/* * @file llinventorypanel.cpp * @brief Implementation of the inventory panel and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include // for std::pair<> #include "llinventorypanel.h" // Seraph TODO: Remove unnecessary headers #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llfloaterreg.h" #include "llimview.h" #include "llinventorybridge.h" #include "llscrollcontainer.h" #include "llviewerfoldertype.h" #include "llimfloater.h" #include "llvoavatarself.h" static LLDefaultChildRegistry::Register r("inventory_panel"); const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : LLPanel(p), mInventoryObserver(NULL), mFolders(NULL), mScroller(NULL), mSortOrderSetting(p.sort_order_setting), mInventory(p.inventory), mAllowMultiSelect(p.allow_multi_select), mHasInventoryConnection(false), mStartFolderString(p.start_folder), mBuildDefaultHierarchy(true), mInvFVBridgeBuilder(NULL) { mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; // contex menu callbacks mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); setBackgroundVisible(TRUE); setBackgroundOpaque(TRUE); } BOOL LLInventoryPanel::postBuild() { LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves // create root folder { LLRect folder_rect(0, 0, getRect().getWidth(), 0); LLFolderView::Params p; p.name = getName(); p.rect = folder_rect; p.parent_panel = this; p.tool_tip = p.name; mFolders = LLUICtrlFactory::create(p); mFolders->setAllowMultiSelect(mAllowMultiSelect); } mCommitCallbackRegistrar.popScope(); mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); // scroller { LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params p; p.name("Inventory Scroller"); p.rect(scroller_view_rect); p.follows.flags(FOLLOWS_ALL); p.reserve_scroll_corner(true); p.tab_stop(true); mScroller = LLUICtrlFactory::create(p); } addChild(mScroller); mScroller->addChild(mFolders); mFolders->setScrollContainer(mScroller); // set up the callbacks from the inventory we're viewing, and then // build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); // determine the root folder, if any, so inventory contents show just the children // of that folder (i.e. not including the folder itself). const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString); if ("INVENTORY" == mStartFolderString) { mStartFolderID = gInventory.getRootFolderID(); } else if ("LIBRARY" == mStartFolderString) { mStartFolderID = gInventory.getLibraryRootFolderID(); } else { mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null); } // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; defaultOpenInventory(); } if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); return TRUE; } LLInventoryPanel::~LLInventoryPanel() { // should this be a global setting? if (mFolders) { U32 sort_order = mFolders->getSortOrder(); if (mSortOrderSetting != INHERIT_SORT_ORDER) { gSavedSettings.setU32(mSortOrderSetting, sort_order); } } // LLView destructor will take care of the sub-views. mInventory->removeObserver(mInventoryObserver); delete mInventoryObserver; mScroller = NULL; } LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed? void LLInventoryPanel::draw() { // select the desired item (in case it wasn't loaded when the selection was requested) mFolders->updateSelection(); LLPanel::draw(); } LLInventoryFilter* LLInventoryPanel::getFilter() { if (mFolders) return mFolders->getFilter(); return NULL; } void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories) { mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories); } void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) { mFolders->getFilter()->setFilterPermissions(filter_perm_mask); } void LLInventoryPanel::setFilterSubString(const std::string& string) { mFolders->getFilter()->setFilterSubString(string); } void LLInventoryPanel::setSortOrder(U32 order) { mFolders->getFilter()->setSortOrder(order); if (mFolders->getFilter()->isModified()) { mFolders->setSortOrder(order); // try to keep selection onscreen, even if it wasn't to start with mFolders->scrollToShowSelection(); } } void LLInventoryPanel::setSinceLogoff(BOOL sl) { mFolders->getFilter()->setDateRangeLastLogoff(sl); } void LLInventoryPanel::setHoursAgo(U32 hours) { mFolders->getFilter()->setHoursAgo(hours); } void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) { mFolders->getFilter()->setShowFolderState(show); } LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() { return mFolders->getFilter()->getShowFolderState(); } static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); void LLInventoryPanel::modelChanged(U32 mask) { LLFastTimer t2(FTM_REFRESH); bool handled = false; // inventory just initialized, do complete build if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; defaultOpenInventory(); return; } if (mask & LLInventoryObserver::LABEL) { handled = true; // label change - empty out the display name for each object // in this change set. const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); LLFolderViewItem* view = NULL; LLInvFVBridge* bridge = NULL; for (;id_it != id_end; ++id_it) { view = mFolders->getItemByID(*id_it); if(view) { // request refresh on this item (also flags for filtering) bridge = (LLInvFVBridge*)view->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); } view->refresh(); } } } // We don't really care which of these masks the item is actually flagged with, since the masks // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks // panel). What's relevant is that the item and UI are probably out of sync and thus need to be // resynchronized. if (mask & (LLInventoryObserver::STRUCTURE | LLInventoryObserver::ADD | LLInventoryObserver::REMOVE)) { handled = true; // Record which folders are open by uuid. LLInventoryModel* model = getModel(); if (model) { const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { // sync view with model LLInventoryObject* model_item = model->getObject(*id_it); LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); // Item exists in memory but a UI element hasn't been