/** * @file llmaniprotate.h * @brief LLManipRotate class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMANIPROTATE_H #define LL_LLMANIPROTATE_H #include "lltool.h" #include "v3math.h" #include "v4math.h" #include "llquaternion.h" #include "llregionposition.h" #include "llmanip.h" #include "llviewerobject.h" class LLToolComposite; class LLColor4; class LLManipRotate : public LLManip { public: class ManipulatorHandle { public: LLVector3 mAxisU; LLVector3 mAxisV; U32 mManipID; ManipulatorHandle(LLVector3 axis_u, LLVector3 axis_v, U32 id) : mAxisU(axis_u), mAxisV(axis_v), mManipID(id){} }; LLManipRotate( LLToolComposite* composite ); virtual bool handleMouseDown( S32 x, S32 y, MASK mask ); virtual bool handleMouseUp( S32 x, S32 y, MASK mask ); virtual bool handleHover( S32 x, S32 y, MASK mask ); virtual void render(); virtual void handleSelect(); virtual bool handleMouseDownOnPart(S32 x, S32 y, MASK mask); virtual void highlightManipulators(S32 x, S32 y); virtual bool canAffectSelection(); private: void updateHoverView(); void drag( S32 x, S32 y ); LLVector3 projectToSphere( F32 x, F32 y, bool* on_sphere ); void renderSnapGuides(); void renderActiveRing(F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color); bool updateVisiblity(); LLVector3 findNearestPointOnRing( S32 x, S32 y, const LLVector3& center, const LLVector3& axis ); LLQuaternion dragUnconstrained( S32 x, S32 y ); LLQuaternion dragConstrained( S32 x, S32 y ); LLVector3 getConstraintAxis(); S32 getObjectAxisClosestToMouse(LLVector3& axis); // Utility functions static void mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir ); static LLVector3 intersectMouseWithSphere( S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius ); static LLVector3 intersectRayWithSphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius); private: LLVector3d mRotationCenter; LLCoordGL mCenterScreen; // S32 mLastHoverMouseX; // used to suppress hover if mouse doesn't move // S32 mLastHoverMouseY; LLQuaternion mRotation; LLVector3 mMouseDown; LLVector3 mMouseCur; LLVector3 mAgentSelfAtAxis; // Own agent uses separate rotation method F32 mRadiusMeters; LLVector3 mCenterToCam; LLVector3 mCenterToCamNorm; F32 mCenterToCamMag; LLVector3 mCenterToProfilePlane; F32 mCenterToProfilePlaneMag; bool mSendUpdateOnMouseUp; bool mSmoothRotate; bool mCamEdgeOn; LLVector4 mManipulatorVertices[6]; LLVector4 mManipulatorScales; }; #endif // LL_LLMANIPROTATE_H