/** * @file llluamanager.h * @brief classes and functions for interfacing with LUA. * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLLUAMANAGER_H #define LL_LLLUAMANAGER_H #include "llcoros.h" #include "llsd.h" #include #include #include // std::pair #include "luau/lua.h" #include "luau/lualib.h" class LuaState; class LLLUAmanager { public: // Pass a callback with this signature to obtain the error message, if // any, from running a script or source string. Empty msg means success. typedef std::function script_finished_fn; // Pass a callback with this signature to obtain the result, if any, of // running a script or source string. // count < 0 means error, and result.asString() is the error message. // count == 0 with result.isUndefined() means the script returned no results. // count == 1 means the script returned one result. // count > 1 with result.isArray() means the script returned multiple // results, represented as the entries of the result array. typedef std::function script_result_fn; static void runScriptFile(const std::string &filename, script_finished_fn cb = {}); static void runScriptFile(const std::string &filename, script_result_fn cb); static void runScriptFile(LuaState& L, const std::string &filename, script_result_fn cb = {}); // Start running a Lua script file, returning an LLCoros::Future whose // get() method will pause the calling coroutine until it can deliver the // (count, result) pair described above. Between startScriptFile() and // Future::get(), the caller and the Lua script coroutine will run // concurrently. static LLCoros::Future> startScriptFile(LuaState& L, const std::string& filename); // Run a Lua script file, and pause the calling coroutine until it completes. // The return value is the (count, result) pair described above. static std::pair waitScriptFile(LuaState& L, const std::string& filename); static void runScriptLine(const std::string &chunk, script_finished_fn cb = {}); static void runScriptLine(const std::string &chunk, script_result_fn cb); static void runScriptLine(LuaState& L, const std::string &chunk, script_result_fn cb = {}); // Start running a Lua chunk, returning an LLCoros::Future whose // get() method will pause the calling coroutine until it can deliver the // (count, result) pair described above. Between startScriptLine() and // Future::get(), the caller and the Lua script coroutine will run // concurrently. static LLCoros::Future> startScriptLine(LuaState& L, const std::string& chunk); // Run a Lua chunk, and pause the calling coroutine until it completes. // The return value is the (count, result) pair described above. static std::pair waitScriptLine(LuaState& L, const std::string& chunk); static void runScriptOnLogin(); }; class LLRequireResolver { public: static void resolveRequire(lua_State *L, std::string path); private: std::string mPathToResolve; std::string mSourceChunkname; LLRequireResolver(lua_State *L, const std::string& path); void findModule(); lua_State *L; bool findModuleImpl(const std::string& absolutePath); void runModule(const std::string& desc, const std::string& code); }; #endif