/* * @file llinventorypanel.cpp * @brief Implementation of the inventory panel and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventorypanel.h" #include // for std::pair<> #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llfloaterinventory.h" #include "llfloaterreg.h" #include "llimfloater.h" #include "llimview.h" #include "llinventorybridge.h" #include "llsidepanelinventory.h" #include "llsidetray.h" #include "llscrollcontainer.h" #include "llviewerfoldertype.h" #include "llvoavatarself.h" static LLDefaultChildRegistry::Register r("inventory_panel"); const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryPanelObserver // // Bridge to support knowing when the inventory has changed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryPanelObserver : public LLInventoryObserver { public: LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {} virtual ~LLInventoryPanelObserver() {} virtual void changed(U32 mask) { mIP->modelChanged(mask); } protected: LLInventoryPanel* mIP; }; LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : LLPanel(p), mInventoryObserver(NULL), mFolders(NULL), mScroller(NULL), mSortOrderSetting(p.sort_order_setting), mInventory(p.inventory), mAllowMultiSelect(p.allow_multi_select), mViewsInitialized(false), mStartFolderString(p.start_folder), mBuildDefaultHierarchy(true), mInvFVBridgeBuilder(NULL) { mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; // contex menu callbacks mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); setBackgroundVisible(TRUE); setBackgroundOpaque(TRUE); if (mStartFolderString != "") { mBuildDefaultHierarchy = false; } } BOOL LLInventoryPanel::postBuild() { LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves // Create root folder { LLRect folder_rect(0, 0, getRect().getWidth(), 0); LLFolderView::Params p; p.name = getName(); p.rect = folder_rect; p.parent_panel = this; p.tool_tip = p.name; mFolders = LLUICtrlFactory::create(p); mFolders->setAllowMultiSelect(mAllowMultiSelect); } mCommitCallbackRegistrar.popScope(); mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); // Scroller { LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params p; p.name("Inventory Scroller"); p.rect(scroller_view_rect); p.follows.flags(FOLLOWS_ALL); p.reserve_scroll_corner(true); p.tab_stop(true); mScroller = LLUICtrlFactory::create(p); addChild(mScroller); mScroller->addChild(mFolders); mFolders->setScrollContainer(mScroller); } // Set up the callbacks from the inventory we're viewing, and then build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); // Build view of inventory if we need default full hierarchy and inventory ready, // otherwise wait for idle callback. if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mViewsInitialized) { initializeViews(); } gIdleCallbacks.addFunction(onIdle, (void*)this); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); return TRUE; } LLInventoryPanel::~LLInventoryPanel() { if (mFolders) { U32 sort_order = mFolders->getSortOrder(); if (mSortOrderSetting != INHERIT_SORT_ORDER) { gSavedSettings.setU32(mSortOrderSetting, sort_order); } } // LLView destructor will take care of the sub-views. mInventory->removeObserver(mInventoryObserver); delete mInventoryObserver; mScroller = NULL; } void LLInventoryPanel::draw() { // Select the desired item (in case it wasn't loaded when the selection was requested) mFolders->updateSelection(); LLPanel::draw(); } LLInventoryFilter* LLInventoryPanel::getFilter() { if (mFolders) { return mFolders->getFilter(); } return NULL; } void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories) { mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories); } void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) { mFolders->getFilter()->setFilterPermissions(filter_perm_mask); } void LLInventoryPanel::setFilterSubString(const std::string& string) { mFolders->getFilter()->setFilterSubString(string); } void LLInventoryPanel::setSortOrder(U32 order) { mFolders->getFilter()->setSortOrder(order); if (mFolders->getFilter()->isModified()) { mFolders->setSortOrder(order); // try to keep selection onscreen, even if it wasn't to start with mFolders->scrollToShowSelection(); } } void LLInventoryPanel::setSinceLogoff(BOOL sl) { mFolders->getFilter()->setDateRangeLastLogoff(sl); } void LLInventoryPanel::setHoursAgo(U32 hours) { mFolders->getFilter()->setHoursAgo(hours); } void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) { mFolders->getFilter()->setShowFolderState(show); } LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() { return