/** * @file llinventorymodel.cpp * @brief Implementation of the inventory model used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventorymodel.h" #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llinventorypanel.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llnotificationsutil.h" #include "llwindow.h" #include "llviewercontrol.h" #include "llpreview.h" #include "llviewermessage.h" #include "llviewerfoldertype.h" #include "llviewerwindow.h" #include "llappviewer.h" #include "llviewerregion.h" #include "llcallbacklist.h" #include "llvoavatarself.h" //#define DIFF_INVENTORY_FILES #ifdef DIFF_INVENTORY_FILES #include "process.h" #endif // Increment this if the inventory contents change in a non-backwards-compatible way. // For viewer 2, the addition of link items makes a pre-viewer-2 cache incorrect. const S32 LLInventoryModel::sCurrentInvCacheVersion = 2; BOOL LLInventoryModel::sFirstTimeInViewer2 = TRUE; ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- //BOOL decompress_file(const char* src_filename, const char* dst_filename); const char CACHE_FORMAT_STRING[] = "%s.inv"; struct InventoryIDPtrLess { bool operator()(const LLViewerInventoryCategory* i1, const LLViewerInventoryCategory* i2) const { return (i1->getUUID() < i2->getUUID()); } }; class LLCanCache : public LLInventoryCollectFunctor { public: LLCanCache(LLInventoryModel* model) : mModel(model) {} virtual ~LLCanCache() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLInventoryModel* mModel; std::set mCachedCatIDs; }; bool LLCanCache::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool rv = false; if(item) { if(mCachedCatIDs.find(item->getParentUUID()) != mCachedCatIDs.end()) { rv = true; } } else if(cat) { // HACK: downcast LLViewerInventoryCategory* c = (LLViewerInventoryCategory*)cat; if(c->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = c->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; mModel->getDirectDescendentsOf( c->getUUID(), cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { mCachedCatIDs.insert(c->getUUID()); rv = true; } } } return rv; } ///---------------------------------------------------------------------------- /// Class LLInventoryModel ///---------------------------------------------------------------------------- // global for the agent inventory. LLInventoryModel gInventory; // Default constructor LLInventoryModel::LLInventoryModel() : mModifyMask(LLInventoryObserver::ALL), mChangedItemIDs(), mCategoryMap(), mItemMap(), mCategoryLock(), mItemLock(), mLastItem(NULL), mParentChildCategoryTree(), mParentChildItemTree(), mObservers(), mRootFolderID(), mLibraryRootFolderID(), mLibraryOwnerID(), mIsNotifyObservers(FALSE), mIsAgentInvUsable(false) { } // Destroys the object LLInventoryModel::~LLInventoryModel() { cleanupInventory(); } void LLInventoryModel::cleanupInventory() { empty(); // Deleting one observer might erase others from the list, so always pop off the front while (!mObservers.empty()) { observer_list_t::iterator iter = mObservers.begin(); LLInventoryObserver* observer = *iter; mObservers.erase(iter); delete observer; } mObservers.clear(); } // This is a convenience function to check if one object has a parent // chain up to the category specified by UUID. BOOL LLInventoryModel::isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const { if (obj_id == cat_id) return TRUE; const LLInventoryObject* obj = getObject(obj_id); while(obj) { const LLUUID& parent_id = obj->getParentUUID(); if( parent_id.isNull() ) { return FALSE; } if(parent_id == cat_id) { return TRUE; } // Since we're scanning up the parents, we only need to check // in the category list. obj = getCategory(parent_id); } return FALSE; } const LLViewerInventoryCategory *LLInventoryModel::getFirstNondefaultParent(const LLUUID& obj_id) const { const LLInventoryObject* obj = getObject(obj_id); // Search up the parent chain until we get to root or an acceptable folder. // This assumes there are no cycles in the tree else we'll get a hang. LLUUID parent_id = obj->getParentUUID(); while (!parent_id.isNull()) { const LLViewerInventoryCategory *cat = getCategory(parent_id); if (!cat) break; const LLFolderType::EType folder_type = cat->getPreferredType(); if (folder_type != LLFolderType::FT_NONE && folder_type != LLFolderType::FT_ROOT_INVENTORY && !LLFolderType::lookupIsEnsembleType(folder_type)) { return cat; } parent_id = cat->getParentUUID(); } return NULL; } // Get the object by id. Returns NULL if not found. LLInventoryObject* LLInventoryModel::getObject(const LLUUID& id) const { LLViewerInventoryCategory* cat = getCategory(id); if (cat) { return cat; } LLViewerInventoryItem* item = getItem(id); if (item) { return item; } return NULL; } // Get the item by id. Returns NULL if not found. LLViewerInventoryItem* LLInventoryModel::getItem(const LLUUID& id) const { LLViewerInventoryItem* item = NULL; if(mLastItem.notNull() && mLastItem->getUUID() == id) { item = mLastItem; } else { item_map_t::const_iterator iter = mItemMap.find(id); if (iter != mItemMap.end()) { item = iter->second; mLastItem = item; } } return item; } // Get the category by id. Returns NULL if not found LLViewerInventoryCategory* LLInventoryModel::getCategory(const LLUUID& id) const { LLViewerInventoryCategory* category = NULL; cat_map_t::const_iterator iter = mCategoryMap.find(id); if (iter != mCategoryMap.end()) { category = iter->second; } return category; } S32 LLInventoryModel::getItemCount() const { return mItemMap.size(); } S32 LLInventoryModel::getCategoryCount() const { return mCategoryMap.size(); } // Return the direct descendents of the id provided. The array // provided points straight into the guts of this object, and // should only be used for read operations, since modifications // may invalidate the internal state of the inventory. Set passed // in values to NULL if the call fails. void LLInventoryModel::getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) const { categories = get_ptr_in_map(mParentChildCategoryTree, cat_id); items = get_ptr_in_map(mParentChildItemTree, cat_id); } LLMD5 LLInventoryModel::hashDirectDescendentNames(const LLUUID& cat_id) const { LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; getDirectDescendentsOf(cat_id,cat_array,item_array); LLMD5 item_name_hash; if (!item_array) { item_name_hash.finalize(); return item_name_hash; } for (LLInventoryModel::item_array_t::const_iterator iter = item_array->begin(); iter != item_array->end(); iter++) { const LLViewerInventoryItem *item = (*iter); if (!item) continue; item_name_hash.update(item->getName()); } item_name_hash.finalize(); return item_name_hash; } // SJB: Added version to lock the arrays to catch potential logic bugs void LLInventoryModel::lockDirectDescendentArrays(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) { getDirectDescendentsOf(cat_id, categories, items); if (categories) { mCategoryLock[cat_id] = true; } if (items) { mItemLock[cat_id] = true; } } void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id) { mCategoryLock[cat_id] = false; mItemLock[cat_id] = false; } // findCategoryUUIDForType() returns the uuid of the category that // specifies 'type' as what it defaults to containing. The category is // not necessarily only for that type. *NOTE: This will create a new // inventory category on the fly if one does not exist. const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder, bool find_in_library) { LLUUID rv = LLUUID::null; const LLUUID &root_id = (find_in_library) ? gInventory.getLibraryRootFolderID() : gInventory.getRootFolderID(); if(LLFolderType::FT_ROOT_INVENTORY == preferred_type) { rv = root_id; } else if (root_id.notNull()) { cat_array_t* cats = NULL; cats = get_ptr_in_map(mParentChildCategoryTree, root_id); if(cats) { S32 count = cats->count(); for(S32 i = 0; i < count; ++i) { if(cats->get(i)->getPreferredType() == preferred_type) { rv = cats->get(i)->getUUID(); break; } } } } if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library)) { if(root_id.notNull()) { return createNewCategory(root_id, preferred_type, LLStringUtil::null); } } return rv; } // Convenience function to create a new category. You could call // updateCategory() with a newly generated UUID category, but this // version will take care of details like what the name should be // based on preferred type. Returns the UUID of the new category. LLUUID LLInventoryModel::createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, const std::string& pname) { LLUUID id; if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return id; } if(LLFolderType::lookup(preferred_type) == LLFolderType::badLookup()) { lldebugs << "Attempt to create undefined category." << llendl; return id; } id.generate(); std::string name = pname; if(!pname.empty()) { name.assign(pname); } else { name.assign(LLViewerFolderType::lookupNewCategoryName(preferred_type)); } // Add the category to the internal representation LLPointer cat = new LLViewerInventoryCategory(id, parent_id, preferred_type, name, gAgent.getID()); cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL); cat->setDescendentCount(0); LLCategoryUpdate update(cat->getParentUUID(), 1); accountForUpdate(update); updateCategory(cat); // Create the category on the server. We do this to prevent people // from munging their protected folders. LLMessageSystem* msg = gMessageSystem; msg->newMessage("CreateInventoryFolder"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlock("FolderData"); cat->packMessage(msg); gAgent.sendReliableMessage(); // return the folder id of the newly created folder return id; } // Starting with the object specified, add it's descendents to the // array provided, but do not add the inventory object specified by // id. There is no guaranteed order. Neither array will be erased // before adding objects to it. Do not store a copy of the pointers // collected - use them, and collect them again later if you need to // reference the same objects. class LLAlwaysCollect : public LLInventoryCollectFunctor { public: virtual ~LLAlwaysCollect() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return TRUE; } }; void LLInventoryModel::collectDescendents(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash) { LLAlwaysCollect always; collectDescendentsIf(id, cats, items, include_trash, always); } void LLInventoryModel::collectDescendentsIf(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash, LLInventoryCollectFunctor& add, BOOL follow_folder_links) { // Start with categories if(!include_trash) { const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); if(trash_id.notNull() && (trash_id == id)) return; } cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if(cat_array) { S32 count = cat_array->count(); for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cat_array->get(i); if(add(cat,NULL)) { cats.put(cat); } collectDescendentsIf(cat->getUUID(), cats, items, include_trash, add); } } LLViewerInventoryItem* item = NULL; item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); // Follow folder links recursively. Currently never goes more // than one level deep (for current outfit support) // Note: if making it fully recursive, need more checking against infinite loops. if (follow_folder_links && item_array) { S32 count = item_array->count(); for(S32 i = 0; i < count; ++i) { item = item_array->get(i); if (item && item->getActualType() == LLAssetType::AT_LINK_FOLDER) { LLViewerInventoryCategory *linked_cat = item->getLinkedCategory(); if (linked_cat && linked_cat->getPreferredType() != LLFolderType::FT_OUTFIT) // BAP - was // LLAssetType::lookupIsEnsembleCategoryType(linked_cat->getPreferredType())) // Change back once ensemble typing is in place. { if(add(linked_cat,NULL)) { // BAP should this be added here? May not // matter if it's only being used in current // outfit traversal. cats.put(LLPointer(linked_cat)); } collectDescendentsIf(linked_cat->getUUID(), cats, items, include_trash, add, FALSE); } } } } // Move onto items if(item_array) { S32 count = item_array->count(); for(S32 i = 0; i < count; ++i) { item = item_array->get(i); if(add(NULL, item)) { items.put(item); } } } } void LLInventoryModel::addChangedMaskForLinks(const LLUUID& object_id, U32 mask) { const LLInventoryObject *obj = getObject(object_id); if (!obj || obj->getIsLinkType()) return; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLLinkedItemIDMatches is_linked_item_match(object_id); collectDescendentsIf(gInventory.getRootFolderID(), cat_array, item_array, LLInventoryModel::INCLUDE_TRASH, is_linked_item_match); if (cat_array.empty() && item_array.empty()) { return; } for (LLInventoryModel::cat_array_t::iterator cat_iter = cat_array.begin(); cat_iter != cat_array.end(); cat_iter++) { LLViewerInventoryCategory *linked_cat = (*cat_iter); addChangedMask(mask, linked_cat->getUUID()); }; for (LLInventoryModel::item_array_t::iterator iter = item_array.begin(); iter != item_array.end(); iter++) { LLViewerInventoryItem *linked_item = (*iter); addChangedMask(mask, linked_item->getUUID()); }; } const LLUUID& LLInventoryModel::getLinkedItemID(const LLUUID& object_id) const { const LLInventoryItem *item = gInventory.getItem(object_id); if (!item) { return object_id; } // Find the base item in case this a link (if it's not a link, // this will just be inv_item_id) return item->getLinkedUUID(); } LLViewerInventoryItem* LLInventoryModel::getLinkedItem(const LLUUID& object_id) const { return object_id.notNull() ? getItem(getLinkedItemID(object_id)) : NULL; } LLInventoryModel::item_array_t LLInventoryModel::collectLinkedItems(const LLUUID& id, const LLUUID& start_folder_id) { item_array_t items; LLInventoryModel::cat_array_t cat_array; LLLinkedItemIDMatches is_linked_item_match(id); collectDescendentsIf((start_folder_id == LLUUID::null ? gInventory.getRootFolderID() : start_folder_id), cat_array, items, LLInventoryModel::INCLUDE_TRASH, is_linked_item_match); return items; } bool LLInventoryModel::isInventoryUsable() const { bool result = false; if(gInventory.getRootFolderID().notNull() && mIsAgentInvUsable) { result = true; } return result; } // Calling this method with an inventory item will either change an // existing item with a matching item_id, or will add the item to the // current inventory. U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item) { U32 mask = LLInventoryObserver::NONE; if(item->getUUID().isNull()) { return mask; } if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return mask; } // We're hiding mesh types #if 0 if (item->getType() == LLAssetType::AT_MESH) { return mask; } #endif LLViewerInventoryItem* old_item = getItem(item->getUUID()); LLPointer new_item; if(old_item) { // We already have an old item, modify its values new_item = old_item; LLUUID old_parent_id = old_item->getParentUUID(); LLUUID new_parent_id = item->getParentUUID(); if(old_parent_id != new_parent_id) { // need to update the parent-child tree item_array_t* item_array; item_array = get_ptr_in_map(mParentChildItemTree, old_parent_id); if(item_array) { item_array->removeObj(old_item); } item_array = get_ptr_in_map(mParentChildItemTree, new_parent_id); if(item_array) { item_array->put(old_item); } mask |= LLInventoryObserver::STRUCTURE; } if(old_item->getName() != item->getName()) { mask |= LLInventoryObserver::LABEL; } old_item->copyViewerItem(item); mask |= LLInventoryObserver::INTERNAL; } else { // Simply add this item new_item = new LLViewerInventoryItem(item); addItem(new_item); if(item->getParentUUID().isNull()) { const LLUUID category_id = findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(new_item->getType())); new_item->setParent(category_id); item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, category_id); if( item_array ) { // *FIX: bit of a hack to call update server from here... new_item->updateServer(TRUE); item_array->put(new_item); } else { llwarns << "Couldn't find parent-child item tree for " << new_item->getName() << llendl; } } else { // *NOTE: The general scheme is that if every byte of the // uuid is 0, except for the last one or two,the use the // last two bytes of the parent id, and match that up // against the type. For now, we're only worried about // lost & found. LLUUID parent_id = item->getParentUUID(); if(parent_id == CATEGORIZE_LOST_AND_FOUND_ID) { parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); new_item->setParent(parent_id); } item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { item_array->put(new_item); } else { // Whoops! No such parent, make one. llinfos << "Lost item: " << new_item->getUUID() << " - " << new_item->getName() << llendl; parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); new_item->setParent(parent_id); item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { // *FIX: bit of a hack to call update server from // here... new_item->updateServer(TRUE); item_array->put(new_item); } else { llwarns << "Lost and found Not there!!" << llendl; } } } mask |= LLInventoryObserver::ADD; } if(new_item->getType() == LLAssetType::AT_CALLINGCARD) { mask |= LLInventoryObserver::CALLING_CARD; // Handle user created calling cards. // Target ID is stored in the description field of the card. LLUUID id; std::string desc = new_item->getDescription(); BOOL isId = desc.empty() ? FALSE : id.set(desc, FALSE); if (isId) { // Valid UUID; set the item UUID and rename it new_item->setCreator(id); std::string avatar_name; if (gCacheName->getFullName(id, avatar_name)) { new_item->rename(avatar_name); mask |= LLInventoryObserver::LABEL; } else { // Fetch the current name gCacheName->get(id, FALSE, boost::bind(&LLViewerInventoryItem::onCallingCardNameLookup, new_item.get(), _1, _2, _3)); } } } else if (new_item->getType() == LLAssetType::AT_GESTURE) { mask |= LLInventoryObserver::GESTURE; } addChangedMask(mask, new_item->getUUID()); return mask; } LLInventoryModel::cat_array_t* LLInventoryModel::getUnlockedCatArray(const LLUUID& id) { cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if (cat_array) { llassert_always(mCategoryLock[id] == false); } return cat_array; } LLInventoryModel::item_array_t* LLInventoryModel::getUnlockedItemArray(const LLUUID& id) { item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); if (item_array) { llassert_always(mItemLock[id] == false); } return item_array; } // Calling this method with an inventory category will either change // an existing item with the matching id, or it will add the category. void LLInventoryModel::updateCategory(const LLViewerInventoryCategory* cat) { if(cat->getUUID().isNull()) { return; } if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return; } LLViewerInventoryCategory* old_cat = getCategory(cat->getUUID()); if(old_cat) { // We