created for it. if (model_item && !view_item) { // Add the UI element for this item. buildNewViews(*id_it); // Select any newly created object that has the auto rename at top of folder root set. if(mFolders->getRoot()->needsAutoRename()) { setSelection(*id_it, FALSE); } } // This item already exists in both memory and UI. It was probably moved // around in the panel's directory structure (i.e. reparented). if (model_item && view_item) { LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); // Item has been moved. if (view_item->getParentFolder() != new_parent) { if (new_parent != NULL) { // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI. view_item->getParentFolder()->extractItem(view_item); view_item->addToFolder(new_parent, mFolders); } else { // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that // doesn't include trash). Just remove the item's UI. view_item->destroyView(); } } else { // Hmm, we got an ADD/REMOVE/STRUCTURE notification for this item but there's nothing to be done to it. llwarns << "Notification triggered for item that isn't changing. " << "Operation: ( mask: " << mask << " panel name: " << mStartFolderString << " ) " << "Item: [ Name:" << model_item->getName() << " UUID: " << *id_it << " ]" << llendl; } } // This item has been removed from memory, but its associated UI element still exists. if (!model_item && view_item) { // Remove the item's UI. view_item->destroyView(); } } } } if (!handled) { // it's a small change that only requires a refresh. // *TODO: figure out a more efficient way to do the refresh // since it is expensive on large inventories mFolders->refresh(); } } void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { LLFolderViewItem* old_view = NULL; // get old LLFolderViewItem old_view = mFolders->getItemByID(id); if (old_view && id.notNull()) { old_view->destroyView(); } buildNewViews(id); } void LLInventoryPanel::buildNewViews(const LLUUID& id) { LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); LLFolderViewItem* itemp = NULL; LLInventoryObject* objectp = NULL; // Don't add the start folder (the inventory panel will show contents // beginning with the children of the starting folder, excluding the starting folder itself). if (id != mStartFolderID) { objectp = gInventory.getObject(id); if (objectp) { const LLUUID &parent_id = objectp->getParentUUID(); // If this item's parent is the starting folder, then just add it to the top level (recall that // the starting folder isn't actually represented in the view, parent_folder would be NULL in // this case otherwise). LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ? mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id)); // This item exists outside the inventory's hierarchy, so don't add it. if (!parent_folder) { return; } if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl; return; } if (objectp->getType() == LLAssetType::AT_CATEGORY && objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), LLInventoryType::IT_CATEGORY, this, objectp->getUUID()); if (new_listener) { LLFolderViewFolder::Params p; p.name = new_listener->getDisplayName(); p.icon = new_listener->getIcon(); p.root = mFolders; p.listener = new_listener; p.tool_tip = p.name; LLFolderViewFolder* folderp = LLUICtrlFactory::create(p); folderp->setItemSortOrder(mFolders->getSortOrder()); itemp = folderp; } } else { // Build new view for item LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), item->getInventoryType(), this, item->getUUID(), item->getFlags()); if (new_listener) { LLFolderViewItem::Params params; params.name(new_listener->getDisplayName()); params.icon(new_listener->getIcon()); params.creation_date(new_listener->getCreationDate()); params.root(mFolders); params.listener(new_listener); params.rect(LLRect (0, 0, 0, 0)); params.tool_tip = params.name; itemp = LLUICtrlFactory::create (params); } } if (itemp) { itemp->addToFolder(parent_folder, mFolders); } } } // If this is a folder, add the children of the folder and recursively add any // child folders. if ((id == mStartFolderID) || (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; mInventory->lockDirectDescendentArrays(id, categories, items); if(categories) { S32 count = categories->count(); for(S32 i = 0; i < count; ++i) { LLInventoryCategory* cat = categories->get(i); buildNewViews(cat->getUUID()); } } if(items) { S32 count = items->count(); for(S32 i = 0; i < count; ++i) { LLInventoryItem* item = items->get(i); buildNewViews(item->getUUID()); } } mInventory->unlockDirectDescendentArrays(id); } } // bit of a hack to make sure the inventory is open. void LLInventoryPanel::defaultOpenInventory() { const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString); if (preferred_type != LLFolderType::FT_NONE) { const std::string& top_level_folder_name = LLViewerFolderType::lookupNewCategoryName(preferred_type); mFolders->openFolder(top_level_folder_name); } else { // Get the first child (it should be "My Inventory") and // open it up by name (just to make sure the first child is actually a folder). LLView* first_child = mFolders->getFirstChild(); const std::string& first_child_name = first_child->getName(); mFolders->openFolder(first_child_name); } } struct LLConfirmPurgeData { LLUUID mID; LLInventoryModel* mModel; }; class LLIsNotWorn : public LLInventoryCollectFunctor { public: LLIsNotWorn() {} virtual ~LLIsNotWorn() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return !gAgentWearables.isWearingItem(item->getUUID()); } }; class LLOpenFolderByID : public LLFolderViewFunctor { public: LLOpenFolderByID(const LLUUID& id) : mID(id) {} virtual ~LLOpenFolderByID() {} virtual void doFolder(LLFolderViewFolder* folder) { if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } virtual void doItem(LLFolderViewItem* item) {} protected: const LLUUID& mID; }; void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); if(!folder_item) return; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); if(!bridge) return; bridge->openItem(); } BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLView::handleHover(x, y, mask); if(handled) { ECursorType