/** * @file llinventorymodelbackgroundfetch.h * @brief LLInventoryModelBackgroundFetch class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYMODELBACKGROUNDFETCH_H #define LL_LLINVENTORYMODELBACKGROUNDFETCH_H #include "llsingleton.h" #include "lluuid.h" #include "httpcommon.h" #include "httprequest.h" #include "httpoptions.h" #include "httpheaders.h" #include "httphandler.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryModelBackgroundFetch // // This class handles background fetches, which are fetches of // inventory folder. Fetches can be recursive or not. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModelBackgroundFetch : public LLSingleton { LLSINGLETON(LLInventoryModelBackgroundFetch); ~LLInventoryModelBackgroundFetch(); public: // Start background breadth-first fetching of inventory contents. // This gets triggered when performing a filter-search. void start(const LLUUID& cat_id = LLUUID::null, bool recursive = true); void scheduleFolderFetch(const LLUUID& cat_id, bool forced = false); void scheduleItemFetch(const LLUUID& item_id, bool forced = false); typedef boost::function nullary_func_t; // AIS3 only, Fetches folder and everithing links inside the folder point to // Intended for outfits void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback); // AIS3 only void fetchCOF(nullary_func_t callback); bool folderFetchActive() const; bool isEverythingFetched() const; // completing the fetch once per session should be sufficient bool libraryFetchStarted() const; bool libraryFetchCompleted() const; bool libraryFetchInProgress() const; bool inventoryFetchStarted() const; bool inventoryFetchCompleted() const; bool inventoryFetchInProgress() const; void findLostItems(); void incrFetchCount(S32 fetching); void incrFetchFolderCount(S32 fetching); bool isBulkFetchProcessingComplete() const; void setAllFoldersFetched(); typedef boost::function folders_fetched_callback_t; boost::signals2::connection setFetchCompletionCallback(folders_fetched_callback_t cb); void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category); void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category); protected: bool isFolderFetchProcessingComplete() const; typedef enum { FT_DEFAULT = 0, FT_FORCED, // request non-recursively even if already loaded FT_CONTENT_RECURSIVE, // request content recursively FT_FOLDER_AND_CONTENT, // request folder, then content recursively FT_RECURSIVE, // request everything recursively } EFetchType; struct FetchQueueInfo { FetchQueueInfo(const LLUUID& id, EFetchType recursive, bool is_category = true) : mUUID(id), mIsCategory(is_category), mFetchType(recursive) {} LLUUID mUUID; bool mIsCategory; EFetchType mFetchType; }; typedef std::deque fetch_queue_t; void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t &content_ids, const LLUUID& response_id, EFetchType fetch_type); void onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type); void bulkFetchViaAis(); void bulkFetchViaAis(const FetchQueueInfo& fetch_info); void bulkFetch(); void backgroundFetch(); static void backgroundFetchCB(void*); // background fetch idle function bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const; private: bool mRecursiveInventoryFetchStarted; bool mRecursiveLibraryFetchStarted; bool mRecursiveMarketplaceFetchStarted; // AIS3 specific bool mAllRecursiveFoldersFetched; typedef boost::signals2::signal folders_fetched_signal_t; folders_fetched_signal_t mFoldersFetchedSignal; bool mBackgroundFetchActive; bool mFolderFetchActive; S32 mFetchCount; S32 mLastFetchCount; // for debug S32 mFetchFolderCount; LLFrameTimer mFetchTimer; F32 mMinTimeBetweenFetches; fetch_queue_t mFetchFolderQueue; fetch_queue_t mFetchItemQueue; uuid_set_t mForceFetchSet; std::list mExpectedFolderIds; // for debug, should this track time? }; #endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H