/** * @file llluamanager.cpp * @brief classes and functions for interfacing with LUA. * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ * */ #include "llviewerprecompiledheaders.h" #include "llluamanager.h" #include "fsyspath.h" #include "llcoros.h" #include "llerror.h" #include "lleventcoro.h" #include "llsdutil.h" #include "llviewercontrol.h" #include "lua_function.h" #include "lualistener.h" #include "stringize.h" #include #include "luau/luacode.h" #include "luau/lua.h" #include "luau/luaconf.h" #include "luau/lualib.h" #include #include #include S32 LLLUAmanager::sAutorunScriptCount = 0; S32 LLLUAmanager::sScriptCount = 0; std::map LLLUAmanager::sScriptNames; lua_function(sleep, "sleep(seconds): pause the running coroutine") { lua_checkdelta(L, -1); lua_Number seconds = lua_tonumber(L, -1); lua_pop(L, 1); llcoro::suspendUntilTimeout(narrow(seconds)); LuaState::getParent(L).set_interrupts_counter(0); return 0; }; // This function consumes ALL Lua stack arguments and returns concatenated // message string std::string lua_print_msg(lua_State* L, std::string_view level) { // On top of existing Lua arguments, we're going to push tostring() and // duplicate each existing stack entry so we can stringize each one. lluau_checkstack(L, 2); luaL_where(L, 1); // start with the 'where' info at the top of the stack std::ostringstream out; out << lua_tostring(L, -1); lua_pop(L, 1); const char* sep = ""; // 'where' info ends with ": " // now iterate over arbitrary args, calling Lua tostring() on each and // concatenating with separators for (int p = 1, top = lua_gettop(L); p <= top; ++p) { out << sep; sep = " "; // push Lua tostring() function -- note, semantically different from // lua_tostring()! lua_getglobal(L, "tostring"); // Now the stack is arguments 1 .. N, plus tostring(). // Push a copy of the argument at index p. lua_pushvalue(L, p); // pop tostring() and arg-p, pushing tostring(arg-p) // (ignore potential error code from lua_pcall() because, if there was // an error, we expect the stack top to be an error message -- which // we'll print) lua_pcall(L, 1, 1, 0); out << lua_tostring(L, -1); lua_pop(L, 1); } // pop everything lua_settop(L, 0); // capture message string std::string msg{ out.str() }; // put message out there for any interested party (*koff* LLFloaterLUADebug *koff*) LLEventPumps::instance().obtain("lua output").post(stringize(level, ": ", msg)); llcoro::suspend(); return msg; } lua_function(print_debug, "print_debug(args...): DEBUG level logging") { LL_DEBUGS("Lua") << lua_print_msg(L, "DEBUG") << LL_ENDL; return 0; } // also used for print(); see LuaState constructor lua_function(print_info, "print_info(args...): INFO level logging") { LL_INFOS("Lua") << lua_print_msg(L, "INFO") << LL_ENDL; return 0; } lua_function(print_warning, "print_warning(args...): WARNING level logging") { LL_WARNS("Lua") << lua_print_msg(L, "WARN") << LL_ENDL; return 0; } lua_function(post_on, "post_on(pumpname, data): post specified data to specified LLEventPump") { lua_checkdelta(L, -2); std::string pumpname{ lua_tostdstring(L, 1) }; LLSD data{ lua_tollsd(L, 2) }; lua_pop(L, 2); LL_DEBUGS("Lua") << "post_on('" << pumpname << "', " << data << ")" << LL_ENDL; LLEventPumps::instance().obtain(pumpname).post(data); return 0; } lua_function(get_event_pumps, "get_event_pumps():\n" "Returns replypump, commandpump: names of LLEventPumps specific to this chunk.\n" "Events posted to replypump are queued for get_event_next().\n" "post_on(commandpump, ...) to engage LLEventAPI operations (see helpleap()).") { lua_checkdelta(L, 2); lluau_checkstack(L, 2); auto& listener{ LuaState::obtainListener(L) }; // return the reply pump name and the command pump name on caller's lua_State lua_pushstdstring(L, listener.getReplyName()); lua_pushstdstring(L, listener.getCommandName()); return 2; } lua_function(get_event_next, "get_event_next():\n" "Returns the next (pumpname, data) pair from the replypump whose name\n" "is returned by get_event_pumps(). Blocks the calling chunk until an\n" "event becomes available.") { lua_checkdelta(L, 2); lluau_checkstack(L, 2); auto& listener{ LuaState::obtainListener(L) }; const auto& [pump, data]{ listener.getNext() }; lua_pushstdstring(L, pump); lua_pushllsd(L, data); LuaState::getParent(L).set_interrupts_counter(0); return 2; } LLCoros::Future LLLUAmanager::startScriptFile(const std::string& filename) { // Despite