/** * @file llinventoryobserver.cpp * @brief Implementation of the inventory observers used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventoryobserver.h" #include "llassetstorage.h" #include "llcrc.h" #include "lldir.h" #include "llsys.h" #include "llxfermanager.h" #include "message.h" #include "llagent.h" #include "llagentwearables.h" #include "llaisapi.h" #include "llfloater.h" #include "llfocusmgr.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llviewermessage.h" #include "llviewerwindow.h" #include "llviewerregion.h" #include "llappviewer.h" #include "lldbstrings.h" #include "llviewerstats.h" #include "llnotificationsutil.h" #include "llcallbacklist.h" #include "llpreview.h" #include "llviewercontrol.h" #include "llvoavatarself.h" #include "llsdutil.h" #include const S32 LLInventoryFetchItemsObserver::MAX_INDIVIDUAL_ITEM_REQUESTS = 7; const F32 LLInventoryFetchItemsObserver::FETCH_TIMER_EXPIRY = 60.0f; LLInventoryObserver::LLInventoryObserver() { } // virtual LLInventoryObserver::~LLInventoryObserver() { } LLInventoryFetchObserver::LLInventoryFetchObserver(const LLUUID& id) { mIDs.clear(); if (id != LLUUID::null) { setFetchID(id); } } LLInventoryFetchObserver::LLInventoryFetchObserver(const uuid_vec_t& ids) { setFetchIDs(ids); } BOOL LLInventoryFetchObserver::isFinished() const { return mIncomplete.empty(); } void LLInventoryFetchObserver::setFetchIDs(const uuid_vec_t& ids) { mIDs = ids; } void LLInventoryFetchObserver::setFetchID(const LLUUID& id) { mIDs.clear(); mIDs.push_back(id); } void LLInventoryCompletionObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if (!mIncomplete.empty()) { for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { const LLViewerInventoryItem* item = gInventory.getItem(*it); if (!item) { it = mIncomplete.erase(it); continue; } if (item->isFinished()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if (mIncomplete.empty()) { done(); } } } void LLInventoryCompletionObserver::watchItem(const LLUUID& id) { if (id.notNull()) { mIncomplete.push_back(id); } } LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id) : LLInventoryFetchObserver(item_id) { mIDs.clear(); mIDs.push_back(item_id); } LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids) : LLInventoryFetchObserver(item_ids) { } void LLInventoryFetchItemsObserver::changed(U32 mask) { LL_DEBUGS("InventoryFetch") << this << " remaining incomplete " << mIncomplete.size() << " complete " << mComplete.size() << " wait period " << mFetchingPeriod.getRemainingTimeF32() << LL_ENDL; // scan through the incomplete items and move or erase them as // appropriate. if (!mIncomplete.empty()) { if (!LLInventoryModelBackgroundFetch::getInstance()->isEverythingFetched()) { // Folders have a priority over items and they download items as well // Wait untill initial folder fetch is done LL_DEBUGS("InventoryFetch") << "Folder fetch in progress, resetting fetch timer" << LL_ENDL; mFetchingPeriod.reset(); mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY); } // Have we exceeded max wait time? bool timeout_expired = mFetchingPeriod.hasExpired(); for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { const LLUUID& item_id = (*it); LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && item->isFinished()) { mComplete.push_back(item_id); it = mIncomplete.erase(it); } else { if (timeout_expired) { // Just concede that this item hasn't arrived in reasonable time and continue on. LL_WARNS("InventoryFetch") << "Fetcher timed out when fetching inventory item UUID: " << item_id << LL_ENDL; it = mIncomplete.erase(it); } else { // Keep trying. ++it; } } } } if (mIncomplete.empty()) { LL_DEBUGS("InventoryFetch") << this << " done at remaining incomplete " << mIncomplete.size() << " complete " << mComplete.size() << LL_ENDL; done(); } //LL_INFOS() << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << LL_ENDL; //LL_INFOS() << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << LL_ENDL; } void fetch_items_from_llsd(const LLSD& items_llsd) { if (!items_llsd.size() || gDisconnected) return; LLSD body; body[0]["cap_name"] = "FetchInventory2"; body[1]["cap_name"] = "FetchLib2"; for (S32 i=0; igetCapability(body[i]["cap_name"].asString()); if (!url.empty()) { body[i]["agent_id"] = gAgent.getID(); LLCore::HttpHandler::ptr_t handler(new LLInventoryModel::FetchItemHttpHandler(body[i])); gInventory.requestPost(true, url, body[i], handler, (i ? "Library Item" : "Inventory Item")); continue; } else { LL_WARNS("INVENTORY") << "Failed to get capability." << LL_ENDL; } } } void LLInventoryFetchItemsObserver::startFetch() { bool aisv3 = AISAPI::isAvailable(); LLSD items_llsd; typedef std::map requests_by_folders_t; requests_by_folders_t requests; for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it) { LLViewerInventoryItem* item = gInventory.getItem(*it); if (item && item->isFinished()) { // It's complete, so put it on the complete container. mComplete.push_back(*it); continue; } // Ignore categories since they're not items. We // could also just add this to mComplete but not sure what the // side-effects would be, so ignoring to be safe. LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (cat) { continue; } if ((*it).isNull()) { LL_WARNS("Inventory") << "Skip fetching for a NULL uuid" << LL_ENDL; continue; } // It's incomplete, so put it on the incomplete container, and // pack this on the message. mIncomplete.push_back(*it); if (aisv3) { if (item) { LLUUID parent_id = item->getParentUUID(); requests[parent_id].push_back(*it); } else { // Can happen for gestures and calling cards if server notified us before they fetched // Request by id without checking for an item. LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(*it); } } else { // Prepare the data to fetch LLSD item_entry; if (item) { item_entry["owner_id"] = item->getPermissions().getOwner(); } else { // assume it's agent inventory. item_entry["owner_id"] = gAgent.getID(); } item_entry["item_id"] = (*it); items_llsd.append(item_entry); } } mFetchingPeriod.reset(); mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY); if (aisv3) { for (requests_by_folders_t::value_type &folder : requests) { LLViewerInventoryCategory* cat = gInventory.getCategory(folder.first); if (cat) { if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) { // start fetching whole folder since it's not ready either way cat->fetch(); } else if (folder.second.size() > MAX_INDIVIDUAL_ITEM_REQUESTS) { // requesting one by one will take a while // do whole folder LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true); } else if (cat->getViewerDescendentCount() <= folder.second.size() || cat->getDescendentCount() <= folder.second.size()) { // Start fetching whole folder since we need all items LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true); } else { // get items one by one for (LLUUID& item_id : folder.second) { LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id); } } } else { // Isn't supposed to happen? We should have all folders // and if item exists, folder is supposed to exist as well. llassert(false); LL_WARNS("Inventory") << "Missing folder: " << folder.first << " fetching items individually" << LL_ENDL; // get items one by one for (LLUUID& item_id : folder.second) { LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id); } } } } else { fetch_items_from_llsd(items_llsd); } } LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const LLUUID& cat_id) : LLInventoryFetchObserver(cat_id) { } LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids) : LLInventoryFetchObserver(cat_ids) { } // virtual void LLInventoryFetchDescendentsObserver::changed(U32 mask) { for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end();) { const LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (!cat) { it = mIncomplete.erase(it); continue; } if (isCategoryComplete(cat)) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if (mIncomplete.empty()) { done(); } else { LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (fetcher->isEverythingFetched() && !fetcher->folderFetchActive()) { // If fetcher is done with folders yet we are waiting, fetch either // failed or version is somehow stuck at -1 done(); } } } void LLInventoryFetchDescendentsObserver::startFetch() { for (uuid_vec_t::const_iterator it = mIDs.begin(); it != mIDs.