 * mSnapRegimeOffset);
		line_start = line_mid - (mScaleDir * (llmin(mScaleSnapValue, mSnapGuideLength * 0.5f)));
		line_end = line_mid + (mScaleDir * llmin(max_point_on_scale_line - mScaleSnapValue, mSnapGuideLength * 0.5f));
		gGL.vertex3fv(line_start.mV);
		gGL.color4fv(tick_color.mV);
		gGL.vertex3fv(line_mid.mV);
		gGL.vertex3fv(line_mid.mV);
		gGL.color4f(tick_color.mV[VRED], tick_color.mV[VGREEN], tick_color.mV[VBLUE], tick_color.mV[VALPHA] * 0.1f);
		gGL.vertex3fv(line_end.mV);
		gGL.end();
	}

	{
		LLGLDepthTest gls_depth(GL_FALSE);

		F32 dist_grid_axis = (drag_point - mScaleCenter) * mScaleDir;
		// find distance to nearest smallest grid unit
		F32 grid_offset1 = fmodf(dist_grid_axis, mScaleSnapUnit1 / max_subdivisions);
		F32 grid_offset2 = fmodf(dist_grid_axis, mScaleSnapUnit2 / max_subdivisions);

		// how many smallest grid units are we away from largest grid scale?
		S32 sub_div_offset_1 = llround(fmod(dist_grid_axis - grid_offset1, mScaleSnapUnit1 / sGridMinSubdivisionLevel) / (mScaleSnapUnit1 / max_subdivisions));
		S32 sub_div_offset_2 = llround(fmod(dist_grid_axis - grid_offset2, mScaleSnapUnit2 / sGridMinSubdivisionLevel) / (mScaleSnapUnit2 / max_subdivisions));

		S32 num_ticks_per_side1 = llmax(1, lltrunc(0.5f * mSnapGuideLength / (mScaleSnapUnit1 / max_subdivisions)));
		S32 num_ticks_per_side2 = llmax(1, lltrunc(0.5f * mSnapGuideLength / (mScaleSnapUnit2 / max_subdivisions)));
		F32 dist_scale_units_1 = dist_grid_axis / (mScaleSnapUnit1 / max_subdivisions);
		F32 dist_scale_units_2 = dist_grid_axis / (mScaleSnapUnit2 / max_subdivisions);
		S32 ticks_from_scale_center_1 = lltrunc(dist_scale_units_1);
		S32 ticks_from_scale_center_2 = lltrunc(dist_scale_units_2);
		S32 max_ticks1 = llceil(max_point_on_scale_line / (mScaleSnapUnit1 / max_subdivisions) - dist_scale_units_1);
		S32 max_ticks2 = llceil(max_point_on_scale_line / (mScaleSnapUnit2 / max_subdivisions) - dist_scale_units_2);
		S32 start_tick = 0;
		S32 stop_tick = 0;

		if (mInSnapRegime)
		{
			// draw snap guide line
			gGL.begin(LLRender::LINES);
			LLVector3 snap_line_center = mScaleCenter + (mScaleSnapValue * mScaleDir);

			LLVector3 snap_line_start = snap_line_center + (mSnapGuideDir1 * mSnapRegimeOffset);
			LLVector3 snap_line_end = snap_line_center + (mSnapGuideDir2 * mSnapRegimeOffset);

			gGL.color4f(1.f, 1.f, 1.f, grid_alpha);
			gGL.vertex3fv(snap_line_start.mV);
			gGL.vertex3fv(snap_line_center.mV);
			gGL.vertex3fv(snap_line_center.mV);
			gGL.vertex3fv(snap_line_end.mV);
			gGL.end();

			// draw snap guide arrow
			gGL.begin(LLRender::TRIANGLES);
			{
				//gGLSNoCullFaces.set();
				gGL.color4f(1.f, 1.f, 1.f, grid_alpha);

				LLVector3 arrow_dir;
				LLVector3 arrow_span = mScaleDir;

				arrow_dir = snap_line_start - snap_line_center;
				arrow_dir.normVec();
				gGL.vertex3fv((snap_line_start + arrow_dir * mBoxHandleSize).mV);
				gGL.vertex3fv((snap_line_start + arrow_span * mBoxHandleSize).mV);
				gGL.vertex3fv((snap_line_start - arrow_span * mBoxHandleSize).mV);

				arrow_dir = snap_line_end - snap_line_center;
				arrow_dir.normVec();
				gGL.vertex3fv((snap_line_end + arrow_dir * mBoxHandleSize).mV);
				gGL.vertex3fv((snap_line_end + arrow_span * mBoxHandleSize).mV);
				gGL.vertex3fv((snap_line_end - arrow_span * mBoxHandleSize).mV);
			}
			gGL.end();
		}
	
