/** * @file lllandmarkactions.cpp * @brief LLLandmarkActions class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lllandmarkactions.h" #include "roles_constants.h" #include "llinventory.h" #include "llinventoryfunctions.h" #include "lllandmark.h" #include "llparcel.h" #include "llregionhandle.h" #include "llnotificationsutil.h" #include "llagent.h" #include "llagentui.h" #include "llinventorymodel.h" #include "lllandmarklist.h" #include "llslurl.h" #include "llstring.h" #include "llviewerinventory.h" #include "llviewerparcelmgr.h" #include "llworldmapmessage.h" #include "llviewerwindow.h" #include "llwindow.h" #include "llworldmap.h" void copy_slurl_to_clipboard_callback(const std::string& slurl); class LLFetchlLandmarkByPos : public LLInventoryCollectFunctor { private: LLVector3d mPos; public: LLFetchlLandmarkByPos(const LLVector3d& pos) : mPos(pos) {} /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (!item || item->getType() != LLAssetType::AT_LANDMARK) return false; LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID()); if (!landmark) // the landmark not been loaded yet return false; LLVector3d landmark_global_pos; if (!landmark->getGlobalPos(landmark_global_pos)) return false; //we have to round off each coordinates to compare positions properly return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX]) && ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY]) && ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]); } }; class LLFetchLandmarksByName : public LLInventoryCollectFunctor { private: std::string name; BOOL use_substring; //this member will be contain copy of founded items to keep the result unique std::set<std::string> check_duplicate; public: LLFetchLandmarksByName(std::string &landmark_name, BOOL if_use_substring) :name(landmark_name), use_substring(if_use_substring) { LLStringUtil::toLower(name); } public: /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (!item || item->getType() != LLAssetType::AT_LANDMARK) return false; LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID()); if (!landmark) // the landmark not been loaded yet return false; bool acceptable = false; std::string landmark_name = item->getName(); LLStringUtil::toLower(landmark_name); if(use_substring) { acceptable = landmark_name.find( name ) != std::string::npos; } else { acceptable = landmark_name == name; } if(acceptable){ if(check_duplicate.find(landmark_name) != check_duplicate.end()){ // we have duplicated items in landmarks acceptable = false; }else{ check_duplicate.insert(landmark_name); } } return acceptable; } }; // Returns true if the given inventory item is a landmark pointing to the current parcel. // Used to find out if there is at least one landmark from current parcel. class LLFirstAgentParcelLandmark : public LLInventoryCollectFunctor { private: bool mFounded;// to avoid unnecessary check public: LLFirstAgentParcelLandmark(): mFounded(false){} /*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK) return false; LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID()); if (!landmark) // the landmark not been loaded yet return false; LLVector3d landmark_global_pos; if (!landmark->getGlobalPos(landmark_global_pos)) return false; mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos); return mFounded; } }; static void fetch_landmarks(LLInventoryModel::cat_array_t& cats, LLInventoryModel::item_array_t& items, LLInventoryCollectFunctor& add) { // Look in "My Favorites" const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE); gInventory.collectDescendentsIf(favorites_folder_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, add); // Look in "Landmarks" const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK); gInventory.collectDescendentsIf(landmarks_folder_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, add); } LLInventoryModel::item_array_t LLLandmarkActions::fetchLandmarksByName(std::string& name, BOOL use_substring) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFetchLandmarksByName by_name(name, use_substring); fetch_landmarks(cats, items, by_name); return items; } bool LLLandmarkActions::landmarkAlreadyExists() { // Determine whether there are landmarks pointing to the current global agent position. return findLandmarkForAgentPos() != NULL; } //static bool LLLandmarkActions::hasParcelLandmark() { LLFirstAgentParcelLandmark get_first_agent_landmark; LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; fetch_landmarks(cats, items, get_first_agent_landmark); return !items.empty(); } // *TODO: This could be made more efficient by only fetching the FIRST // landmark that meets the criteria LLViewerInventoryItem* LLLandmarkActions::findLandmarkForGlobalPos(const LLVector3d &pos) { // Determine whether there are landmarks pointing to the current parcel. LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLFetchlLandmarkByPos is_current_pos_landmark(pos); fetch_landmarks(cats, items, is_current_pos_landmark); if(items.empty()) { return NULL; } return items[0]; } LLViewerInventoryItem* LLLandmarkActions::findLandmarkForAgentPos() { return findLandmarkForGlobalPos(gAgent.getPositionGlobal()); } void LLLandmarkActions::createLandmarkHere( const std::string& name, const std::string& desc, const LLUUID& folder_id) { if(!gAgent.getRegion()) { LL_WARNS() << "No agent region" << LL_ENDL; return; } LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if (!agent_parcel) { LL_WARNS() << "No agent parcel" << LL_ENDL; return; } create_inventory_item(gAgent.getID(), gAgent.getSessionID(), folder_id, LLTransactionID::tnull, name, desc, LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, NO_INV_SUBTYPE, PERM_ALL, NULL); } void LLLandmarkActions::createLandmarkHere() { std::string landmark_name, landmark_desc; LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK); LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL); const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK); createLandmarkHere(landmark_name, landmark_desc, folder_id); } void LLLandmarkActions::getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped /* = true */) { std::string sim_name; bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name); if (gotSimName) { std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString(); cb(slurl); return; } else { U64 new_region_handle = to_region_handle(global_pos); LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL, cb, global_pos, escaped, _2); LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false); } } void LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb) { std::string sim_name; LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos); if (sim_infop) { LLVector3 pos = sim_infop->getLocalPos(global_pos); std::string name = sim_infop->getName() ; cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ])); } else { U64 new_region_handle = to_region_handle(global_pos); LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords, cb, global_pos, _1); LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false); } } void LLLandmarkActions::onRegionResponseSLURL(slurl_callback_t cb, const LLVector3d& global_pos, bool escaped, const std::string& url) { std::string sim_name; std::string slurl; bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name); if (gotSimName) { slurl = LLSLURL(sim_name, global_pos).getSLURLString(); } else { slurl = ""; } cb(slurl); } void LLLandmarkActions::onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb, const LLVector3d& global_pos, U64 region_handle) { LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle); if (sim_infop) { LLVector3 local_pos = sim_infop->getLocalPos(global_pos); std::string name = sim_infop->getName() ; cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ])); } } bool LLLandmarkActions::getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal) { LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID); if (NULL == item) return false; const LLUUID& asset_id = item->getAssetUUID(); LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL); if (NULL == landmark) return false; return landmark->getGlobalPos(posGlobal); } LLLandmark* LLLandmarkActions::getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb) { LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID); if (NULL == item) return NULL; const LLUUID& asset_id = item->getAssetUUID(); LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb); if (landmark) { return landmark; } return NULL; } void LLLandmarkActions::copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID) { LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID); if(landmark) { LLVector3d global_pos; landmark->getGlobalPos(global_pos); LLLandmarkActions::getSLURLfromPosGlobal(global_pos,©_slurl_to_clipboard_callback,true); } } void copy_slurl_to_clipboard_callback(const std::string& slurl) { gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl)); LLSD args; args["SLURL"] = slurl; LLNotificationsUtil::add("CopySLURL", args); }