/** * @file lllocalbitmaps.cpp * @author Vaalith Jinn * @brief Local Bitmaps source * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* precompiled headers */ #include "llviewerprecompiledheaders.h" /* own header */ #include "lllocalbitmaps.h" /* boost: will not compile unless equivalent is undef'd, beware. */ #include "fix_macros.h" #include /* image compression headers. */ #include "llimagebmp.h" #include "llimagetga.h" #include "llimagejpeg.h" #include "llimagepng.h" /* time headers */ #include #include /* misc headers */ #include "llscrolllistctrl.h" #include "llfilepicker.h" #include "lllocaltextureobject.h" #include "llviewertexturelist.h" #include "llviewerobjectlist.h" #include "llviewerobject.h" #include "llface.h" #include "llvoavatarself.h" #include "llviewerwearable.h" #include "llagentwearables.h" #include "lltexlayerparams.h" #include "llvovolume.h" #include "llnotificationsutil.h" #include "pipeline.h" #include "llmaterialmgr.h" /*=======================================*/ /* Formal declarations, constants, etc. */ /*=======================================*/ std::list LLLocalBitmapMgr::sBitmapList; LLLocalBitmapTimer LLLocalBitmapMgr::sTimer; bool LLLocalBitmapMgr::sNeedsRebake; static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0; static const BOOL LL_LOCAL_USE_MIPMAPS = true; static const S32 LL_LOCAL_DISCARD_LEVEL = 0; static const U32 LL_LOCAL_TEXLAYER_FOR_IDX = 0; static const bool LL_LOCAL_SLAM_FOR_DEBUG = true; static const bool LL_LOCAL_REPLACE_ON_DEL = true; static const S32 LL_LOCAL_UPDATE_RETRIES = 5; /*=======================================*/ /* LLLocalBitmap: unit class */ /*=======================================*/ LLLocalBitmap::LLLocalBitmap(std::string filename) : mFilename(filename) , mShortName(gDirUtilp->getBaseFileName(filename, true)) , mValid(false) , mLastModified() , mLinkStatus(LS_ON) , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES) { mTrackingID.generate(); /* extension */ std::string temp_exten = gDirUtilp->getExtension(mFilename); if (temp_exten == "bmp") { mExtension = ET_IMG_BMP; } else if (temp_exten == "tga") { mExtension = ET_IMG_TGA; } else if (temp_exten == "jpg" || temp_exten == "jpeg") { mExtension = ET_IMG_JPG; } else if (temp_exten == "png") { mExtension = ET_IMG_PNG; } else { llwarns << "File of no valid extension given, local bitmap creation aborted." << "\n" << "Filename: " << mFilename << llendl; return; // no valid extension. } /* next phase of unit creation is nearly the same as an update cycle. we're running updateSelf as a special case with the optional UT_FIRSTUSE which omits the parts associated with removing the outdated texture */ mValid = updateSelf(UT_FIRSTUSE); } LLLocalBitmap::~LLLocalBitmap() { // replace IDs with defaults, if set to do so. if(LL_LOCAL_REPLACE_ON_DEL && mValid) // fix for STORM-1837 { replaceIDs(mWorldID, IMG_DEFAULT); LLLocalBitmapMgr::doRebake(); } // delete self from gimagelist LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID); gTextureList.deleteImage(image); if (image) { image->unref(); } } /* accessors */ std::string LLLocalBitmap::getFilename() { return mFilename; } std::string LLLocalBitmap::getShortName() { return mShortName; } LLUUID LLLocalBitmap::getTrackingID() { return mTrackingID; } LLUUID LLLocalBitmap::getWorldID() { return mWorldID; } bool LLLocalBitmap::getValid() { return mValid; } /* update functions */ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate) { bool updated = false; if (mLinkStatus == LS_ON) { // verifying that the file exists if (gDirUtilp->fileExists(mFilename)) { // verifying that the file has indeed been modified const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename)); LLSD new_last_modified = asctime(localtime(&temp_time)); if (mLastModified.asString() != new_last_modified.asString()) { /* loading the image file and decoding it, here is a critical point which, if fails, invalidates the whole update (or unit creation) process. */ LLPointer raw_image = new LLImageRaw(); if (decodeBitmap(raw_image)) { // decode is successful, we can safely proceed. LLUUID old_id = LLUUID::null; if (!