/** * @file llmanip.cpp * @brief LLManip class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmanip.h" #include "llmath.h" #include "v3math.h" #include "llgl.h" #include "llrender.h" #include "llprimitive.h" #include "llview.h" #include "llviewertexturelist.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llfontgl.h" #include "llhudrender.h" #include "llselectmgr.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerjoint.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llworld.h" // for LLWorld::getInstance() #include "llresmgr.h" #include "pipeline.h" #include "llglheaders.h" #include "lluiimage.h" // Local constants... const S32 VERTICAL_OFFSET = 50; F32 LLManip::sHelpTextVisibleTime = 2.f; F32 LLManip::sHelpTextFadeTime = 2.f; S32 LLManip::sNumTimesHelpTextShown = 0; S32 LLManip::sMaxTimesShowHelpText = 5; F32 LLManip::sGridMaxSubdivisionLevel = 32.f; F32 LLManip::sGridMinSubdivisionLevel = 1.f / 32.f; LLVector2 LLManip::sTickLabelSpacing(60.f, 25.f); //static void LLManip::rebuild(LLViewerObject* vobj) { LLDrawable* drawablep = vobj->mDrawable; if (drawablep && drawablep->getVOVolume()) { gPipeline.markRebuild(drawablep,LLDrawable::REBUILD_VOLUME); drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED drawablep->updateMove(); LLSpatialGroup* group = drawablep->getSpatialGroup(); if (group) { group->dirtyGeom(); gPipeline.markRebuild(group); } LLViewerObject::const_child_list_t& child_list = vobj->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(), endIter = child_list.end(); iter != endIter; ++iter) { LLViewerObject* child = *iter; rebuild(child); } } } ////////////////////////////////////////////////////////////////////////////// // LLManip LLManip::LLManip( const std::string& name, LLToolComposite* composite ) : LLTool( name, composite ), mInSnapRegime(false), mHighlightedPart(LL_NO_PART), mManipPart(LL_NO_PART) { } void LLManip::getManipNormal(LLViewerObject* object, EManipPart manip, LLVector3 &normal) { LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); if (manip >= LL_X_ARROW && manip <= LL_Z_ARROW) { LLVector3 arrow_axis; getManipAxis(object, manip, arrow_axis); LLVector3 cross = arrow_axis % LLViewerCamera::getInstance()->getAtAxis(); normal = cross % arrow_axis; normal.normVec(); } else if (manip >= LL_YZ_PLANE && manip <= LL_XY_PLANE) { switch (manip) { case LL_YZ_PLANE: normal = LLVector3::x_axis; break; case LL_XZ_PLANE: normal = LLVector3::y_axis; break; case LL_XY_PLANE: normal = LLVector3::z_axis; break; default: break; } normal.rotVec(grid_rotation); } else { normal.clearVec(); } } bool LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &axis) { LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); if (manip == LL_X_ARROW) { axis = LLVector3::x_axis; } else if (manip == LL_Y_ARROW) { axis = LLVector3::y_axis; } else if (manip == LL_Z_ARROW) { axis = LLVector3::z_axis; } else { return false; } axis.rotVec( grid_rotation ); return true; } F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVector3 &translate_axis, F32 grid_scale, S32 min_pixel_spacing, F32 min_subdivisions, F32 max_subdivisions) { //update current snap subdivision level LLVector3 cam_to_reference; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { cam_to_reference = LLVector3(1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f); } else { cam_to_reference = reference_point - LLViewerCamera::getInstance()->getOrigin(); } F32 current_range = cam_to_reference.normVec(); F32 projected_translation_axis_length = (translate_axis % cam_to_reference).magVec(); F32 subdivisions = llmax(projected_translation_axis_length * grid_scale / (current_range / LLViewerCamera::getInstance()->getPixelMeterRatio() * min_pixel_spacing), 0.f); // figure out nearest power of 2 that subdivides grid_scale with result > min_pixel_spacing subdivisions = llclamp((F32)pow(2.f, llfloor(log(subdivisions) / log(2.f))), min_subdivisions, max_subdivisions); return subdivisions; } void LLManip::handleSelect() { mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); } void LLManip::handleDeselect() { mHighlightedPart = LL_NO_PART; mManipPart = LL_NO_PART; mObjectSelection = NULL; } LLObjectSelectionHandle LLManip::getSelection() { return mObjectSelection; } bool LLManip::handleHover(S32 x, S32 y, MASK mask) { // We only handle the event if mousedown started with us if( hasMouseCapture() ) { if( mObjectSelection->isEmpty() ) { // Somehow the object got deselected while we were dragging it. // Release the mouse setMouseCapture( false ); } LL_DEBUGS("UserInput") << "hover handled by LLManip (active)" << LL_ENDL; } else { LL_DEBUGS("UserInput") << "hover handled by LLManip (inactive)" << LL_ENDL; } gViewerWindow->setCursor(UI_CURSOR_ARROW); return