returning from startScriptFile(), we need this Promise to // remain alive until the callback has fired. auto promise{ std::make_shared>() }; runScriptFile(filename, false, [promise](int count, LLSD result) { promise->set_value({ count, result }); }); return LLCoros::getFuture(*promise); } LLLUAmanager::script_result LLLUAmanager::waitScriptFile(const std::string& filename) { return startScriptFile(filename).get(); } void LLLUAmanager::runScriptFile(const std::string &filename, bool autorun, script_result_fn result_cb) { // A script_result_fn will be called when LuaState::expr() completes. LLCoros::instance().launch(filename, [filename, autorun, result_cb]() { ScriptObserver observer(LLCoros::getName(), filename); LLSD paths(gSavedSettings.getLLSD("LuaCommandPath")); LL_DEBUGS("Lua") << "LuaCommandPath = " << paths << LL_ENDL; // allow LuaCommandPath to be specified relative to install dir ScriptCommand command(filename, paths, gDirUtilp->getAppRODataDir()); auto error = command.error(); if (! error.empty()) { if (result_cb) { result_cb(-1, error); } return; } llifstream in_file; in_file.open(command.script); // At this point, since ScriptCommand did not report an error, we // should be able to assume that 'script' exists. If we can't open it, // something else is wrong?! llassert(in_file.is_open()); if (autorun) { sAutorunScriptCount++; } sScriptCount++; LuaState L; std::string text{std::istreambuf_iterator(in_file), {}}; auto [count, result] = L.expr(command.script, text, command.args); if (result_cb) { result_cb(count, result); } }); } LLCoros::Future LLLUAmanager::startScriptLine(const std::string& chunk) { // Despite returning from startScriptLine(), we need this Promise to // remain alive until the callback has fired. auto promise{ std::make_shared>() }; runScriptLine(chunk, [promise](int count, LLSD result) { promise->set_value({ count, result }); }); return LLCoros::getFuture(*promise); } LLLUAmanager::script_result LLLUAmanager::waitScriptLine(const std::string& chunk) { return startScriptLine(chunk).get(); } void LLLUAmanager::runScriptLine(const std::string& chunk, script_result_fn result_cb) { // find a suitable abbreviation for the chunk string std::string shortchunk{ chunk }; const size_t shortlen = 40; std::string::size_type eol = shortchunk.find_first_of("\r\n"); if (eol != std::string::npos) shortchunk = shortchunk.substr(0, eol); if (shortchunk.length() > shortlen) shortchunk = stringize(shortchunk.substr(0, shortlen), "..."); std::string desc{ "lua: " + shortchunk }; LLCoros::instance().launch(desc, [desc, chunk, result_cb]() { LuaState L; auto [count, result] = L.expr(desc, chunk); if (result_cb) { result_cb(count, result); } }); } std::string read_file(const std::string &name) { llifstream in_file; in_file.open(name.c_str()); if (in_file.is_open()) { return std::string{std::istreambuf_iterator(in_file), {}}; } return {}; } lua_function(require, "require(module_name) : load module_name.lua from known places") { lua_checkdelta(L); std::string name = lua_tostdstring(L, 1); lua_pop(L, 1); // resolveRequire() does not return in case of error. LLRequireResolver::resolveRequire(L, name); // resolveRequire() returned the newly-loaded module on the stack top. // Return it. return 1; } // push loaded module or throw Lua error void LLRequireResolver::resolveRequire(lua_State *L, std::string path) { LLRequireResolver resolver(L, std::move(path)); // findModule() pushes the loaded module or throws a Lua error. resolver.findModule(); } LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) : mPathToResolve(fsyspath(path).lexically_normal()), L(L) { mSourceDir = lluau::source_path(L).parent_path(); if (mPathToResolve.is_absolute()) luaL_argerrorL(L, 1, "cannot require a full path"); } // push the loaded module or throw a Lua error void LLRequireResolver::findModule() { // If mPathToResolve is absolute, this replaces mSourceDir. fsyspath absolutePath(mSourceDir / mPathToResolve); // Push _MODULES table on stack for checking and saving to the cache luaL_findtable(L, LUA_REGISTRYINDEX, "_MODULES", 1); // Remove that stack entry no matter how we exit LuaRemover rm_MODULES(L, -1); // Check if the module is already in _MODULES table, read from file // otherwise. // findModuleImpl() pushes module if found, nothing if not, may throw Lua // error. if (findModuleImpl(absolutePath)) return; // not