/** * @file llinventorymodelbackgroundfetch.h * @brief LLInventoryModelBackgroundFetch class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYMODELBACKGROUNDFETCH_H #define LL_LLINVENTORYMODELBACKGROUNDFETCH_H #include "llsingleton.h" #include "lluuid.h" #include "httpcommon.h" #include "httprequest.h" #include "httpoptions.h" #include "httpheaders.h" #include "httphandler.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryModelBackgroundFetch // // This class handles background fetches, which are fetches of // inventory folder. Fetches can be recursive or not. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModelBackgroundFetch : public LLSingleton { LLSINGLETON(LLInventoryModelBackgroundFetch); ~LLInventoryModelBackgroundFetch(); public: // Start and stop background breadth-first fetching of inventory contents. // This gets triggered when performing a filter-search. void start(const LLUUID& cat_id = LLUUID::null, bool recursive = true); BOOL folderFetchActive() const; bool isEverythingFetched() const; // completing the fetch once per session should be sufficient bool libraryFetchStarted() const; bool libraryFetchCompleted() const; bool libraryFetchInProgress() const; bool inventoryFetchStarted() const; bool inventoryFetchCompleted() const; bool inventoryFetchInProgress() const; void findLostItems(); void incrFetchCount(S32 fetching); bool isBulkFetchProcessingComplete() const; void setAllFoldersFetched(); void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category); void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category); protected: typedef enum { RT_NONE = 0, RT_CONTENT, // request content recursively RT_RECURSIVE, // request everything recursively } ERecursionType; struct FetchQueueInfo { FetchQueueInfo(const LLUUID& id, ERecursionType recursive, bool is_category = true) : mUUID(id), mIsCategory(is_category), mRecursive(recursive) {} LLUUID mUUID; bool mIsCategory; ERecursionType mRecursive; }; typedef std::deque fetch_queue_t; void onAISCalback(const LLUUID &request_id, const LLUUID &response_id, ERecursionType recursion); void bulkFetchViaAis(); void bulkFetchViaAis(const FetchQueueInfo& fetch_info); void bulkFetch(); void backgroundFetch(); static void backgroundFetchCB(void*); // background fetch idle function bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const; private: bool mRecursiveInventoryFetchStarted; bool mRecursiveLibraryFetchStarted; bool mAllFoldersFetched; bool mBackgroundFetchActive; bool mFolderFetchActive; S32 mFetchCount; LLFrameTimer mFetchTimer; F32 mMinTimeBetweenFetches; fetch_queue_t mFetchQueue; }; #endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H