/** * @file lllandmarklist.h * @brief Landmark asset list class * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLLANDMARKLIST_H #define LL_LLLANDMARKLIST_H #include #include "lllandmark.h" #include "lluuid.h" #include "llassetstorage.h" class LLMessageSystem; class LLLineEditor; class LLInventoryItem; class LLLandmarkList { public: LLLandmarkList() {} ~LLLandmarkList(); //S32 getLength() { return mList.getLength(); } //const LLLandmark* getFirst() { return mList.getFirstData(); } //const LLLandmark* getNext() { return mList.getNextData(); } BOOL assetExists(const LLUUID& asset_uuid); LLLandmark* getAsset(const LLUUID& asset_uuid); static void processGetAssetReply( LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status ); protected: typedef std::map landmark_list_t; landmark_list_t mList; typedef std::set landmark_bad_list_t; landmark_bad_list_t mBadList; }; extern LLLandmarkList gLandmarkList; #endif // LL_LLLANDMARKLIST_H