/** * @file llinventoryobserver.cpp * @brief Implementation of the inventory observers used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventoryobserver.h" #include "llassetstorage.h" #include "llcrc.h" #include "lldir.h" #include "llsys.h" #include "llxfermanager.h" #include "message.h" #include "llagent.h" #include "llagentwearables.h" #include "llfloater.h" #include "llfocusmgr.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llviewermessage.h" #include "llviewerwindow.h" #include "llviewerregion.h" #include "llappviewer.h" #include "lldbstrings.h" #include "llviewerstats.h" #include "llmutelist.h" #include "llnotificationsutil.h" #include "llcallbacklist.h" #include "llpreview.h" #include "llviewercontrol.h" #include "llvoavatarself.h" #include "llsdutil.h" #include LLInventoryObserver::LLInventoryObserver() { } // virtual LLInventoryObserver::~LLInventoryObserver() { } void LLInventoryCompletionObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mIncomplete.empty()) { for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { it = mIncomplete.erase(it); continue; } if(item->isComplete()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if(mIncomplete.empty()) { done(); } } } void LLInventoryCompletionObserver::watchItem(const LLUUID& id) { if(id.notNull()) { mIncomplete.push_back(id); } } void LLInventoryFetchObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mIncomplete.empty()) { for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { if (mRetryIfMissing) { // BAP changed to skip these items, so we should keep retrying until they arrive. // Did not make this the default behavior because of uncertainty about impact - // could cause some observers that currently complete to wait forever. ++it; } else { // BUG: This can cause done() to get called prematurely below. // This happens with the LLGestureInventoryFetchObserver that // loads gestures at startup. JC it = mIncomplete.erase(it); } continue; } if(item->isComplete()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if(mIncomplete.empty()) { done(); } } //llinfos << "LLInventoryFetchObserver::changed() mComplete size " << mComplete.size() << llendl; //llinfos << "LLInventoryFetchObserver::changed() mIncomplete size " << mIncomplete.size() << llendl; } bool LLInventoryFetchObserver::isEverythingComplete() const { return mIncomplete.empty(); } void fetch_items_from_llsd(const LLSD& items_llsd) { if (!items_llsd.size()) return; LLSD body; body[0]["cap_name"] = "FetchInventory"; body[1]["cap_name"] = "FetchLib"; for (S32 i=0; i= body[i].size()) continue; std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString()); if (!url.empty()) { body[i]["agent_id"] = gAgent.getID(); LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i])); break; } LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; for (S32 j=0; jnewMessageFast(_PREHASH_FetchInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID()); msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID()); if(msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if(!start_new_message) { gAgent.sendReliableMessage(); } } } void LLInventoryFetchObserver::fetchItems( const LLInventoryFetchObserver::item_ref_t& ids) { LLUUID owner_id; LLSD items_llsd; for(item_ref_t::const_iterator it = ids.begin(); it < ids.end(); ++it) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(item) { if(item->isComplete()) { // It's complete, so put it on the complete container. mComplete.push_back(*it); continue; } else { owner_id = item->getPermissions().getOwner(); } } else { // assume it's agent inventory. owner_id = gAgent.getID(); } // It's incomplete, so put it on the incomplete container, and // pack this on the message. mIncomplete.push_back(*it); // Prepare the data to fetch LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*it); items_llsd.append(item_entry); } fetch_items_from_llsd(items_llsd); } // virtual void LLInventoryFetchDescendentsObserver::changed(U32 mask) { for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) { it = mIncompleteFolders.erase(it); continue; } if(isComplete(cat)) { mCompleteFolders.push_back(*it); it = mIncompleteFolders.erase(it); continue; } ++it; } if(mIncompleteFolders.empty()) { done(); } } void LLInventoryFetchDescendentsObserver::fetchDescendents( const folder_ref_t& ids) { for(folder_ref_t::const_iterator it = ids.begin(); it != ids.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) continue; if(!isComplete(cat)) { cat->fetchDescendents(); //blindly fetch it without seeing if anything else is fetching it. mIncompleteFolders.push_back(*it); //Add to list of things being downloaded for this observer. } else { mCompleteFolders.push_back(*it); } } } bool LLInventoryFetchDescendentsObserver::isEverythingComplete() const { return mIncompleteFolders.empty(); } bool LLInventoryFetchDescendentsObserver::isComplete(LLViewerInventoryCategory* cat) { S32 version = cat->getVersion(); S32 descendents = cat->getDescendentCount(); if((LLViewerInventoryCategory::VERSION_UNKNOWN == version) || (LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN == descendents)) { return false; } // it might be complete - check known descendents against // currently available. