/** * @file lllandmarkactions.h * @brief LLLandmark class declaration * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLLANDMARKACTIONS_H #define LL_LLLANDMARKACTIONS_H #include "llinventorymodel.h" /** * @brief Provides helper functions to manage landmarks */ class LLLandmarkActions { public: typedef boost::function slurl_callback_t; /** * @brief Fetches landmark LLViewerInventoryItems for the given landmark name. */ static LLInventoryModel::item_array_t fetchLandmarksByName(std::string& name, BOOL if_use_substring); /** * @brief Checks whether landmark exists for current parcel. */ static bool landmarkAlreadyExists(); /** * @brief Searches landmark for parcel agent is currently in. * @return Returns landmark for agent parcel or NULL. * * *TODO: dzaporozhan: There can be many landmarks for single parcel. */ static LLViewerInventoryItem* findLandmarkForAgentParcel(); /** * @brief Checks whether agent has rights to create landmark for current parcel. */ static bool canCreateLandmarkHere(); /** * @brief Creates landmark for current parcel. */ static void createLandmarkHere(); /** * @brief Creates landmark for current parcel. */ static void createLandmarkHere( const std::string& name, const std::string& desc, const LLUUID& folder_id); /** * @brief Trying to find in inventory a landmark of the current parcel. * Normally items should contain only one item, * because we can create the only landmark per parcel according to Navigation spec. */ static void collectParcelLandmark(LLInventoryModel::item_array_t& items); /** * @brief Creates SLURL for given global position. */ static void getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped = true); /** * @brief Gets landmark global position specified by inventory LLUUID. * Found position is placed into "posGlobal" variable. *. * @return - true if specified item exists in Inventory and an appropriate landmark found. * and its position is known, false otherwise. */ // *TODO: mantipov: profide callback for cases, when Landmark is not loaded yet. static bool getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal); private: LLLandmarkActions(); LLLandmarkActions(const LLLandmarkActions&); static void onRegionResponse(slurl_callback_t cb, const LLVector3d& global_pos, bool escaped, U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport); }; #endif //LL_LLLANDMARKACTIONS_H