		LLVector2 screen_translate_axis(llabs(mScaleDir * LLViewerCamera::getInstance()->getLeftAxis()), llabs(mScaleDir * LLViewerCamera::getInstance()->getUpAxis()));
		screen_translate_axis.normVec();

		S32 tick_label_spacing = llround(screen_translate_axis * sTickLabelSpacing);

		for (pass = 0; pass < 3; pass++)
		{
			LLColor4 tick_color = setupSnapGuideRenderPass(pass);

			start_tick = -(llmin(ticks_from_scale_center_1, num_ticks_per_side1));
			stop_tick = llmin(max_ticks1, num_ticks_per_side1);

			gGL.begin(LLRender::LINES);
			// draw first row of ticks
			for (S32 i = start_tick; i <= stop_tick; i++)
			{
				F32 alpha = (1.f - (1.f *  ((F32)llabs(i) / (F32)num_ticks_per_side1)));
				LLVector3 tick_pos = drag_point + (mScaleDir * (mScaleSnapUnit1 / max_subdivisions * (F32)i - grid_offset1));

				F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_pos, mScaleDir, mScaleSnapUnit1), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);

				if (fmodf((F32)(i + sub_div_offset_1), (max_subdivisions / cur_subdivisions)) != 0.f)
				{
					continue;
				}

				F32 tick_scale = 1.f;
				for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
				{
					if (fmodf((F32)(i + sub_div_offset_1), division_level) == 0.f)
					{
						break;
					}
					tick_scale *= 0.7f;
				}

				gGL.color4f(tick_color.mV[VRED], tick_color.mV[VGREEN], tick_color.mV[VBLUE], tick_color.mV[VALPHA] * alpha);
				LLVector3 tick_start = tick_pos + (mSnapGuideDir1 * mSnapRegimeOffset);
				LLVector3 tick_end = tick_start + (mSnapGuideDir1 * mSnapRegimeOffset * tick_scale);
				gGL.vertex3fv(tick_start.mV);
				gGL.vertex3fv(tick_end.mV);
			}

			// draw opposite row of ticks
			start_tick = -(llmin(ticks_from_scale_center_2, num_ticks_per_side2));
			stop_tick = llmin(max_ticks2, num_ticks_per_side2);

			for (S32 i = start_tick; i <= stop_tick; i++)
			{
				F32 alpha = (1.f - (1.f *  ((F32)llabs(i) / (F32)num_ticks_per_side2)));
				LLVector3 tick_pos = drag_point + (mScaleDir * (mScaleSnapUnit2 / max_subdivisions * (F32)i - grid_offset2));

				F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_pos, mScaleDir, mScaleSnapUnit2), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);

				if (fmodf((F32)(i + sub_div_offset_2), (max_subdivisions / cur_subdivisions)) != 0.f)
				{
					continue;
				}

				F32 tick_scale = 1.f;
				for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
				{
					if (fmodf((F32)(i + sub_div_offset_2), division_level) == 0.f)
					{
						break;
					}
					tick_scale *= 0.7f;
				}

				gGL.color4f(tick_color.mV[VRED], tick_color.mV[VGREEN], tick_color.mV[VBLUE], tick_color.mV[VALPHA] * alpha);
				LLVector3 tick_start = tick_pos + (mSnapGuideDir2 * mSnapRegimeOffset);
				LLVector3 tick_end = tick_start + (mSnapGuideDir2 * mSnapRegimeOffset * tick_scale);
				gGL.vertex3fv(tick_start.mV);
				gGL.vertex3fv(tick_end.mV);
			}
			gGL.end();
		}

		// render tick labels
		start_tick = -(llmin(ticks_from_scale_center_1, num_ticks_per_side1));
		stop_tick = llmin(max_ticks1, num_ticks_per_side1);