true; } bool LLManip::handleMouseUp(S32 x, S32 y, MASK mask) { bool handled = false; if( hasMouseCapture() ) { handled = true; setMouseCapture( false ); } return handled; } void LLManip::updateGridSettings() { sGridMaxSubdivisionLevel = gSavedSettings.getBOOL("GridSubUnit") ? (F32)gSavedSettings.getS32("GridSubdivision") : 1.f; } bool LLManip::getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal) { LLVector3d origin_double = gAgent.getPosGlobalFromAgent(origin); LLVector3d global_point; bool result = getMousePointOnPlaneGlobal(global_point, x, y, origin_double, normal); point = gAgent.getPosAgentFromGlobal(global_point); return result; } bool LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVector3d origin, LLVector3 normal) const { if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { bool result = false; F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom; F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgentCamera.mHUDCurZoom; LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin); LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y); if (llabs(normal.mV[VX]) < 0.001f) { // use largish value that should be outside HUD manipulation range mouse_pos.mV[VX] = 10.f; } else { mouse_pos.mV[VX] = (normal * (origin_agent - mouse_pos)) / (normal.mV[VX]); result = true; } point = gAgent.getPosGlobalFromAgent(mouse_pos); return result; } else { return gViewerWindow->mousePointOnPlaneGlobal( point, x, y, origin, normal ); } //return false; } // Given the line defined by mouse cursor (a1 + a_param*(a2-a1)) and the line defined by b1 + b_param*(b2-b1), // returns a_param and b_param for the points where lines are closest to each other. // Returns false if the two lines are parallel. bool LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param ) { LLVector3 a1; LLVector3 a2; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom; F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgentCamera.mHUDCurZoom; a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y); a2 = a1 + LLVector3(1.f, 0.f, 0.f); } else { a1 = gAgentCamera.getCameraPositionAgent(); a2 = gAgentCamera.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y)); } bool parallel = true; LLVector3 a = a2 - a1; LLVector3 b = b2 - b1; LLVector3 normal; F32 dist, denom; normal = (b % a) % b; // normal to plane (P) through b and (shortest line between a and b) normal.normVec(); dist = b1 * normal; // distance from origin to P denom = normal * a; if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) ) { a_param = (dist - normal * a1) / denom; parallel = false; } normal = (a % b) % a; // normal to plane (P) through a and (shortest line between a and b) normal.normVec(); dist = a1 * normal; // distance from origin to P denom = normal * b; if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) ) { b_param = (dist - normal * b1) / denom; parallel = false; } return parallel; } LLVector3 LLManip::getSavedPivotPoint() const { return LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); } LLVector3 LLManip::getPivotPoint() { LLViewerObject* object = mObjectSelection->getFirstObject(); if (object && mObjectSelection->getObjectCount() == 1 && mObjectSelection->getSelectType() != SELECT_TYPE_HUD) { LLSelectNode* select_node = mObjectSelection->getFirstNode(); if (select_node->mSelectedGLTFNode != -1) { return object->getGLTFNodePositionAgent(select_node->mSelectedGLTFNode); } return mObjectSelection->getFirstObject()->getPivotPositionAgent(); } return LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); } void LLManip::renderGuidelines(bool draw_x, bool draw_y, bool draw_z) { LLVector3 grid_origin; LLQuaternion grid_rot; LLVector3 grid_scale; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rot, grid_scale); const bool children_ok = true; LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok); if (!object) { return; } //LLVector3 center_agent = LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); LLVector3 center_agent = getPivotPoint(); gGL.pushMatrix(); { gGL.translatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); F32 angle_radians, x, y, z; grid_rot.getAngleAxis(&angle_radians, &x, &y, &z); gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 region_size = LLWorld::getInstance()->getRegionWidthInMeters(); const F32 LINE_ALPHA = 0.33f; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLUI::setLineWidth(1.5f); if (draw_x) { gGL.color4f(1.f, 0.f, 0.f, LINE_ALPHA); gGL.begin(LLRender::LINES); gGL.vertex3f( -region_size, 0.f, 0.f ); gGL.vertex3f( region_size, 0.f, 0.f ); gGL.end(); } if (draw_y) { gGL.color4f(0.f, 1.f, 0.f, LINE_ALPHA); gGL.begin(LLRender::LINES); gGL.vertex3f( 0.f, -region_size, 