already have an old category, modify it's values U32 mask = LLInventoryObserver::NONE; LLUUID old_parent_id = old_cat->getParentUUID(); LLUUID new_parent_id = cat->getParentUUID(); if(old_parent_id != new_parent_id) { // need to update the parent-child tree cat_array_t* cat_array; cat_array = getUnlockedCatArray(old_parent_id); if(cat_array) { cat_array->removeObj(old_cat); } cat_array = getUnlockedCatArray(new_parent_id); if(cat_array) { cat_array->put(old_cat); } mask |= LLInventoryObserver::STRUCTURE; } if(old_cat->getName() != cat->getName()) { mask |= LLInventoryObserver::LABEL; } old_cat->copyViewerCategory(cat); addChangedMask(mask, cat->getUUID()); } else { // add this category LLPointer new_cat = new LLViewerInventoryCategory(cat->getParentUUID()); new_cat->copyViewerCategory(cat); addCategory(new_cat); // make sure this category is correctly referenced by it's parent. cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) { cat_array->put(new_cat); } // make space in the tree for this category's children. llassert_always(mCategoryLock[new_cat->getUUID()] == false); llassert_always(mItemLock[new_cat->getUUID()] == false); cat_array_t* catsp = new cat_array_t; item_array_t* itemsp = new item_array_t; mParentChildCategoryTree[new_cat->getUUID()] = catsp; mParentChildItemTree[new_cat->getUUID()] = itemsp; addChangedMask(LLInventoryObserver::ADD, cat->getUUID()); } } void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) { lldebugs << "LLInventoryModel::moveObject()" << llendl; if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return; } if((object_id == cat_id) || !is_in_map(mCategoryMap, cat_id)) { llwarns << "Could not move inventory object " << object_id << " to " << cat_id << llendl; return; } LLViewerInventoryCategory* cat = getCategory(object_id); if(cat && (cat->getParentUUID() != cat_id)) { cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) cat_array->removeObj(cat); cat_array = getUnlockedCatArray(cat_id); cat->setParent(cat_id); if(cat_array) cat_array->put(cat); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } LLViewerInventoryItem* item = getItem(object_id); if(item && (item->getParentUUID() != cat_id)) { item_array_t* item_array; item_array = getUnlockedItemArray(item->getParentUUID()); if(item_array) item_array->removeObj(item); item_array = getUnlockedItemArray(cat_id); item->setParent(cat_id); if(item_array) item_array->put(item); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } } // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id) { lldebugs << "LLInventoryModel::deleteObject()" << llendl; LLPointer obj = getObject(id); if (!obj) { llwarns << "Deleting non-existent object [ id: " << id << " ] " << llendl; return; } lldebugs << "Deleting inventory object " << id << llendl; mLastItem = NULL; LLUUID parent_id = obj->getParentUUID(); mCategoryMap.erase(id); mItemMap.erase(id); //mInventory.erase(id); item_array_t* item_list = getUnlockedItemArray(parent_id); if(item_list) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)((LLInventoryObject*)obj); item_list->removeObj(item); } cat_array_t* cat_list = getUnlockedCatArray(parent_id); if(cat_list) { LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)((LLInventoryObject*)obj); cat_list->removeObj(cat); } item_list = getUnlockedItemArray(id); if(item_list) { delete item_list; mParentChildItemTree.erase(id); } cat_list = getUnlockedCatArray(id); if(cat_list) { delete cat_list; mParentChildCategoryTree.erase(id); } addChangedMask(LLInventoryObserver::REMOVE, id); obj = NULL; // delete obj updateLinkedObjectsFromPurge(id); gInventory.notifyObservers(); } // Delete a particular inventory item by ID, and remove it from the server. void LLInventoryModel::purgeObject(const LLUUID &id) { lldebugs << "LLInventoryModel::purgeObject() [ id: " << id << " ] " << llendl; LLPointer obj = getObject(id); if(obj) { obj->removeFromServer(); LLPreview::hide(id); deleteObject(id); } } void LLInventoryModel::updateLinkedObjectsFromPurge(const LLUUID &baseobj_id) { LLInventoryModel::item_array_t item_array = collectLinkedItems(baseobj_id); // REBUILD is expensive, so clear the current change list first else // everything else on the changelist will also get rebuilt. gInventory.notifyObservers(); for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin(); iter != item_array.end(); iter++) { const LLViewerInventoryItem *linked_item = (*iter); const LLUUID &item_id = linked_item->getUUID(); if (item_id == baseobj_id) continue; addChangedMask(LLInventoryObserver::REBUILD, item_id); } gInventory.notifyObservers(); } // This is a method which collects the descendents of the id // provided. If the category is not found, no action is // taken. This method goes through the long winded process of // cancelling any calling cards, removing server representation of // folders, items, etc in a fairly efficient manner. void LLInventoryModel::purgeDescendentsOf(const LLUUID& id) { EHasChildren children = categoryHasChildren(id); if(children == CHILDREN_NO) { llinfos << "Not purging descendents of " << id << llendl; return; } LLPointer cat = getCategory(id); if(cat.notNull()) { // do the cache accounting llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() << llendl; S32 descendents = cat->getDescendentCount(); if(descendents > 0) { LLCategoryUpdate up(id, -descendents); accountForUpdate(up); } // we know that descendent count is 0, aide since the // accounting may actually not do an update, we should force // it here. cat->setDescendentCount(0); // send it upstream LLMessageSystem* msg = gMessageSystem; msg->newMessage("PurgeInventoryDescendents"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("FolderID", id); gAgent.sendReliableMessage(); // unceremoniously remove anything we have locally stored. cat_array_t categories; item_array_t items; collectDescendents(id, categories, items, INCLUDE_TRASH); S32 count = items.count(); S32 i; for(i = 0; i < count; ++i) { deleteObject(items.get(i)->getUUID()); } count = categories.count(); for(i = 0; i < count; ++i) { deleteObject(categories.get(i)->getUUID()); } } } // Add/remove an observer. If the observer is destroyed, be sure to // remove it. void LLInventoryModel::addObserver(LLInventoryObserver* observer) { mObservers.insert(observer); } void LLInventoryModel::removeObserver(LLInventoryObserver* observer) { mObservers.erase(observer); } BOOL LLInventoryModel::containsObserver(LLInventoryObserver* observer) const { return mObservers.find(observer) != mObservers.end(); } void LLInventoryModel::idleNotifyObservers() { if (mModifyMask == LLInventoryObserver::NONE && (mChangedItemIDs.size() == 0)) { return; } notifyObservers(); } // Call this method when it's time to update everyone on a new state. void LLInventoryModel::notifyObservers() { if (mIsNotifyObservers) { // Within notifyObservers, something called notifyObservers // again. This type of recursion is unsafe because it causes items to be // processed twice, and this can easily lead to infinite loops. llwarns << "Call was made to notifyObservers within notifyObservers!" << llendl; return; } mIsNotifyObservers = TRUE; for (observer_list_t::iterator iter = mObservers.begin(); iter != mObservers.end(); ) { LLInventoryObserver* observer = *iter; observer->changed(mModifyMask); // safe way to increment since changed may delete entries! (@!##%@!@&*!) iter = mObservers.upper_bound(observer); } mModifyMask = LLInventoryObserver::NONE; mChangedItemIDs.clear(); mIsNotifyObservers = FALSE; } // store flag for change // and id of object change applies to void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent) { if (mIsNotifyObservers) { // Something marked an item for change within a call to notifyObservers // (which is in the process of processing the list of items marked for change). // This means the change may fail to be processed. llwarns << "Adding changed mask within notify observers! Change will likely be lost." << llendl; } mModifyMask |= mask; if (referent.notNull()) { mChangedItemIDs.insert(referent); } // Update all linked items. Starting with just LABEL because I'm // not sure what else might need to be accounted for this. if (mModifyMask & LLInventoryObserver::LABEL) { addChangedMaskForLinks(referent, LLInventoryObserver::LABEL); } } // If we get back a normal response, handle it here void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content) { start_new_inventory_observer(); /*LLUUID agent_id; agent_id = content["agent_id"].asUUID(); if(agent_id != gAgent.getID()) { llwarns << "Got a inventory update for the wrong agent: " << agent_id << llendl; return; }*/ item_array_t items; update_map_t update; S32 count = content["items"].size(); bool all_one_folder = true; LLUUID folder_id; // Does this loop ever execute more than once? for(S32 i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(content["items"][i]); lldebugs << "LLInventoryModel::messageUpdateCore() item id:" << titem->getUUID() << llendl; items.push_back(titem); // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } if (folder_id.isNull()) { folder_id = titem->getParentUUID(); } else { all_one_folder = false; } } U32 changes = 0x0; //as above, this loop never seems to loop more than once per call for (item_array_t::iterator it = items.begin(); it != items.end(); ++it) { changes |= gInventory.updateItem(*it); } gInventory.notifyObservers(); gViewerWindow->getWindow()->decBusyCount(); } //If we get back an error (not found, etc...), handle it here void LLInventoryModel::fetchInventoryResponder::error(U32 status, const std::string& reason) { llinfos << "fetchInventory::error " << status << ": " << reason << llendl; gInventory.notifyObservers(); } bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const { if(folder_id.isNull()) { llwarns << "Calling fetch descendents on NULL folder id!" << llendl; return false; } LLViewerInventoryCategory* cat = getCategory(folder_id); if(!cat) { llwarns << "Asked to fetch descendents of non-existent folder: " << folder_id << llendl; return false; } //S32 known_descendents = 0; ///cat_array_t* categories = get_ptr_in_map(mParentChildCategoryTree, folder_id); //item_array_t* items = get_ptr_in_map(mParentChildItemTree, folder_id); //if(categories) //{ // known_descendents += categories->count(); //} //if(items) //{ // known_descendents += items->count(); //} return cat->fetch(); } void LLInventoryModel::cache( const LLUUID& parent_folder_id, const LLUUID& agent_id) { lldebugs << "Caching " << parent_folder_id << " for " << agent_id << llendl; LLViewerInventoryCategory* root_cat = getCategory(parent_folder_id); if(!root_cat) return; cat_array_t categories; categories.put(root_cat); item_array_t items; LLCanCache can_cache(this); can_cache(root_cat, NULL); collectDescendentsIf( parent_folder_id, categories, items, INCLUDE_TRASH, can_cache); std::string agent_id_str; std::string inventory_filename; agent_id.toString(agent_id_str); std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, agent_id_str)); inventory_filename = llformat(CACHE_FORMAT_STRING, path.c_str()); saveToFile(inventory_filename, categories, items); std::string gzip_filename(inventory_filename); gzip_filename.append(".gz"); if(gzip_file(inventory_filename, gzip_filename)) { lldebugs << "Successfully compressed " << inventory_filename << llendl; LLFile::remove(inventory_filename); } else { llwarns << "Unable to compress " << inventory_filename << llendl; } } void LLInventoryModel::addCategory(LLViewerInventoryCategory* category) { //llinfos << "LLInventoryModel::addCategory()" << llendl; if(category) { // We aren't displaying the Meshes folder if (category->mPreferredType == LLFolderType::FT_MESH) { return; } // try to localize default names first. See EXT-8319, EXT-7051. category->localizeName(); // Insert category uniquely into the map mCategoryMap[category->getUUID()] = category; // LLPointer will deref and delete the old one //mInventory[category->getUUID()] = category; } } void LLInventoryModel::addItem(LLViewerInventoryItem* item) { llassert(item); if(item) { // This can happen if assettype enums from llassettype.h ever change. // For example, there is a known backwards compatibility issue in some viewer prototypes prior to when // the AT_LINK enum changed from 23 to 24. if ((item->getType() == LLAssetType::AT_NONE) || LLAssetType::lookup(item->getType()) == LLAssetType::badLookup()) { llwarns << "Got bad asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ], ignoring." << llendl; return; } // This condition means that we tried to add a link without the baseobj being in memory. // The item will show up as a broken link. if (item->getIsBrokenLink()) { llinfos << "Adding broken link [ name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << llendl; } mItemMap[item->getUUID()] = item; } } // Empty the entire contents void LLInventoryModel::empty() { // llinfos << "LLInventoryModel::empty()" << llendl; std::for_each( mParentChildCategoryTree.begin(), mParentChildCategoryTree.end(), DeletePairedPointer()); mParentChildCategoryTree.clear(); std::for_each( mParentChildItemTree.begin(), mParentChildItemTree.end(), DeletePairedPointer()); mParentChildItemTree.clear(); mCategoryMap.clear(); // remove all references (should delete entries) mItemMap.clear(); // remove all references (should delete entries) mLastItem = NULL; //mInventory.clear(); } void LLInventoryModel::accountForUpdate(const LLCategoryUpdate& update) const { LLViewerInventoryCategory* cat = getCategory(update.mCategoryID); if(cat) { bool accounted = false; S32 version = cat->getVersion(); if(version != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = cat->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; getDirectDescendentsOf(update.mCategoryID, cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { accounted = true; descendents_actual += update.mDescendentDelta; cat->setDescendentCount(descendents_actual); cat->setVersion(++version); lldebugs << "accounted: '" << cat->getName() << "' " << version << " with " << descendents_actual << " descendents." << llendl; } } if(!accounted) { // Error condition, this means that the category did not register that // it got new descendents (perhaps because it is still being loaded) // which means its descendent count will be wrong. llwarns << "Accounting failed for '" << cat->getName() << "' version:" << version << llendl; } } else { llwarns << "No category found for update " << update.mCategoryID << llendl; } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_list_t& update) { update_list_t::const_iterator it = update.begin(); update_list_t::const_iterator end = update.end(); for(; it != end; ++it) { accountForUpdate(*it); } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_map_t& update) { LLCategoryUpdate up; update_map_t::const_iterator it = update.begin(); update_map_t::const_iterator end = update.end(); for(; it != end; ++it) { up.mCategoryID = (*it).first; up.mDescendentDelta = (*it).second.mValue; accountForUpdate(up); } } /* void LLInventoryModel::incrementCategoryVersion(const LLUUID& category_id) { LLViewerInventoryCategory* cat = getCategory(category_id); if(cat) { S32 version = cat->getVersion(); if(LLViewerInventoryCategory::VERSION_UNKNOWN != version) { cat->setVersion(version + 1); llinfos << "IncrementVersion: " << cat->getName() << " " << cat->getVersion() << llendl; } else { llinfos << "Attempt to increment version when unknown: " << category_id << llendl; } } else { llinfos << "Attempt to increment category: " << category_id << llendl; } } void LLInventoryModel::incrementCategorySetVersion( const std::set& categories) { if(!categories.empty()) { std::set::const_iterator it = categories.begin(); std::set::const_iterator end = categories.end(); for(; it != end; ++it) { incrementCategoryVersion(*it); } } } */ LLInventoryModel::EHasChildren LLInventoryModel::categoryHasChildren( const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(!cat) return CHILDREN_NO; if(cat->getDescendentCount() > 0) { return CHILDREN_YES; } if(cat->getDescendentCount() == 0) { return CHILDREN_NO; } if((cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) || (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)) { return CHILDREN_MAYBE; } // Shouldn't have to run this, but who knows. parent_cat_map_t::const_iterator cat_it = mParentChildCategoryTree.find(cat->getUUID()); if (cat_it != mParentChildCategoryTree.end() && cat_it->second->count() > 0) { return CHILDREN_YES; } parent_item_map_t::const_iterator item_it = mParentChildItemTree.find(cat->getUUID()); if (item_it != mParentChildItemTree.end() && item_it->second->count() > 0) { return CHILDREN_YES; } return CHILDREN_NO; } bool LLInventoryModel::isCategoryComplete(const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(cat && (cat->getVersion()!=LLViewerInventoryCategory::VERSION_UNKNOWN)) { S32 descendents_server = cat->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; getDirectDescendentsOf(cat_id, cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { return true; } } return false; } bool LLInventoryModel::loadSkeleton( const LLSD& options, const LLUUID& owner_id) { lldebugs << "importing inventory skeleton for " << owner_id << llendl; typedef std::set, InventoryIDPtrLess> cat_set_t; cat_set_t temp_cats; bool rv = true; for(LLSD::array_const_iterator it = options.beginArray(), end = options.endArray(); it != end; ++it) { LLSD name = (*it)["name"]; LLSD folder_id = (*it)["folder_id"]; LLSD parent_id = (*it)["parent_id"]; LLSD version = (*it)["version"]; if(name.isDefined() && folder_id.isDefined() && parent_id.isDefined() && version.isDefined() && folder_id.asUUID().notNull() // if an id is null, it locks the viewer. ) { LLPointer cat = new LLViewerInventoryCategory(owner_id); cat->rename(name.asString()); cat->setUUID(folder_id.asUUID()); cat->setParent(parent_id.asUUID()); LLFolderType::EType preferred_type = LLFolderType::FT_NONE; LLSD type_default = (*it)["type_default"]; if(type_default.isDefined()) { preferred_type = (LLFolderType::EType)type_default.asInteger(); } cat->setPreferredType(preferred_type); cat->setVersion(version.asInteger()); temp_cats.insert(cat); } else { llwarns << "Unable to import near " << name.asString() << llendl; rv = false; } } S32 cached_category_count = 0; S32 cached_item_count = 0; if(!temp_cats.empty()) { update_map_t child_counts; cat_array_t categories; item_array_t items; cat_set_t invalid_categories; // Used to mark categories that weren't successfully loaded. std::string owner_id_str; owner_id.toString(owner_id_str); std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id_str)); std::string inventory_filename; inventory_filename = llformat(CACHE_FORMAT_STRING, path.c_str()); const S32 NO_VERSION = LLViewerInventoryCategory::VERSION_UNKNOWN; std::string gzip_filename(inventory_filename); gzip_filename.append(".gz"); LLFILE* fp = LLFile::fopen(gzip_filename, "rb"); bool remove_inventory_file = false; if(fp) { fclose(fp); fp = NULL; if(gunzip_file(gzip_filename, inventory_filename)) { // we only want to remove the inventory file if it was // gzipped before we loaded, and we successfully // gunziped it. remove_inventory_file = true; } else { llinfos << "Unable to gunzip " << gzip_filename << llendl; } } bool is_cache_obsolete = false; if(loadFromFile(inventory_filename, categories, items, is_cache_obsolete)) { // We were able to find a cache of files. So, use what we // found to generate a set of categories we should add. We // will go through each category loaded and if the version // does not match, invalidate the version. S32 count = categories.count(); cat_set_t::iterator not_cached = temp_cats.end(); std::set cached_ids; for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; cat_set_t::iterator cit = temp_cats.find(cat); if (cit == temp_cats.end()) { continue; // cache corruption?? not sure why this happens -SJB } LLViewerInventoryCategory* tcat = *cit; // we can safely ignore anything loaded from file, but // not sent down in the skeleton. if(cit == not_cached) { continue; } if(cat->getVersion() != tcat->getVersion()) { // if the cached version does not match the server version, // throw away the version we have so we can fetch the // correct contents the next time the viewer opens the folder. tcat->setVersion(NO_VERSION); } else { cached_ids.insert(tcat->getUUID()); } } // go ahead and add the cats returned during the download std::set::const_iterator not_cached_id = cached_ids.end(); cached_category_count = cached_ids.size(); for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { if(cached_ids.find((*it)->getUUID()) == not_cached_id) { // this check is performed so that we do not // mark new folders in the skeleton (and not in cache) // as being cached. LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); } addCategory(*it); ++child_counts[(*it)->getParentUUID()]; } // Add all the items loaded which are parented to a // category with a correctly cached parent S32 bad_link_count = 0; cat_map_t::iterator unparented = mCategoryMap.end(); for(item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { LLViewerInventoryItem *item = (*item_iter).get(); const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID()); if(cit != unparented) { const LLViewerInventoryCategory* cat = cit->second.get(); if(cat->getVersion() != NO_VERSION) { // This can happen if the linked object's baseobj is removed from the cache but the linked object is still in the cache. if (item->getIsBrokenLink()) { bad_link_count++; lldebugs << "Attempted to add cached link item without baseobj present ( name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ). Ignoring and invalidating " << cat->getName() << " . " << llendl; invalid_categories.insert(cit->second); continue; } addItem(item); cached_item_count += 1; ++child_counts[cat->getUUID()]; } } } if (bad_link_count > 0) { llinfos << "Attempted to add " << bad_link_count << " cached link items without baseobj present. " << "The corresponding categories were invalidated." << llendl; } } else { // go ahead and add everything after stripping the version // information. for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); addCategory(*it); } } // Invalidate all categories that failed fetching descendents for whatever // reason (e.g. one of the descendents was a broken link). for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin(); invalid_cat_it != invalid_categories.end(); invalid_cat_it++) { LLViewerInventoryCategory* cat = (*invalid_cat_it).get(); cat->setVersion(NO_VERSION); llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl; } // At this point, we need to set the known descendents for each // category which successfully cached so that we do not // needlessly fetch descendents for categories which we have. update_map_t::const_iterator no_child_counts = child_counts.end(); for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory* cat = (*it).get(); if(cat->getVersion() != NO_VERSION) { update_map_t::const_iterator the_count = child_counts.find(cat->getUUID()); if(the_count != no_child_counts) { const S32 num_descendents = (*the_count).second.mValue; cat->setDescendentCount(num_descendents); } else { cat->setDescendentCount(0); } } } if(remove_inventory_file) { // clean up the gunzipped file. LLFile::remove(inventory_filename); } if(is_cache_obsolete) { // If out of date, remove the gzipped file too. llwarns << "Inv cache out of date, removing" << llendl; LLFile::remove(gzip_filename); } categories.clear(); // will unref and delete entries } llinfos << "Successfully loaded " << cached_category_count << " categories and " << cached_item_count << " items from cache." << llendl; return rv; } // This is a brute force method to rebuild the entire parent-child // relations. The overall operation has O(NlogN) performance, which // should be sufficient for our needs. void LLInventoryModel::buildParentChildMap() { llinfos << "LLInventoryModel::buildParentChildMap()" << llendl; // *NOTE: I am skipping the logic around folder version // synchronization here because it seems if a folder is lost, we // might actually want to invalidate it at that point - not // attempt to cache. More time & thought is necessary. // First the categories. We'll copy all of the categories into a // temporary container to iterate over (oh for real iterators.) // While we're at it, we'll allocate the arrays in the trees. cat_array_t cats; cat_array_t* catsp; item_array_t* itemsp; for(cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { LLViewerInventoryCategory* cat = cit->second; cats.put(cat); if (mParentChildCategoryTree.count(cat->getUUID()) == 0) { llassert_always(mCategoryLock[cat->getUUID()] == false); catsp = new cat_array_t; mParentChildCategoryTree[cat->getUUID()] = catsp; } if (mParentChildItemTree.count(cat->getUUID()) == 0) { llassert_always(mItemLock[cat->getUUID()] == false); itemsp = new item_array_t; mParentChildItemTree[cat->getUUID()] = itemsp; } } // Insert a special parent for the root - so that lookups on // LLUUID::null as the parent work correctly. This is kind of a // blatent wastes of space since we allocate a block of memory for // the array, but whatever - it's not that much space. if (mParentChildCategoryTree.count(LLUUID::null) == 0) { catsp = new cat_array_t; mParentChildCategoryTree[LLUUID::null] = catsp; } // Now we have a structure with all of the categories that we can // iterate over and insert into the correct place in the child // category tree. S32 count = cats.count(); S32 i; S32 lost = 0; for(i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cats.get(i); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp) { catsp->put(cat); } else { // *NOTE: This process could be a lot more efficient if we // used the new MoveInventoryFolder message, but we would // have to continue to do the update & build here. So, to // implement it, we would need a set or map of uuid pairs // which would be (folder_id, new_parent_id) to be sent up // to the server. llinfos << "Lost categroy: " << cat->getUUID() << " - " << cat->getName() << llendl; ++lost; // plop it into the lost & found. LLFolderType::EType pref = cat->getPreferredType(); if(LLFolderType::FT_NONE == pref) { cat->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND)); } else if(LLFolderType::FT_ROOT_INVENTORY == pref) { // it's the root cat->setParent(LLUUID::null); } else { // it's a protected folder. cat->setParent(gInventory.getRootFolderID()); } cat->updateServer(TRUE); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp) { catsp->put(cat); } else { llwarns << "Lost and found Not there!!" << llendl; } } } if(lost) { llwarns << "Found " << lost << " lost categories." << llendl; } const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) != LLUUID::null); sFirstTimeInViewer2 = !COF_exists || gAgent.isFirstLogin(); // Now the items. We allocated in the last step, so now all we // have to do is iterate over the items and put them in the right // place. item_array_t items; if(!mItemMap.empty()) { LLPointer item; for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { item = (*iit).second; items.put(item); } } count = items.count(); lost = 0; uuid_vec_t lost_item_ids; for(i = 0; i < count; ++i) { LLPointer item; item = items.get(i); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->put(item); } else { llinfos << "Lost item: " << item->getUUID() << " - " << item->getName() << llendl; ++lost; // plop it into the lost & found. // item->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND)); // move it later using a special message to move items. If // we update server here, the client might crash. //item->updateServer(); lost_item_ids.push_back(item->getUUID()); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->put(item); } else { llwarns << "Lost and found Not there!!" << llendl; } } } if(lost) { llwarns << "Found " << lost << " lost items." << llendl; LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; const LLUUID lnf = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); for(uuid_vec_t::iterator it = lost_item_ids.begin() ; it < lost_item_ids.end(); ++it) { if(start_new_message) { start_new_message = FALSE; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, FALSE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, (*it)); msg->addUUIDFast(_PREHASH_FolderID, lnf); msg->addString("NewName", NULL); if(msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if(!start_new_message) { gAgent.sendReliableMessage(); } } const LLUUID &agent_inv_root_id = gInventory.getRootFolderID(); if (agent_inv_root_id.notNull()) { cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id); if(catsp) { // *HACK - fix root inventory folder // some accounts has pbroken inventory root folders std::string name = "My Inventory"; LLUUID prev_root_id = mRootFolderID; for (parent_cat_map_t::const_iterator it = mParentChildCategoryTree.begin(), it_end = mParentChildCategoryTree.end(); it != it_end; ++it) { cat_array_t* cat_array = it->second; for (cat_array_t::const_iterator cat_it = cat_array->begin(), cat_it_end = cat_array->end(); cat_it != cat_it_end; ++cat_it) { LLPointer category = *cat_it; if(category && category->getPreferredType() != LLFolderType::FT_ROOT_INVENTORY) continue; if ( category && 0 == LLStringUtil::compareInsensitive(name, category->getName()) ) { if(category->getUUID()!