mFolders->getFilter()->getShowFolderState(); } void LLInventoryPanel::modelChanged(U32 mask) { static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); LLFastTimer t2(FTM_REFRESH); bool handled = false; if (!mViewsInitialized) return; const LLInventoryModel* model = getModel(); if (!model) return; const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs(); if (changed_items.empty()) return; for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); items_iter != changed_items.end(); ++items_iter) { const LLUUID& item_id = (*items_iter); const LLInventoryObject* model_item = model->getObject(item_id); LLFolderViewItem* view_item = mFolders->getItemByID(item_id); ////////////////////////////// // LABEL Operation // Empty out the display name for relabel. if (mask & LLInventoryObserver::LABEL) { handled = true; if (view_item) { // Request refresh on this item (also flags for filtering) LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); } view_item->refresh(); } } ////////////////////////////// // REBUILD Operation // Destroy and regenerate the UI. if (mask & LLInventoryObserver::REBUILD) { handled = true; if (model_item && view_item) { view_item->destroyView(); } buildNewViews(item_id); } ////////////////////////////// // INTERNAL Operation // This could be anything. For now, just refresh the item. if (mask & LLInventoryObserver::INTERNAL) { if (view_item) { view_item->refresh(); } } // We don't typically care which of these masks the item is actually flagged with, since the masks // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks // panel). What's relevant is that the item and UI are probably out of sync and thus need to be // resynchronized. if (mask & (LLInventoryObserver::STRUCTURE | LLInventoryObserver::ADD | LLInventoryObserver::REMOVE)) { handled = true; ////////////////////////////// // ADD Operation // Item exists in memory but a UI element hasn't been created for it. if (model_item && !view_item) { // Add the UI element for this item. buildNewViews(item_id); // Select any newly created object that has the auto rename at top of folder root set. if(mFolders->getRoot()->needsAutoRename()) { setSelection(item_id, FALSE); } } ////////////////////////////// // STRUCTURE Operation // This item already exists in both memory and UI. It was probably reparented. if (model_item && view_item) { // Don't process the item if it's hanging from the root, since its // model_item's parent will be NULL. if (view_item->getRoot() != view_item->getParent()) { LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); // Item has been moved. if (view_item->getParentFolder() != new_parent) { if (new_parent != NULL) { // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI. view_item->getParentFolder()->extractItem(view_item); view_item->addToFolder(new_parent, mFolders); } else { // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that // doesn't include trash). Just remove the item's UI. view_item->destroyView(); } } } } ////////////////////////////// // REMOVE Operation // This item has been removed from memory, but its associated UI element still exists. if (!model_item && view_item) { // Remove the item's UI. view_item->destroyView(); } } } /* I don't think we need this code, but not positive -- Seraph if (!handled) { // It's a small change that only requires a refresh. // *TODO: figure out a more efficient way to do the refresh // since it is expensive on large inventories mFolders->refresh(); } */ } // static void LLInventoryPanel::onIdle(void *userdata) { LLInventoryPanel *self = (LLInventoryPanel*)userdata; // Inventory just initialized, do complete build if (!self->mViewsInitialized && gInventory.isInventoryUsable()) { self->initializeViews(); } if (self->mViewsInitialized) { gIdleCallbacks.deleteFunction(onIdle, (void*)self); } } void LLInventoryPanel::initializeViews() { if (!gInventory.isInventoryUsable()) return; // Determine the root folder in case specified, and // build the views starting with that folder. const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString); if ("LIBRARY" == mStartFolderString) { mStartFolderID = gInventory.getLibraryRootFolderID(); } else { mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null); } llinfos << this << " Generating views for start folder " << mStartFolderString << llendl; rebuildViewsFor(mStartFolderID); mViewsInitialized = true; defaultOpenInventory(); } void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { // Destroy the old view for this ID so we can rebuild it. LLFolderViewItem* old_view = mFolders->getItemByID(id); if (old_view && id.notNull()) { old_view->destroyView(); } buildNewViews(id); } void LLInventoryPanel::buildNewViews(const LLUUID& id) { LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); LLFolderViewItem* itemp = NULL; LLInventoryObject* objectp = gInventory.getObject(id); if (objectp) { const LLUUID &parent_id = objectp->getParentUUID(); LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(parent_id); if (id == mStartFolderID) { parent_folder = mFolders; } else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID))) { // This item exists outside the inventory's hierarchy, so don't add it. return; } if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl; return; } if ((objectp->getType() == LLAssetType::AT_CATEGORY) && (objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), LLInventoryType::IT_CATEGORY, this, objectp->getUUID()); if (new_listener) { LLFolderViewFolder::Params p; p.name = new_listener->getDisplayName(); p.icon = new_listener->getIcon(); p.root = mFolders; p.listener = new_listener; p.tool_tip = p.name; LLFolderViewFolder* folderp = LLUICtrlFactory::create(p); folderp->setItemSortOrder(mFolders->getSortOrder()); itemp = folderp; // Hide the root folder, so we can show the contents of a folder flat // but still have the parent folder present for listener-related operations. if (id == mStartFolderID) { folderp->setDontShowInHierarchy(TRUE); } } } else { // Build new view for item. LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), item->getInventoryType(), this, item->getUUID(), item->getFlags()); if (new_listener) { LLFolderViewItem::Params params; params.name(new_listener->getDisplayName()); params.icon(new_listener->getIcon()); params.creation_date(new_listener->getCreationDate()); params.root(mFolders); params.listener(new_listener); params.rect(LLRect (0, 0, 0, 0)); params.tool_tip = params.name; itemp = LLUICtrlFactory::create (params); } } if (itemp) { itemp->addToFolder(parent_folder, mFolders); } } // If this is a folder, add the children of the folder and recursively add any // child folders. if ((id == mStartFolderID) || (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; mInventory->lockDirectDescendentArrays(id, categories, items); if(categories) { for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin(); cat_iter != categories->end(); ++cat_iter) { const LLViewerInventoryCategory* cat = (*cat_iter); buildNewViews(cat->getUUID()); } } if(items) { for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin(); item_iter != items->end(); ++item_iter) { const LLViewerInventoryItem* item = (*item_iter); buildNewViews(item->getUUID()); } } mInventory->unlockDirectDescendentArrays(id); } } // bit of a hack to make sure the inventory is open. void LLInventoryPanel::defaultOpenInventory() { if (mStartFolderString != "") { mFolders->openFolder(mStartFolderString); } else { // Get the first child (it should be "My Inventory") and // open it up by name (just to make sure the first child is actually a folder). LLView* first_child = mFolders->getFirstChild(); if (first_child) { const std::string& first_child_name = first_child->getName(); mFolders->openFolder(first_child_name); } } } void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); if(!folder_item) return; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); if(!bridge) return; bridge->openItem(); } BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLView::handleHover(x, y, mask); if(handled) { ECursorType cursor = getWindow()->getCursor(); if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); } } else { getWindow()->setCursor(UI_CURSOR_ARROW); } return TRUE; } BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); if (handled) { mFolders->setDragAndDropThisFrame(); } return handled; } void LLInventoryPanel::onFocusLost() { // inventory no longer handles cut/copy/paste/delete if (LLEditMenuHandler::gEditMenuHandler == mFolders) { LLEditMenuHandler::gEditMenuHandler = NULL; } LLPanel::onFocusLost(); } void LLInventoryPanel::onFocusReceived() { // inventory now handles cut/copy/paste/delete LLEditMenuHandler::gEditMenuHandler = mFolders; LLPanel::onFocusReceived(); } void LLInventoryPanel::openAllFolders() { mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); mFolders->arrangeAll(); } void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) { // Don't select objects in COF (e.g. to prevent refocus when items are worn). const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF()) { return; } mFolders->setSelectionByID(obj_id, take_keyboard_focus); } void LLInventoryPanel::clearSelection() { mFolders->clearSelection(); } void