(optional_firstupdate == UT_FIRSTUSE) && !mWorldID.isNull()) { old_id = mWorldID; } mWorldID.generate(); mLastModified = new_last_modified; LLPointer texture = new LLViewerFetchedTexture ("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS); texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image); texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image); texture->ref(); gTextureList.addImage(texture); if (!optional_firstupdate == UT_FIRSTUSE) { // seek out everything old_id uses and replace it with mWorldID replaceIDs(old_id, mWorldID); // remove old_id from gimagelist LLViewerFetchedTexture* image = gTextureList.findImage(old_id); gTextureList.deleteImage(image); image->unref(); } mUpdateRetries = LL_LOCAL_UPDATE_RETRIES; updated = true; } // if decoding failed, we get here and it will attempt to decode it in the next cycles // until mUpdateRetries runs out. this is done because some software lock the bitmap while writing to it else { if (mUpdateRetries) { mUpdateRetries--; } else { llwarns << "During the update process the following file was found" << "\n" << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n" << "Filename: " << mFilename << "\n" << "Disabling further update attempts for this file." << llendl; LLSD notif_args; notif_args["FNAME"] = mFilename; notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES; LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); mLinkStatus = LS_BROKEN; } } } } // end if file exists else { llwarns << "During the update process, the following file was not found." << "\n" << "Filename: " << mFilename << "\n" << "Disabling further update attempts for this file." << llendl; LLSD notif_args; notif_args["FNAME"] = mFilename; LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); mLinkStatus = LS_BROKEN; } } return updated; } bool LLLocalBitmap::decodeBitmap(LLPointer rawimg) { bool decode_successful = false; switch (mExtension) { case ET_IMG_BMP: { LLPointer bmp_image = new LLImageBMP; if (bmp_image->load(mFilename) && bmp_image->decode(rawimg, 0.0f)) { rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); decode_successful = true; } break; } case ET_IMG_TGA: { LLPointer tga_image = new LLImageTGA; if ((tga_image->load(mFilename) && tga_image->decode(rawimg)) && ((tga_image->getComponents() == 3) || (tga_image->getComponents() == 4))) { rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); decode_successful = true; } break; } case ET_IMG_JPG: { LLPointer jpeg_image = new LLImageJPEG; if (jpeg_image->load(mFilename) && jpeg_image->decode(rawimg, 0.0f)) { rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); decode_successful = true; } break; } case ET_IMG_PNG: { LLPointer png_image = new LLImagePNG; if (png_image->load(mFilename) && png_image->decode(rawimg, 0.0f)) { rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); decode_successful = true; } break; } default: { // separating this into -several- llwarns calls because in the extremely unlikely case that this happens // accessing mFilename and any other object properties might very well crash the viewer. // getting here should be impossible, or there's been a pretty serious bug. llwarns << "During a decode attempt, the following local bitmap had no properly assigned extension." << llendl; llwarns << "Filename: " << mFilename << llendl; llwarns << "Disabling further update attempts for this file." << llendl; mLinkStatus = LS_BROKEN; } } return decode_successful; } void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id) { // checking for misuse. if (old_id == new_id) { llinfos << "An attempt was made to replace a texture with itself. (matching UUIDs)" << "\n" << "Texture UUID: " << old_id.asString() << llendl; return; } // processing updates per channel; makes the process scalable. // the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc. updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP); updateUserPrims(old_id, new_id, LLRender::NORMAL_MAP); updateUserPrims(old_id, new_id, LLRender::SPECULAR_MAP); updateUserSculpts(old_id, new_id); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something? // default safeguard image for layers if( new_id == IMG_DEFAULT ) { new_id = IMG_DEFAULT_AVATAR; } /* It doesn't actually update all of those, it merely checks if any of them contain the referenced ID and if so, updates. */ updateUserLayers(old_id, new_id, LLWearableType::WT_ALPHA); updateUserLayers(old_id, new_id, LLWearableType::WT_EYES); updateUserLayers(old_id, new_id, LLWearableType::WT_GLOVES); updateUserLayers(old_id, new_id, LLWearableType::WT_JACKET); updateUserLayers(old_id, new_id, LLWearableType::WT_PANTS); updateUserLayers(old_id, new_id, LLWearableType::WT_SHIRT); updateUserLayers(old_id, new_id, LLWearableType::WT_SHOES); updateUserLayers(old_id, new_id, LLWearableType::WT_SKIN); updateUserLayers(old_id, new_id, LLWearableType::WT_SKIRT); updateUserLayers(old_id, new_id, LLWearableType::WT_SOCKS); updateUserLayers(old_id, new_id, LLWearableType::WT_TATTOO); updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS); updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT); } // this function sorts the faces from a getFaceList[getNumFaces] into a list of objects // in order to prevent multiple sendTEUpdate calls per object during updateUserPrims std::vector LLLocalBitmap::prepUpdateObjects(LLUUID old_id, U32 channel) { std::vector obj_list; LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(channel); face_iterator++) { // getting an object from a face LLFace* face_to_object = (*old_texture->getFaceList(channel))[face_iterator]; if(face_to_object) { LLViewerObject* affected_object = face_to_object->getViewerObject(); if(affected_object) { // we have an object, we'll take it's UUID and compare it to // whatever we already have in the returnable object list. // if there is a match - we do not add (to prevent duplicates) LLUUID mainlist_obj_id = affected_object->getID(); bool add_object = true; // begin looking for duplicates std::vector::iterator objlist_iter = obj_list.begin(); for(; (objlist_iter != obj_list.end()) && add_object; objlist_iter++) { LLViewerObject* obj = *objlist_iter; if (obj->getID() == mainlist_obj_id) { add_object = false; // duplicate found. } } // end looking for duplicates if(add_object) { obj_list.push_back(affected_object); } } } } // end of face-iterating for() return obj_list; } void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel) { std::vector objectlist = prepUpdateObjects(old_id, channel); for(std::vector::iterator object_iterator = objectlist.begin(); object_iterator != objectlist.end(); object_iterator++) { LLViewerObject* object = *object_iterator; if(object) { bool update_tex = false; bool update_mat = false; S32 num_faces = object->getNumFaces(); for (U8 face_iter = 0; face_iter < num_faces; face_iter++) { if (object->mDrawable) { LLFace* face = object->mDrawable->getFace(face_iter); if (face && face->getTexture(channel) && face->getTexture(channel)->getID() == old_id) { // these things differ per channel, unless there already is a universal // texture setting function to setTE that takes channel as a param? // p.s.: switch for now, might become if - if an extra test is needed to verify before touching normalmap/specmap switch(channel) { case LLRender::DIFFUSE_MAP: { object->setTETexture(face_iter, new_id); update_tex = true; break; } case LLRender::NORMAL_MAP: { object->setTENormalMap(face_iter, new_id); update_mat = true; update_tex = true; break; } case LLRender::SPECULAR_MAP: { object->setTESpecularMap(face_iter, new_id); update_mat = true; update_tex = true; break; } } // end switch } } } if (update_tex) { object->sendTEUpdate(); } if (update_mat) { object->mDrawable->getVOVolume()->faceMappingChanged(); } } } } void LLLocalBitmap::updateUserSculpts(LLUUID old_id, LLUUID new_id) { LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); for(U32 volume_iter = 0; volume_iter < old_texture->getNumVolumes(); volume_iter++) { LLVOVolume* volume_to_object = (*old_texture->getVolumeList())[volume_iter]; LLViewerObject* object = (LLViewerObject*)volume_to_object; if(object) { if (object->isSculpted() && object->getVolume() && object->getVolume()->getParams().getSculptID() == old_id) { LLSculptParams* old_params = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLSculptParams new_params(*old_params); new_params.setSculptTexture(new_id); object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, new_params, TRUE); } } } } void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type) { U32 count = gAgentWearables.getWearableCount(type); for(U32 wearable_iter = 0; wearable_iter < count; wearable_iter++) { LLViewerWearable* wearable = gAgentWearables.getViewerWearable(type, wearable_iter); if (wearable) { std::vector texture_list = wearable->getLocalTextureListSeq(); for(std::vector::iterator texture_iter = texture_list.begin(); texture_iter != texture_list.end(); texture_iter++) { LLLocalTextureObject* lto = *texture_iter; if (lto && lto->getID() == old_id) { U32 local_texlayer_index = 0; /* can't keep that as static const, gives errors, so i'm leaving this var here */ LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind = lto->getTexLayer(local_texlayer_index)->getTexLayerSet()->getBakedTexIndex(); LLAvatarAppearanceDefines::ETextureIndex reg_texind = getTexIndex(type, baked_texind); if (reg_texind != LLAvatarAppearanceDefines::TEX_NUM_INDICES) { U32 index = gAgentWearables.getWearableIndex(wearable); gAgentAvatarp->setLocalTexture(reg_texind, gTextureList.getImage(new_id), FALSE, index); gAgentAvatarp->wearableUpdated(type, FALSE); /* telling the manager to rebake once update cycle is fully done */ LLLocalBitmapMgr::setNeedsRebake(); } } } } } } LLAvatarAppearanceDefines::ETextureIndex LLLocalBitmap::getTexIndex( LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind) { LLAvatarAppearanceDefines::ETextureIndex result = LLAvatarAppearanceDefines::TEX_NUM_INDICES; // using as a default/fail return. switch(type) { case LLWearableType::WT_ALPHA: { switch(baked_texind) { case LLAvatarAppearanceDefines::BAKED_EYES: { result = LLAvatarAppearanceDefines::TEX_EYES_ALPHA; break; } case LLAvatarAppearanceDefines::BAKED_HAIR: { result = LLAvatarAppearanceDefines::TEX_HAIR_ALPHA; break; } case LLAvatarAppearanceDefines::BAKED_HEAD: { result = LLAvatarAppearanceDefines::TEX_HEAD_ALPHA; break; } case LLAvatarAppearanceDefines::BAKED_LOWER: { result = LLAvatarAppearanceDefines::TEX_LOWER_ALPHA; break; } case LLAvatarAppearanceDefines::BAKED_UPPER: { result = LLAvatarAppearanceDefines::TEX_UPPER_ALPHA; break; } default: { break; } } break; } case LLWearableType::WT_EYES: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_EYES) { result = LLAvatarAppearanceDefines::TEX_EYES_IRIS; } break; } case LLWearableType::WT_GLOVES: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER) { result = LLAvatarAppearanceDefines::TEX_UPPER_GLOVES; } break; } case LLWearableType::WT_JACKET: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER) { result = LLAvatarAppearanceDefines::TEX_LOWER_JACKET; } else if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER) { result = LLAvatarAppearanceDefines::TEX_UPPER_JACKET; } break; } case LLWearableType::WT_PANTS: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER) { result = LLAvatarAppearanceDefines::TEX_LOWER_PANTS; } break; } case LLWearableType::WT_SHIRT: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER) { result = LLAvatarAppearanceDefines::TEX_UPPER_SHIRT; } break; } case LLWearableType::WT_SHOES: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER) { result = LLAvatarAppearanceDefines::TEX_LOWER_SHOES; } break; } case LLWearableType::WT_SKIN: { switch(baked_texind) { case LLAvatarAppearanceDefines::BAKED_HEAD: { result = LLAvatarAppearanceDefines::TEX_HEAD_BODYPAINT; break; } case LLAvatarAppearanceDefines::BAKED_LOWER: { result = LLAvatarAppearanceDefines::TEX_LOWER_BODYPAINT; break; } case LLAvatarAppearanceDefines::BAKED_UPPER: { result = LLAvatarAppearanceDefines::TEX_UPPER_BODYPAINT; break; } default: { break; } } break; } case LLWearableType::WT_SKIRT: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_SKIRT) { result = LLAvatarAppearanceDefines::TEX_SKIRT; } break; } case LLWearableType::WT_SOCKS: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER) { result = LLAvatarAppearanceDefines::TEX_LOWER_SOCKS; } break; } case LLWearableType::WT_TATTOO: { switch(baked_texind) { case LLAvatarAppearanceDefines::BAKED_HEAD: { result = LLAvatarAppearanceDefines::TEX_HEAD_TATTOO; break; } case LLAvatarAppearanceDefines::BAKED_LOWER: { result = LLAvatarAppearanceDefines::TEX_LOWER_TATTOO; break; } case LLAvatarAppearanceDefines::BAKED_UPPER: { result = LLAvatarAppearanceDefines::TEX_UPPER_TATTOO; break; } default: { break; } } break; } case LLWearableType::WT_UNDERPANTS: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER) { result = LLAvatarAppearanceDefines::TEX_LOWER_UNDERPANTS; } break; } case