=mRootFolderID) { LLUUID& new_inv_root_folder_id = const_cast(mRootFolderID); new_inv_root_folder_id = category->getUUID(); } } } } // 'My Inventory', // root of the agent's inv found. // The inv tree is built. mIsAgentInvUsable = true; llinfos << "Inventory initialized, notifying observers" << llendl; addChangedMask(LLInventoryObserver::ALL, LLUUID::null); notifyObservers(); } } } struct LLUUIDAndName { LLUUIDAndName() {} LLUUIDAndName(const LLUUID& id, const std::string& name); bool operator==(const LLUUIDAndName& rhs) const; bool operator<(const LLUUIDAndName& rhs) const; bool operator>(const LLUUIDAndName& rhs) const; LLUUID mID; std::string mName; }; LLUUIDAndName::LLUUIDAndName(const LLUUID& id, const std::string& name) : mID(id), mName(name) { } bool LLUUIDAndName::operator==(const LLUUIDAndName& rhs) const { return ((mID == rhs.mID) && (mName == rhs.mName)); } bool LLUUIDAndName::operator<(const LLUUIDAndName& rhs) const { return (mID < rhs.mID); } bool LLUUIDAndName::operator>(const LLUUIDAndName& rhs) const { return (mID > rhs.mID); } // static bool LLInventoryModel::loadFromFile(const std::string& filename, LLInventoryModel::cat_array_t& categories, LLInventoryModel::item_array_t& items, bool &is_cache_obsolete) { if(filename.empty()) { llerrs << "Filename is Null!" << llendl; return false; } llinfos << "LLInventoryModel::loadFromFile(" << filename << ")" << llendl; LLFILE* file = LLFile::fopen(filename, "rb"); /*Flawfinder: ignore*/ if(!file) { llinfos << "unable to load inventory from: " << filename << llendl; return false; } // *NOTE: This buffer size is hard coded into scanf() below. char buffer[MAX_STRING]; /*Flawfinder: ignore*/ char keyword[MAX_STRING]; /*Flawfinder: ignore*/ char value[MAX_STRING]; /*Flawfinder: ignore*/ is_cache_obsolete = true; // Obsolete until proven current while(!feof(file) && fgets(buffer, MAX_STRING, file)) { sscanf(buffer, " %126s %126s", keyword, value); /* Flawfinder: ignore */ if(0 == strcmp("inv_cache_version", keyword)) { S32 version; int succ = sscanf(value,"%d",&version); if ((1 == succ) && (version == sCurrentInvCacheVersion)) { // Cache is up to date is_cache_obsolete = false; continue; } else { // Cache is out of date break; } } else if(0 == strcmp("inv_category", keyword)) { if (is_cache_obsolete) break; LLPointer inv_cat = new LLViewerInventoryCategory(LLUUID::null); if(inv_cat->importFileLocal(file)) { categories.put(inv_cat); } else { llwarns << "loadInventoryFromFile(). Ignoring invalid inventory category: " << inv_cat->getName() << llendl; //delete inv_cat; // automatic when inv_cat is reassigned or destroyed } } else if(0 == strcmp("inv_item", keyword)) { if (is_cache_obsolete) break; LLPointer inv_item = new LLViewerInventoryItem; if( inv_item->importFileLocal(file) ) { // *FIX: Need a better solution, this prevents the // application from freezing, but breaks inventory // caching. if(inv_item->getUUID().isNull()) { //delete inv_item; // automatic when inv_cat is reassigned or destroyed llwarns << "Ignoring inventory with null item id: " << inv_item->getName() << llendl; } else { items.put(inv_item); } } else { llwarns << "loadInventoryFromFile(). Ignoring invalid inventory item: " << inv_item->getName() << llendl; //delete inv_item; // automatic when inv_cat is reassigned or destroyed } } else { llwarns << "Unknown token in inventory file '" << keyword << "'" << llendl; } } fclose(file); if (is_cache_obsolete) return false; return true; } // static bool LLInventoryModel::saveToFile(const std::string& filename, const cat_array_t& categories, const item_array_t& items) { if(filename.empty()) { llerrs << "Filename is Null!" << llendl; return false; } llinfos << "LLInventoryModel::saveToFile(" << filename << ")" << llendl; LLFILE* file = LLFile::fopen(filename, "wb"); /*Flawfinder: ignore*/ if(!file) { llwarns << "unable to save inventory to: " << filename << llendl; return false; } fprintf(file, "\tinv_cache_version\t%d\n",sCurrentInvCacheVersion); S32 count = categories.count(); S32 i; for(i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; if(cat->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { cat->exportFileLocal(file); } } count = items.count(); for(i = 0; i < count; ++i) { items[i]->exportFile(file); } fclose(file); return true; } // message handling functionality // static void LLInventoryModel::registerCallbacks(LLMessageSystem* msg) { //msg->setHandlerFuncFast(_PREHASH_InventoryUpdate, // processInventoryUpdate, // NULL); //msg->setHandlerFuncFast(_PREHASH_UseCachedInventory, // processUseCachedInventory, // NULL); msg->setHandlerFuncFast(_PREHASH_UpdateCreateInventoryItem, processUpdateCreateInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryItem, processRemoveInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_UpdateInventoryFolder, processUpdateInventoryFolder, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryFolder, processRemoveInventoryFolder, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryObjects, processRemoveInventoryObjects, NULL); //msg->setHandlerFuncFast(_PREHASH_ExchangeCallingCard, // processExchangeCallingcard, // NULL); //msg->setHandlerFuncFast(_PREHASH_AddCallingCard, // processAddCallingcard, // NULL); //msg->setHandlerFuncFast(_PREHASH_DeclineCallingCard, // processDeclineCallingcard, // NULL); msg->setHandlerFuncFast(_PREHASH_SaveAssetIntoInventory, processSaveAssetIntoInventory, NULL); msg->setHandlerFuncFast(_PREHASH_BulkUpdateInventory, processBulkUpdateInventory, NULL); msg->setHandlerFunc("InventoryDescendents", processInventoryDescendents); msg->setHandlerFunc("MoveInventoryItem", processMoveInventoryItem); msg->setHandlerFunc("FetchInventoryReply", processFetchInventoryReply); } // static void LLInventoryModel::processUpdateCreateInventoryItem(LLMessageSystem* msg, void**) { // do accounting and highlight new items if they arrive if (gInventory.messageUpdateCore(msg, true)) { U32 callback_id; LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); msg->getU32Fast(_PREHASH_InventoryData, _PREHASH_CallbackID, callback_id); gInventoryCallbacks.fire(callback_id, item_id); } } // static void LLInventoryModel::processFetchInventoryReply(LLMessageSystem* msg, void**) { // no accounting gInventory.messageUpdateCore(msg, false); } bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account) { //make sure our added inventory observer is active start_new_inventory_observer(); LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a inventory update for the wrong agent: " << agent_id << llendl; return false; } item_array_t items; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); bool all_one_folder = true; LLUUID folder_id; // Does this loop ever execute more than once? for(S32 i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_InventoryData, i); lldebugs << "LLInventoryModel::messageUpdateCore() item id:" << titem->getUUID() << llendl; items.push_back(titem); // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } if (folder_id.isNull()) { folder_id = titem->getParentUUID(); } else { all_one_folder = false; } } if(account) { gInventory.accountForUpdate(update); } U32 changes = 0x0; //as above, this loop never seems to loop more than once per call for (item_array_t::iterator it = items.begin(); it != items.end(); ++it) { changes |= gInventory.updateItem(*it); } gInventory.notifyObservers(); gViewerWindow->getWindow()->decBusyCount(); return true; } // static void LLInventoryModel::removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label) { LLUUID item_id; S32 count = msg->getNumberOfBlocksFast(msg_label); lldebugs << "Message has " << count << " item blocks" << llendl; uuid_vec_t item_ids; update_map_t update; for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(msg_label, _PREHASH_ItemID, item_id, i); lldebugs << "Checking for item-to-be-removed " << item_id << llendl; LLViewerInventoryItem* itemp = gInventory.getItem(item_id); if(itemp) { lldebugs << "Item will be removed " << item_id << llendl; // we only bother with the delete and account if we found // the item - this is usually a back-up for permissions, // so frequently the item will already be gone. --update[itemp->getParentUUID()]; item_ids.push_back(item_id); } } gInventory.accountForUpdate(update); for(uuid_vec_t::iterator it = item_ids.begin(); it != item_ids.end(); ++it) { lldebugs << "Calling deleteObject " << *it << llendl; gInventory.deleteObject(*it); } } // static void LLInventoryModel::processRemoveInventoryItem(LLMessageSystem* msg, void**) { lldebugs << "LLInventoryModel::processRemoveInventoryItem()" << llendl; LLUUID agent_id, item_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a RemoveInventoryItem for the wrong agent." << llendl; return; } LLInventoryModel::removeInventoryItem(agent_id, msg, _PREHASH_InventoryData); gInventory.notifyObservers(); } // static void LLInventoryModel::processUpdateInventoryFolder(LLMessageSystem* msg, void**) { lldebugs << "LLInventoryModel::processUpdateInventoryFolder()" << llendl; LLUUID agent_id, folder_id, parent_id; //char name[DB_INV_ITEM_NAME_BUF_SIZE]; msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got an UpdateInventoryFolder for the wrong agent." << llendl; return; } LLPointer lastfolder; // hack cat_array_t folders; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(S32 i = 0; i < count; ++i) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); lastfolder = tfolder; tfolder->unpackMessage(msg, _PREHASH_FolderData, i); // make sure it's not a protected folder tfolder->setPreferredType(LLFolderType::FT_NONE); folders.push_back(tfolder); // examine update for changes. LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if(folderp) { if(tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { ++update[tfolder->getParentUUID()]; } } gInventory.accountForUpdate(update); for (cat_array_t::iterator it = folders.begin(); it != folders.end(); ++it) { gInventory.updateCategory(*it); } gInventory.notifyObservers(); // *HACK: Do the 'show' logic for a new item in the inventory. LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (active_panel) { active_panel->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO); } } // static void LLInventoryModel::removeInventoryFolder(LLUUID agent_id, LLMessageSystem* msg) { LLUUID folder_id; uuid_vec_t folder_ids; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, folder_id, i); LLViewerInventoryCategory* folderp = gInventory.getCategory(folder_id); if(folderp) { --update[folderp->getParentUUID()]; folder_ids.push_back(folder_id); } } gInventory.accountForUpdate(update); for(uuid_vec_t::iterator it = folder_ids.begin(); it != folder_ids.end(); ++it) { gInventory.deleteObject(*it); } } // static void LLInventoryModel::processRemoveInventoryFolder(LLMessageSystem* msg, void**) { lldebugs << "LLInventoryModel::processRemoveInventoryFolder()" << llendl; LLUUID agent_id, session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if(agent_id != gAgent.getID()) { llwarns << "Got a RemoveInventoryFolder for the wrong agent." << llendl; return; } LLInventoryModel::removeInventoryFolder( agent_id, msg ); gInventory.notifyObservers(); } // static void LLInventoryModel::processRemoveInventoryObjects(LLMessageSystem* msg, void**) { lldebugs << "LLInventoryModel::processRemoveInventoryObjects()" << llendl; LLUUID agent_id, session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if(agent_id != gAgent.getID()) { llwarns << "Got a RemoveInventoryObjects for the wrong agent." << llendl; return; } LLInventoryModel::removeInventoryFolder( agent_id, msg ); LLInventoryModel::removeInventoryItem( agent_id, msg, _PREHASH_ItemData ); gInventory.notifyObservers(); } // static void LLInventoryModel::processSaveAssetIntoInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a SaveAssetIntoInventory message for the wrong agent." << llendl; return; } LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); // The viewer ignores the asset id because this message is only // used for attachments/objects, so the asset id is not used in // the viewer anyway. lldebugs << "LLInventoryModel::processSaveAssetIntoInventory itemID=" << item_id << llendl; LLViewerInventoryItem* item = gInventory.getItem( item_id ); if( item ) { LLCategoryUpdate up(item->getParentUUID(), 0); gInventory.accountForUpdate(up); gInventory.addChangedMask( LLInventoryObserver::INTERNAL, item_id); gInventory.notifyObservers(); } else { llinfos << "LLInventoryModel::processSaveAssetIntoInventory item" " not found: " << item_id << llendl; } if(gViewerWindow) { gViewerWindow->getWindow()->decBusyCount(); } } struct InventoryCallbackInfo { InventoryCallbackInfo(U32 callback, const LLUUID& inv_id) : mCallback(callback), mInvID(inv_id) {} U32 mCallback; LLUUID mInvID; }; // static void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a BulkUpdateInventory for the wrong agent." << llendl; return; } LLUUID tid; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, tid); #ifndef LL_RELEASE_FOR_DOWNLOAD llinfos << "Bulk inventory: " << tid << llendl; #endif update_map_t update; cat_array_t folders; S32 count; S32 i; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(i = 0; i < count; ++i) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); tfolder->unpackMessage(msg, _PREHASH_FolderData, i); //llinfos << "unpaked folder '" << tfolder->getName() << "' (" // << tfolder->getUUID() << ") in " << tfolder->getParentUUID() // << llendl; if(tfolder->getUUID().notNull()) { folders.push_back(tfolder); LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if(folderp) { if(tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { // we could not find the folder, so it is probably // new. However, we only want to attempt accounting // for the parent if we can find the parent. folderp = gInventory.getCategory(tfolder->getParentUUID()); if(folderp) { ++update[tfolder->getParentUUID()]; } } } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); uuid_vec_t wearable_ids; item_array_t items; std::list cblist; for(i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_ItemData, i); //llinfos << "unpaked item '" << titem->getName() << "' in " // << titem->getParentUUID() << llendl; U32 callback_id; msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id); if(titem->getUUID().notNull()) { items.push_back(titem); cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID())); if (titem->getInventoryType() == LLInventoryType::IT_WEARABLE) { wearable_ids.push_back(titem->getUUID()); } // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { LLViewerInventoryCategory* folderp = gInventory.getCategory(titem->getParentUUID()); if(folderp) { ++update[titem->getParentUUID()]; } } } else { cblist.push_back(InventoryCallbackInfo(callback_id, LLUUID::null)); } } gInventory.accountForUpdate(update); for (cat_array_t::iterator cit = folders.begin(); cit != folders.end(); ++cit) { gInventory.updateCategory(*cit); } for (item_array_t::iterator iit = items.begin(); iit != items.end(); ++iit) { gInventory.updateItem(*iit); } gInventory.notifyObservers(); // The incoming inventory could span more than one BulkInventoryUpdate packet, // so record the transaction ID for this purchase, then wear all clothing // that comes in as part of that transaction ID. JC if (LLInventoryState::sWearNewClothing) { LLInventoryState::sWearNewClothingTransactionID = tid; LLInventoryState::sWearNewClothing = FALSE; } if (tid.notNull() && tid == LLInventoryState::sWearNewClothingTransactionID) { count = wearable_ids.size(); for (i = 0; i < count; ++i) { LLViewerInventoryItem* wearable_item; wearable_item = gInventory.getItem(wearable_ids[i]); LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true); } } std::list::iterator inv_it; for (inv_it = cblist.begin(); inv_it != cblist.end(); ++inv_it) { InventoryCallbackInfo cbinfo = (*inv_it); gInventoryCallbacks.fire(cbinfo.mCallback, cbinfo.mInvID); } // Don't show the inventory. We used to call showAgentInventory here. //LLFloaterInventory* view = LLFloaterInventory::getActiveInventory(); //if(view) //{ // const BOOL take_keyboard_focus = FALSE; // view->setSelection(category.getUUID(), take_keyboard_focus ); // LLView* focus_view = gFocusMgr.getKeyboardFocus(); // LLFocusMgr::FocusLostCallback callback = gFocusMgr.getFocusCallback(); // // HACK to open inventory offers that are accepted. This information // // really needs to flow through the instant messages and inventory // // transfer/update messages. // if (LLFloaterInventory::sOpenNextNewItem) // { // view->openSelected(); // LLFloaterInventory::sOpenNextNewItem = FALSE; // } // // // restore keyboard focus // gFocusMgr.setKeyboardFocus(focus_view); //} } // static void LLInventoryModel::processInventoryDescendents(LLMessageSystem* msg,void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a UpdateInventoryItem for the wrong agent." << llendl; return; } LLUUID parent_id; msg->getUUID("AgentData", "FolderID", parent_id); LLUUID owner_id; msg->getUUID("AgentData", "OwnerID", owner_id); S32 version; msg->getS32("AgentData", "Version", version); S32 descendents; msg->getS32("AgentData", "Descendents", descendents); S32 i; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); LLPointer tcategory = new LLViewerInventoryCategory(owner_id); for(i = 0; i < count; ++i) { tcategory->unpackMessage(msg, _PREHASH_FolderData, i); gInventory.updateCategory(tcategory); } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); LLPointer titem = new LLViewerInventoryItem; for(i = 0; i < count; ++i) { titem->unpackMessage(msg, _PREHASH_ItemData, i); // If the item has already been added (e.g. from link prefetch), then it doesn't need to be re-added. if (gInventory.getItem(titem->getUUID())) { lldebugs << "Skipping prefetched item [ Name: " << titem->getName() << " | Type: " << titem->getActualType() << " | ItemUUID: " << titem->getUUID() << " ] " << llendl; continue; } gInventory.updateItem(titem); } // set version and descendentcount according to message. LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id); if(cat) { cat->setVersion(version); cat->setDescendentCount(descendents); // Get this UUID on the changed list so that whatever's listening for it // will get triggered. gInventory.addChangedMask(LLInventoryObserver::INTERNAL, cat->getUUID()); } gInventory.notifyObservers(); } // static void LLInventoryModel::processMoveInventoryItem(LLMessageSystem* msg, void**) { lldebugs << "LLInventoryModel::processMoveInventoryItem()" << llendl; LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a MoveInventoryItem message for the wrong agent." << llendl; return; } LLUUID item_id; LLUUID folder_id; std::string new_name; bool anything_changed = false; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); LLViewerInventoryItem* item = gInventory.getItem(item_id); if(item) { LLPointer new_item = new LLViewerInventoryItem(item); msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_FolderID, folder_id, i); msg->getString("InventoryData", "NewName", new_name, i); lldebugs << "moving item " << item_id << " to folder " << folder_id << llendl; update_list_t update; LLCategoryUpdate old_folder(item->getParentUUID(), -1); update.push_back(old_folder); LLCategoryUpdate new_folder(folder_id, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); new_item->setParent(folder_id); if (new_name.length() > 0) { new_item->rename(new_name); } gInventory.updateItem(new_item); anything_changed = true; } else { llinfos << "LLInventoryModel::processMoveInventoryItem item not found: " << item_id << llendl; } } if(anything_changed) { gInventory.notifyObservers(); } } //---------------------------------------------------------------------------- // Trash: LLFolderType::FT_TRASH, "ConfirmEmptyTrash" // Lost&Found: LLFolderType::FT_LOST_AND_FOUND, "ConfirmEmptyLostAndFound" bool LLInventoryModel::callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) // YES { const LLUUID folder_id = findCategoryUUIDForType(preferred_type); purgeDescendentsOf(folder_id); notifyObservers(); } return false; } void LLInventoryModel::emptyFolderType(const std::string notification, LLFolderType::EType preferred_type) { if (!notification.empty()) { LLNotificationsUtil::add(notification, LLSD(), LLSD(), boost::bind(&LLInventoryModel::callbackEmptyFolderType, this, _1, _2, preferred_type)); } else { const LLUUID folder_id = findCategoryUUIDForType(preferred_type); purgeDescendentsOf(folder_id); notifyObservers(); } } //---------------------------------------------------------------------------- void LLInventoryModel::removeItem(const LLUUID& item_id) { LLViewerInventoryItem* item = getItem(item_id); const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); if (item && item->getParentUUID() != new_parent) { LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); update.push_back(new_folder); accountForUpdate(update); LLPointer new_item = new LLViewerInventoryItem(item); new_item->setParent(new_parent); new_item->updateParentOnServer(TRUE); updateItem(new_item); notifyObservers(); } } const LLUUID &LLInventoryModel::getRootFolderID() const { return mRootFolderID; } void LLInventoryModel::setRootFolderID(const LLUUID& val) { mRootFolderID = val; } const LLUUID &LLInventoryModel::getLibraryRootFolderID() const { return mLibraryRootFolderID; } void LLInventoryModel::setLibraryRootFolderID(const LLUUID& val) { mLibraryRootFolderID = val; } const LLUUID &LLInventoryModel::getLibraryOwnerID() const { return mLibraryOwnerID; } void LLInventoryModel::setLibraryOwnerID(const LLUUID& val) { mLibraryOwnerID = val; } // static BOOL LLInventoryModel::getIsFirstTimeInViewer2() { // Do not call this before parentchild map is built. if (!gInventory.mIsAgentInvUsable) { llwarns << "Parent Child Map not yet built; guessing as first time in viewer2." << llendl; return TRUE; } return sFirstTimeInViewer2; } static LLInventoryModel::item_array_t::iterator find_item_iter_by_uuid(LLInventoryModel::item_array_t& items, const LLUUID& id) { LLInventoryModel::item_array_t::iterator result = items.end(); for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) { if ((*i)->getUUID() == id) { result = i; break; } } return result; } // static // * @param[in, out] items - vector with items to be updated. It should be sorted in a right way // * before calling this method. // * @param src_item_id - LLUUID of inventory item to be moved in new position // * @param dest_item_id - LLUUID of inventory item before which source item should be placed. void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id) { LLInventoryModel::item_array_t::iterator it_src = find_item_iter_by_uuid(items, src_item_id); LLInventoryModel::item_array_t::iterator it_dest = find_item_iter_by_uuid(items, dest_item_id); if (it_src == items.end() || it_dest == items.end()) return; LLViewerInventoryItem* src_item = *it_src; items.erase(it_src); // target iterator can not be valid because the container was changed, so update it. it_dest = find_item_iter_by_uuid(items, dest_item_id); items.insert(it_dest, src_item); } //* @param[in] items vector of items in order to be saved. void LLInventoryModel::saveItemsOrder(const LLInventoryModel::item_array_t& items) { int sortField = 0; // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field for (item_array_t::const_iterator i = items.begin(); i != items.end(); ++i) { LLViewerInventoryItem* item = *i; item->setSortField(++sortField); item->setComplete(TRUE); item->updateServer(FALSE); updateItem(item); // Tell the parent folder to refresh its sort order. addChangedMask(LLInventoryObserver::SORT, item->getParentUUID()); } notifyObservers(); } // See also LLInventorySort where landmarks in the Favorites folder are sorted. class LLViewerInventoryItemSort { public: bool operator()(const LLPointer& a, const LLPointer& b) { return a->getSortField() < b->getSortField(); } }; /** * Sorts passed items by LLViewerInventoryItem sort field. * * @param[in, out] items - array of items, not sorted. */ static void rearrange_item_order_by_sort_field(LLInventoryModel::item_array_t& items) { static LLViewerInventoryItemSort sort_functor; std::sort(items.begin(), items.end(), sort_functor); } // * @param source_item_id - LLUUID of the source item to be moved into new position // * @param target_item_id - LLUUID of the target item before which source item should be placed. void LLInventoryModel::rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLIsType is_type(LLAssetType::AT_LANDMARK); LLUUID favorites_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE); gInventory.collectDescendentsIf(favorites_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type); // ensure items are sorted properly before changing order. EXT-3498 rearrange_item_order_by_sort_field(items); // update order updateItemsOrder(items, source_item_id, target_item_id); saveItemsOrder(items); } //---------------------------------------------------------------------------- // *NOTE: DEBUG functionality void LLInventoryModel::dumpInventory() const { llinfos << "\nBegin Inventory Dump\n**********************:" << llendl; llinfos << "mCategory[] contains " << mCategoryMap.size() << " items." << llendl; for(cat_map_t::const_iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { const LLViewerInventoryCategory* cat = cit->second; if(cat) { llinfos << " " << cat->getUUID() << " '" << cat->getName() << "' " << cat->getVersion() << " " << cat->getDescendentCount() << llendl; } else { llinfos << " NULL!" << llendl; } } llinfos << "mItemMap[] contains " << mItemMap.size() << " items." << llendl; for(item_map_t::const_iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { const LLViewerInventoryItem* item = iit->second; if(item) { llinfos << " " << item->getUUID() << " " << item->getName() << llendl; } else { llinfos << " NULL!" << llendl; } } llinfos << "\n**********************\nEnd Inventory Dump" << llendl; } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- /* BOOL decompress_file(const char* src_filename, const char* dst_filename) { BOOL rv = FALSE; gzFile src = NULL; U8* buffer = NULL; LLFILE* dst = NULL; S32 bytes = 0; const S32 DECOMPRESS_BUFFER_SIZE = 32000; // open the files src = gzopen(src_filename, "rb"); if(!src) goto err_decompress; dst = LLFile::fopen(dst_filename, "wb"); if(!dst) goto err_decompress; // decompress. buffer = new U8[DECOMPRESS_BUFFER_SIZE + 1]; do { bytes = gzread(src, buffer, DECOMPRESS_BUFFER_SIZE); if (bytes < 0) { goto err_decompress; } fwrite(buffer, bytes, 1, dst); } while(gzeof(src) == 0); // success rv = TRUE; err_decompress: if(src != NULL) gzclose(src); if(buffer != NULL) delete[] buffer; if(dst != NULL) fclose(dst); return rv; } */