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if (!cat) continue; if (!isCategoryComplete(cat)) { //blindly fetch it without seeing if anything else is fetching it. LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(*it, true); mIncomplete.push_back(*it); //Add to list of things being downloaded for this observer. } else { mComplete.push_back(*it); } } } BOOL LLInventoryFetchDescendentsObserver::isCategoryComplete(const LLViewerInventoryCategory* cat) const { const S32 version = cat->getVersion(); const S32 expected_num_descendents = cat->getDescendentCount(); if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) || (expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)) { return FALSE; } // it might be complete - check known descendents against // currently available. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items); if (!cats || !items) { LL_WARNS() << "Category '" << cat->getName() << "' descendents corrupted, fetch failed." << LL_ENDL; // NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean // that the cat just doesn't have any items or subfolders). // Unrecoverable, so just return done so that this observer can be cleared // from memory. return TRUE; } const S32 current_num_known_descendents = cats->size() + items->size(); // Got the number of descendents that we were expecting, so we're done. if (current_num_known_descendents == expected_num_descendents) { return TRUE; } // Error condition, but recoverable. This happens if something was added to the // category before it was initialized, so accountForUpdate didn't update descendent // count and thus the category thinks it has fewer descendents than it actually has. if (current_num_known_descendents >= expected_num_descendents) { LL_WARNS() << "Category '" << cat->getName() << "' expected descendentcount:" << expected_num_descendents << " descendents but got descendentcount:" << current_num_known_descendents << LL_ENDL; const_cast(cat)->setDescendentCount(current_num_known_descendents); return TRUE; } return FALSE; } LLInventoryFetchComboObserver::LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids, const uuid_vec_t& item_ids) { mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids); uuid_vec_t pruned_item_ids; for (uuid_vec_t::const_iterator item_iter = item_ids.begin(); item_iter != item_ids.end(); ++item_iter) { const LLUUID& item_id = (*item_iter); const LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item && std::find(folder_ids.begin(), folder_ids.end(), item->getParentUUID()) == folder_ids.end()) { continue; } pruned_item_ids.push_back(item_id); } mFetchItems = new LLInventoryFetchItemsObserver(pruned_item_ids); mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids); } LLInventoryFetchComboObserver::~LLInventoryFetchComboObserver() { mFetchItems->done(); mFetchDescendents->done(); delete mFetchItems; delete mFetchDescendents; } void LLInventoryFetchComboObserver::changed(U32 mask) { mFetchItems->changed(mask); mFetchDescendents->changed(mask); if (mFetchItems->isFinished() && mFetchDescendents->isFinished()) { done(); } } void LLInventoryFetchComboObserver::startFetch() { mFetchItems->startFetch(); mFetchDescendents->startFetch(); } // See comment preceding LLInventoryAddedObserver::changed() for some // concerns that also apply to this observer. void LLInventoryAddItemByAssetObserver::changed(U32 mask) { if(!(mask & LLInventoryObserver::ADD) || !(mask & LLInventoryObserver::CREATE) || !