/** * @file llinventorymodel.cpp * @brief Implementation of the inventory model used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include #include "llinventorymodel.h" #include "llaisapi.h" #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llavatarnamecache.h" #include "llclipboard.h" #include "lldispatcher.h" #include "llinventorypanel.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "llfloaterpreviewtrash.h" #include "llnotificationsutil.h" #include "llmarketplacefunctions.h" #include "llwindow.h" #include "llviewercontrol.h" #include "llviewernetwork.h" #include "llpreview.h" #include "llviewergenericmessage.h" #include "llviewermessage.h" #include "llviewerfoldertype.h" #include "llviewerwindow.h" #include "llappviewer.h" #include "llviewerregion.h" #include "llcallbacklist.h" #include "llvoavatarself.h" #include "llgesturemgr.h" #include "llsdserialize.h" #include "llsdutil.h" #include "bufferarray.h" #include "bufferstream.h" #include "llcorehttputil.h" //#define DIFF_INVENTORY_FILES #ifdef DIFF_INVENTORY_FILES #include "process.h" #endif #include #include // Increment this if the inventory contents change in a non-backwards-compatible way. // For viewer 2, the addition of link items makes a pre-viewer-2 cache incorrect. const S32 LLInventoryModel::sCurrentInvCacheVersion = 3; BOOL LLInventoryModel::sFirstTimeInViewer2 = TRUE; ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- //BOOL decompress_file(const char* src_filename, const char* dst_filename); static const char PRODUCTION_CACHE_FORMAT_STRING[] = "%s.inv.llsd"; static const char GRID_CACHE_FORMAT_STRING[] = "%s.%s.inv.llsd"; static const char * const LOG_INV("Inventory"); struct InventoryIDPtrLess { bool operator()(const LLViewerInventoryCategory* i1, const LLViewerInventoryCategory* i2) const { return (i1->getUUID() < i2->getUUID()); } }; class LLCanCache : public LLInventoryCollectFunctor { public: LLCanCache(LLInventoryModel* model) : mModel(model) {} virtual ~LLCanCache() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLInventoryModel* mModel; std::set mCachedCatIDs; }; bool LLCanCache::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool rv = false; if(item) { if(mCachedCatIDs.find(item->getParentUUID()) != mCachedCatIDs.end()) { rv = true; } } else if(cat) { // HACK: downcast LLViewerInventoryCategory* c = (LLViewerInventoryCategory*)cat; if(c->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = c->getDescendentCount(); S32 descendents_actual = c->getViewerDescendentCount(); if(descendents_server == descendents_actual) { mCachedCatIDs.insert(c->getUUID()); rv = true; } } } return rv; } struct InventoryCallbackInfo { InventoryCallbackInfo(U32 callback, const LLUUID& inv_id) : mCallback(callback), mInvID(inv_id) {} U32 mCallback; LLUUID mInvID; }; ///---------------------------------------------------------------------------- /// Class LLDispatchClassifiedClickThrough ///---------------------------------------------------------------------------- class LLDispatchBulkUpdateInventory : public LLDispatchHandler { public: virtual bool operator()( const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) { LLSD message; // Expect single string parameter in the form of a notation serialized LLSD. sparam_t::const_iterator it = strings.begin(); if (it != strings.end()) { const std::string& llsdRaw = *it++; std::istringstream llsdData(llsdRaw); if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length())) { LL_WARNS() << "LLDispatchBulkUpdateInventory: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL; } } LLInventoryModel::update_map_t update; LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items; std::list cblist; uuid_vec_t wearable_ids; LLSD item_data = message["item_data"]; if (item_data.isArray()) { for (LLSD::array_iterator itd = item_data.beginArray(); itd != item_data.endArray(); ++itd) { const LLSD &item(*itd); // Agent id probably should be in the root of the message LLUUID agent_id = item["agent_id"].asUUID(); if (agent_id != gAgent.getID()) { LL_WARNS() << "Got a BulkUpdateInventory for the wrong agent." << LL_ENDL; return false; } LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(item); LL_DEBUGS("Inventory") << "unpacked item '" << titem->getName() << "' in " << titem->getParentUUID() << LL_ENDL; // callback id might be no longer supported U32 callback_id = item["callback_id"].asInteger(); if (titem->getUUID().notNull()) { items.push_back(titem); cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID())); if (titem->getInventoryType() == LLInventoryType::IT_WEARABLE) { wearable_ids.push_back(titem->getUUID()); } // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if (itemp) { if (titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { LLViewerInventoryCategory* folderp = gInventory.getCategory(titem->getParentUUID()); if (folderp) { ++update[titem->getParentUUID()]; } } } else { cblist.push_back(InventoryCallbackInfo(callback_id, LLUUID::null)); } } } LLSD folder_data = message["folder_data"]; if (folder_data.isArray()) { for (LLSD::array_iterator itd = folder_data.beginArray(); itd != folder_data.endArray(); ++itd) { const LLSD &folder(*itd); LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); tfolder->unpackMessage(folder); LL_DEBUGS("Inventory") << "unpacked folder '" << tfolder->getName() << "' (" << tfolder->getUUID() << ") in " << tfolder->getParentUUID() << LL_ENDL; // If the folder is a listing or a version folder, all we need to do is update the SLM data int depth_folder = depth_nesting_in_marketplace(tfolder->getUUID()); if ((depth_folder == 1) || (depth_folder == 2)) { // Trigger an SLM listing update LLUUID listing_uuid = (depth_folder == 1 ? tfolder->getUUID() : tfolder->getParentUUID()); S32 listing_id = LLMarketplaceData::instance().getListingID(listing_uuid); LLMarketplaceData::instance().getListing(listing_id); // In that case, there is no item to update so no callback -> we skip the rest of the update } else if (tfolder->getUUID().notNull()) { folders.push_back(tfolder); LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if (folderp) { if (tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { // we could not find the folder, so it is probably // new. However, we only want to attempt accounting // for the parent if we can find the parent. folderp = gInventory.getCategory(tfolder->getParentUUID()); if (folderp) { ++update[tfolder->getParentUUID()]; } } } } } gInventory.accountForUpdate(update); for (LLInventoryModel::cat_array_t::iterator cit = folders.begin(); cit != folders.end(); ++cit) { gInventory.updateCategory(*cit); } for (LLInventoryModel::item_array_t::iterator iit = items.begin(); iit != items.end(); ++iit) { gInventory.updateItem(*iit); } gInventory.notifyObservers(); /* Transaction id not included? // The incoming inventory could span more than one BulkInventoryUpdate packet, // so record the transaction ID for this purchase, then wear all clothing // that comes in as part of that transaction ID. JC if (LLInventoryState::sWearNewClothing) { LLInventoryState::sWearNewClothingTransactionID = tid; LLInventoryState::sWearNewClothing = FALSE; } if (tid.notNull() && tid == LLInventoryState::sWearNewClothingTransactionID) { count = wearable_ids.size(); for (i = 0; i < count; ++i) { LLViewerInventoryItem* wearable_item; wearable_item = gInventory.getItem(wearable_ids[i]); LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true); } } */ if (LLInventoryState::sWearNewClothing && wearable_ids.size() > 0) { LLInventoryState::sWearNewClothing = FALSE; size_t count = wearable_ids.size(); for (S32 i = 0; i < count; ++i) { LLViewerInventoryItem* wearable_item; wearable_item = gInventory.getItem(wearable_ids[i]); LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true); } } std::list::iterator inv_it; for (inv_it = cblist.begin(); inv_it != cblist.end(); ++inv_it) { InventoryCallbackInfo cbinfo = (*inv_it); gInventoryCallbacks.fire(cbinfo.mCallback, cbinfo.mInvID); } return true; } }; static LLDispatchBulkUpdateInventory sBulkUpdateInventory; ///---------------------------------------------------------------------------- /// Class LLInventoryValidationInfo ///---------------------------------------------------------------------------- LLInventoryValidationInfo::LLInventoryValidationInfo() { } void LLInventoryValidationInfo::toOstream(std::ostream& os) const { os << "mFatalErrorCount " << mFatalErrorCount << " mWarningCount " << mWarningCount << " mLoopCount " << mLoopCount << " mOrphanedCount " << mOrphanedCount; } std::ostream& operator<<(std::ostream& os, const LLInventoryValidationInfo& v) { v.toOstream(os); return os; } void LLInventoryValidationInfo::asLLSD(LLSD& sd) const { sd["fatal_error_count"] = mFatalErrorCount; sd["loop_count"] = mLoopCount; sd["orphaned_count"] = mOrphanedCount; sd["initialized"] = mInitialized; sd["missing_system_folders_count"] = LLSD::Integer(mMissingRequiredSystemFolders.size()); sd["fatal_no_root_folder"] = mFatalNoRootFolder; sd["fatal_no_library_root_folder"] = mFatalNoLibraryRootFolder; sd["fatal_qa_debug_mode"] = mFatalQADebugMode; sd["warning_count"] = mWarningCount; if (mWarningCount>0) { sd["warnings"] = LLSD::emptyArray(); for (auto const& it : mWarnings) { S32 val =LLSD::Integer(it.second); if (val>0) { sd["warnings"][it.first] = val; } } } if (mMissingRequiredSystemFolders.size()>0) { sd["missing_system_folders"] = LLSD::emptyArray(); for(auto ft: mMissingRequiredSystemFolders) { sd["missing_system_folders"].append(LLFolderType::lookup(ft)); } } sd["duplicate_system_folders_count"] = LLSD::Integer(mDuplicateRequiredSystemFolders.size()); if (mDuplicateRequiredSystemFolders.size()>0) { sd["duplicate_system_folders"] = LLSD::emptyArray(); for(auto ft: mDuplicateRequiredSystemFolders) { sd["duplicate_system_folders"].append(LLFolderType::lookup(ft)); } } } ///---------------------------------------------------------------------------- /// Class LLInventoryModel ///---------------------------------------------------------------------------- // global for the agent inventory. LLInventoryModel gInventory; // Default constructor LLInventoryModel::LLInventoryModel() : // These are now ordered, keep them that way. mBacklinkMMap(), mIsAgentInvUsable(false), mRootFolderID(), mLibraryRootFolderID(), mLibraryOwnerID(), mCategoryMap(), mItemMap(), mParentChildCategoryTree(), mParentChildItemTree(), mLastItem(NULL), mIsNotifyObservers(FALSE), mModifyMask(LLInventoryObserver::ALL), mChangedItemIDs(), mBulkFecthCallbackSlot(), mObservers(), mHttpRequestFG(NULL), mHttpRequestBG(NULL), mHttpOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), mHttpPriorityFG(0), mHttpPriorityBG(0), mCategoryLock(), mItemLock(), mValidationInfo(new