/** * @file llmanip.cpp * @brief LLManip class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llmanip.h" #include "llmath.h" #include "v3math.h" #include "llgl.h" #include "llrender.h" #include "llprimitive.h" #include "llview.h" #include "llviewerimagelist.h" #include "llagent.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llfontgl.h" #include "llhudrender.h" #include "llselectmgr.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerjoint.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llworld.h" // for LLWorld::getInstance() #include "llresmgr.h" #include "pipeline.h" #include "llglheaders.h" // Local constants... const S32 VERTICAL_OFFSET = 50; F32 LLManip::sHelpTextVisibleTime = 2.f; F32 LLManip::sHelpTextFadeTime = 2.f; S32 LLManip::sNumTimesHelpTextShown = 0; S32 LLManip::sMaxTimesShowHelpText = 5; F32 LLManip::sGridMaxSubdivisionLevel = 32.f; F32 LLManip::sGridMinSubdivisionLevel = 1.f; LLVector2 LLManip::sTickLabelSpacing(60.f, 25.f); //static void LLManip::rebuild(LLViewerObject* vobj) { LLDrawable* drawablep = vobj->mDrawable; if (drawablep && drawablep->getVOVolume()) { gPipeline.markRebuild(drawablep,LLDrawable::REBUILD_VOLUME, TRUE); drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED drawablep->updateMove(); LLSpatialGroup* group = drawablep->getSpatialGroup(); if (group) { group->dirtyGeom(); } } } ////////////////////////////////////////////////////////////////////////////// // LLManip LLManip::LLManip( const LLString& name, LLToolComposite* composite ) : LLTool( name, composite ), mInSnapRegime(FALSE), mHighlightedPart(LL_NO_PART) { } void LLManip::getManipNormal(LLViewerObject* object, EManipPart manip, LLVector3 &normal) { LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); if (manip >= LL_X_ARROW && manip <= LL_Z_ARROW) { LLVector3 arrow_axis; getManipAxis(object, manip, arrow_axis); LLVector3 cross = arrow_axis % LLViewerCamera::getInstance()->getAtAxis(); normal = cross % arrow_axis; normal.normVec(); } else if (manip >= LL_YZ_PLANE && manip <= LL_XY_PLANE) { switch (manip) { case LL_YZ_PLANE: normal = LLVector3::x_axis; break; case LL_XZ_PLANE: normal = LLVector3::y_axis; break; case LL_XY_PLANE: normal = LLVector3::z_axis; break; default: break; } normal.rotVec(grid_rotation); } else { normal.clearVec(); } } BOOL LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &axis) { LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); if (manip == LL_X_ARROW) { axis = LLVector3::x_axis; } else if (manip == LL_Y_ARROW) { axis = LLVector3::y_axis; } else if (manip == LL_Z_ARROW) { axis = LLVector3::z_axis; } else { return FALSE; } axis.rotVec( grid_rotation ); return TRUE; } F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVector3 &translate_axis, F32 grid_scale, S32 min_pixel_spacing) { //update current snap subdivision level LLVector3 cam_to_reference; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { cam_to_reference = LLVector3(1.f / gAgent.getAvatarObject()->mHUDCurZoom, 0.f, 0.f); } else { cam_to_reference = reference_point - LLViewerCamera::getInstance()->getOrigin(); } F32 current_range = cam_to_reference.normVec(); F32 projected_translation_axis_length = (translate_axis % cam_to_reference).magVec(); F32 subdivisions = llmax(projected_translation_axis_length * grid_scale / (current_range / LLViewerCamera::getInstance()->getPixelMeterRatio() * min_pixel_spacing), 0.f); subdivisions = llclamp((F32)pow(2.f, llfloor(log(subdivisions) / log(2.f))), 1.f / 32.f, 32.f); return subdivisions; } void LLManip::handleSelect() { mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); } void LLManip::handleDeselect() { mObjectSelection = NULL; } LLObjectSelectionHandle LLManip::getSelection() { return mObjectSelection; } BOOL LLManip::handleHover(S32 x, S32 y, MASK mask) { // We only handle the event if mousedown started with us if( hasMouseCapture() ) { if( mObjectSelection->isEmpty() ) { // Somehow the object got deselected while we were dragging it. // Release the mouse setMouseCapture( FALSE ); } lldebugst(LLERR_USER_INPUT) << "hover handled by LLManip (active)" << llendl; } else { lldebugst(LLERR_USER_INPUT) << "hover handled by LLManip (inactive)" << llendl; } gViewerWindow->setCursor(UI_CURSOR_ARROW); return TRUE; } BOOL LLManip::handleMouseUp(S32 x, S32 y, MASK mask) { BOOL handled = FALSE; if( hasMouseCapture() ) { handled = TRUE; setMouseCapture( FALSE ); } return handled; } void LLManip::updateGridSettings() { sGridMaxSubdivisionLevel = gSavedSettings.getBOOL("GridSubUnit") ? (F32)gSavedSettings.getS32("GridSubdivision") : 1.f; } BOOL LLManip::getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal) { LLVector3d origin_double = gAgent.getPosGlobalFromAgent(origin); LLVector3d global_point; BOOL result = getMousePointOnPlaneGlobal(global_point, x, y, origin_double, normal); point = gAgent.getPosAgentFromGlobal(global_point); return result; } BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVector3d origin, LLVector3 