(mask & LLInventoryObserver::UPDATE_CREATE)) { return; } // nothing is watched if (mWatchedAssets.size() == 0) { return; } const uuid_set_t& added = gInventory.getAddedIDs(); for (uuid_set_t::iterator it = added.begin(); it != added.end(); ++it) { LLInventoryItem *item = gInventory.getItem(*it); if (!item) { continue; } const LLUUID& asset_uuid = item->getAssetUUID(); if (item->getUUID().notNull() && asset_uuid.notNull()) { if (isAssetWatched(asset_uuid)) { LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL; mAddedItems.push_back(item->getUUID()); } } } if (mAddedItems.size() == mWatchedAssets.size()) { LL_DEBUGS("Inventory_Move") << "All watched items are added & processed." << LL_ENDL; done(); mAddedItems.clear(); // Unable to clean watched items here due to somebody can require to check them in current frame. // set dirty state to clean them while next watch cycle. mIsDirty = true; } } void LLInventoryAddItemByAssetObserver::watchAsset(const LLUUID& asset_id) { if(asset_id.notNull()) { if (mIsDirty) { LL_DEBUGS("Inventory_Move") << "Watched items are dirty. Clean them." << LL_ENDL; mWatchedAssets.clear(); mIsDirty = false; } mWatchedAssets.push_back(asset_id); onAssetAdded(asset_id); } } bool LLInventoryAddItemByAssetObserver::isAssetWatched( const LLUUID& asset_id ) { return std::find(mWatchedAssets.begin(), mWatchedAssets.end(), asset_id) != mWatchedAssets.end(); } // This observer used to explicitly check for whether it was being // called as a result of an UpdateCreateInventoryItem message. It has // now been decoupled enough that it's not actually checking the // message system, but now we have the special UPDATE_CREATE flag // being used for the same purpose. Fixing this, as we would need to // do to get rid of the message, is somewhat subtle because there's no // particular obvious criterion for when creating a new item should // trigger this observer and when it shouldn't. For example, creating // a new notecard with new->notecard causes a preview window to pop up // via the derived class LLOpenTaskOffer, but creating a new notecard // by copy and paste does not, solely because one goes through // UpdateCreateInventoryItem and the other doesn't. void LLInventoryAddedObserver::changed(U32 mask) { if (!(mask & LLInventoryObserver::ADD) || !(mask & LLInventoryObserver::CREATE) || !(mask & LLInventoryObserver::UPDATE_CREATE)) { return; } if (!gInventory.getAddedIDs().empty()) { done(); } } void LLInventoryCategoryAddedObserver::changed(U32 mask) { if (!(mask & LLInventoryObserver::ADD)) { return; } const LLInventoryModel::changed_items_t& added_ids = gInventory.getAddedIDs(); for (LLInventoryModel::changed_items_t::const_iterator cit = added_ids.begin(); cit != added_ids.end(); ++cit) { LLViewerInventoryCategory* cat = gInventory.getCategory(*cit); if (cat) { mAddedCategories.push_back(cat); } } if (!mAddedCategories.empty()) { done(); mAddedCategories.clear(); } } void LLInventoryCategoriesObserver::changed(U32 mask) { if (!mCategoryMap.size()) return; std::vector deleted_categories_ids; for (category_map_t::iterator iter = mCategoryMap.begin(); iter != mCategoryMap.end(); ++iter) { const LLUUID& cat_id = (*iter).first; LLCategoryData& cat_data = (*iter).second; LLViewerInventoryCategory* category = gInventory.getCategory(cat_id); if (!category) { LL_WARNS() << "Category : Category id = " << cat_id << " disappeared" << LL_ENDL; cat_data.mCallback(); // Keep track of those deleted categories so we can remove them deleted_categories_ids.push_back(cat_id); continue; } const S32 version = category->getVersion(); const S32 expected_num_descendents = category->getDescendentCount(); if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) || (expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)) { continue; } // Check number of known descendents to find out whether it has changed. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat_id, cats, items); if (!cats || !items) { LL_WARNS() << "Category '" << category->getName() << "' descendents corrupted, fetch failed." << LL_ENDL; // NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean // that the cat just doesn't have any items or subfolders). // Unrecoverable, so just skip this category. llassert(cats != NULL && items != NULL); continue; } const S32 current_num_known_descendents = cats->size() + items->size(); bool cat_changed = false; // If category version or descendents count has changed // update category data in mCategoryMap if (version != cat_data.mVersion || current_num_known_descendents != cat_data.mDescendentsCount) { cat_data.mVersion = version; cat_data.mDescendentsCount = current_num_known_descendents; cat_changed = true; } // If any item names have changed, update the name