/** * @file llinventorymodel.h * @brief LLInventoryModel class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYMODEL_H #define LL_LLINVENTORYMODEL_H #include "llassettype.h" #include "llfoldertype.h" #include "lldarray.h" #include "llframetimer.h" #include "llhttpclient.h" #include "lluuid.h" #include "llpermissionsflags.h" #include "llstring.h" #include <map> #include <set> #include <string> #include <vector> class LLInventoryObserver; class LLInventoryObject; class LLInventoryItem; class LLInventoryCategory; class LLViewerInventoryItem; class LLViewerInventoryCategory; class LLViewerInventoryItem; class LLViewerInventoryCategory; class LLMessageSystem; class LLInventoryCollectFunctor; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLInventoryModel // // Represents a collection of inventory, and provides efficient ways to access // that information. // NOTE: This class could in theory be used for any place where you need // inventory, though it optimizes for time efficiency - not space efficiency, // probably making it inappropriate for use on tasks. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModel { public: friend class LLInventoryModelFetchDescendentsResponder; enum EHasChildren { CHILDREN_NO, CHILDREN_YES, CHILDREN_MAYBE }; typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t; typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t; typedef std::set<LLUUID> changed_items_t; class fetchInventoryResponder : public LLHTTPClient::Responder { public: fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {}; void result(const LLSD& content); void error(U32 status, const std::string& reason); protected: LLSD mRequestSD; }; /******************************************************************************** ** ** ** INITIALIZATION/SETUP **/ //-------------------------------------------------------------------- // Constructors / Destructors //-------------------------------------------------------------------- public: LLInventoryModel(); ~LLInventoryModel(); void cleanupInventory(); protected: void empty(); // empty the entire contents //-------------------------------------------------------------------- // Initialization //-------------------------------------------------------------------- public: // The inventory model usage is sensitive to the initial construction of the model bool isInventoryUsable() const; private: bool mIsAgentInvUsable; // used to handle an invalid inventory state //-------------------------------------------------------------------- // Root Folders //-------------------------------------------------------------------- public: // The following are set during login with data from the server void setRootFolderID(const LLUUID& id); void setLibraryOwnerID(const LLUUID& id); void setLibraryRootFolderID(const LLUUID& id); const LLUUID &getRootFolderID() const; const LLUUID &getLibraryOwnerID() const; const LLUUID &getLibraryRootFolderID() const; private: LLUUID mRootFolderID; LLUUID mLibraryRootFolderID; LLUUID mLibraryOwnerID; //-------------------------------------------------------------------- // Structure //-------------------------------------------------------------------- public: // Methods to load up inventory skeleton & meat. These are used // during authentication. Returns true if everything parsed. bool loadSkeleton(const LLSD& options, const LLUUID& owner_id); void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations // Call on logout to save a terse representation. void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id); private: // Information for tracking the actual inventory. We index this // information in a lot of different ways so we can access // the inventory using several different identifiers. // mInventory member data is the 'master' list of inventory, and // mCategoryMap and mItemMap store uuid->object mappings. typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t; typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t; cat_map_t mCategoryMap; item_map_t mItemMap; // This last set of indices is used to map parents to children. typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t; typedef std::map<LLUUID, item_array_t*> parent_item_map_t; parent_cat_map_t mParentChildCategoryTree; parent_item_map_t mParentChildItemTree; //-------------------------------------------------------------------- // Login //-------------------------------------------------------------------- public: static BOOL getIsFirstTimeInViewer2(); private: static BOOL sFirstTimeInViewer2; const static S32 sCurrentInvCacheVersion; // expected inventory cache version /** Initialization/Setup ** ** *******************************************************************************/ /******************************************************************************** ** ** ** ACCESSORS **/ //-------------------------------------------------------------------- // Descendents //-------------------------------------------------------------------- public: // Make sure we have the descendents in the structure. Returns true // if a fetch was performed. bool fetchDescendentsOf(const LLUUID& folder_id) const; // Return the direct descendents of the id provided.Set passed // in values to NULL if the call fails. // NOTE: The array provided points straight into the guts of // this object, and should only be used for read operations, since // modifications may invalidate the internal state of the inventory. void getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) const; // Starting with the object specified, add its descendents to the // array provided, but do not add the inventory object specified // by id. There is no guaranteed order. // NOTE: Neither array will be erased before adding objects to it. // Do not store a copy of the pointers collected - use them, and // collect them again later if you need to reference the same objects. enum { EXCLUDE_TRASH = FALSE, INCLUDE_TRASH = TRUE }; void collectDescendents(const LLUUID& id, cat_array_t& categories, item_array_t& items, BOOL include_trash); void collectDescendentsIf(const LLUUID& id, cat_array_t& categories, item_array_t& items, BOOL include_trash, LLInventoryCollectFunctor& add, BOOL follow_folder_links = FALSE); // Collect