cursor = getWindow()->getCursor(); if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); } } else { getWindow()->setCursor(UI_CURSOR_ARROW); } return TRUE; } BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); if (handled) { mFolders->setDragAndDropThisFrame(); } return handled; } void LLInventoryPanel::onFocusLost() { // inventory no longer handles cut/copy/paste/delete if (LLEditMenuHandler::gEditMenuHandler == mFolders) { LLEditMenuHandler::gEditMenuHandler = NULL; } LLPanel::onFocusLost(); } void LLInventoryPanel::onFocusReceived() { // inventory now handles cut/copy/paste/delete LLEditMenuHandler::gEditMenuHandler = mFolders; LLPanel::onFocusReceived(); } void LLInventoryPanel::openAllFolders() { mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); mFolders->arrangeAll(); } void LLInventoryPanel::openDefaultFolderForType(LLFolderType::EType type) { LLUUID category_id = mInventory->findCategoryUUIDForType(type); LLOpenFolderByID opener(category_id); mFolders->applyFunctorRecursively(opener); } void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) { // Don't select objects in COF (e.g. to prevent refocus when items are worn). const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF()) { return; } mFolders->setSelectionByID(obj_id, take_keyboard_focus); } void LLInventoryPanel::clearSelection() { mFolders->clearSelection(); } void LLInventoryPanel::onSelectionChange(const std::deque& items, BOOL user_action) { LLFolderView* fv = getRootFolder(); if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename { fv->setNeedsAutoRename(FALSE); if (items.size()) // new asset is visible and selected { fv->startRenamingSelectedItem(); } } // Seraph - Put determineFolderType in here for ensemble typing? } //---------------------------------------------------------------------------- void LLInventoryPanel::doToSelected(const LLSD& userdata) { mFolders->doToSelected(&gInventory, userdata); } void LLInventoryPanel::doCreate(const LLSD& userdata) { menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); } bool LLInventoryPanel::beginIMSession() { std::set selected_items; mFolders->getSelectionList(selected_items); std::string name; static int session_num = 1; LLDynamicArray members; EInstantMessage type = IM_SESSION_CONFERENCE_START; std::set::const_iterator iter; for (iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLUUID item = *iter; LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(folder_item) { LLFolderViewEventListener* fve_listener = folder_item->getListener(); if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) { LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); if(!bridge) return true; LLViewerInventoryCategory* cat = bridge->getCategory(); if(!cat) return true; name = cat->getName(); LLUniqueBuddyCollector is_buddy; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendentsIf(bridge->getUUID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_buddy); S32 count = item_array.count(); if(count > 0) { LLFloaterReg::showInstance("communicate"); // create the session LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id; for(S32 i = 0; i < count; ++i) { id = item_array.get(i)->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } } else { LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(!folder_item) return true; LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); if (inv_item) { LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id = inv_item->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } //if IT_CALLINGCARD } //if !IT_CATEGORY } } //for selected_items // the session_id is randomly generated UUID which will be replaced later // with a server side generated number if (name.empty()) { name = llformat("Session %d", session_num++); } LLUUID session_id = gIMMgr->addSession(name, type, members[0], members); if (session_id != LLUUID::null) { LLIMFloater::show(session_id); } return true; } bool LLInventoryPanel::attachObject(const LLSD& userdata) { std::set selected_items; mFolders->getSelectionList(selected_items); std::string joint_name = userdata.asString(); LLVOAvatar *avatarp = static_cast(gAgent.getAvatarObject()); LLViewerJointAttachment* attachmentp = NULL; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getName() == joint_name) { attachmentp = attachment; break; } } if (attachmentp == NULL) { return true; } for (std::set::const_iterator set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) { const LLUUID &id = *set_iter; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) { rez_attachment(item, attachmentp); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer cb = new RezAttachmentCallback(attachmentp); copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } } gFocusMgr.setKeyboardFocus(NULL); return true; } //---------------------------------------------------------------------------- // static DEBUG ONLY: void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolders->dumpSelectionInformation(); } BOOL LLInventoryPanel::getSinceLogoff() { return mFolders->getFilter()->isSinceLogoff(); } void example_param_block_usage() { LLInventoryPanel::Params param_block; param_block.name(std::string("inventory")); param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); param_block.allow_multi_select(true); param_block.filter(LLInventoryPanel::Filter() .sort_order(1) .types(0xffff0000)); param_block.inventory(&gInventory); param_block.has_border(true); LLUICtrlFactory::create(param_block); param_block = LLInventoryPanel::Params(); param_block.name(std::string("inventory")); //LLSD param_block_sd; //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; //param_block_sd["allow_multi_select"] = true; //param_block_sd["filter"]["sort_order"] = 1; //param_block_sd["filter"]["types"] = (S32)0xffff0000; //param_block_sd["has_border"] = true; //LLInitParam::LLSDParser(param_block_sd).parse(param_block); LLUICtrlFactory::create(param_block); }