normal) const { if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { BOOL result = FALSE; F32 mouse_x = ((F32)x / gViewerWindow->getWindowWidth() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.getAvatarObject()->mHUDCurZoom; F32 mouse_y = ((F32)y / gViewerWindow->getWindowHeight() - 0.5f) / gAgent.getAvatarObject()->mHUDCurZoom; LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin); LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y); if (llabs(normal.mV[VX]) < 0.001f) { // use largish value that should be outside HUD manipulation range mouse_pos.mV[VX] = 10.f; } else { mouse_pos.mV[VX] = (normal * (origin_agent - mouse_pos)) / (normal.mV[VX]); result = TRUE; } point = gAgent.getPosGlobalFromAgent(mouse_pos); return result; } else { return gViewerWindow->mousePointOnPlaneGlobal( point, x, y, origin, normal ); } //return FALSE; } // Given the line defined by mouse cursor (a1 + a_param*(a2-a1)) and the line defined by b1 + b_param*(b2-b1), // returns a_param and b_param for the points where lines are closest to each other. // Returns false if the two lines are parallel. BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param ) { LLVector3 a1; LLVector3 a2; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidth()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.getAvatarObject()->mHUDCurZoom; F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeight()) - 0.5f) / gAgent.getAvatarObject()->mHUDCurZoom; a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y); a2 = a1 + LLVector3(1.f, 0.f, 0.f); } else { a1 = gAgent.getCameraPositionAgent(); a2 = gAgent.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y)); } BOOL parallel = TRUE; LLVector3 a = a2 - a1; LLVector3 b = b2 - b1; LLVector3 normal; F32 dist, denom; normal = (b % a) % b; // normal to plane (P) through b and (shortest line between a and b) normal.normVec(); dist = b1 * normal; // distance from origin to P denom = normal * a; if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) ) { a_param = (dist - normal * a1) / denom; parallel = FALSE; } normal = (a % b) % a; // normal to plane (P) through a and (shortest line between a and b) normal.normVec(); dist = a1 * normal; // distance from origin to P denom = normal * b; if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) ) { b_param = (dist - normal * b1) / denom; parallel = FALSE; } return parallel; } LLVector3 LLManip::getSavedPivotPoint() const { return LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent(); } LLVector3 LLManip::getPivotPoint() { if (mObjectSelection->getFirstObject() && mObjectSelection->getObjectCount() == 1 && mObjectSelection->getSelectType() != SELECT_TYPE_HUD) { return mObjectSelection->getFirstObject()->getPivotPositionAgent(); } return LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); } void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) { LLVector3 grid_origin; LLQuaternion grid_rot; LLVector3 grid_scale; LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rot, grid_scale); const BOOL children_ok = TRUE; LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok); if (!object) { return; } //LLVector3 center_agent = LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); LLVector3 center_agent = getPivotPoint(); glPushMatrix(); { glTranslatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); F32 angle_radians, x, y, z; grid_rot.getAngleAxis(&angle_radians, &x, &y, &z); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 region_size = LLWorld::getInstance()->getRegionWidthInMeters(); const F32 LINE_ALPHA = 0.33f; LLGLSNoTexture gls_no_texture; LLUI::setLineWidth(1.5f); if (draw_x) { gGL.color4f(1.f, 0.f, 0.f, LINE_ALPHA); gGL.begin(LLVertexBuffer::LINES); gGL.vertex3f( -region_size, 0.f, 0.f ); gGL.vertex3f( region_size, 0.f, 0.f ); gGL.end(); } if (draw_y) { gGL.color4f(0.f, 1.f, 0.f, LINE_ALPHA); gGL.begin(LLVertexBuffer::LINES); gGL.vertex3f( 0.f, -region_size, 0.f ); gGL.vertex3f( 0.f, region_size, 0.f ); gGL.end(); } if (draw_z) { gGL.color4f(0.f, 0.f, 1.f, LINE_ALPHA); gGL.begin(LLVertexBuffer::LINES); gGL.vertex3f( 0.f, 0.f, -region_size ); gGL.vertex3f( 0.f, 0.f, region_size ); gGL.end(); } LLUI::setLineWidth(1.0f); } glPopMatrix(); } void LLManip::renderXYZ(const LLVector3 &vec) { const S32 PAD = 10; char feedback_string[128]; /*Flawfinder: ignore*/ LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis(); S32 vertical_offset = gViewerWindow->getWindowHeight() / 2 - VERTICAL_OFFSET; S32 window_center_x = gViewerWindow->getWindowWidth() / 2; S32 window_center_y = gViewerWindow->getWindowHeight() / 2; glPushMatrix(); { LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga"); gViewerWindow->setup2DRender(); const LLVector2& display_scale = gViewerWindow->getDisplayScale(); glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); gGL.color4f(0.f, 0.f, 0.f, 0.7f); imagep->draw( window_center_x - 115, window_center_y + vertical_offset - PAD, 235, PAD * 2 + 10, LLColor4(0.f, 0.f, 0.f, 0.7f) ); } glPopMatrix(); gViewerWindow->setup3DRender(); { LLLocale locale(LLLocale::USER_LOCALE); LLGLDepthTest gls_depth(GL_FALSE); // render drop shadowed text snprintf(feedback_string, sizeof(feedback_string), "X: %.3f", vec.mV[VX]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -102.