		F32 grid_resolution = mObjectSelection->getSelectType() == SELECT_TYPE_HUD ? 0.25f : llmax(gSavedSettings.getF32("GridResolution"), 0.001f);
		S32 label_sub_div_offset_1 = llround(fmod(dist_grid_axis - grid_offset1, mScaleSnapUnit1  * 32.f) / (mScaleSnapUnit1 / max_subdivisions));
		S32 label_sub_div_offset_2 = llround(fmod(dist_grid_axis - grid_offset2, mScaleSnapUnit2  * 32.f) / (mScaleSnapUnit2 / max_subdivisions));

		for (S32 i = start_tick; i <= stop_tick; i++)
		{
			F32 tick_scale = 1.f;
			F32 alpha = grid_alpha * (1.f - (0.5f *  ((F32)llabs(i) / (F32)num_ticks_per_side1)));
			LLVector3 tick_pos = drag_point + (mScaleDir * (mScaleSnapUnit1 / max_subdivisions * (F32)i - grid_offset1));

			for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
			{
				if (fmodf((F32)(i + label_sub_div_offset_1), division_level) == 0.f)
				{
					break;
				}
				tick_scale *= 0.7f;
			}

			if (fmodf((F32)(i + label_sub_div_offset_1), (max_subdivisions / llmin(sGridMaxSubdivisionLevel, getSubdivisionLevel(tick_pos, mScaleDir, mScaleSnapUnit1, tick_label_spacing)))) == 0.f)
			{
				LLVector3 text_origin = tick_pos + 
					(mSnapGuideDir1 * mSnapRegimeOffset * (1.f + tick_scale));

				EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
				F32 tick_val;
				if (grid_mode == GRID_MODE_WORLD)
				{
					tick_val = (tick_pos - mScaleCenter) * mScaleDir / (mScaleSnapUnit1 / grid_resolution);
				}
				else
				{
					tick_val = (tick_pos - mScaleCenter) * mScaleDir / (mScaleSnapUnit1 * 2.f);
				}

				if (getUniform())
				{
					tick_val *= 2.f;
				}

				F32 text_highlight = 0.8f;

				if (is_approx_equal(tick_val, mScaleSnapValue) && mInSnapRegime)
				{
					text_highlight = 1.f;
				}

				renderTickValue(text_origin, tick_val, grid_mode == GRID_MODE_WORLD ? std::string("m") : std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
			}
		}

		// label ticks on opposite side
		if (mScaleSnapUnit2 != mScaleSnapUnit1)
		{
			start_tick = -(llmin(ticks_from_scale_center_2, num_ticks_per_side2));
			stop_tick = llmin(max_ticks2, num_ticks_per_side2);
			for (S32 i = start_tick; i <= stop_tick; i++)
			{
				F32 tick_scale = 1.f;
				F32 alpha = grid_alpha * (1.f - (0.5f *  ((F32)llabs(i) / (F32)num_ticks_per_side2)));
				LLVector3 tick_pos = drag_point + (mScaleDir * (mScaleSnapUnit2 / max_subdivisions * (F32)i - grid_offset2));

				for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
				{
					if (fmodf((F32)(i + label_sub_div_offset_2), division_level) == 0.f)
					{
						break;
					}
					tick_scale *= 0.7f;
				}

				if (fmodf((F32)(i + label_sub_div_offset_2), (max_subdivisions / llmin(max_subdivisions, getSubdivisionLevel(tick_pos, mScaleDir, mScaleSnapUnit2, tick_label_spacing)))) == 0.f)
				{
					LLVector3 text_origin = tick_pos + 
						(mSnapGuideDir2 * mSnapRegimeOffset * (1.f + tick_scale));

					EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
					F32 tick_val;
					if (grid_mode == GRID_MODE_WORLD)
					{
						tick_val = (tick_pos - mScaleCenter) * mScaleDir / (mScaleSnapUnit2 / grid_resolution);
					}
					else
					{
						tick_val = (tick_pos - mScaleCenter) * mScaleDir / (mScaleSnapUnit2 * 2.f);
					}

					if (getUniform())
					{
						tick_val *= 2.f;
					}

					F32 text_highlight = 0.8f;

					if (is_approx_equal(tick_val, mScaleSnapValue) && mInSnapRegime)
					{
						text_highlight = 1.f;
					}

					renderTickValue(text_origin, tick_val, grid_mode == GRID_MODE_WORLD ? std::string("m") : std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
				}
			}
		}