LLInventoryValidationInfo) {} // Destroys the object LLInventoryModel::~LLInventoryModel() { cleanupInventory(); } void LLInventoryModel::cleanupInventory() { empty(); // Deleting one observer might erase others from the list, so always pop off the front while (!mObservers.empty()) { observer_list_t::iterator iter = mObservers.begin(); LLInventoryObserver* observer = *iter; mObservers.erase(iter); delete observer; } if (mBulkFecthCallbackSlot.connected()) { mBulkFecthCallbackSlot.disconnect(); } mObservers.clear(); // Run down HTTP transport mHttpHeaders.reset(); mHttpOptions.reset(); delete mHttpRequestFG; mHttpRequestFG = NULL; delete mHttpRequestBG; mHttpRequestBG = NULL; } // This is a convenience function to check if one object has a parent // chain up to the category specified by UUID. BOOL LLInventoryModel::isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const { if (obj_id == cat_id) return TRUE; const LLInventoryObject* obj = getObject(obj_id); while(obj) { const LLUUID& parent_id = obj->getParentUUID(); if( parent_id.isNull() ) { return FALSE; } if(parent_id == cat_id) { return TRUE; } // Since we're scanning up the parents, we only need to check // in the category list. obj = getCategory(parent_id); } return FALSE; } const LLViewerInventoryCategory *LLInventoryModel::getFirstNondefaultParent(const LLUUID& obj_id) const { const LLInventoryObject* obj = getObject(obj_id); if(!obj) { LL_WARNS(LOG_INV) << "Non-existent object [ id: " << obj_id << " ] " << LL_ENDL; return NULL; } // Search up the parent chain until we get to root or an acceptable folder. // This assumes there are no cycles in the tree else we'll get a hang. LLUUID parent_id = obj->getParentUUID(); while (!parent_id.isNull()) { const LLViewerInventoryCategory *cat = getCategory(parent_id); if (!cat) break; const LLFolderType::EType folder_type = cat->getPreferredType(); if (folder_type != LLFolderType::FT_NONE && folder_type != LLFolderType::FT_ROOT_INVENTORY && !LLFolderType::lookupIsEnsembleType(folder_type)) { return cat; } parent_id = cat->getParentUUID(); } return NULL; } // // Search up the parent chain until we get to the specified parent, then return the first child category under it // const LLViewerInventoryCategory* LLInventoryModel::getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const { if (master_parent_id == obj_id) { return NULL; } const LLViewerInventoryCategory* current_cat = getCategory(obj_id); if (current_cat == NULL) { current_cat = getCategory(getObject(obj_id)->getParentUUID()); } while (current_cat != NULL) { const LLUUID& current_parent_id = current_cat->getParentUUID(); if (current_parent_id == master_parent_id) { return current_cat; } current_cat = getCategory(current_parent_id); } return NULL; } LLInventoryModel::EAncestorResult LLInventoryModel::getObjectTopmostAncestor(const LLUUID& object_id, LLUUID& result) const { LLInventoryObject *object = getObject(object_id); if (!object) { LL_WARNS(LOG_INV) << "Unable to trace topmost ancestor, initial object " << object_id << " does not exist" << LL_ENDL; return ANCESTOR_MISSING; } std::set object_ids{ object_id }; // loop protection while (object->getParentUUID().notNull()) { LLUUID parent_id = object->getParentUUID(); if (object_ids.find(parent_id) != object_ids.end()) { LL_WARNS(LOG_INV) << "Detected a loop on an object " << parent_id << " when searching for ancestor of " << object_id << LL_ENDL; return ANCESTOR_LOOP; } object_ids.insert(parent_id); LLInventoryObject *parent_object = getObject(parent_id); if (!parent_object) { LL_WARNS(LOG_INV) << "unable to trace topmost ancestor of " << object_id << ", missing item for uuid " << parent_id << LL_ENDL; return ANCESTOR_MISSING; } object = parent_object; } result = object->getUUID(); return ANCESTOR_OK; } // Get the object by id. Returns NULL if not found. LLInventoryObject* LLInventoryModel::getObject(const LLUUID& id) const { LLViewerInventoryCategory* cat = getCategory(id); if (cat) { return cat; } LLViewerInventoryItem* item = getItem(id); if (item) { return item; } return NULL; } // Get the item by id. Returns NULL if not found. LLViewerInventoryItem* LLInventoryModel::getItem(const LLUUID& id) const { LLViewerInventoryItem* item = NULL; if(mLastItem.notNull() && mLastItem->getUUID() == id) { item = mLastItem; } else { item_map_t::const_iterator iter = mItemMap.find(id); if (iter != mItemMap.end()) { item = iter->second; mLastItem = item; } } return item; } // Get the category by id. Returns NULL if not found LLViewerInventoryCategory* LLInventoryModel::getCategory(const LLUUID& id) const { LLViewerInventoryCategory* category = NULL; cat_map_t::const_iterator iter = mCategoryMap.find(id); if (iter != mCategoryMap.end()) { category = iter->second; } return category; } S32 LLInventoryModel::getItemCount() const { return mItemMap.size(); } S32 LLInventoryModel::getCategoryCount() const { return mCategoryMap.size(); } // Return the direct descendents of the id provided. The array // provided points straight into the guts of this object, and // should only be used for read operations, since modifications // may invalidate the internal state of the inventory. Set passed // in values to NULL if the call fails. void LLInventoryModel::getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) const { categories = get_ptr_in_map(mParentChildCategoryTree, cat_id); items = get_ptr_in_map(mParentChildItemTree, cat_id); } void LLInventoryModel::getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t& categories, item_array_t& items, LLInventoryCollectFunctor& f) const { if (cat_array_t* categoriesp = get_ptr_in_map(mParentChildCategoryTree, cat_id)) { for (LLViewerInventoryCategory* pFolder : *categoriesp) { if (f(pFolder, nullptr)) { categories.push_back(pFolder); } } } if (item_array_t* itemsp = get_ptr_in_map(mParentChildItemTree, cat_id)) { for (LLViewerInventoryItem* pItem : *itemsp) { if (f(nullptr, pItem)) { items.push_back(pItem); } } } } LLMD5 LLInventoryModel::hashDirectDescendentNames(const LLUUID& cat_id) const { LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; getDirectDescendentsOf(cat_id,cat_array,item_array); LLMD5 item_name_hash; if (!item_array) { item_name_hash.finalize(); return item_name_hash; } for (LLInventoryModel::item_array_t::const_iterator iter = item_array->begin(); iter != item_array->end(); iter++) { const LLViewerInventoryItem *item = (*iter); if (!item) continue; item_name_hash.update(item->getName()); } item_name_hash.finalize(); return item_name_hash; } // SJB: Added version to lock the arrays to catch potential logic bugs void LLInventoryModel::lockDirectDescendentArrays(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) { getDirectDescendentsOf(cat_id, categories, items); if (categories) { mCategoryLock[cat_id] = true; } if (items) { mItemLock[cat_id] = true; } } void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id) { mCategoryLock[cat_id] = false; mItemLock[cat_id] = false; } void LLInventoryModel::consolidateForType(const LLUUID& main_id, LLFolderType::EType type) { // Make a list of folders that are not "main_id" and are of "type" std::vector folder_ids; for (cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { LLViewerInventoryCategory* cat = cit->second; if ((cat->getPreferredType() == type) && (cat->getUUID() != main_id)) { folder_ids.push_back(cat->getUUID()); } } // Iterate through those folders for (std::vector::iterator folder_ids_it = folder_ids.begin(); folder_ids_it != folder_ids.end(); ++folder_ids_it) { LLUUID folder_id = (*folder_ids_it); // Get the content of this folder cat_array_t* cats; item_array_t* items; getDirectDescendentsOf(folder_id, cats, items); // Move all items to the main folder // Note : we get the list of UUIDs and iterate on them instead of iterating directly on item_array_t // elements. This is because moving elements modify the maps and, consequently, invalidate iterators on them. // This "gather and iterate" method is verbose but resilient. std::vector list_uuids; for (item_array_t::const_iterator it = items->begin(); it != items->end(); ++it) { list_uuids.push_back((*it)->getUUID()); } for (std::vector::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it) { LLViewerInventoryItem* item = getItem(*it); changeItemParent(item, main_id, TRUE); } // Move all folders to the main folder list_uuids.clear(); for (cat_array_t::const_iterator it = cats->begin(); it != cats->end(); ++it) { list_uuids.push_back((*it)->getUUID()); } for (std::vector::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it) { LLViewerInventoryCategory* cat = getCategory(*it); changeCategoryParent(cat, main_id, TRUE); } // Purge the emptied folder // Note that this might be a system folder, don't validate removability LLViewerInventoryCategory* cat = getCategory(folder_id); if (cat) { const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); if (trash_id.notNull()) { changeCategoryParent(cat, trash_id, TRUE); } } remove_inventory_category(folder_id, NULL); } } void LLInventoryModel::ensureCategoryForTypeExists(LLFolderType::EType preferred_type) { LLUUID rv = LLUUID::null; LLUUID root_id = gInventory.getRootFolderID(); if (LLFolderType::FT_ROOT_INVENTORY == preferred_type) { rv = root_id; } else if (root_id.notNull()) { cat_array_t* cats = NULL; cats = get_ptr_in_map(mParentChildCategoryTree, root_id); if (cats) { S32 count = cats->size(); for (S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* p_cat = cats->at(i); if (p_cat && p_cat->getPreferredType() == preferred_type) { const LLUUID& folder_id = cats->at(i)->getUUID(); if (rv.isNull() || folder_id < rv) { rv = folder_id; } } } } } if (rv.isNull() && root_id.notNull()) { if (isInventoryUsable()) { createNewCategory( root_id, preferred_type, LLStringUtil::null, [preferred_type](const LLUUID &new_cat_id) { LL_DEBUGS("Inventory") << "Created category: " << new_cat_id << " for type: " << preferred_type << LL_ENDL; } ); } else { LL_WARNS("Inventory") << "Can't create requested folder, type " << preferred_type << " because inventory is not usable" << LL_ENDL; } } } const LLUUID LLInventoryModel::findCategoryUUIDForTypeInRoot( LLFolderType::EType preferred_type, const LLUUID& root_id) const { LLUUID rv = LLUUID::null; if(LLFolderType::FT_ROOT_INVENTORY == preferred_type) { rv = root_id; } else if (root_id.notNull()) { cat_array_t* cats = NULL; cats = get_ptr_in_map(mParentChildCategoryTree, root_id); if(cats) { S32 count = cats->size(); for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* p_cat = cats->at(i); if(p_cat && p_cat->getPreferredType() == preferred_type) { const LLUUID& folder_id = cats->at(i)->getUUID(); if (rv.isNull() || folder_id < rv) { rv = folder_id; } } } } } if(rv.isNull() && root_id.notNull() && preferred_type != LLFolderType::FT_MARKETPLACE_LISTINGS) { // if it does not exists, it should either be added // to createCommonSystemCategories or server should // have set it llassert(false); LL_WARNS("Inventory") << "Tried to find folder, type " << preferred_type << " but category does not exist" << LL_ENDL; } return rv; } // findCategoryUUIDForType() returns the uuid of the category that // specifies 'type' as what it defaults to containing. The category is // not necessarily only for that type. *NOTE: This will create a new // inventory category on the fly if one does not exist. const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type) const { return findCategoryUUIDForTypeInRoot(preferred_type, gInventory.getRootFolderID()); } const LLUUID LLInventoryModel::findUserDefinedCategoryUUIDForType(LLFolderType::EType preferred_type) const { LLUUID cat_id; switch (preferred_type) { case LLFolderType::FT_OBJECT: { cat_id = LLUUID(gSavedPerAccountSettings.getString("ModelUploadFolder")); break; } case LLFolderType::FT_TEXTURE: { cat_id = LLUUID(gSavedPerAccountSettings.getString("TextureUploadFolder")); break; } case LLFolderType::FT_SOUND: { cat_id = LLUUID(gSavedPerAccountSettings.getString("SoundUploadFolder")); break; } case LLFolderType::FT_ANIMATION: { cat_id = LLUUID(gSavedPerAccountSettings.getString("AnimationUploadFolder")); break; } default: break; } if (cat_id.isNull() || !getCategory(cat_id)) { cat_id = findCategoryUUIDForTypeInRoot(preferred_type, getRootFolderID()); } return cat_id; } const LLUUID LLInventoryModel::findLibraryCategoryUUIDForType(LLFolderType::EType preferred_type) const { return findCategoryUUIDForTypeInRoot(preferred_type, gInventory.getLibraryRootFolderID()); } // Convenience function to create a new category. You could call // updateCategory() with a newly generated UUID category, but this // version will take care of details like what the name should be // based on preferred type. void LLInventoryModel::createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, const std::string& pname, inventory_func_type callback, const LLUUID& thumbnail_id) { if (!isInventoryUsable()) { LL_WARNS(LOG_INV) << "Inventory is not usable; can't create requested category of type " << preferred_type << LL_ENDL; if (callback) { callback(LLUUID::null); } return; } if(LLFolderType::lookup(preferred_type) == LLFolderType::badLookup()) { LL_DEBUGS(LOG_INV) << "Attempt to create undefined category." << LL_ENDL; if (callback) { callback(LLUUID::null); } return; } if (preferred_type != LLFolderType::FT_NONE) { // Ultimately this should only be done for non-singleton // types. Requires back-end changes to guarantee that others // already exist. LL_WARNS(LOG_INV) << "Creating new system folder, type " << preferred_type << LL_ENDL; } std::string name = pname; if (pname.empty()) { name.assign(LLViewerFolderType::lookupNewCategoryName(preferred_type)); } if (AISAPI::isAvailable()) { LLSD new_inventory = LLSD::emptyMap(); new_inventory["categories"] = LLSD::emptyArray(); LLViewerInventoryCategory cat(LLUUID::null, parent_id, preferred_type, name, gAgent.getID()); cat.setThumbnailUUID(thumbnail_id); LLSD cat_sd = cat.asAISLLSD(); new_inventory["categories"].append(cat_sd); AISAPI::CreateInventory( parent_id, new_inventory, [this, callback, parent_id, preferred_type, name] (const LLUUID& new_category) { if (new_category.isNull()) { if (callback) { callback(new_category); } return; } LLViewerInventoryCategory* folderp = gInventory.getCategory(new_category); if (!folderp) { // Add the category to the internal representation LLPointer cat = new LLViewerInventoryCategory( new_category, parent_id, preferred_type, name, gAgent.getID()); LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); accountForUpdate(update); cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1 cat->setDescendentCount(0); updateCategory(cat); } if (callback) { callback(new_category); } }); return; } LLViewerRegion* viewer_region = gAgent.getRegion(); std::string url; if ( viewer_region ) url = viewer_region->getCapability("CreateInventoryCategory"); if (!url.empty()) { //Let's use the new capability. LLUUID id; id.generate(); LLSD request, body; body["folder_id"] = id; body["parent_id"] = parent_id; body["type"] = (LLSD::Integer) preferred_type; body["name"] = name; request["message"] = "CreateInventoryCategory"; request["payload"] = body; LL_DEBUGS(LOG_INV) << "Creating category via request: " << ll_pretty_print_sd(request) << LL_ENDL; LLCoros::instance().launch("LLInventoryModel::createNewCategoryCoro", boost::bind(&LLInventoryModel::createNewCategoryCoro, this, url, body, callback)); return; } if (callback) { callback(LLUUID::null); // Notify about failure } } void LLInventoryModel::createNewCategoryCoro(std::string url, LLSD postData, inventory_func_type callback) { LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("createNewCategoryCoro", httpPolicy)); LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); httpOpts->setWantHeaders(true); LL_INFOS("HttpCoroutineAdapter", "genericPostCoro") << "Generic POST for " << url << LL_ENDL; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData, httpOpts); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (!status) { LL_WARNS() << "HTTP failure attempting to create category." << LL_ENDL; if (callback) { callback(LLUUID::null); } return; } if (!result.has("folder_id")) { LL_WARNS() << "Malformed response contents" << ll_pretty_print_sd(result) << LL_ENDL; if (callback) { callback(LLUUID::null); } return; } LLUUID categoryId = result["folder_id"].asUUID(); LLViewerInventoryCategory* folderp = gInventory.getCategory(categoryId); if (!folderp) { // Add the category to the internal representation LLPointer cat = new LLViewerInventoryCategory(categoryId, result["parent_id"].asUUID(), (LLFolderType::EType)result["type"].asInteger(), result["name"].asString(), gAgent.getID()); LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); accountForUpdate(update); cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1 cat->setDescendentCount(0); updateCategory(cat); } else { // bulk processing was faster than coroutine (coro request->processBulkUpdateInventory->coro response) // category already exists, but needs an update if (folderp->getVersion() != LLViewerInventoryCategory::VERSION_INITIAL || folderp->getDescendentCount() != LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { LL_WARNS() << "Inventory desync on folder creation. Newly created folder already has descendants or got a version.\n" << "Name: " << folderp->getName() << " Id: " << folderp->getUUID() << " Version: " << folderp->getVersion() << " Descendants: " << folderp->getDescendentCount() << LL_ENDL; } // Recreate category with correct values // Creating it anew just simplifies figuring out needed change-masks // and making all needed updates, see updateCategory LLPointer cat = new LLViewerInventoryCategory(categoryId, result["parent_id"].asUUID(), (LLFolderType::EType)result["type"].asInteger(), result["name"].asString(), gAgent.getID()); if (folderp->getParentUUID() != cat->getParentUUID()) { LL_WARNS() << "Inventory desync on folder creation. Newly created folder has wrong parent.\n" << "Name: " << folderp->getName() << " Id: " << folderp->getUUID() << " Expected parent: " << cat->getParentUUID() << " Actual parent: " << folderp->getParentUUID() << LL_ENDL; LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); accountForUpdate(update); } // else: Do not update parent, parent is already aware of the change. See processBulkUpdateInventory cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1 cat->setDescendentCount(0); updateCategory(cat); } if (callback) { callback(categoryId); } } // This is optimized for the case that we just want to know whether a // category has any immediate children meeting a condition, without // needing to recurse or build up any lists. bool LLInventoryModel::hasMatchingDirectDescendent(const LLUUID& cat_id, LLInventoryCollectFunctor& filter) { LLInventoryModel::cat_array_t *cats; LLInventoryModel::item_array_t *items; getDirectDescendentsOf(cat_id, cats, items); if (cats) { for (LLInventoryModel::cat_array_t::const_iterator it = cats->begin(); it != cats->end(); ++it) { if (filter(*it,NULL)) { return true; } } } if (items) { for (LLInventoryModel::item_array_t::const_iterator it = items->begin(); it != items->end(); ++it) { if (filter(NULL,*it)) { return true; } } } return false; } // Starting with the object specified, add its descendents to the // array provided, but do not add the inventory object specified by // id. There is no guaranteed order. Neither array will be erased // before adding objects to it. Do not store a copy of the pointers // collected - use them, and collect them again later if you need to // reference the same objects. class LLAlwaysCollect : public LLInventoryCollectFunctor { public: virtual ~LLAlwaysCollect() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return TRUE; } }; void LLInventoryModel::collectDescendents(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash) { LLAlwaysCollect always; collectDescendentsIf(id, cats, items, include_trash, always); } void LLInventoryModel::collectDescendentsIf(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash, LLInventoryCollectFunctor& add) { // Start with categories if(!include_trash) { const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); if(trash_id.notNull() && (trash_id == id)) return; } cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if(cat_array) { S32 count = cat_array->size(); for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cat_array->at(i); if(add(cat,NULL)) { cats.push_back(cat); } collectDescendentsIf(cat->getUUID(), cats, items, include_trash, add); } } LLViewerInventoryItem* item = NULL; item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); // Move onto items if(item_array) { S32 count = item_array->size(); for(S32 i = 0; i < count; ++i) { item = item_array->at(i); if(add(NULL, item)) { items.push_back(item); } } } } void LLInventoryModel::addChangedMaskForLinks(const LLUUID& object_id, U32 mask) { const LLInventoryObject *obj = getObject(object_id); if (!obj || obj->getIsLinkType()) return; LLInventoryModel::item_array_t item_array = collectLinksTo(object_id); for (LLInventoryModel::item_array_t::iterator iter = item_array.begin(); iter != item_array.end(); iter++) { LLViewerInventoryItem *linked_item = (*iter); addChangedMask(mask, linked_item->getUUID()); }; } const LLUUID& LLInventoryModel::getLinkedItemID(const LLUUID& object_id) const { const LLInventoryItem *item = gInventory.getItem(object_id); if (!item) { return object_id; } // Find the base item in case this a link (if it's not a link, // this will just be inv_item_id) return item->getLinkedUUID(); } LLViewerInventoryItem* LLInventoryModel::getLinkedItem(const LLUUID& object_id) const { return object_id.notNull() ? getItem(getLinkedItemID(object_id)) : NULL; } LLInventoryModel::item_array_t LLInventoryModel::collectLinksTo(const LLUUID& id) { // Get item list via collectDescendents (slow!) item_array_t items; const LLInventoryObject *obj = getObject(id); // FIXME - should be as in next line, but this is causing a // stack-smashing crash of cause TBD... check in the REBUILD code. //if (obj && obj->getIsLinkType()) if (!obj || obj->getIsLinkType()) return items; std::pair range = mBacklinkMMap.equal_range(id); for (backlink_mmap_t::iterator it = range.first; it != range.second; ++it) { LLViewerInventoryItem *item = getItem(it->second); if (item) { items.push_back(item); } } return items; } bool LLInventoryModel::isInventoryUsable() const { bool result = false; if(gInventory.getRootFolderID().notNull() && mIsAgentInvUsable) { result = true; } return result; } // Calling this method with an inventory item will either change an // existing item with a matching item_id, or will add the item to the // current inventory. U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask) { if(item->getUUID().isNull()) { return mask; } if(!isInventoryUsable()) { LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL; return mask; } if (item->getType() == LLAssetType::AT_MESH) { return mask; } LLPointer old_item = getItem(item->getUUID()); LLPointer new_item; if(old_item) { // We already have an old item, modify its values new_item = old_item; LLUUID old_parent_id = old_item->getParentUUID(); LLUUID new_parent_id = item->getParentUUID(); bool update_parent_on_server = false; if (new_parent_id.isNull() && !LLApp::isExiting()) { if (old_parent_id.isNull()) { // Item with null parent will end in random location and then in Lost&Found, // either move to default folder as if it is new item or don't move at all LL_WARNS(LOG_INV) << "Update attempts to reparent item " << item->getUUID() << " to null folder. Moving to Lost&Found. Old item name: " << old_item->getName() << ". New name: " << item->getName() << "." << LL_ENDL; new_parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); update_parent_on_server = true; } else { // Probably not the best way to handle this, we might encounter real case of 'lost&found' at some point LL_WARNS(LOG_INV) << "Update attempts to reparent item " << item->getUUID() << " to null folder. Old parent not null. Moving to old parent. Old item name: " << old_item->getName() << ". New name: " << item->getName() << "." << LL_ENDL; new_parent_id = old_parent_id; update_parent_on_server = true; } } if(old_parent_id != new_parent_id) { // need to update the parent-child tree item_array_t* item_array; item_array = get_ptr_in_map(mParentChildItemTree, old_parent_id); if(item_array) { vector_replace_with_last(*item_array, old_item); } item_array = get_ptr_in_map(mParentChildItemTree, new_parent_id); if(item_array) { if (update_parent_on_server) { LLInventoryModel::LLCategoryUpdate update(new_parent_id, 1); gInventory.accountForUpdate(update); } item_array->push_back(old_item); } mask |= LLInventoryObserver::STRUCTURE; } if(old_item->getName() != item->getName()) { mask |= LLInventoryObserver::LABEL; } old_item->copyViewerItem(item); if (update_parent_on_server) { // Parent id at server is null, so update server even if item already is in the same folder old_item->setParent(new_parent_id); new_item->updateParentOnServer(FALSE); } mask |= LLInventoryObserver::INTERNAL; } else { // Simply add this item new_item = new LLViewerInventoryItem(item); addItem(new_item); if(item->getParentUUID().isNull()) { const LLUUID category_id = findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(new_item->getType())); new_item->setParent(category_id); item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, category_id); if( item_array ) { LLInventoryModel::LLCategoryUpdate update(category_id, 1); gInventory.accountForUpdate(update); // *FIX: bit of a hack to call update server from here... new_item->updateParentOnServer(FALSE); item_array->push_back(new_item); } else { LL_WARNS(LOG_INV) << "Couldn't find parent-child item tree for " << new_item->getName() << LL_ENDL; } } else { // *NOTE: The general scheme is that if every byte of the // uuid is 0, except for the last one or two,the use the // last two bytes of the parent id, and match that up // against the type. For now, we're only worried about // lost & found. LLUUID parent_id = item->getParentUUID(); if(parent_id == CATEGORIZE_LOST_AND_FOUND_ID) { parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); new_item->setParent(parent_id); LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate new_folder(parent_id, 1); update.push_back(new_folder); accountForUpdate(update); } item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { item_array->push_back(new_item); } else { // Whoops! No such parent, make one. LL_INFOS(LOG_INV) << "Lost item: " << new_item->getUUID() << " - " << new_item->getName() << LL_ENDL; parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); new_item->setParent(parent_id); item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { LLInventoryModel::LLCategoryUpdate update(parent_id, 1); gInventory.accountForUpdate(update); // *FIX: bit of a hack to call update server from // here... new_item->updateParentOnServer(FALSE); item_array->push_back(new_item); } else { LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL; } } } mask |= LLInventoryObserver::ADD; } if(new_item->getType() == LLAssetType::AT_CALLINGCARD) { mask |= LLInventoryObserver::CALLING_CARD; // Handle user created calling cards. // Target ID is stored in the description field of the card. LLUUID id; std::string desc = new_item->getDescription(); BOOL isId = desc.empty() ? FALSE : id.set(desc, FALSE); if (isId) { // Valid UUID; set the item UUID and rename it new_item->setCreator(id); LLAvatarName av_name; if (LLAvatarNameCache::get(id, &av_name)) { new_item->rename(av_name.getUserName()); mask |= LLInventoryObserver::LABEL; } else { // Fetch the current name LLAvatarNameCache::get(id, boost::bind(&LLViewerInventoryItem::onCallingCardNameLookup, new_item.get(), _1, _2)); } } } else if (new_item->getType() == LLAssetType::AT_GESTURE) { mask |= LLInventoryObserver::GESTURE; } addChangedMask(mask, new_item->getUUID()); return mask; } LLInventoryModel::cat_array_t* LLInventoryModel::getUnlockedCatArray(const LLUUID& id) { cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if (cat_array) { llassert_always(mCategoryLock[id] == false); } return cat_array; } LLInventoryModel::item_array_t* LLInventoryModel::getUnlockedItemArray(const LLUUID& id) { item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); if (item_array) { llassert_always(mItemLock[id] == false); } return item_array; } // Calling this method with an inventory category will either change // an existing item with the matching id, or it will add the category. void LLInventoryModel::updateCategory(const LLViewerInventoryCategory* cat, U32 mask) { if(!cat || cat->getUUID().isNull()) { return; } if(!isInventoryUsable()) { LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL; return; } LLPointer old_cat = getCategory(cat->getUUID()); if(old_cat) { // We already have an old category, modify its values LLUUID old_parent_id = old_cat->getParentUUID(); LLUUID new_parent_id = cat->getParentUUID(); if(old_parent_id != new_parent_id) { // need to update the parent-child tree cat_array_t* cat_array; cat_array = getUnlockedCatArray(old_parent_id); if(cat_array) { vector_replace_with_last(*cat_array, old_cat); } cat_array = getUnlockedCatArray(new_parent_id); if(cat_array) { cat_array->push_back(old_cat); } mask |= LLInventoryObserver::STRUCTURE; mask |= LLInventoryObserver::INTERNAL; } if(old_cat->getName() != cat->getName()) { mask |= LLInventoryObserver::LABEL; } // Under marketplace, category labels are quite complex and need extra upate const LLUUID marketplace_id = findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); if (marketplace_id.notNull() && isObjectDescendentOf(cat->getUUID(), marketplace_id)) { mask |= LLInventoryObserver::LABEL; } old_cat->copyViewerCategory(cat); addChangedMask(mask, cat->getUUID()); } else { // add this category LLPointer new_cat = new LLViewerInventoryCategory(cat->getOwnerID()); new_cat->copyViewerCategory(cat); addCategory(new_cat); // make sure this category is correctly referenced by its parent. cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) { cat_array->push_back(new_cat); } // make space in the tree for this category's children. llassert_always(mCategoryLock[new_cat->getUUID()] == false); llassert_always(mItemLock[new_cat->getUUID()] == false); cat_array_t* catsp = new cat_array_t; item_array_t* itemsp = new item_array_t; mParentChildCategoryTree[new_cat->getUUID()] = catsp; mParentChildItemTree[new_cat->getUUID()] = itemsp; mask |= LLInventoryObserver::ADD; addChangedMask(mask, cat->getUUID()); } } void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) { LL_DEBUGS(LOG_INV) << "LLInventoryModel::moveObject()" << LL_ENDL; if(!isInventoryUsable()) { LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL; return; } if((object_id == cat_id) || !is_in_map(mCategoryMap, cat_id)) { LL_WARNS(LOG_INV) << "Could not move inventory object " << object_id << " to " << cat_id << LL_ENDL; return; } LLPointer cat = getCategory(object_id); if(cat && (cat->getParentUUID() != cat_id)) { cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) vector_replace_with_last(*cat_array, cat); cat_array = getUnlockedCatArray(cat_id); cat->setParent(cat_id); if(cat_array) cat_array->push_back(cat); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } LLPointer item = getItem(object_id); if(item && (item->getParentUUID() != cat_id)) { item_array_t* item_array; item_array = getUnlockedItemArray(item->getParentUUID()); if(item_array) vector_replace_with_last(*item_array, item); item_array = getUnlockedItemArray(cat_id); item->setParent(cat_id); if(item_array) item_array->push_back(item); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } } // Migrated from llinventoryfunctions void LLInventoryModel::changeItemParent(LLViewerInventoryItem* item, const LLUUID& new_parent_id, BOOL restamp) { if (item->getParentUUID() == new_parent_id) { LL_DEBUGS(LOG_INV) << "'" << item->getName() << "' (" << item->getUUID() << ") is already in folder " << new_parent_id << LL_ENDL; } else { LL_INFOS(LOG_INV) << "Moving '" << item->getName() << "' (" << item->getUUID() << ") from " << item->getParentUUID() << " to folder " << new_parent_id << LL_ENDL; LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); update.push_back(new_folder); accountForUpdate(update); LLPointer new_item = new LLViewerInventoryItem(item); new_item->setParent(new_parent_id); new_item->updateParentOnServer(restamp); updateItem(new_item); notifyObservers(); } } // Migrated from llinventoryfunctions void LLInventoryModel::changeCategoryParent(LLViewerInventoryCategory* cat, const LLUUID& new_parent_id, BOOL restamp) { if (!cat) { return; } // Can't move a folder into a child of itself. if (isObjectDescendentOf(new_parent_id, cat->getUUID())) { return; } LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); update.push_back(new_folder); accountForUpdate(update); LLPointer new_cat = new LLViewerInventoryCategory(cat); new_cat->setParent(new_parent_id); new_cat->updateParentOnServer(restamp); updateCategory(new_cat); notifyObservers(); } void LLInventoryModel::rebuildBrockenLinks() { // make sure we aren't adding expensive Rebuild to anything else. notifyObservers(); for (const broken_links_t::value_type &link_list : mPossiblyBrockenLinks) { for (const LLUUID& link_id : link_list.second) { addChangedMask(LLInventoryObserver::REBUILD , link_id); } } for (const LLUUID& link_id : mLinksRebuildList) { addChangedMask(LLInventoryObserver::REBUILD , link_id); } mPossiblyBrockenLinks.clear(); mLinksRebuildList.clear(); notifyObservers(); } // Does not appear to be used currently. void LLInventoryModel::onItemUpdated(const LLUUID& item_id, const LLSD& updates, bool update_parent_version) { U32 mask = LLInventoryObserver::NONE; LLPointer item = gInventory.getItem(item_id); LL_DEBUGS(LOG_INV) << "item_id: [" << item_id << "] name " << (item ? item->getName() : "(NOT FOUND)") << LL_ENDL; if(item) { for (LLSD::map_const_iterator it = updates.beginMap(); it != updates.endMap(); ++it) { if (it->first == "name") { LL_INFOS(LOG_INV) << "Updating name from " << item->getName() << " to " << it->second.asString() << LL_ENDL; item->rename(it->second.asString()); mask |= LLInventoryObserver::LABEL; } else if (it->first == "desc") { LL_INFOS(LOG_INV) << "Updating description from " << item->getActualDescription() << " to " << it->second.asString() << LL_ENDL; item->setDescription(it->second.asString()); } else { LL_ERRS(LOG_INV) << "unhandled updates for field: " << it->first << LL_ENDL; } } mask |= LLInventoryObserver::INTERNAL; addChangedMask(mask, item->getUUID()); if (update_parent_version) { // Descendent count is unchanged, but folder version incremented. LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), 0); accountForUpdate(up); } notifyObservers(); // do we want to be able to make this optional? } } // Not used? void LLInventoryModel::onCategoryUpdated(const LLUUID& cat_id, const LLSD& updates) { U32 mask = LLInventoryObserver::NONE; LLPointer cat = gInventory.getCategory(cat_id); LL_DEBUGS(LOG_INV) << "cat_id: [" << cat_id << "] name " << (cat ? cat->getName() : "(NOT FOUND)") << LL_ENDL; if(cat) { for (LLSD::map_const_iterator it = updates.beginMap(); it != updates.endMap(); ++it) { if (it->first == "name") { LL_INFOS(LOG_INV) << "Updating name from " << cat->getName() << " to " << it->second.asString() << LL_ENDL; cat->rename(it->second.asString()); mask |= LLInventoryObserver::LABEL; } else { LL_ERRS(LOG_INV) << "unhandled updates for field: " << it->first << LL_ENDL; } } mask |= LLInventoryObserver::INTERNAL; addChangedMask(mask, cat->getUUID()); notifyObservers(); // do we want to be able to make this optional? } } // Update model after descendents have been purged. void LLInventoryModel::onDescendentsPurgedFromServer(const LLUUID& object_id, bool fix_broken_links) { LLPointer cat = getCategory(object_id); if (cat.notNull()) { // do the cache accounting S32 descendents = cat->getDescendentCount(); if(descendents > 0) { LLInventoryModel::LLCategoryUpdate up(object_id, -descendents); accountForUpdate(up); } // we know that descendent count is 0, however since the // accounting may actually not do an update, we should force // it here. cat->setDescendentCount(0); // unceremoniously remove anything we have locally stored. LLInventoryModel::cat_array_t categories; LLInventoryModel::item_array_t items; collectDescendents(object_id, categories, items, LLInventoryModel::INCLUDE_TRASH); S32 count = items.size(); LLUUID uu_id; for(S32 i = 0; i < count; ++i) { uu_id = items.at(i)->getUUID(); // This check prevents the deletion of a previously deleted item. // This is necessary because deletion is not done in a hierarchical // order. The current item may have been already deleted as a child // of its deleted parent. if (getItem(uu_id)) { deleteObject(uu_id, fix_broken_links); } } count = categories.size(); // Slightly kludgy way to make sure categories are removed // only after their child categories have gone away. // FIXME: Would probably make more sense to have this whole // descendent-clearing thing be a post-order recursive // function to get the leaf-up behavior automatically. S32 deleted_count; S32 total_deleted_count = 0; do { deleted_count = 0; for(S32 i = 0; i < count; ++i) { uu_id = categories.at(i)->getUUID(); if (getCategory(uu_id)) { cat_array_t* cat_list = getUnlockedCatArray(uu_id); if (!cat_list || (cat_list->size() == 0)) { deleteObject(uu_id, fix_broken_links); deleted_count++; } } } total_deleted_count += deleted_count; } while (deleted_count > 0); if (total_deleted_count != count) { LL_WARNS(LOG_INV) << "Unexpected count of categories deleted, got " << total_deleted_count << " expected " << count << LL_ENDL; } //gInventory.validate(); } } // Update model after an item is confirmed as removed from // server. Works for categories or items. void LLInventoryModel::onObjectDeletedFromServer(const LLUUID& object_id, bool fix_broken_links, bool update_parent_version, bool do_notify_observers) { LLPointer obj = getObject(object_id); if(obj) { if (getCategory(object_id)) { // For category, need to delete/update all children first. onDescendentsPurgedFromServer(object_id, fix_broken_links); } // From item/cat removeFromServer() if (update_parent_version) { LLInventoryModel::LLCategoryUpdate up(obj->getParentUUID(), -1); accountForUpdate(up); } // From purgeObject() LLViewerInventoryItem *item = getItem(object_id); if (item && (item->getType() != LLAssetType::AT_LSL_TEXT)) { LLPreview::hide(object_id, TRUE); } deleteObject(object_id, fix_broken_links, do_notify_observers); } } // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id, bool fix_broken_links, bool do_notify_observers) { LL_DEBUGS(LOG_INV) << "LLInventoryModel::deleteObject()" << LL_ENDL; LLPointer obj = getObject(id); if (!obj) { LL_WARNS(LOG_INV) << "Deleting non-existent object [ id: " << id << " ] " << LL_ENDL; return; } //collect the links before removing the item from mItemMap LLInventoryModel::item_array_t links = collectLinksTo(id); LL_DEBUGS(LOG_INV) << "Deleting inventory object " << id << LL_ENDL; mLastItem = NULL; LLUUID parent_id = obj->getParentUUID(); mCategoryMap.erase(id); mItemMap.erase(id); //mInventory.erase(id); item_array_t* item_list = getUnlockedItemArray(parent_id); if(item_list) { LLPointer item = (LLViewerInventoryItem*)((LLInventoryObject*)obj); vector_replace_with_last(*item_list, item); } cat_array_t* cat_list = getUnlockedCatArray(parent_id); if(cat_list) { LLPointer cat = (LLViewerInventoryCategory*)((LLInventoryObject*)obj); vector_replace_with_last(*cat_list, cat); } // Note : We need to tell the inventory observers that those things are going to be deleted *before* the tree is cleared or they won't know what to delete (in views and view models) addChangedMask(LLInventoryObserver::REMOVE, id); gInventory.notifyObservers(); item_list = getUnlockedItemArray(id); if(item_list) { if (item_list->size()) { LL_WARNS(LOG_INV) << "Deleting cat " << id << " while it still has child items" << LL_ENDL; } delete item_list; mParentChildItemTree.erase(id); } cat_list = getUnlockedCatArray(id); if(cat_list) { if (cat_list->size()) { LL_WARNS(LOG_INV) << "Deleting cat " << id << " while it still has child cats" << LL_ENDL; } delete cat_list; mParentChildCategoryTree.erase(id); } addChangedMask(LLInventoryObserver::REMOVE, id); bool is_link_type = obj->getIsLinkType(); if (is_link_type) { removeBacklinkInfo(obj->getUUID(), obj->getLinkedUUID()); } // Can't have links to links, so there's no need for this update // if the item removed is a link. Can also skip if source of the // update is getting broken link info separately. if (fix_broken_links && !is_link_type) { rebuildLinkItems(links); } obj = nullptr; // delete obj if (do_notify_observers) { notifyObservers(); } } void LLInventoryModel::rebuildLinkItems(LLInventoryModel::item_array_t& items) { // REBUILD is expensive, so clear the current change list first else // everything else on the changelist will also get rebuilt. if (items.size() > 0) { notifyObservers(); for (LLInventoryModel::item_array_t::const_iterator iter = items.begin(); iter != items.end(); iter++) { const LLViewerInventoryItem *linked_item = (*iter); if (linked_item) { addChangedMask(LLInventoryObserver::REBUILD, linked_item->getUUID()); } } notifyObservers(); } } // Add/remove an observer. If the observer is destroyed, be sure to // remove it. void LLInventoryModel::addObserver(LLInventoryObserver* observer) { mObservers.insert(observer); } void LLInventoryModel::removeObserver(LLInventoryObserver* observer) { mObservers.erase(observer); } BOOL LLInventoryModel::containsObserver(LLInventoryObserver* observer) const { return mObservers.find(observer) != mObservers.end(); } void LLInventoryModel::idleNotifyObservers() { // *FIX: Think I want this conditional or moved elsewhere... handleResponses(true); if (mLinksRebuildList.size() > 0) { if (mModifyMask != LLInventoryObserver::NONE || (mChangedItemIDs.size() != 0)) { notifyObservers(); } for (const LLUUID& link_id : mLinksRebuildList) { addChangedMask(LLInventoryObserver::REBUILD , link_id); } mLinksRebuildList.clear(); notifyObservers(); } if (mModifyMask == LLInventoryObserver::NONE && (mChangedItemIDs.size() == 0)) { return; } notifyObservers(); } // Call this method when it's time to update everyone on a new state. void LLInventoryModel::notifyObservers() { if (mIsNotifyObservers) { // Within notifyObservers, something called notifyObservers // again. This type of recursion is unsafe because it causes items to be // processed twice, and this can easily lead to infinite loops. LL_WARNS(LOG_INV) << "Call was made to notifyObservers within notifyObservers!" << LL_ENDL; return; } mIsNotifyObservers = TRUE; for (observer_list_t::iterator iter = mObservers.begin(); iter != mObservers.end(); ) { LLInventoryObserver* observer = *iter; observer->changed(mModifyMask); // safe way to increment since changed may delete entries! (@!