/** * @file llinventoryobserver.cpp * @brief Implementation of the inventory observers used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventoryobserver.h" #include "llassetstorage.h" #include "llcrc.h" #include "lldir.h" #include "llsys.h" #include "llxfermanager.h" #include "message.h" #include "llagent.h" #include "llagentwearables.h" #include "llfloater.h" #include "llfocusmgr.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llviewermessage.h" #include "llviewerwindow.h" #include "llviewerregion.h" #include "llappviewer.h" #include "lldbstrings.h" #include "llviewerstats.h" #include "llnotificationsutil.h" #include "llcallbacklist.h" #include "llpreview.h" #include "llviewercontrol.h" #include "llvoavatarself.h" #include "llsdutil.h" #include // If the viewer gets a notification, your observer assumes // that that notification is for itself and then tries to process // the results. The notification could be for something else (e.g. // you're fetching an item and a notification gets triggered because // you renamed some other item). This counter is to specify how many // notification to wait for before giving up. static const U32 MAX_NUM_NOTIFICATIONS_TO_PROCESS = 20; LLInventoryObserver::LLInventoryObserver() { } // virtual LLInventoryObserver::~LLInventoryObserver() { } LLInventoryFetchObserver::LLInventoryFetchObserver(const LLUUID& id) { mIDs.clear(); if (id != LLUUID::null) { setFetchID(id); } } LLInventoryFetchObserver::LLInventoryFetchObserver(const uuid_vec_t& ids) { setFetchIDs(ids); } BOOL LLInventoryFetchObserver::isFinished() const { return mIncomplete.empty(); } void LLInventoryFetchObserver::setFetchIDs(const uuid_vec_t& ids) { mIDs = ids; } void LLInventoryFetchObserver::setFetchID(const LLUUID& id) { mIDs.clear(); mIDs.push_back(id); } void LLInventoryCompletionObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if (!mIncomplete.empty()) { for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { const LLViewerInventoryItem* item = gInventory.getItem(*it); if (!item) { it = mIncomplete.erase(it); continue; } if (item->isFinished()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if (mIncomplete.empty()) { done(); } } } void LLInventoryCompletionObserver::watchItem(const LLUUID& id) { if (id.notNull()) { mIncomplete.push_back(id); } } LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id) : LLInventoryFetchObserver(item_id), mNumTries(MAX_NUM_NOTIFICATIONS_TO_PROCESS) { mIDs.clear(); mIDs.push_back(item_id); } LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids) : LLInventoryFetchObserver(item_ids) { } void LLInventoryFetchItemsObserver::changed(U32 mask) { BOOL any_items_missing = FALSE; // scan through the incomplete items and move or erase them as // appropriate. if (!mIncomplete.empty()) { for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { const LLUUID& item_id = (*it); LLViewerInventoryItem* item = gInventory.getItem(item_id); if (!item) { any_items_missing = TRUE; if (mNumTries > 0) { // Keep trying. ++it; } else { // Just concede that this item hasn't arrived in reasonable time and continue on. llwarns << "Fetcher timed out when fetching inventory item assetID:" << item_id << llendl; it = mIncomplete.erase(it); } continue; } if (item->isFinished()) { mComplete.push_back(item_id); it = mIncomplete.erase(it); continue; } ++it; } if (any_items_missing) { mNumTries--; } if (mIncomplete.empty()) { mNumTries = MAX_NUM_NOTIFICATIONS_TO_PROCESS; done(); } } //llinfos << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << llendl; //llinfos << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << llendl; } void fetch_items_from_llsd(const LLSD& items_llsd) { if (!items_llsd.size()) return; LLSD body; body[0]["cap_name"] = "FetchInventory"; body[1]["cap_name"] = "FetchLib"; for (S32 i=0; i= body[i].size()) continue; std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString()); if (!url.empty()) { body[i]["agent_id"] = gAgent.getID(); LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i])); break; } LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; for (S32 j=0; jnewMessageFast(_PREHASH_FetchInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID()); msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID()); if (msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if (!start_new_message) { gAgent.sendReliableMessage(); } } } void LLInventoryFetchItemsObserver::startFetch() { LLUUID owner_id; LLSD items_llsd; for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it) { LLViewerInventoryItem* item = gInventory.getItem(*it); if (item) { if (item->isFinished()) { // It's complete, so put it on the complete container. mComplete.push_back(*it); continue; } else { owner_id = item->getPermissions().getOwner(); } } else { // assume it's agent inventory. owner_id = gAgent.getID(); } // It's incomplete, so put it on the incomplete container, and // pack this on the message. mIncomplete.push_back(*it); // Prepare the data to fetch LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*it); items_llsd.append(item_entry); } fetch_items_from_llsd(items_llsd); } LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const LLUUID& cat_id) : LLInventoryFetchObserver(cat_id) { } LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids) : LLInventoryFetchObserver(cat_ids) { } // virtual void LLInventoryFetchDescendentsObserver::changed(U32 mask) { for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end();) { const LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (!cat) { it = mIncomplete.erase(it); continue; } if (isCategoryComplete(cat)) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if (mIncomplete.empty()) { done(); } } void LLInventoryFetchDescendentsObserver::startFetch() { for (uuid_vec_t::const_iterator it = mIDs.begin(); it != mIDs.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (!cat) continue; if (!isCategoryComplete(cat)) { cat->fetch(); //blindly fetch it without seeing if anything else is fetching it. mIncomplete.push_back(*it); //Add to list of things being downloaded for this observer. } else { mComplete.push_back(*it); } } } BOOL LLInventoryFetchDescendentsObserver::isCategoryComplete(const LLViewerInventoryCategory* cat) const { const S32 version = cat->getVersion(); const S32 expected_num_descendents = cat->getDescendentCount(); if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) || (expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)) { return FALSE; } // it might be complete - check known descendents against // currently available. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items); if (!cats || !items) { llwarns << "Category '" << cat->getName() << "' descendents corrupted, fetch failed." << llendl; // NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean // that the cat just doesn't have any items or subfolders). // Unrecoverable, so just return done so that this observer can be cleared // from memory. return TRUE; } const S32 current_num_known_descendents = cats->count() + items->count(); // Got the number of descendents that we were expecting, so we're done. if (current_num_known_descendents == expected_num_descendents) { return TRUE; } // Error condition, but recoverable. This happens if something was added to the // category before it was initialized, so accountForUpdate didn't update descendent // count and thus the category thinks it has fewer descendents than it actually has. if (current_num_known_descendents >= expected_num_descendents) { llwarns << "Category '" << cat->getName() << "' expected descendentcount:" << expected_num_descendents << " descendents but got descendentcount:" << current_num_known_descendents << llendl; const_cast(cat)->setDescendentCount(current_num_known_descendents); return TRUE; } return FALSE; } LLInventoryFetchComboObserver::LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids, const uuid_vec_t& item_ids) { mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids); uuid_vec_t pruned_item_ids; for (uuid_vec_t::const_iterator item_iter = item_ids.begin(); item_iter != item_ids.end(); ++item_iter) { const LLUUID& item_id = (*item_iter); const LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && std::find(folder_ids.begin(), folder_ids.end(), item->getParentUUID()) == folder_ids.end()) { continue; } pruned_item_ids.push_back(item_id); } mFetchItems = new LLInventoryFetchItemsObserver(pruned_item_ids); mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids); } LLInventoryFetchComboObserver::~LLInventoryFetchComboObserver() { mFetchItems->done(); mFetchDescendents->done(); delete mFetchItems; delete mFetchDescendents; } void LLInventoryFetchComboObserver::changed(U32 mask) { mFetchItems->changed(mask); mFetchDescendents->changed(mask); if (mFetchItems->isFinished() && mFetchDescendents->isFinished()) { done(); } } void LLInventoryFetchComboObserver::startFetch() { mFetchItems->startFetch(); mFetchDescendents->startFetch(); } void LLInventoryExistenceObserver::watchItem(const LLUUID& id) { if (id.notNull()) { mMIA.push_back(id); } } void LLInventoryExistenceObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if (!mMIA.empty()) { for (uuid_vec_t::iterator it = mMIA.begin(); it < mMIA.