		// render help text
		if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
		{
			if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
			{
				LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();

				LLVector3 offset_dir;
				if (mSnapGuideDir1 * LLViewerCamera::getInstance()->getAtAxis() > mSnapGuideDir2 * LLViewerCamera::getInstance()->getAtAxis())
				{
					offset_dir = mSnapGuideDir2;
				}
				else
				{
					offset_dir = mSnapGuideDir1;
				}

				LLVector3 help_text_pos = selection_center_start + (mSnapRegimeOffset * 5.f * offset_dir);
				const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();

				std::string help_text = "Move mouse cursor over ruler";
				LLColor4 help_text_color = LLColor4::white;
				help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, grid_alpha, 0.f);
				hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
				help_text = "to snap to grid";
				help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapRegimeOffset * 0.4f;
				hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
			}
		}
	}
}

// Returns unit vector in direction of part of an origin-centered cube
LLVector3 LLManipScale::partToUnitVector( S32 part ) const
{
	if( (LL_FACE_MIN <= part) && (part <= LL_FACE_MAX) )
	{
		return faceToUnitVector( part );
	}
	else
	if( (LL_CORNER_MIN <= part) && (part <= LL_CORNER_MAX) )
	{
		return cornerToUnitVector( part );
	}
	else
	if( (LL_EDGE_MIN <= part) && (part <= LL_EDGE_MAX ) )
	{
		return edgeToUnitVector( part );
	}
	return LLVector3();
}


// Returns unit vector in direction of face of an origin-centered cube
LLVector3 LLManipScale::faceToUnitVector( S32 part ) const
{
	llassert( (LL_FACE_MIN <= part) && (part <= LL_FACE_MAX) );
	switch( part )
	{
		case LL_FACE_POSX:
			return LLVector3(  1.f,  0.f,  0.f );

		case LL_FACE_NEGX:
			return LLVector3( -1.f,  0.f,  0.f );

		case LL_FACE_POSY:
			return LLVector3(  0.f,  1.f,  0.f );

		case LL_FACE_NEGY:
			return LLVector3(  0.f, -1.f,  0.f );

		case LL_FACE_POSZ:
			return LLVector3(  0.f,  0.f,  1.f );

		case LL_FACE_NEGZ:
			return LLVector3(  0.f,  0.f, -1.f );
	}
	return LLVector3();
}


// Returns unit vector in direction of corner of an origin-centered cube
LLVector3 LLManipScale::cornerToUnitVector( S32 part ) const
{
	llassert( (LL_CORNER_MIN <= part) && (part <= LL_CORNER_MAX) );
	LLVector3 vec;
	switch(part)
	{
		case LL_CORNER_NNN:
			vec.setVec(-F_SQRT3, -F_SQRT3, -F_SQRT3);
			break;
		case LL_CORNER_NNP:		
			vec.setVec(-F_SQRT3, -F_SQRT3, F_SQRT3);
			break;
		case LL_CORNER_NPN:
			vec.setVec(-F_SQRT3, F_SQRT3, -F_SQRT3);
			break;
		case LL_CORNER_NPP:
			vec.setVec(-F_SQRT3, F_SQRT3, F_SQRT3);
			break;
		case LL_CORNER_PNN:
			vec.setVec(F_SQRT3, -F_SQRT3, -F_SQRT3);
			break;
		case LL_CORNER_PNP:
			vec.setVec(F_SQRT3, -F_SQRT3, F_SQRT3);
			break;
		case LL_CORNER_PPN:
			vec.setVec(F_SQRT3, F_SQRT3, -F_SQRT3);
			break;
		case LL_CORNER_PPP:
			vec.setVec(F_SQRT3, F_SQRT3, F_SQRT3);
			break;
		default:
			vec.clearVec();
	}

	return vec;
}

// Returns unit vector in direction of edge of an origin-centered cube
LLVector3 LLManipScale::edgeToUnitVector( S32 part ) const
{
	llassert( (LL_EDGE_MIN <= part) && (part <= LL_EDGE_MAX) );
	part -= LL_EDGE_MIN;
	S32 rotation = part >> 2;				// Edge between which faces: 0 => XY, 1 => YZ, 2 => ZX
	LLVector3 v;
	v.mV[rotation]			= (part & 1) ? F_SQRT2 : -F_SQRT2;
	v.mV[(rotation+1) % 3]	= (part & 2) ? F_SQRT2 : -F_SQRT2;
	// v.mV[(rotation+2) % 3] defaults to 0.
	return v;
}