already cached - prep error message just in case auto fail{ [L=L, path=mPathToResolve.string()]() { luaL_error(L, "could not find require('%s')", path.data()); }}; if (mPathToResolve.is_absolute()) { // no point searching known directories for an absolute path fail(); } LLSD lib_paths(gSavedSettings.getLLSD("LuaRequirePath")); LL_DEBUGS("Lua") << "LuaRequirePath = " << lib_paths << LL_ENDL; for (const auto& path : llsd::inArray(lib_paths)) { // if path is already absolute, operator/() preserves it auto abspath(fsyspath(gDirUtilp->getAppRODataDir()) / path.asString()); fsyspath absolutePathOpt = (abspath / mPathToResolve); if (absolutePathOpt.empty()) luaL_error(L, "error requiring module '%s'", mPathToResolve.string().data()); if (findModuleImpl(absolutePathOpt)) return; } // not found fail(); } // expects _MODULES table on stack top (and leaves it there) // - if found, pushes loaded module and returns true // - not found, pushes nothing and returns false // - may throw Lua error bool LLRequireResolver::findModuleImpl(const std::string& absolutePath) { std::string possibleSuffixedPaths[] = {absolutePath + ".luau", absolutePath + ".lua"}; for (const auto& suffixedPath : possibleSuffixedPaths) { // Check _MODULES cache for module lua_getfield(L, -1, suffixedPath.data()); if (!lua_isnil(L, -1)) { return true; } lua_pop(L, 1); // Try to read the matching file std::string source = read_file(suffixedPath); if (!source.empty()) { // Try to run the loaded source. This will leave either a string // error message or the module contents on the stack top. runModule(suffixedPath, source); // If the stack top is an error message string, raise it. if (lua_isstring(L, -1)) lua_error(L); // duplicate the new module: _MODULES newmodule newmodule lua_pushvalue(L, -1); // store _MODULES[found path] = newmodule lua_setfield(L, -3, suffixedPath.data()); return true; } } return false; } // push string error message or new module void LLRequireResolver::runModule(const std::string& desc, const std::string& code) { // Here we just loaded a new module 'code', need to run it and get its result. lua_State *ML = lua_mainthread(L); { // If loadstring() returns (! LUA_OK) then there's an error message on // the stack. If it returns LUA_OK then the newly-loaded module code // is on the stack. LL_DEBUGS("Lua") << "Loading module " << desc << LL_ENDL; if (lluau::loadstring(ML, desc, code) != LUA_OK) { // error message on stack top LL_DEBUGS("Lua") << "Error loading module " << desc << ": " << lua_tostring(ML, -1) << LL_ENDL; lua_pushliteral(ML, "loadstring: "); // stack contains error, "loadstring: " // swap: insert stack top at position -2 lua_insert(ML, -2); // stack contains "loadstring: ", error lua_concat(ML, 2); // stack contains "loadstring: " + error } else // module code on stack top { // push debug module lua_getglobal(ML, "debug"); // push debug.traceback lua_getfield(ML, -1, "traceback"); // stack contains module code, debug, debug.traceback // ditch debug lua_replace(ML, -2); // stack contains module code, debug.traceback // swap: insert stack top at position -2 lua_insert(ML, -2); // stack contains debug.traceback, module code LL_DEBUGS("Lua") << "Loaded module " << desc << ", running" << LL_ENDL; // no arguments, one return value // pass debug.traceback as the error function int status = lua_pcall(ML, 0, 1, -2); // lua_pcall() has popped the module code and replaced it with its // return value. Regardless of status or the type of the stack // top, get rid of debug.traceback on the stack. lua_remove(ML, -2); if (status == LUA_OK) { auto top{ lua_gettop(ML) }; std::string type{ (top == 0)? "nothing" : lua_typename(ML, lua_type(ML, -1)) }; LL_DEBUGS("Lua") << "Module " << desc << " returned " << type << LL_ENDL; if ((top == 0) || ! (lua_istable(ML, -1) || lua_isfunction(ML, -1))) { lua_pushfstring(ML, "module %s must return a table or function, not %s", desc.data(), type.data()); } } else if (status == LUA_YIELD) { LL_DEBUGS("Lua") << "Module " << desc << " yielded" << LL_ENDL; lua_pushfstring(ML, "module %s can not yield", desc.data()); } else { llassert(lua_isstring(ML, -1)); LL_DEBUGS("Lua") << "Module " << desc << " error: " << lua_tostring(ML, -1) << LL_ENDL; } } } // There's now a return value (string error message or module) on top of ML. // Move return value to L's stack. if (ML != L) { lua_xmove(ML, L, 1); } }