hash // Only need to check if (a) name hash has not previously been // computed, or (b) a name has changed. if (!cat_data.mIsNameHashInitialized || (mask & LLInventoryObserver::LABEL)) { digest_t item_name_hash = gInventory.hashDirectDescendentNames(cat_id); if (cat_data.mItemNameHash != item_name_hash) { cat_data.mIsNameHashInitialized = true; cat_data.mItemNameHash = item_name_hash; cat_changed = true; } } const LLUUID thumbnail_id = category->getThumbnailUUID(); if (cat_data.mThumbnailId != thumbnail_id) { cat_data.mThumbnailId = thumbnail_id; cat_changed = true; } bool is_favorite = category->getIsFavorite(); if (cat_data.mIsFavorite != is_favorite) { cat_data.mIsFavorite = is_favorite; cat_changed = true; } // If anything has changed above, fire the callback. if (cat_changed) cat_data.mCallback(); } // Remove deleted categories from the list for (std::vector::iterator deleted_id = deleted_categories_ids.begin(); deleted_id != deleted_categories_ids.end(); ++deleted_id) { removeCategory(*deleted_id); } } bool LLInventoryCategoriesObserver::addCategory(const LLUUID& cat_id, callback_t cb, bool init_name_hash) { S32 version = LLViewerInventoryCategory::VERSION_UNKNOWN; S32 current_num_known_descendents = LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN; bool can_be_added = true; bool favorite = false; LLUUID thumbnail_id; LLViewerInventoryCategory* category = gInventory.getCategory(cat_id); // If category could not be retrieved it might mean that // inventory is unusable at the moment so the category is // stored with VERSION_UNKNOWN and DESCENDENT_COUNT_UNKNOWN, // it may be updated later. if (category) { // Inventory category version is used to find out if some changes // to a category have been made. version = category->getVersion(); thumbnail_id = category->getThumbnailUUID(); favorite = category->getIsFavorite(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat_id, cats, items); if (!cats || !items) { LL_WARNS() << "Category '" << category->getName() << "' descendents corrupted, fetch failed." << LL_ENDL; // NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean // that the cat just doesn't have any items or subfolders). // Unrecoverable, so just return "false" meaning that the category can't be observed. can_be_added = false; llassert(cats != NULL && items != NULL); } else { current_num_known_descendents = cats->size() + items->size(); } } if (can_be_added) { if(init_name_hash) { digest_t item_name_hash = gInventory.hashDirectDescendentNames(cat_id); mCategoryMap.insert(category_map_value_t(cat_id,LLCategoryData(cat_id, thumbnail_id, favorite, cb, version, current_num_known_descendents,item_name_hash))); } else { mCategoryMap.insert(category_map_value_t(cat_id,LLCategoryData(cat_id, thumbnail_id, favorite, cb, version, current_num_known_descendents))); } } return can_be_added; } void LLInventoryCategoriesObserver::removeCategory(const LLUUID& cat_id) { mCategoryMap.erase(cat_id); } LLInventoryCategoriesObserver::LLCategoryData::LLCategoryData( const LLUUID& cat_id, const LLUUID& thumbnail_id, bool is_favorite, callback_t cb, S32 version, S32 num_descendents) : mCatID(cat_id) , mCallback(cb) , mVersion(version) , mDescendentsCount(num_descendents) , mThumbnailId(thumbnail_id) , mIsFavorite(is_favorite) , mIsNameHashInitialized(false) { } LLInventoryCategoriesObserver::LLCategoryData::LLCategoryData( const LLUUID& cat_id, const LLUUID& thumbnail_id, bool is_favorite, callback_t cb, S32 version, S32 num_descendents, const digest_t& name_hash) : mCatID(cat_id) , mCallback(cb) , mVersion(version) , mDescendentsCount(num_descendents) , mThumbnailId(thumbnail_id) , mIsFavorite(is_favorite) , mIsNameHashInitialized(true) , mItemNameHash(name_hash) { } void LLScrollOnRenameObserver::changed(U32 mask) { if (mask & LLInventoryObserver::LABEL) { const uuid_set_t& changed_item_ids = gInventory.getChangedIDs(); for (uuid_set_t::const_iterator it = changed_item_ids.begin(); it != changed_item_ids.end(); ++it) { const LLUUID& id = *it; if (id == mUUID) { mView->scrollToShowSelection(); gInventory.removeObserver(this); delete this; return; } } } }