all items in inventory that are linked to item_id. // Assumes item_id is itself not a linked item. item_array_t collectLinkedItems(const LLUUID& item_id, const LLUUID& start_folder_id = LLUUID::null); // Check if one object has a parent chain up to the category specified by UUID. BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const; //-------------------------------------------------------------------- // Find //-------------------------------------------------------------------- public: // Returns the uuid of the category that specifies 'type' as what it // defaults to containing. The category is not necessarily only for that type. // NOTE: If create_folder is true, this will create a new inventory category // on the fly if one does not exist. *NOTE: if find_in_library is true it // will search in the user's library folder instead of "My Inventory" const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false); // Get whatever special folder this object is a child of, if any. const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const; // Get the object by id. Returns NULL if not found. // NOTE: Use the pointer returned for read operations - do // not modify the object values in place or you will break stuff. LLInventoryObject* getObject(const LLUUID& id) const; // Get the item by id. Returns NULL if not found. // NOTE: Use the pointer for read operations - use the // updateItem() method to actually modify values. LLViewerInventoryItem* getItem(const LLUUID& id) const; // Get the category by id. Returns NULL if not found. // NOTE: Use the pointer for read operations - use the // updateCategory() method to actually modify values. LLViewerInventoryCategory* getCategory(const LLUUID& id) const; // Get the inventoryID or item that this item points to, else just return object_id const LLUUID& getLinkedItemID(const LLUUID& object_id) const; private: mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups //-------------------------------------------------------------------- // Count //-------------------------------------------------------------------- public: // Return the number of items or categories S32 getItemCount() const; S32 getCategoryCount() const; /** Accessors ** ** *******************************************************************************/ /******************************************************************************** ** ** ** MUTATORS **/ public: // Change an existing item with a matching item_id or add the item // to the current inventory. Returns the change mask generated by // the update. No notification will be sent to observers. This // method will only generate network traffic if the item had to be // reparented. // NOTE: In usage, you will want to perform cache accounting // operations in LLInventoryModel::accountForUpdate() or // LLViewerInventoryItem::updateServer() before calling this method. U32 updateItem(const LLViewerInventoryItem* item); // Change an existing item with the matching id or add // the category. No notifcation will be sent to observers. This // method will only generate network traffic if the item had to be // reparented. // NOTE: In usage, you will want to perform cache accounting // operations in accountForUpdate() or LLViewerInventoryCategory:: // updateServer() before calling this method. void updateCategory(const LLViewerInventoryCategory* cat); // Move the specified object id to the specified category and // update the internal structures. No cache accounting, // observer notification, or server update is performed. void moveObject(const LLUUID& object_id, const LLUUID& cat_id); //-------------------------------------------------------------------- // Delete //-------------------------------------------------------------------- public: // Delete a particular inventory object by ID. Will purge one // object from the internal data structures, maintaining a // consistent internal state. No cache accounting, observer // notification, or server update is performed. void deleteObject(const LLUUID& id); void removeItem(const LLUUID& item_id); // Delete a particular inventory object by ID, and delete it from // the server. Also updates linked items. void purgeObject(const LLUUID& id); // Collects and purges the descendants of the id // provided. If the category is not found, no action is // taken. This method goes through the long winded process of // removing server representation of folders and items while doing // cache accounting in a fairly efficient manner. This method does // not notify observers (though maybe it should...) void purgeDescendentsOf(const LLUUID& id); protected: void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id); //-------------------------------------------------------------------- // Reorder //-------------------------------------------------------------------- public: // Changes items order by insertion of the item identified by src_item_id // before the item identified by dest_item_id. Both items must exist in items array. // Sorting is stored after method is finished. Only src_item_id is moved before dest_item_id. static void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id); // Saves current order of the passed items using inventory item sort field. // Resets 'items' sort fields and saves them on server. // Is used to save order for Favorites folder. void saveItemsOrder(const LLInventoryModel::item_array_t& items); // Rearranges Landmarks inside Favorites folder. // Moves source landmark before target one. void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id); //-------------------------------------------------------------------- // Creation //-------------------------------------------------------------------- public: // Returns the UUID of the new category. If you want to use the default // name based on type, pass in a NULL to the 'name' parameter. LLUUID createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, const std::string& name); protected: // Internal methods that add inventory and make sure that all of // the internal data structures are consistent. These methods // should be passed pointers of newly created objects, and the // instance will take over the memory management from