/** * @file llkeyconflict.h * @brief * * $LicenseInfo:firstyear=2019&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2019, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLKEYCONFLICT_H #define LL_LLKEYCONFLICT_H #include "llkeybind.h" #include "llviewerkeyboard.h" class LLKeyConflict { public: LLKeyConflict() : mAssignable(true), mConflictMask(0) {} //temporary assignable, don't forget to change once all keys are recorded LLKeyConflict(bool assignable, U32 conflict_mask) : mAssignable(assignable), mConflictMask(conflict_mask) {} LLKeyConflict(const LLKeyBind &bind, bool assignable, U32 conflict_mask) : mAssignable(assignable), mConflictMask(conflict_mask), mKeyBind(bind) {} LLKeyData getPrimaryKeyData() { return mKeyBind.getKeyData(0); } LLKeyData getKeyData(U32 index) { return mKeyBind.getKeyData(index); } void setPrimaryKeyData(const LLKeyData& data) { mKeyBind.replaceKeyData(data, 0); } void setKeyData(const LLKeyData& data, U32 index) { mKeyBind.replaceKeyData(data, index); } bool canHandle(EMouseClickType mouse, KEY key, MASK mask) { return mKeyBind.canHandle(mouse, key, mask); } LLKeyBind mKeyBind; bool mAssignable; // whether user can change key or key simply acts as placeholder U32 mConflictMask; }; class LLKeyConflictHandler { public: enum EModes // partially repeats e_keyboard_mode { MODE_FIRST_PERSON, MODE_THIRD_PERSON, MODE_EDIT, MODE_EDIT_AVATAR, MODE_SITTING, MODE_GENERAL, MODE_COUNT }; enum EConflictTypes // priority higherst to lowest { CONFLICT_LAND = 1, CONFLICT_OBJECT = 2, CONFLICT_TOUCH = 4, CONFLICT_INTERACTIBLE = 8, CONFLICT_AVATAR = 16, CONFLICT_ANY = 511 }; // todo, unfortunately will have to remove this and use map/array of strings enum EControlTypes { CONTROL_VIEW_ACTIONS = 0, // Group control, for visual representation in view, not for use CONTROL_ABOUT, CONTROL_ORBIT, CONTROL_PAN, CONTROL_WORLD_MAP, CONTROL_ZOOM, CONTROL_INTERACTIONS, // Group control, for visual representation CONTROL_BUILD, //CONTROL_DRAG, CONTROL_EDIT, //CONTROL_MENU, CONTROL_OPEN, CONTROL_TOUCH, CONTROL_WEAR, CONTROL_MOVEMENTS, // Group control, for visual representation CONTROL_MOVETO, CONTROL_TELEPORTTO, CONTROL_FORWARD, CONTROL_BACKWARD, CONTROL_LEFT, // Check and sinc name with real movement names CONTROL_RIGHT, CONTROL_LSTRAFE, CONTROL_RSTRAFE, CONTROL_JUMP, CONTROL_DOWN, //CONTROL_RUN, CONTROL_TOGGLE_RUN, CONTROL_TOGGLE_FLY, CONTROL_SIT, CONTROL_STOP, CONTROL_CAMERA, // Group control, for visual representation CONTROL_LOOK_UP, CONTROL_LOOK_DOWN, CONTROL_CAMERA_FORWARD, CONTROL_CAMERA_BACKWARD, CONTROL_CAMERA_FFORWARD, CONTROL_CAMERA_FBACKWARD, CONTROL_CAMERA_FSITTING, CONTROL_CAMERA_BSITTING, CONTROL_CAMERA_SOVER, CONTROL_CAMERA_SUNDER, CONTROL_CAMERA_SOVER_SITTING, CONTROL_CAMERA_SUNDER_SITTING, CONTROL_CAMERA_PANUP, CONTROL_CAMERA_PANDOWN, CONTROL_CAMERA_PANLEFT, CONTROL_CAMERA_PANRIGHT, CONTROL_CAMERA_PANIN, CONTROL_CAMERA_PANOUT, CONTROL_CAMERA_SPIN_CCW, CONTROL_CAMERA_SPIN_CW, CONTROL_CAMERA_SPIN_CCW_SITTING, CONTROL_CAMERA_SPIN_CW_SITTING, CONTROL_EDIT_TITLE, // Group control, for visual representation