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items); if(!cats || !items) { // bit of a hack - pretend we're done if they are gone or // incomplete. should never know, but it would suck if this // kept tight looping because of a corrupt memory state. return true; } S32 known = cats->count() + items->count(); if(descendents == known) { // hey - we're done. return true; } return false; } void LLInventoryFetchComboObserver::changed(U32 mask) { if(!mIncompleteItems.empty()) { for(item_ref_t::iterator it = mIncompleteItems.begin(); it < mIncompleteItems.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { it = mIncompleteItems.erase(it); continue; } if(item->isComplete()) { mCompleteItems.push_back(*it); it = mIncompleteItems.erase(it); continue; } ++it; } } if(!mIncompleteFolders.empty()) { for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) { it = mIncompleteFolders.erase(it); continue; } if(gInventory.isCategoryComplete(*it)) { mCompleteFolders.push_back(*it); it = mIncompleteFolders.erase(it); continue; } ++it; } } if(!mDone && mIncompleteItems.empty() && mIncompleteFolders.empty()) { mDone = true; done(); } } void LLInventoryFetchComboObserver::fetch( const folder_ref_t& folder_ids, const item_ref_t& item_ids) { lldebugs << "LLInventoryFetchComboObserver::fetch()" << llendl; for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit) { LLViewerInventoryCategory* cat = gInventory.getCategory(*fit); if(!cat) continue; if(!gInventory.isCategoryComplete(*fit)) { cat->fetchDescendents(); lldebugs << "fetching folder " << *fit <isComplete()) { // It's complete, so put it on the complete container. mCompleteItems.push_back(*iit); lldebugs << "completing item " << *iit << llendl; continue; } else { mIncompleteItems.push_back(*iit); owner_id = item->getPermissions().getOwner(); } if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end()) { LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*iit); items_llsd.append(item_entry); } else { lldebugs << "not worrying about " << *iit << llendl; } } fetch_items_from_llsd(items_llsd); } void LLInventoryExistenceObserver::watchItem(const LLUUID& id) { if(id.notNull()) { mMIA.push_back(id); } } void LLInventoryExistenceObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mMIA.empty()) { for(item_ref_t::iterator it = mMIA.begin(); it < mMIA.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { ++it; continue; } mExist.push_back(*it); it = mMIA.erase(it); } if(mMIA.empty()) { done(); } } } void LLInventoryAddedObserver::changed(U32 mask) { if(!(mask & LLInventoryObserver::ADD)) { return; } // *HACK: If this was in response to a packet off // the network, figure out which item was updated. LLMessageSystem* msg = gMessageSystem; std::string msg_name; if (mMessageName.empty()) { msg_name = msg->getMessageName(); } else { msg_name = mMessageName; } if (msg_name.empty()) { return; } // We only want newly created inventory items. JC if ( msg_name != "UpdateCreateInventoryItem") { return; } LLPointer titem = new LLViewerInventoryItem; S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < num_blocks; ++i) { titem->unpackMessage(msg, _PREHASH_InventoryData, i); if (!(titem->getUUID().isNull())) { //we don't do anything with null keys mAdded.push_back(titem->getUUID()); } } if (!mAdded.empty()) { done(); } } LLInventoryTransactionObserver::LLInventoryTransactionObserver( const LLTransactionID& transaction_id) : mTransactionID(transaction_id) { } void LLInventoryTransactionObserver::changed(U32 mask) { if(mask & LLInventoryObserver::ADD) { // This could be it - see if we are processing a bulk update LLMessageSystem* msg = gMessageSystem; if(msg->getMessageName() && (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory"))) { // we have a match for the message - now check the // transaction id. LLUUID id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id); if(id == mTransactionID) { // woo hoo, we found it folder_ref_t folders; item_ref_t items; S32 count; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); S32 i; for(i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i); if(id.notNull()) { folders.push_back(id); } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); for(i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i); if(id.notNull()) { items.push_back(id); } } // call the derived class the implements this method. done(folders, items); } } } }