/** * @file llkeyconflict.h * @brief * * $LicenseInfo:firstyear=2019&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2019, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLKEYCONFLICT_H #define LL_LLKEYCONFLICT_H #include "llkeybind.h" #include "llviewerinput.h" class LLKeyConflict { public: LLKeyConflict() : mAssignable(true), mConflictMask(U32_MAX) {} //temporary assignable, don't forget to change once all keys are recorded LLKeyConflict(bool assignable, U32 conflict_mask) : mAssignable(assignable), mConflictMask(conflict_mask) {} LLKeyConflict(const LLKeyBind &bind, bool assignable, U32 conflict_mask) : mAssignable(assignable), mConflictMask(conflict_mask), mKeyBind(bind) {} LLKeyData getPrimaryKeyData() { return mKeyBind.getKeyData(0); } LLKeyData getKeyData(U32 index) { return mKeyBind.getKeyData(index); } void setPrimaryKeyData(const LLKeyData& data) { mKeyBind.replaceKeyData(data, 0); } void setKeyData(const LLKeyData& data, U32 index) { mKeyBind.replaceKeyData(data, index); } bool canHandle(EMouseClickType mouse, KEY key, MASK mask) { return mKeyBind.canHandle(mouse, key, mask); } LLKeyBind mKeyBind; bool mAssignable; // whether user can change key or key simply acts as placeholder U32 mConflictMask; }; class LLKeyConflictHandler { public: enum ESourceMode // partially repeats e_keyboard_mode { MODE_FIRST_PERSON, MODE_THIRD_PERSON, MODE_EDIT, MODE_EDIT_AVATAR, MODE_SITTING, MODE_GENERAL, // for settings from saved settings MODE_COUNT }; const U32 CONFLICT_NOTHING = 0; // at the moment this just means that key will conflict with everything that is identical const U32 CONFLICT_ANY = U32_MAX; // Note: missed selection and edition commands (would be really nice to go through selection via MB4/5 or wheel) LLKeyConflictHandler(); LLKeyConflictHandler(ESourceMode mode); bool canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask); bool canHandleKey(const std::string &control_name, KEY key, MASK mask); bool canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask); bool canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask); //Just for convinience bool canAssignControl(const std::string &control_name); bool registerControl(const std::string &control_name, U32 data_index, EMouseClickType mouse_ind, KEY key, MASK mask, bool ignore_mask); //todo: return conflicts? LLKeyData getControl(const std::string &control_name, U32 data_index); static std::string getStringFromKeyData(const LLKeyData& keydata); std::string getControlString(const std::string &control_name, U32 data_index); // Load single control, overrides existing one if names match void loadFromControlSettings(const std::string &name); // Drops any changes loads controls with ones from 'saved settings' or from xml void loadFromSettings(ESourceMode load_mode); // Saves settings to 'saved settings' or to xml void saveToSettings(); LLKeyData getDefaultControl(const std::string &control_name, U32 data_index); // Resets keybinding to default variant from 'saved settings' or xml void resetToDefault(const std::string &control_name, U32 index); void resetToDefault(const std::string &control_name); // resets current mode to defaults void resetToDefaults(); bool empty() { return mControlsMap.empty(); } void clear(); bool hasUnsavedChanges() { return mHasUnsavedChanges; } void setLoadMode(ESourceMode mode) { mLoadMode = mode; } ESourceMode getLoadMode() { return mLoadMode; } private: void resetToDefaultAndResolve(const std::string &control_name, bool ignore_conflicts); void resetToDefaults(ESourceMode mode); // at the moment these kind of control is not savable, but takes part will take part in conflict resolution void registerTemporaryControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask, U32 conflict_mask); typedef std::map control_map_t; void loadFromSettings(const LLViewerInput::KeyMode& keymode, control_map_t *destination); bool loadFromSettings(const ESourceMode &load_mode, const std::string &filename, control_map_t *destination); void resetKeyboardBindings(); void generatePlaceholders(ESourceMode load_mode); //E.x. non-assignable values // returns false in case user is trying to reuse control that can't be reassigned bool removeConflicts(const LLKeyData &data, const U32 &conlict_mask); control_map_t mControlsMap; control_map_t mDefaultsMap; bool mHasUnsavedChanges; ESourceMode mLoadMode; }; #endif // LL_LLKEYCONFLICT_H