/** * @file llinventorymodelbackgroundfetch.h * @brief LLInventoryModelBackgroundFetch class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYMODELBACKGROUNDFETCH_H #define LL_LLINVENTORYMODELBACKGROUNDFETCH_H #include "llsingleton.h" #include "lluuid.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryModelBackgroundFetch // // This class handles background fetches, which are fetches of // inventory folder. Fetches can be recursive or not. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModelBackgroundFetch : public LLSingleton { friend class LLInventoryModelFetchDescendentsResponder; public: LLInventoryModelBackgroundFetch(); ~LLInventoryModelBackgroundFetch(); // Start and stop background breadth-first fetching of inventory contents. // This gets triggered when performing a filter-search. void start(const LLUUID& cat_id = LLUUID::null, BOOL recursive = TRUE); BOOL folderFetchActive() const; bool isEverythingFetched() const; // completing the fetch once per session should be sufficient bool libraryFetchStarted() const; bool libraryFetchCompleted() const; bool libraryFetchInProgress() const; bool inventoryFetchStarted() const; bool inventoryFetchCompleted() const; bool inventoryFetchInProgress() const; void findLostItems(); void incrFetchCount(S16 fetching); protected: bool isBulkFetchProcessingComplete() const; void bulkFetch(); void backgroundFetch(); static void backgroundFetchCB(void*); // background fetch idle function void setAllFoldersFetched(); bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const; private: BOOL mRecursiveInventoryFetchStarted; BOOL mRecursiveLibraryFetchStarted; BOOL mAllFoldersFetched; BOOL mBackgroundFetchActive; bool mFolderFetchActive; S16 mFetchCount; BOOL mTimelyFetchPending; S32 mNumFetchRetries; LLFrameTimer mFetchTimer; F32 mMinTimeBetweenFetches; F32 mMaxTimeBetweenFetches; struct FetchQueueInfo { FetchQueueInfo(const LLUUID& id, BOOL recursive, bool is_category = true) : mUUID(id), mRecursive(recursive), mIsCategory(is_category) {} LLUUID mUUID; bool mIsCategory; BOOL mRecursive; }; typedef std::deque fetch_queue_t; fetch_queue_t mFetchQueue; }; #endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H