there. void addCategory(LLViewerInventoryCategory* category); void addItem(LLViewerInventoryItem* item); /** Mutators ** ** *******************************************************************************/ /******************************************************************************** ** ** ** CATEGORY ACCOUNTING **/ public: // Represents the number of items added or removed from a category. struct LLCategoryUpdate { LLCategoryUpdate() : mDescendentDelta(0) {} LLCategoryUpdate(const LLUUID& category_id, S32 delta) : mCategoryID(category_id), mDescendentDelta(delta) {} LLUUID mCategoryID; S32 mDescendentDelta; }; typedef std::vector<LLCategoryUpdate> update_list_t; // This exists to make it easier to account for deltas in a map. struct LLInitializedS32 { LLInitializedS32() : mValue(0) {} LLInitializedS32(S32 value) : mValue(value) {} S32 mValue; LLInitializedS32& operator++() { ++mValue; return *this; } LLInitializedS32& operator--() { --mValue; return *this; } }; typedef std::map<LLUUID, LLInitializedS32> update_map_t; // Call when there are category updates. Call them *before* the // actual update so the method can do descendent accounting correctly. void accountForUpdate(const LLCategoryUpdate& update) const; void accountForUpdate(const update_list_t& updates); void accountForUpdate(const update_map_t& updates); // Return (yes/no/maybe) child status of category children. EHasChildren categoryHasChildren(const LLUUID& cat_id) const; // Returns true iff category version is known and theoretical // descendents == actual descendents. bool isCategoryComplete(const LLUUID& cat_id) const; /** Category Accounting ** ** *******************************************************************************/ /******************************************************************************** ** ** ** NOTIFICATIONS **/ public: // Called by the idle loop. Only updates if new state is detected. Call // notifyObservers() manually to update regardless of whether state change // has been indicated. void idleNotifyObservers(); // Call to explicitly update everyone on a new state. The optional argument // 'service_name' is used by Agent Inventory Service [DEV-20328] void notifyObservers(const std::string service_name=""); // Allows outsiders to tell the inventory if something has // been changed 'under the hood', but outside the control of the // inventory. The next notify will include that notification. void addChangedMask(U32 mask, const LLUUID& referent); const changed_items_t& getChangedIDs() const { return mChangedItemIDs; } protected: // Updates all linked items pointing to this id. void addChangedMaskForLinks(const LLUUID& object_id, U32 mask); private: // Flag set when notifyObservers is being called, to look for bugs // where it's called recursively. BOOL mIsNotifyObservers; // Variables used to track what has changed since the last notify. U32 mModifyMask; changed_items_t mChangedItemIDs; //-------------------------------------------------------------------- // Observers //-------------------------------------------------------------------- public: // If the observer is destroyed, be sure to remove it. void addObserver(LLInventoryObserver* observer); void removeObserver(LLInventoryObserver* observer); BOOL containsObserver(LLInventoryObserver* observer) const; private: typedef std::set<LLInventoryObserver*> observer_list_t; observer_list_t mObservers; /** Notifications ** ** *******************************************************************************/ /******************************************************************************** ** ** ** MISCELLANEOUS **/ //-------------------------------------------------------------------- // Callbacks //-------------------------------------------------------------------- public: // Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed void emptyFolderType(const std::string notification, LLFolderType::EType folder_type); bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type); static void registerCallbacks(LLMessageSystem* msg); //-------------------------------------------------------------------- // File I/O //-------------------------------------------------------------------- protected: static bool loadFromFile(const std::string& filename, cat_array_t& categories, item_array_t& items, bool& is_cache_obsolete); static bool saveToFile(const std::string& filename, const cat_array_t& categories, const item_array_t& items); //-------------------------------------------------------------------- // Message handling functionality //-------------------------------------------------------------------- public: static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**); static void processRemoveInventoryItem(LLMessageSystem* msg, void**); static void processUpdateInventoryFolder(LLMessageSystem* msg, void**); static void processRemoveInventoryFolder(LLMessageSystem* msg, void**); static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**); static void processBulkUpdateInventory(LLMessageSystem* msg, void**); static void processInventoryDescendents(LLMessageSystem* msg, void**); static void processMoveInventoryItem(LLMessageSystem* msg, void**); static void processFetchInventoryReply(LLMessageSystem* msg, void**); protected: bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting); //-------------------------------------------------------------------- // Locks //-------------------------------------------------------------------- public: void lockDirectDescendentArrays(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items); void unlockDirectDescendentArrays(const LLUUID& cat_id); protected: cat_array_t* getUnlockedCatArray(const LLUUID& id); item_array_t* getUnlockedItemArray(const LLUUID& id); private: std::map<LLUUID, bool> mCategoryLock; std::map<LLUUID, bool> mItemLock; //-------------------------------------------------------------------- // Debugging //-------------------------------------------------------------------- public: void dumpInventory() const; /** Miscellaneous ** ** *******************************************************************************/ }; // a special inventory model for the agent extern LLInventoryModel gInventory; #endif // LL_LLINVENTORYMODEL_H