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); snprintf(feedback_string, sizeof(feedback_string), "Y: %.3f", vec.mV[VY]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -27.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); snprintf(feedback_string, sizeof(feedback_string), "Z: %.3f", vec.mV[VZ]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, 48.f + 1.f, (F32)vertical_offset - 1.f, LLColor4::black, FALSE); // render text on top snprintf(feedback_string, sizeof(feedback_string), "X: %.3f", vec.mV[VX]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); glColor3f(0.5f, 1.f, 0.5f); snprintf(feedback_string, sizeof(feedback_string), "Y: %.3f", vec.mV[VY]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); glColor3f(0.5f, 0.5f, 1.f); snprintf(feedback_string, sizeof(feedback_string), "Z: %.3f", vec.mV[VZ]); /* Flawfinder: ignore */ hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ), LLFontGL::NORMAL, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); } } void LLManip::renderTickText(const LLVector3& pos, const char* text, const LLColor4 &color) { const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; glMatrixMode(GL_MODELVIEW); glPushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { F32 zoom_amt = gAgent.getAvatarObject()->mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } // render shadow first LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; gViewerWindow->setupViewport(1, -1); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, shadow_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); gViewerWindow->setupViewport(); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); glPopMatrix(); } void LLManip::renderTickValue(const LLVector3& pos, F32 value, const char* suffix, const LLColor4 &color) { LLLocale locale(LLLocale::USER_LOCALE); const LLFontGL* big_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF ); const LLFontGL* small_fontp = LLResMgr::getInstance()->getRes( LLFONT_SANSSERIF_SMALL ); char val_string[128]; /*Flawfinder: ignore*/ char fraction_string[128]; /*Flawfinder: ignore*/ F32 val_to_print = llround(value, 0.001f); S32 fractional_portion = llround(fmodf(llabs(val_to_print), 1.f) * 100.f); if (val_to_print < 0.f) { if (fractional_portion == 0) { snprintf(val_string, sizeof(val_string), "-%d%s", lltrunc(llabs(val_to_print)), suffix); /* Flawfinder: ignore */ } else { snprintf(val_string, sizeof(val_string), "-%d", lltrunc(llabs(val_to_print))); /* Flawfinder: ignore */ } } else { if (fractional_portion == 0) { snprintf(val_string, sizeof(val_string), "%d%s", lltrunc(llabs(val_to_print)), suffix); /* Flawfinder: ignore */ } else { snprintf(val_string, sizeof(val_string), "%d", lltrunc(val_to_print)); /* Flawfinder: ignore */ } } BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; glMatrixMode(GL_MODELVIEW); glPushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { F32 zoom_amt = gAgent.getAvatarObject()->mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } LLColor4 shadow_color = LLColor4::black; shadow_color.mV[VALPHA] = color.mV[VALPHA] * 0.5f; if (fractional_portion != 0) { snprintf(fraction_string, sizeof(fraction_string), "%c%02d%s", LLResMgr::getInstance()->getDecimalPoint(), fractional_portion, suffix); /* Flawfinder: ignore */ gViewerWindow->setupViewport(1, -1); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, shadow_color, hud_selection); gViewerWindow->setupViewport(); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -1.f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); hud_render_utf8text(fraction_string, render_pos, *small_fontp, LLFontGL::NORMAL, 1.f, 3.f, color, hud_selection); } else { gViewerWindow->setupViewport(1, -1); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, shadow_color, hud_selection); gViewerWindow->setupViewport(); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } glPopMatrix(); } LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass) { static LLColor4 grid_color_fg = gColors.getColor("GridlineColor"); static LLColor4 grid_color_bg = gColors.getColor("GridlineBGColor"); static LLColor4 grid_color_shadow = gColors.getColor("GridlineShadowColor"); LLColor4 line_color; F32 line_alpha = gSavedSettings.getF32("GridOpacity"); switch(pass) { case 0: // shadow gViewerWindow->setupViewport(1, -1); line_color = grid_color_shadow; line_color.mV[VALPHA] *= line_alpha; LLUI::setLineWidth(2.f); break; case 1: // hidden lines gViewerWindow->setupViewport(); line_color = grid_color_bg; line_color.mV[VALPHA] *= line_alpha; LLUI::setLineWidth(1.f); break; case 2: // visible lines line_color = grid_color_fg; line_color.mV[VALPHA] *= line_alpha; break; } return line_color; }