0.f ); gGL.vertex3f( 0.f, region_size, 0.f ); gGL.end(); } if (draw_z) { gGL.color4f(0.f, 0.f, 1.f, LINE_ALPHA); gGL.begin(LLRender::LINES); gGL.vertex3f( 0.f, 0.f, -region_size ); gGL.vertex3f( 0.f, 0.f, region_size ); gGL.end(); } LLUI::setLineWidth(1.0f); } gGL.popMatrix(); } void LLManip::renderXYZ(const LLVector3 &vec) { const S32 PAD = 10; std::string feedback_string; S32 window_center_x = gViewerWindow->getWorldViewRectScaled().getWidth() / 2; S32 window_center_y = gViewerWindow->getWorldViewRectScaled().getHeight() / 2; S32 vertical_offset = window_center_y - VERTICAL_OFFSET; gGL.pushMatrix(); { LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square"); gViewerWindow->setup2DRender(); const LLVector2& display_scale = gViewerWindow->getDisplayScale(); gGL.color4f(0.f, 0.f, 0.f, 0.7f); imagep->draw( (S32)((window_center_x - 115) * display_scale.mV[VX]), (S32)((window_center_y + vertical_offset - PAD) * display_scale.mV[VY]), (S32)(235 * display_scale.mV[VX]), (S32)((PAD * 2 + 10) * display_scale.mV[VY]), LLColor4(0.f, 0.f, 0.f, 0.7f) ); LLFontGL* font = LLFontGL::getFontSansSerif(); LLLocale locale(LLLocale::USER_LOCALE); LLGLDepthTest gls_depth(GL_FALSE); // render drop shadowed text (manually because of bigger 'distance') F32 right_x; feedback_string = llformat("X: %.3f", vec.mV[VX]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Y: %.3f", vec.mV[VY]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); // render text on top feedback_string = llformat("X: %.3f", vec.mV[VX]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, (F32)(window_center_y + vertical_offset), LLColor4(1.f, 0.5f, 0.5f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Y: %.3f", vec.mV[VY]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 1.f, 0.5f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 0.5f, 1.f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); } gGL.popMatrix(); gViewerWindow->setup3DRender(); } void LLManip::renderTickText(const LLVector3& pos, const std::string& text, const LLColor4 &color) { const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); bool hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { F32 zoom_amt = gAgentCamera.mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } // render shadow first LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; gViewerWindow->setup3DViewport(1, -1); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gViewerWindow->setup3DViewport(); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gGL.popMatrix(); } void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string& suffix, const LLColor4 &color) { LLLocale locale(LLLocale::USER_LOCALE); const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); const LLFontGL* small_fontp = LLFontGL::getFontSansSerifSmall(); std::string val_string; std::string fraction_string; F32 val_to_print = ll_round(value, 0.001f); S32 fractional_portion = ll_round(fmodf(llabs(val_to_print), 1.f) * 100.f); if (val_to_print < 0.f) { if (fractional_portion == 0) { val_string = llformat("-%d%s", lltrunc(llabs(val_to_print)), suffix.c_str()); } else { val_string = llformat("-%d", lltrunc(llabs(val_to_print))); } } else { if (fractional_portion == 0) { val_string = llformat("%d%s", lltrunc(llabs(val_to_print)), suffix.c_str()); } else { val_string = llformat("%d", lltrunc(val_to_print)); } } bool hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); { LLVector3 render_pos = pos; if (hud_selection) { F32 zoom_amt = gAgentCamera.mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; if (fractional_portion != 0) { fraction_string = llformat("%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix.c_str()); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, 1.f, 3.f, color, hud_selection); } else { hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } } gGL.popMatrix(); } LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass) { static LLUIColor grid_color_fg = LLUIColorTable::instance().getColor("GridlineColor"); static LLUIColor grid_color_bg = LLUIColorTable::instance().getColor("GridlineBGColor"); static LLUIColor grid_color_shadow = LLUIColorTable::instance().getColor("GridlineShadowColor"); LLColor4 line_color; F32 line_alpha = gSavedSettings.getF32("GridOpacity"); switch(pass) { case 0: // shadow gViewerWindow->setup3DViewport(1, -1); line_color = grid_color_shadow; line_color.mV[VALPHA] *= line_alpha; LLUI::setLineWidth(2.f); break; case 1: // hidden lines gViewerWindow->setup3DViewport(); line_color = grid_color_bg; line_color.mV[VALPHA] *= line_alpha; LLUI::setLineWidth(1.f); break; case 2: // visible lines line_color = grid_color_fg; line_color.mV[VALPHA] *= line_alpha; break; } return line_color; }