LLWearableType::WT_UNDERSHIRT: { if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER) { result = LLAvatarAppearanceDefines::TEX_UPPER_UNDERSHIRT; } break; } default: { llwarns << "Unknown wearable type: " << (int)type << "\n" << "Baked Texture Index: " << (int)baked_texind << "\n" << "Filename: " << mFilename << "\n" << "TrackingID: " << mTrackingID << "\n" << "InworldID: " << mWorldID << llendl; } } return result; } /*=======================================*/ /* LLLocalBitmapTimer: timer class */ /*=======================================*/ LLLocalBitmapTimer::LLLocalBitmapTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT) { } LLLocalBitmapTimer::~LLLocalBitmapTimer() { } void LLLocalBitmapTimer::startTimer() { mEventTimer.start(); } void LLLocalBitmapTimer::stopTimer() { mEventTimer.stop(); } bool LLLocalBitmapTimer::isRunning() { return mEventTimer.getStarted(); } BOOL LLLocalBitmapTimer::tick() { LLLocalBitmapMgr::doUpdates(); return FALSE; } /*=======================================*/ /* LLLocalBitmapMgr: manager class */ /*=======================================*/ LLLocalBitmapMgr::LLLocalBitmapMgr() { // The class is all made of static members, should i even bother instantiating? } LLLocalBitmapMgr::~LLLocalBitmapMgr() { } bool LLLocalBitmapMgr::addUnit() { bool add_successful = false; LLFilePicker& picker = LLFilePicker::instance(); if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) { sTimer.stopTimer(); std::string filename = picker.getFirstFile(); while(!filename.empty()) { LLLocalBitmap* unit = new LLLocalBitmap(filename); if (unit->getValid()) { sBitmapList.push_back(unit); add_successful = true; } else { llwarns << "Attempted to add invalid or unreadable image file, attempt cancelled.\n" << "Filename: " << filename << llendl; LLSD notif_args; notif_args["FNAME"] = filename; LLNotificationsUtil::add("LocalBitmapsVerifyFail", notif_args); delete unit; unit = NULL; } filename = picker.getNextFile(); } sTimer.startTimer(); } return add_successful; } void LLLocalBitmapMgr::delUnit(LLUUID tracking_id) { if (!sBitmapList.empty()) { std::vector to_delete; for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) { /* finding which ones we want deleted and making a separate list */ LLLocalBitmap* unit = *iter; if (unit->getTrackingID() == tracking_id) { to_delete.push_back(unit); } } for(std::vector::iterator del_iter = to_delete.begin(); del_iter != to_delete.end(); del_iter++) { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */ LLLocalBitmap* unit = *del_iter; sBitmapList.remove(unit); delete unit; unit = NULL; } } } LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id) { LLUUID world_id = LLUUID::null; for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) { LLLocalBitmap* unit = *iter; if (unit->getTrackingID() == tracking_id) { world_id = unit->getWorldID(); } } return world_id; } std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id) { std::string filename = ""; for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) { LLLocalBitmap* unit = *iter; if (unit->getTrackingID() == tracking_id) { filename = unit->getFilename(); } } return filename; } void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) { if (ctrl) { ctrl->clearRows(); if (!sBitmapList.empty()) { for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) { LLSD element; element["columns"][0]["column"] = "unit_name"; element["columns"][0]["type"] = "text"; element["columns"][0]["value"] = (*iter)->getShortName(); element["columns"][1]["column"] = "unit_id_HIDDEN"; element["columns"][1]["type"] = "text"; element["columns"][1]["value"] = (*iter)->getTrackingID(); ctrl->addElement(element); } } } } void LLLocalBitmapMgr::doUpdates() { // preventing theoretical overlap in cases with huge number of loaded images. sTimer.stopTimer(); sNeedsRebake = false; for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) { (*iter)->updateSelf(); } doRebake(); sTimer.startTimer(); } void LLLocalBitmapMgr::setNeedsRebake() { sNeedsRebake = true; } void LLLocalBitmapMgr::doRebake() { /* separated that from doUpdates to insure a rebake can be called separately during deletion */ if (sNeedsRebake) { gAgentAvatarp->forceBakeAllTextures(LL_LOCAL_SLAM_FOR_DEBUG); sNeedsRebake = false; } }