LLInventoryPanel::onSelectionChange(const std::deque& items, BOOL user_action) { LLFolderView* fv = getRootFolder(); if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename { fv->setNeedsAutoRename(FALSE); if (items.size()) // new asset is visible and selected { fv->startRenamingSelectedItem(); } } // Seraph - Put determineFolderType in here for ensemble typing? } void LLInventoryPanel::doToSelected(const LLSD& userdata) { mFolders->doToSelected(&gInventory, userdata); } void LLInventoryPanel::doCreate(const LLSD& userdata) { menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); } bool LLInventoryPanel::beginIMSession() { std::set selected_items; mFolders->getSelectionList(selected_items); std::string name; static int session_num = 1; LLDynamicArray members; EInstantMessage type = IM_SESSION_CONFERENCE_START; std::set::const_iterator iter; for (iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLUUID item = *iter; LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(folder_item) { LLFolderViewEventListener* fve_listener = folder_item->getListener(); if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) { LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); if(!bridge) return true; LLViewerInventoryCategory* cat = bridge->getCategory(); if(!cat) return true; name = cat->getName(); LLUniqueBuddyCollector is_buddy; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendentsIf(bridge->getUUID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_buddy); S32 count = item_array.count(); if(count > 0) { LLFloaterReg::showInstance("communicate"); // create the session LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id; for(S32 i = 0; i < count; ++i) { id = item_array.get(i)->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } } else { LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(!folder_item) return true; LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); if (inv_item) { LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id = inv_item->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } //if IT_CALLINGCARD } //if !IT_CATEGORY } } //for selected_items // the session_id is randomly generated UUID which will be replaced later // with a server side generated number if (name.empty()) { name = llformat("Session %d", session_num++); } LLUUID session_id = gIMMgr->addSession(name, type, members[0], members); if (session_id != LLUUID::null) { LLIMFloater::show(session_id); } return true; } bool LLInventoryPanel::attachObject(const LLSD& userdata) { std::set selected_items; mFolders->getSelectionList(selected_items); std::string joint_name = userdata.asString(); LLVOAvatar *avatarp = static_cast(gAgent.getAvatarObject()); LLViewerJointAttachment* attachmentp = NULL; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getName() == joint_name) { attachmentp = attachment; break; } } if (attachmentp == NULL) { return true; } for (std::set::const_iterator set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) { const LLUUID &id = *set_iter; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) { rez_attachment(item, attachmentp); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer cb = new RezAttachmentCallback(attachmentp); copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } } gFocusMgr.setKeyboardFocus(NULL); return true; } BOOL LLInventoryPanel::getSinceLogoff() { return mFolders->getFilter()->isSinceLogoff(); } // DEBUG ONLY // static void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolders->dumpSelectionInformation(); } // static LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel() { LLInventoryPanel* res = NULL; // Iterate through the inventory floaters and return whichever is on top. LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); S32 z_min = S32_MAX; for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* iv = dynamic_cast(*iter); if (iv && iv->getVisible()) { S32 z_order = gFloaterView->getZOrder(iv); if (z_order < z_min) { res = iv->getPanel(); z_min = z_order; } } } // Otherwise, open the inventorySP and use that. if (!res) { LLSideTray *side_tray = LLSideTray::getInstance(); LLSidepanelInventory *sidepanel_inventory = dynamic_cast(side_tray->getPanel("sidepanel_inventory")); // Use the inventory side panel only if it is already active. // Activating it may unexpectedly switch off the currently active tab in some cases. if (sidepanel_inventory && (LLPanel*)side_tray->getActiveTab() == (LLPanel*)sidepanel_inventory) { res = sidepanel_inventory->getActivePanel(); if (res) { return res; } } } return res; }