/** * @file llinventorypanel.h * @brief LLInventoryPanel * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYPANEL_H #define LL_LLINVENTORYPANEL_H #include "llassetstorage.h" #include "lldarray.h" #include "llfloater.h" #include "llinventory.h" #include "llinventoryfilter.h" #include "llfolderview.h" #include "llinventorymodel.h" #include "lluictrlfactory.h" #include class LLFolderViewItem; class LLInventoryFilter; class LLInventoryModel; class LLInvFVBridge; class LLInventoryFVBridgeBuilder; class LLMenuBarGL; class LLCheckBoxCtrl; class LLSpinCtrl; class LLScrollContainer; class LLTextBox; class LLIconCtrl; class LLSaveFolderState; class LLFilterEditor; class LLTabContainer; class LLInventoryPanel : public LLPanel { public: static const std::string DEFAULT_SORT_ORDER; static const std::string RECENTITEMS_SORT_ORDER; static const std::string INHERIT_SORT_ORDER; struct Filter : public LLInitParam::Block { Optional sort_order; Optional types; Optional search_string; Filter() : sort_order("sort_order"), types("types", 0xffffffff), search_string("search_string") {} }; struct Params : public LLInitParam::Block { Optional sort_order_setting; Optional inventory; Optional allow_multi_select; Optional filter; Optional start_folder; Params() : sort_order_setting("sort_order_setting"), inventory("", &gInventory), allow_multi_select("allow_multi_select", true), filter("filter"), start_folder("start_folder") {} }; protected: LLInventoryPanel(const Params&); friend class LLUICtrlFactory; public: virtual ~LLInventoryPanel(); LLInventoryModel* getModel() { return mInventory; } BOOL postBuild(); // LLView methods void draw(); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); // LLUICtrl methods /*virtual*/ void onFocusLost(); /*virtual*/ void onFocusReceived(); // Call this method to set the selection. void openAllFolders(); void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus); void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); } void clearSelection(); LLInventoryFilter* getFilter(); void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT); U32 getFilterObjectTypes() const { return mFolders->getFilterObjectTypes(); } void setFilterPermMask(PermissionMask filter_perm_mask); U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); } void setFilterSubString(const std::string& string); const std::string getFilterSubString() { return mFolders->getFilterSubString(); } void setSortOrder(U32 order); U32 getSortOrder() { return mFolders->getSortOrder(); } void setSinceLogoff(BOOL sl); void setHoursAgo(U32 hours); BOOL getSinceLogoff(); void setShowFolderState(LLInventoryFilter::EFolderShow show); LLInventoryFilter::EFolderShow getShowFolderState(); void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); } // This method is called when something has changed about the inventory. void modelChanged(U32 mask); LLFolderView* getRootFolder() { return mFolders; } LLScrollContainer* getScrollableContainer() { return mScroller; } void onSelectionChange(const std::deque &items, BOOL user_action); // Callbacks void doToSelected(const LLSD& userdata); void doCreate(const LLSD& userdata); bool beginIMSession(); bool attachObject(const LLSD& userdata); // DEBUG ONLY: static void dumpSelectionInformation(void* user_data); void openSelected(); void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); } static void onIdle(void* user_data); // Find whichever inventory panel is active / on top. // "Auto_open" determines if we open an inventory panel if none are open. static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE); protected: void defaultOpenInventory(); // open the first level of inventory LLInventoryModel* mInventory; LLInventoryObserver* mInventoryObserver; BOOL mAllowMultiSelect; std::string mSortOrderSetting; LLFolderView* mFolders; LLScrollContainer* mScroller; /** * Pointer to LLInventoryFVBridgeBuilder. * * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with * another implementation. * Take into account it will not be deleted by LLInventoryPanel itself. */ const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder; //-------------------------------------------------------------------- // Initialization routines for building up the UI ("views") //-------------------------------------------------------------------- public: BOOL getIsViewsInitialized() const { return mViewsInitialized; } const LLUUID& getStartFolderID() const { return mStartFolderID; } protected: // Builds the UI. Call this once the inventory is usable. void initializeViews(); void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views. virtual void buildNewViews(const LLUUID& id); private: BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild() BOOL mViewsInitialized; // Views have been generated // UUID of category from which hierarchy should be built. Set with the // "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy. std::string mStartFolderString; LLUUID mStartFolderID; }; #endif // LL_LLINVENTORYPANEL_H