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if (!item) { ++it; continue; } mExist.push_back(*it); it = mMIA.erase(it); } if (mMIA.empty()) { done(); } } } void LLInventoryMoveFromWorldObserver::changed(U32 mask) { if(!(mask & LLInventoryObserver::ADD)) { return; } // nothing is watched if (mWatchedAssets.size() == 0) { return; } LLPointer item = new LLViewerInventoryItem; LLMessageSystem* msg = gMessageSystem; S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < num_blocks; ++i) { item->unpackMessage(msg, _PREHASH_InventoryData, i); const LLUUID& asset_uuid = item->getAssetUUID(); if (item->getUUID().notNull() && asset_uuid.notNull()) { if (isAssetWatched(asset_uuid)) { LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL; mAddedItems.push_back(item->getUUID()); } } } if (mAddedItems.size() == mWatchedAssets.size()) { done(); LL_DEBUGS("Inventory_Move") << "All watched items are added & processed." << LL_ENDL; mAddedItems.clear(); // Unable to clean watched items here due to somebody can require to check them in current frame. // set dirty state to clean them while next watch cycle. mIsDirty = true; } } void LLInventoryMoveFromWorldObserver::watchAsset(const LLUUID& asset_id) { if(asset_id.notNull()) { if (mIsDirty) { LL_DEBUGS("Inventory_Move") << "Watched items are dirty. Clean them." << LL_ENDL; mWatchedAssets.clear(); mIsDirty = false; } mWatchedAssets.push_back(asset_id); onAssetAdded(asset_id); } } bool LLInventoryMoveFromWorldObserver::isAssetWatched( const LLUUID& asset_id ) { return std::find(mWatchedAssets.begin(), mWatchedAssets.end(), asset_id) != mWatchedAssets.end(); } void LLInventoryAddedObserver::changed(U32 mask) { if (!(mask & LLInventoryObserver::ADD)) { return; } // *HACK: If this was in response to a packet off // the network, figure out which item was updated. LLMessageSystem* msg = gMessageSystem; std::string msg_name; if (mMessageName.empty()) { msg_name = msg->getMessageName(); } else { msg_name = mMessageName; } if (msg_name.empty()) { return; } // We only want newly created inventory items. JC if ( msg_name != "UpdateCreateInventoryItem") { return; } LLPointer titem = new LLViewerInventoryItem; S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for (S32 i = 0; i < num_blocks; ++i) { titem->unpackMessage(msg, _PREHASH_InventoryData, i); if (!(titem->getUUID().isNull())) { //we don't do anything with null keys mAdded.push_back(titem->getUUID()); } } if (!mAdded.empty()) { done(); } } LLInventoryTransactionObserver::LLInventoryTransactionObserver(const LLTransactionID& transaction_id) : mTransactionID(transaction_id) { } void LLInventoryTransactionObserver::changed(U32 mask) { if (mask & LLInventoryObserver::ADD) { // This could be it - see if we are processing a bulk update LLMessageSystem* msg = gMessageSystem; if (msg->getMessageName() && (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory"))) { // we have a match for the message - now check the // transaction id. LLUUID id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id); if (id == mTransactionID) { // woo hoo, we found it uuid_vec_t folders; uuid_vec_t items; S32 count; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); S32 i; for (i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i); if (id.notNull()) { folders.push_back(id); } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); for (i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i); if (id.notNull()) { items.push_back(id); } } // call the derived class the implements this method. done(folders, items); } } } } void LLInventoryCategoriesObserver::changed(U32 mask) { if (!mCategoryMap.size()) return; for (category_map_t::iterator iter = mCategoryMap.begin(); iter != mCategoryMap.end(); iter++) { // Inventory category version is used to find out if some changes // to a category have been made. S32 version = gInventory.getCategory((*iter).first)->getVersion(); if (version != (*iter).second.mVersion) { // Update category version in map. (*iter).second.mVersion = version; (*iter).second.mCallback(); } } } void LLInventoryCategoriesObserver::addCategory(const LLUUID& cat_id, callback_t cb) { S32 version = gInventory.getCategory(cat_id)->getVersion(); mCategoryMap.insert(category_map_value_t(cat_id, LLCategoryData(cb, version))); } void LLInventoryCategoriesObserver::removeCategory(const LLUUID& cat_id) { mCategoryMap.erase(mCategoryMap.find(cat_id)); }