CONTROL_EDIT_AV_SPIN_CCW, CONTROL_EDIT_AV_SPIN_CW, CONTROL_EDIT_AV_SPIN_OVER, CONTROL_EDIT_AV_SPIN_UNDER, CONTROL_EDIT_AV_MV_FORWARD, CONTROL_EDIT_AV_MV_BACKWARD, CONTROL_MEDIACONTENT, // Group control, for visual representation CONTROL_PAUSE_MEDIA, // Play pause CONTROL_ENABLE_MEDIA, // Play stop CONTROL_VOICE, // Keep pressing for it to be ON CONTROL_TOGGLE_VOICE, // Press once to ON/OFF CONTROL_START_CHAT, // Press once to ON/OFF CONTROL_START_GESTURE, // Press once to ON/OFF CONTROL_RESERVED, // Special group control, controls that are disabled by default and not meant to be changed CONTROL_DELETE, CONTROL_RESERVED_MENU, CONTROL_RESERVED_SELECT, CONTROL_SHIFT_SELECT, CONTROL_CNTRL_SELECT, CONTROL_NUM_INDICES // Size, always should be last }; // Note: missed selection and edition commands (would be really nice to go through selection via MB4/5 or wheel) LLKeyConflictHandler(); LLKeyConflictHandler(EModes mode); bool canHandleControl(EControlTypes control_type, EMouseClickType mouse_ind, KEY key, MASK mask); bool canHandleKey(EControlTypes control_type, KEY key, MASK mask); bool canHandleMouse(EControlTypes control_type, EMouseClickType mouse_ind, MASK mask); bool canHandleMouse(EControlTypes control_type, S32 mouse_ind, MASK mask); //Just for convinience bool canAssignControl(EControlTypes control_type); void registerControl(EControlTypes control_type, U32 data_index, EMouseClickType mouse_ind, KEY key, MASK mask, bool ignore_mask); //todo: return conflicts? LLKeyData getControl(EControlTypes control_type, U32 data_index); static std::string LLKeyConflictHandler::getStringFromKeyData(const LLKeyData& keydata); static std::string getControlName(EControlTypes control_type); std::string getControlString(EControlTypes control_type, U32 data_index); // Drops any changes loads controls with ones from 'saved settings' or from xml void loadFromSettings(EModes load_mode); // Saves settings to 'saved settings' or to xml void saveToSettings(); LLKeyData getDefaultControl(EControlTypes control_type, U32 data_index); // Resets keybinding to default variant from 'saved settings' or xml void resetToDefault(EControlTypes control_type, U32 index); void resetToDefault(EControlTypes control_type); // resets current mode to defaults, void resetToDefaults(); bool empty() { return mControlsMap.empty(); } void clear(); bool hasUnsavedChanges() { return mHasUnsavedChanges; } void setLoadMode(EModes mode) { mLoadMode = mode; } EModes getLoadMode() { return mLoadMode; } // todo: conflict search private: void resetToDefaults(EModes mode); // at the moment these kind of control is not savable, but takes part will take part in conflict resolution void registerTemporaryControl(EControlTypes control_type, EMouseClickType mouse_ind, KEY key, MASK mask, U32 conflict_mask); typedef std::map control_map_t; void loadFromSettings(const LLViewerKeyboard::KeyMode& keymode, control_map_t *destination); void loadFromSettings(const EModes &load_mode, const std::string &filename, control_map_t *destination); void resetKeyboardBindings(); void generatePlaceholders(EModes load_mode); //E.x. non-assignable values control_map_t mControlsMap; control_map_t mDefaultsMap; bool mHasUnsavedChanges; EModes mLoadMode; }; #endif // LL_LLKEYCONFLICT_H