/** * @file lllandmarklist.h * @brief Landmark asset list class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLLANDMARKLIST_H #define LL_LLLANDMARKLIST_H #include <boost/function.hpp> #include <map> #include "lllandmark.h" #include "lluuid.h" #include "llassetstorage.h" class LLMessageSystem; class LLLineEditor; class LLInventoryItem; class LLLandmarkList { public: typedef boost::function<void(LLLandmark*)> loaded_callback_t; LLLandmarkList() {} ~LLLandmarkList(); //S32 getLength() { return mList.getLength(); } //const LLLandmark* getFirst() { return mList.getFirstData(); } //const LLLandmark* getNext() { return mList.getNextData(); } BOOL assetExists(const LLUUID& asset_uuid); LLLandmark* getAsset(const LLUUID& asset_uuid, loaded_callback_t cb = NULL); static void processGetAssetReply( LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status ); // Returns TRUE if loading the landmark with given asset_uuid has been requested // but is not complete yet. BOOL isAssetInLoadedCallbackMap(const LLUUID& asset_uuid); protected: void onRegionHandle(const LLUUID& landmark_id); void makeCallbacks(const LLUUID& landmark_id); typedef std::map<LLUUID, LLLandmark*> landmark_list_t; landmark_list_t mList; typedef std::set<LLUUID> landmark_bad_list_t; landmark_bad_list_t mBadList; typedef std::map<LLUUID,F32> landmark_requested_list_t; landmark_requested_list_t mRequestedList; // *TODO: make the callback multimap a template class and make use of it // here and in LLLandmark. typedef std::multimap<LLUUID, loaded_callback_t> loaded_callback_map_t; loaded_callback_map_t mLoadedCallbackMap; }; extern LLLandmarkList gLandmarkList; #endif // LL_LLLANDMARKLIST_H