// Non-linear scale of origin-centered unit cube to non-origin-centered, non-symetrical bounding box
LLVector3 LLManipScale::unitVectorToLocalBBoxExtent( const LLVector3& v, const LLBBox& bbox ) const
{
	const LLVector3& min = bbox.getMinLocal();
	const LLVector3& max = bbox.getMaxLocal();
	LLVector3 ctr = bbox.getCenterLocal();

	return LLVector3(
		v.mV[0] ? (v.mV[0]>0 ? max.mV[0] : min.mV[0] ) : ctr.mV[0], 
		v.mV[1] ? (v.mV[1]>0 ? max.mV[1] : min.mV[1] ) : ctr.mV[1], 
		v.mV[2] ? (v.mV[2]>0 ? max.mV[2] : min.mV[2] ) : ctr.mV[2] );
}

// returns max allowable scale along a given stretch axis
F32		LLManipScale::partToMaxScale( S32 part, const LLBBox &bbox ) const
{
	F32 max_scale_factor = 0.f;
	LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox );
	bbox_extents.abs();
	F32 max_extent = 0.f;
	for (U32 i = VX; i <= VZ; i++)
	{
		if (bbox_extents.mV[i] > max_extent)
		{
			max_extent = bbox_extents.mV[i];
		}
	}
	max_scale_factor = bbox_extents.magVec() * get_default_max_prim_scale() / max_extent;

	if (getUniform())
	{
		max_scale_factor *= 0.5f;
	}

	return max_scale_factor;
}

// returns min allowable scale along a given stretch axis
F32		LLManipScale::partToMinScale( S32 part, const LLBBox &bbox ) const
{
	LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox );
	bbox_extents.abs();
	F32 min_extent = get_default_max_prim_scale();
	for (U32 i = VX; i <= VZ; i++)
	{
		if (bbox_extents.mV[i] > 0.f && bbox_extents.mV[i] < min_extent)
		{
			min_extent = bbox_extents.mV[i];
		}
	}
	F32 min_scale_factor = bbox_extents.magVec() * MIN_PRIM_SCALE / min_extent;

	if (getUniform())
	{
		min_scale_factor *= 0.5f;
	}

	return min_scale_factor;
}

// Returns the axis aligned unit vector closest to v.
LLVector3 LLManipScale::nearestAxis( const LLVector3& v ) const
{
	// Note: yes, this is a slow but easy implementation
	// assumes v is normalized

	F32 coords[][3] =
		{
			{ 1.f, 0.f, 0.f },
			{ 0.f, 1.f, 0.f },
			{ 0.f, 0.f, 1.f },
			{-1.f, 0.f, 0.f },
			{ 0.f,-1.f, 0.f },
			{ 0.f, 0.f,-1.f }
		};

	F32 cosine[6];
	cosine[0] = v * LLVector3( coords[0] );
	cosine[1] = v * LLVector3( coords[1] );
	cosine[2] = v * LLVector3( coords[2] );
	cosine[3] = -cosine[0];
	cosine[4] = -cosine[1];
	cosine[5] = -cosine[2];

	F32 greatest_cos = cosine[0];
	S32 greatest_index = 0;
	for( S32 i=1; i<6; i++ )
	{
		if( greatest_cos < cosine[i] )
		{
			greatest_cos = cosine[i];
			greatest_index = i;
		}
	}

	return LLVector3( coords[greatest_index] );
}

// virtual
BOOL LLManipScale::canAffectSelection()
{
	// An selection is scalable if you are allowed to both edit and move 
	// everything in it, and it does not have any sitting agents
	BOOL can_scale = mObjectSelection->getObjectCount() != 0;
	if (can_scale)
	{
		struct f : public LLSelectedObjectFunctor
		{
			virtual bool apply(LLViewerObject* objectp)
			{
				LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
				return objectp->permModify() && objectp->permMove() && !objectp->isPermanentEnforced() &&
					((root_object == NULL) || !root_object->isPermanentEnforced()) &&
					!objectp->isSeat();
			}
		} func;
		can_scale = mObjectSelection->applyToObjects(&func);
	}
	return can_scale;
}