##%@!@&*!) iter = mObservers.upper_bound(observer); } // If there were any changes that arrived during notifyObservers, // shedule them for next loop mModifyMask = mModifyMaskBacklog; mChangedItemIDs.clear(); mChangedItemIDs.insert(mChangedItemIDsBacklog.begin(), mChangedItemIDsBacklog.end()); mAddedItemIDs.clear(); mAddedItemIDs.insert(mAddedItemIDsBacklog.begin(), mAddedItemIDsBacklog.end()); mModifyMaskBacklog = LLInventoryObserver::NONE; mChangedItemIDsBacklog.clear(); mAddedItemIDsBacklog.clear(); mIsNotifyObservers = FALSE; } // store flag for change // and id of object change applies to void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent) { if (mIsNotifyObservers) { // Something marked an item for change within a call to notifyObservers // (which is in the process of processing the list of items marked for change). // This means the change will have to be processed later. // It's preferable for this not to happen, but it's not an issue unless code // specifically wants to notifyObservers immediately (changes won't happen untill later) LL_WARNS(LOG_INV) << "Adding changed mask within notify observers! Change's processing will be performed on idle." << LL_ENDL; LLViewerInventoryItem *item = getItem(referent); if (item) { LL_WARNS(LOG_INV) << "Item " << item->getName() << LL_ENDL; } else { LLViewerInventoryCategory *cat = getCategory(referent); if (cat) { LL_WARNS(LOG_INV) << "Category " << cat->getName() << LL_ENDL; } } } if (mIsNotifyObservers) { mModifyMaskBacklog |= mask; } else { mModifyMask |= mask; } bool needs_update = false; if (referent.notNull()) { if (mIsNotifyObservers) { needs_update = mChangedItemIDsBacklog.find(referent) == mChangedItemIDsBacklog.end(); } else { needs_update = mChangedItemIDs.find(referent) == mChangedItemIDs.end(); } } if (needs_update) { if (mIsNotifyObservers) { mChangedItemIDsBacklog.insert(referent); } else { mChangedItemIDs.insert(referent); } if (mask != LLInventoryObserver::LABEL) { // Fix me: From DD-81, probably shouldn't be here, instead // should be somewhere in an observer or in // LLMarketplaceInventoryObserver::onIdleProcessQueue update_marketplace_category(referent, false); } if (mask & LLInventoryObserver::ADD) { if (mIsNotifyObservers) { mAddedItemIDsBacklog.insert(referent); } else { mAddedItemIDs.insert(referent); } } // Update all linked items. Starting with just LABEL because I'm // not sure what else might need to be accounted for this. if (mask & LLInventoryObserver::LABEL) { addChangedMaskForLinks(referent, LLInventoryObserver::LABEL); } } } bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const { if(folder_id.isNull()) { LL_WARNS(LOG_INV) << "Calling fetch descendents on NULL folder id!" << LL_ENDL; return false; } LLViewerInventoryCategory* cat = getCategory(folder_id); if(!cat) { LL_WARNS(LOG_INV) << "Asked to fetch descendents of non-existent folder: " << folder_id << LL_ENDL; return false; } //S32 known_descendents = 0; ///cat_array_t* categories = get_ptr_in_map(mParentChildCategoryTree, folder_id); //item_array_t* items = get_ptr_in_map(mParentChildItemTree, folder_id); //if(categories) //{ // known_descendents += categories->size(); //} //if(items) //{ // known_descendents += items->size(); //} return cat->fetch(); } //static std::string LLInventoryModel::getInvCacheAddres(const LLUUID& owner_id) { std::string inventory_addr; std::string owner_id_str; owner_id.toString(owner_id_str); std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id_str)); if (LLGridManager::getInstance()->isInProductionGrid()) { inventory_addr = llformat(PRODUCTION_CACHE_FORMAT_STRING, path.c_str()); } else { // NOTE: The inventory cache filenames now include the grid name. // Add controls against directory traversal or problematic pathname lengths // if your viewer uses grid names from an untrusted source. const std::string& grid_id_str = LLGridManager::getInstance()->getGridId(); const std::string& grid_id_lower = utf8str_tolower(grid_id_str); inventory_addr = llformat(GRID_CACHE_FORMAT_STRING, path.c_str(), grid_id_lower.c_str()); } return inventory_addr; } void LLInventoryModel::cache( const LLUUID& parent_folder_id, const LLUUID& agent_id) { LL_DEBUGS(LOG_INV) << "Caching " << parent_folder_id << " for " << agent_id << LL_ENDL; LLViewerInventoryCategory* root_cat = getCategory(parent_folder_id); if(!root_cat) return; cat_array_t categories; categories.push_back(root_cat); item_array_t items; LLCanCache can_cache(this); can_cache(root_cat, NULL); collectDescendentsIf( parent_folder_id, categories, items, INCLUDE_TRASH, can_cache); // Use temporary file to avoid potential conflicts with other // instances (even a 'read only' instance unzips into a file) std::string temp_file = gDirUtilp->getTempFilename(); saveToFile(temp_file, categories, items); std::string gzip_filename = getInvCacheAddres(agent_id); gzip_filename.append(".gz"); if(gzip_file(temp_file, gzip_filename)) { LL_DEBUGS(LOG_INV) << "Successfully compressed " << temp_file << " to " << gzip_filename << LL_ENDL; LLFile::remove(temp_file); } else { LL_WARNS(LOG_INV) << "Unable to compress " << temp_file << " into " << gzip_filename << LL_ENDL; } } void LLInventoryModel::addCategory(LLViewerInventoryCategory* category) { //LL_INFOS(LOG_INV) << "LLInventoryModel::addCategory()" << LL_ENDL; if(category) { // We aren't displaying the Meshes folder if (category->mPreferredType == LLFolderType::FT_MESH) { return; } // try to localize default names first. See EXT-8319, EXT-7051. category->localizeName(); // Insert category uniquely into the map mCategoryMap[category->getUUID()] = category; // LLPointer will deref and delete the old one //mInventory[category->getUUID()] = category; } } bool LLInventoryModel::hasBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id) const { std::pair range; range = mBacklinkMMap.equal_range(target_id); for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it) { if (it->second == link_id) { return true; } } return false; } void LLInventoryModel::addBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id) { if (!hasBacklinkInfo(link_id, target_id)) { mBacklinkMMap.insert(std::make_pair(target_id, link_id)); } } void LLInventoryModel::removeBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id) { std::pair range; range = mBacklinkMMap.equal_range(target_id); for (backlink_mmap_t::iterator it = range.first; it != range.second; ) { if (it->second == link_id) { backlink_mmap_t::iterator delete_it = it; // iterator will be invalidated by erase. ++it; mBacklinkMMap.erase(delete_it); } else { ++it; } } } void LLInventoryModel::addItem(LLViewerInventoryItem* item) { llassert(item); if(item) { if (item->getType() <= LLAssetType::AT_NONE) { LL_WARNS(LOG_INV) << "Got bad asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ], ignoring." << LL_ENDL; return; } if (LLAssetType::lookup(item->getType()) == LLAssetType::BADLOOKUP) { if (item->getType() >= LLAssetType::AT_COUNT) { // Not yet supported. LL_DEBUGS(LOG_INV) << "Got unknown asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ]." << LL_ENDL; } else { LL_WARNS(LOG_INV) << "Got unknown asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ]." << LL_ENDL; } } // This condition means that we tried to add a link without the baseobj being in memory. // The item will show up as a broken link. if (item->getIsBrokenLink()) { if (item->getAssetUUID().notNull() && LLInventoryModelBackgroundFetch::getInstance()->folderFetchActive()) { // Schedule this link for a recheck as inventory gets loaded // Todo: expand to cover not just an initial fetch mPossiblyBrockenLinks[item->getAssetUUID()].insert(item->getUUID()); // Do a blank rebuild of links once fetch is done if (!mBulkFecthCallbackSlot.connected()) { // Links might take a while to update this way, and there // might be a lot of them. A better option might be to check // links periodically with final check on fetch completion. mBulkFecthCallbackSlot = LLInventoryModelBackgroundFetch::getInstance()->setFetchCompletionCallback( [this]() { // rebuild is just in case, primary purpose is to wipe // the list since we won't be getting anything 'new' // see mLinksRebuildList rebuildBrockenLinks(); mBulkFecthCallbackSlot.disconnect(); }); } LL_DEBUGS(LOG_INV) << "Scheduling a link to be rebuilt later [ name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << LL_ENDL; } else { LL_INFOS(LOG_INV) << "Adding broken link [ name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << LL_ENDL; } } if (!mPossiblyBrockenLinks.empty()) { // check if we are waiting for this item broken_links_t::iterator iter = mPossiblyBrockenLinks.find(item->getUUID()); if (iter != mPossiblyBrockenLinks.end()) { mLinksRebuildList.insert(iter->second.begin() , iter->second.end()); mPossiblyBrockenLinks.erase(iter); } } if (item->getIsLinkType()) { // Add back-link from linked-to UUID. const LLUUID& link_id = item->getUUID(); const LLUUID& target_id = item->getLinkedUUID(); addBacklinkInfo(link_id, target_id); } mItemMap[item->getUUID()] = item; } } // Empty the entire contents void LLInventoryModel::empty() { // LL_INFOS(LOG_INV) << "LLInventoryModel::empty()" << LL_ENDL; std::for_each( mParentChildCategoryTree.begin(), mParentChildCategoryTree.end(), DeletePairedPointer()); mParentChildCategoryTree.clear(); std::for_each( mParentChildItemTree.begin(), mParentChildItemTree.end(), DeletePairedPointer()); mParentChildItemTree.clear(); mBacklinkMMap.clear(); // forget all backlink information. mCategoryMap.clear(); // remove all references (should delete entries) mItemMap.clear(); // remove all references (should delete entries) mLastItem = NULL; //mInventory.clear(); } void LLInventoryModel::accountForUpdate(const LLCategoryUpdate& update) const { LLViewerInventoryCategory* cat = getCategory(update.mCategoryID); if(cat) { S32 version = cat->getVersion(); if(version != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = cat->getDescendentCount(); S32 descendents_actual = cat->getViewerDescendentCount(); if(descendents_server == descendents_actual) { descendents_actual += update.mDescendentDelta; cat->setDescendentCount(descendents_actual); cat->setVersion(++version); LL_DEBUGS(LOG_INV) << "accounted: '" << cat->getName() << "' " << version << " with " << descendents_actual << " descendents." << LL_ENDL; } else { // Error condition, this means that the category did not register that // it got new descendents (perhaps because it is still being loaded) // which means its descendent count will be wrong. LL_WARNS(LOG_INV) << "Accounting failed for '" << cat->getName() << "' version:" << version << " due to mismatched descendent count: server == " << descendents_server << ", viewer == " << descendents_actual << LL_ENDL; } } else { LL_WARNS(LOG_INV) << "Accounting failed for '" << cat->getName() << "' version: unknown (" << version << ")" << LL_ENDL; } } else { LL_WARNS(LOG_INV) << "No category found for update " << update.mCategoryID << LL_ENDL; } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_list_t& update) { update_list_t::const_iterator it = update.begin(); update_list_t::const_iterator end = update.end(); for(; it != end; ++it) { accountForUpdate(*it); } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_map_t& update) { LLCategoryUpdate up; update_map_t::const_iterator it = update.begin(); update_map_t::const_iterator end = update.end(); for(; it != end; ++it) { up.mCategoryID = (*it).first; up.mDescendentDelta = (*it).second.mValue; accountForUpdate(up); } } LLInventoryModel::EHasChildren LLInventoryModel::categoryHasChildren( const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(!cat) return CHILDREN_NO; if(cat->getDescendentCount() > 0) { return CHILDREN_YES; } if(cat->getDescendentCount() == 0) { return CHILDREN_NO; } if((cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) || (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)) { return CHILDREN_MAYBE; } // Shouldn't have to run this, but who knows. parent_cat_map_t::const_iterator cat_it = mParentChildCategoryTree.find(cat->getUUID()); if (cat_it != mParentChildCategoryTree.end() && cat_it->second->size() > 0) { return CHILDREN_YES; } parent_item_map_t::const_iterator item_it = mParentChildItemTree.find(cat->getUUID()); if (item_it != mParentChildItemTree.end() && item_it->second->size() > 0) { return CHILDREN_YES; } return CHILDREN_NO; } bool LLInventoryModel::isCategoryComplete(const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(cat && (cat->getVersion()!=LLViewerInventoryCategory::VERSION_UNKNOWN)) { S32 descendents_server = cat->getDescendentCount(); S32 descendents_actual = cat->getViewerDescendentCount(); if(descendents_server == descendents_actual) { return true; } } return false; } bool LLInventoryModel::loadSkeleton( const LLSD& options, const LLUUID& owner_id) { LL_DEBUGS(LOG_INV) << "importing inventory skeleton for " << owner_id << LL_ENDL; typedef std::set, InventoryIDPtrLess> cat_set_t; cat_set_t temp_cats; bool rv = true; for(LLSD::array_const_iterator it = options.beginArray(), end = options.endArray(); it != end; ++it) { LLSD name = (*it)["name"]; LLSD folder_id = (*it)["folder_id"]; LLSD parent_id = (*it)["parent_id"]; LLSD version = (*it)["version"]; if(name.isDefined() && folder_id.isDefined() && parent_id.isDefined() && version.isDefined() && folder_id.asUUID().notNull() // if an id is null, it locks the viewer. ) { LLPointer cat = new LLViewerInventoryCategory(owner_id); cat->rename(name.asString()); cat->setUUID(folder_id.asUUID()); cat->setParent(parent_id.asUUID()); LLFolderType::EType preferred_type = LLFolderType::FT_NONE; LLSD type_default = (*it)["type_default"]; if(type_default.isDefined()) { preferred_type = (LLFolderType::EType)type_default.asInteger(); } cat->setPreferredType(preferred_type); cat->setVersion(version.asInteger()); temp_cats.insert(cat); } else { LL_WARNS(LOG_INV) << "Unable to import near " << name.asString() << LL_ENDL; rv = false; } } S32 cached_category_count = 0; S32 cached_item_count = 0; if(!temp_cats.empty()) { update_map_t child_counts; cat_array_t categories; item_array_t items; changed_items_t categories_to_update; item_array_t possible_broken_links; cat_set_t invalid_categories; // Used to mark categories that weren't successfully loaded. std::string inventory_filename = getInvCacheAddres(owner_id); const S32 NO_VERSION = LLViewerInventoryCategory::VERSION_UNKNOWN; std::string gzip_filename(inventory_filename); gzip_filename.append(".gz"); LLFILE* fp = LLFile::fopen(gzip_filename, "rb"); bool remove_inventory_file = false; if(fp) { fclose(fp); fp = NULL; if(gunzip_file(gzip_filename, inventory_filename)) { // we only want to remove the inventory file if it was // gzipped before we loaded, and we successfully // gunziped it. remove_inventory_file = true; } else { LL_INFOS(LOG_INV) << "Unable to gunzip " << gzip_filename << LL_ENDL; } } bool is_cache_obsolete = false; if (loadFromFile(inventory_filename, categories, items, categories_to_update, is_cache_obsolete)) { // We were able to find a cache of files. So, use what we // found to generate a set of categories we should add. We // will go through each category loaded and if the version // does not match, invalidate the version. S32 count = categories.size(); cat_set_t::iterator not_cached = temp_cats.end(); std::set cached_ids; for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; cat_set_t::iterator cit = temp_cats.find(cat); if (cit == temp_cats.end()) { continue; // cache corruption?? not sure why this happens -SJB } LLViewerInventoryCategory* tcat = *cit; if (categories_to_update.find(tcat->getUUID()) != categories_to_update.end()) { tcat->setVersion(NO_VERSION); LL_WARNS() << "folder to update: " << tcat->getName() << LL_ENDL; } // we can safely ignore anything loaded from file, but // not sent down in the skeleton. Must have been removed from inventory. if (cit == not_cached) { continue; } else if (cat->getVersion() != tcat->getVersion()) { // if the cached version does not match the server version, // throw away the version we have so we can fetch the // correct contents the next time the viewer opens the folder. tcat->setVersion(NO_VERSION); } else { cached_ids.insert(tcat->getUUID()); // At the moment download does not provide a thumbnail // uuid, use the one from cache tcat->setThumbnailUUID(cat->getThumbnailUUID()); } } // go ahead and add the cats returned during the download std::set::const_iterator not_cached_id = cached_ids.end(); cached_category_count = cached_ids.size(); for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { if(cached_ids.find((*it)->getUUID()) == not_cached_id) { // this check is performed so that we do not // mark new folders in the skeleton (and not in cache) // as being cached. LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); } addCategory(*it); ++child_counts[(*it)->getParentUUID()]; } // Add all the items loaded which are parented to a // category with a correctly cached parent S32 bad_link_count = 0; S32 good_link_count = 0; S32 recovered_link_count = 0; cat_map_t::iterator unparented = mCategoryMap.end(); for(item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { LLViewerInventoryItem *item = (*item_iter).get(); const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID()); if(cit != unparented) { const LLViewerInventoryCategory* cat = cit->second.get(); if(cat->getVersion() != NO_VERSION) { // This can happen if the linked object's baseobj is removed from the cache but the linked object is still in the cache. if (item->getIsBrokenLink()) { //bad_link_count++; LL_DEBUGS(LOG_INV) << "Attempted to add cached link item without baseobj present ( name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ). Ignoring and invalidating " << cat->getName() << " . " << LL_ENDL; possible_broken_links.push_back(item); continue; } else if (item->getIsLinkType()) { good_link_count++; } addItem(item); cached_item_count += 1; ++child_counts[cat->getUUID()]; } } } if (possible_broken_links.size() > 0) { for(item_array_t::const_iterator item_iter = possible_broken_links.begin(); item_iter != possible_broken_links.end(); ++item_iter) { LLViewerInventoryItem *item = (*item_iter).get(); const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID()); const LLViewerInventoryCategory* cat = cit->second.get(); if (item->getIsBrokenLink()) { bad_link_count++; invalid_categories.insert(cit->second); //LL_INFOS(LOG_INV) << "link still broken: " << item->getName() << " in folder " << cat->getName() << LL_ENDL; } else { // was marked as broken because of loading order, its actually fine to load addItem(item); cached_item_count += 1; ++child_counts[cat->getUUID()]; recovered_link_count++; } } LL_DEBUGS(LOG_INV) << "Attempted to add " << bad_link_count << " cached link items without baseobj present. " << good_link_count << " link items were successfully added. " << recovered_link_count << " links added in recovery. " << "The corresponding categories were invalidated." << LL_ENDL; } } else { // go ahead and add everything after stripping the version // information. for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); addCategory(*it); } } // Invalidate all categories that failed fetching descendents for whatever // reason (e.g. one of the descendents was a broken link). for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin(); invalid_cat_it != invalid_categories.end(); invalid_cat_it++) { LLViewerInventoryCategory* cat = (*invalid_cat_it).get(); cat->setVersion(NO_VERSION); LL_DEBUGS(LOG_INV) << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << LL_ENDL; } if (invalid_categories.size() > 0) { LL_DEBUGS(LOG_INV) << "Invalidated " << invalid_categories.size() << " categories due to invalid descendents cache" << LL_ENDL; } // At this point, we need to set the known descendents for each // category which successfully cached so that we do not // needlessly fetch descendents for categories which we have. update_map_t::const_iterator no_child_counts = child_counts.end(); for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory* cat = (*it).get(); if(cat->getVersion() != NO_VERSION) { update_map_t::const_iterator the_count = child_counts.find(cat->getUUID()); if(the_count != no_child_counts) { const S32 num_descendents = (*the_count).second.mValue; cat->setDescendentCount(num_descendents); } else { cat->setDescendentCount(0); } } } if(remove_inventory_file) { // clean up the gunzipped file. LLFile::remove(inventory_filename); } if(is_cache_obsolete) { // If out of date, remove the gzipped file too. LL_WARNS(LOG_INV) << "Inv cache out of date, removing" << LL_ENDL; LLFile::remove(gzip_filename); } categories.clear(); // will unref and delete entries } LL_INFOS(LOG_INV) << "Successfully loaded " << cached_category_count << " categories and " << cached_item_count << " items from cache." << LL_ENDL; return rv; } // This is a brute force method to rebuild the entire parent-child // relations. The overall operation has O(NlogN) performance, which // should be sufficient for our needs. void LLInventoryModel::buildParentChildMap() { LL_INFOS(LOG_INV) << "LLInventoryModel::buildParentChildMap()" << LL_ENDL; // *NOTE: I am skipping the logic around folder version // synchronization here because it seems if a folder is lost, we // might actually want to invalidate it at that point - not // attempt to cache. More time & thought is necessary. // First the categories. We'll copy all of the categories into a // temporary container to iterate over (oh for real iterators.) // While we're at it, we'll allocate the arrays in the trees. cat_array_t cats; cat_array_t* catsp; item_array_t* itemsp; for(cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { LLViewerInventoryCategory* cat = cit->second; cats.push_back(cat); if (mParentChildCategoryTree.count(cat->getUUID()) == 0) { llassert_always(mCategoryLock[cat->getUUID()] == false); catsp = new cat_array_t; mParentChildCategoryTree[cat->getUUID()] = catsp; } if (mParentChildItemTree.count(cat->getUUID()) == 0) { llassert_always(mItemLock[cat->getUUID()] == false); itemsp = new item_array_t; mParentChildItemTree[cat->getUUID()] = itemsp; } } // Insert a special parent for the root - so that lookups on // LLUUID::null as the parent work correctly. This is kind of a // blatent wastes of space since we allocate a block of memory for // the array, but whatever - it's not that much space. if (mParentChildCategoryTree.count(LLUUID::null) == 0) { catsp = new cat_array_t; mParentChildCategoryTree[LLUUID::null] = catsp; } // Now we have a structure with all of the categories that we can // iterate over and insert into the correct place in the child // category tree. S32 count = cats.size(); S32 i; S32 lost = 0; cat_array_t lost_cats; for(i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cats.at(i); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp && // Only the two root folders should be children of null. // Others should go to lost & found. (cat->getParentUUID().notNull() || cat->getPreferredType() == LLFolderType::FT_ROOT_INVENTORY )) { catsp->push_back(cat); } else { // *NOTE: This process could be a lot more efficient if we // used the new MoveInventoryFolder message, but we would // have to continue to do the update & build here. So, to // implement it, we would need a set or map of uuid pairs // which would be (folder_id, new_parent_id) to be sent up // to the server. LL_INFOS(LOG_INV) << "Lost category: " << cat->getUUID() << " - " << cat->getName() << LL_ENDL; ++lost; lost_cats.push_back(cat); } } if(lost) { LL_WARNS(LOG_INV) << "Found " << lost << " lost categories." << LL_ENDL; } // Do moves in a separate pass to make sure we've properly filed // the FT_LOST_AND_FOUND category before we try to find its UUID. for(i = 0; igetPreferredType(); if(LLFolderType::FT_NONE == pref) { cat->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND)); } else if(LLFolderType::FT_ROOT_INVENTORY == pref) { // it's the root cat->setParent(LLUUID::null); } else { // it's a protected folder. cat->setParent(gInventory.getRootFolderID()); } // FIXME note that updateServer() fails with protected // types, so this will not work as intended in that case. // UpdateServer uses AIS, AIS cat move is not implemented yet // cat->updateServer(TRUE); // MoveInventoryFolder message, intentionally per item cat->updateParentOnServer(FALSE); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp) { catsp->push_back(cat); } else { LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL; } } const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT) != LLUUID::null); sFirstTimeInViewer2 = !COF_exists || gAgent.isFirstLogin(); // Now the items. We allocated in the last step, so now all we // have to do is iterate over the items and put them in the right // place. item_array_t items; if(!mItemMap.empty()) { LLPointer item; for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { item = (*iit).second; items.push_back(item); } } count = items.size(); lost = 0; uuid_vec_t lost_item_ids; for(i = 0; i < count; ++i) { LLPointer item; item = items.at(i); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->push_back(item); } else { LL_INFOS(LOG_INV) << "Lost item: " << item->getUUID() << " - " << item->getName() << LL_ENDL; ++lost; // plop it into the lost & found. // item->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND)); // move it later using a special message to move items. If // we update server here, the client might crash. //item->updateServer(); lost_item_ids.push_back(item->getUUID()); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->push_back(item); } else { LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL; } } } if(lost) { LL_WARNS(LOG_INV) << "Found " << lost << " lost items." << LL_ENDL; LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; const LLUUID lnf = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); for(uuid_vec_t::iterator it = lost_item_ids.begin() ; it < lost_item_ids.end(); ++it) { if(start_new_message) { start_new_message = FALSE; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, FALSE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, (*it)); msg->addUUIDFast(_PREHASH_FolderID, lnf); msg->addString("NewName", NULL); if(msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if(!start_new_message) { gAgent.sendReliableMessage(); } } const LLUUID &agent_inv_root_id = gInventory.getRootFolderID(); if (agent_inv_root_id.notNull()) { cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id); if(catsp) { // *HACK - fix root inventory folder // some accounts has pbroken inventory root folders std::string name = "My Inventory"; for (parent_cat_map_t::const_iterator it = mParentChildCategoryTree.begin(), it_end = mParentChildCategoryTree.end(); it != it_end; ++it) { cat_array_t* cat_array = it->second; for (cat_array_t::const_iterator cat_it = cat_array->begin(), cat_it_end = cat_array->end(); cat_it != cat_it_end; ++cat_it) { LLPointer category = *cat_it; if(category && category->getPreferredType() != LLFolderType::FT_ROOT_INVENTORY) continue; if ( category && 0 == LLStringUtil::compareInsensitive(name, category->getName()) ) { if(category->getUUID()!=mRootFolderID) { LLUUID& new_inv_root_folder_id = const_cast(mRootFolderID); new_inv_root_folder_id = category->getUUID(); } } } } LLPointer validation_info = validate(); if (validation_info->mFatalErrorCount > 0) { // Fatal inventory error. Will not be able to engage in many inventory operations. // This should be followed by an error dialog leading to logout. LL_WARNS("Inventory") << "Fatal errors were found in validate(): unable to initialize inventory! " << "Will not be able to do normal inventory operations in this session." << LL_ENDL; mIsAgentInvUsable = false; } else { mIsAgentInvUsable = true; } validation_info->mInitialized = true; mValidationInfo = validation_info; // notifyObservers() has been moved to // llstartup/idle_startup() after this func completes. // Allows some system categories to be created before // observers start firing. } } } // Would normally do this at construction but that's too early // in the process for gInventory. Have the first requestPost() // call set things up. void LLInventoryModel::initHttpRequest() { if (! mHttpRequestFG) { // Haven't initialized, get to it LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); mHttpRequestFG = new LLCore::HttpRequest; mHttpRequestBG = new LLCore::HttpRequest; mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); mHttpOptions->setTransferTimeout(300); mHttpOptions->setUseRetryAfter(true); // mHttpOptions->setTrace(2); // Do tracing of requests mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML); mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_LLSD_XML); mHttpPolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_INVENTORY); } if (!gGenericDispatcher.isHandlerPresent("BulkUpdateInventory")) { gGenericDispatcher.addHandler("BulkUpdateInventory", &sBulkUpdateInventory); } } void LLInventoryModel::handleResponses(bool foreground) { if (foreground && mHttpRequestFG) { mHttpRequestFG->update(0); } else if (! foreground && mHttpRequestBG) { mHttpRequestBG->update(50000L); } } LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground, const std::string & url, const LLSD & body, const LLCore::HttpHandler::ptr_t &handler, const char * const message) { if (! mHttpRequestFG) { // We do the initialization late and lazily as this class is // statically-constructed and not all the bits are ready at // that time. initHttpRequest(); } LLCore::HttpRequest * request(foreground ? mHttpRequestFG : mHttpRequestBG); LLCore::HttpHandle handle(LLCORE_HTTP_HANDLE_INVALID); handle = LLCoreHttpUtil::requestPostWithLLSD(request, mHttpPolicyClass, (foreground ? mHttpPriorityFG : mHttpPriorityBG), url, body, mHttpOptions, mHttpHeaders, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { LLCore::HttpStatus status(request->getStatus()); LL_WARNS(LOG_INV) << "HTTP POST request failed for " << message << ", Status: " << status.toTerseString() << " Reason: '" << status.toString() << "'" << LL_ENDL; } return handle; } void LLInventoryModel::createCommonSystemCategories() { gInventory.ensureCategoryForTypeExists(LLFolderType::FT_TRASH); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_FAVORITE); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_CALLINGCARD); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_MY_OUTFITS); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_CURRENT_OUTFIT); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_LANDMARK); // folder should exist before user tries to 'landmark this' gInventory.ensureCategoryForTypeExists(LLFolderType::FT_SETTINGS); gInventory.ensureCategoryForTypeExists(LLFolderType::FT_INBOX); } struct LLUUIDAndName { LLUUIDAndName() {} LLUUIDAndName(const LLUUID& id, const std::string& name); bool operator==(const LLUUIDAndName& rhs) const; bool operator<(const LLUUIDAndName& rhs) const; bool operator>(const LLUUIDAndName& rhs) const; LLUUID mID; std::string mName; }; LLUUIDAndName::LLUUIDAndName(const LLUUID& id, const std::string& name) : mID(id), mName(name) { } bool LLUUIDAndName::operator==(const LLUUIDAndName& rhs) const { return ((mID == rhs.mID) && (mName == rhs.mName)); } bool LLUUIDAndName::operator<(const LLUUIDAndName& rhs) const { return (mID < rhs.mID); } bool LLUUIDAndName::operator>(const LLUUIDAndName& rhs) const { return (mID > rhs.mID); } // static bool LLInventoryModel::loadFromFile(const std::string& filename, LLInventoryModel::cat_array_t& categories, LLInventoryModel::item_array_t& items, LLInventoryModel::changed_items_t& cats_to_update, bool &is_cache_obsolete) { if(filename.empty()) { LL_ERRS(LOG_INV) << "filename is Null!" << LL_ENDL; return false; } LL_INFOS(LOG_INV) << "loading inventory from: (" << filename << ")" << LL_ENDL; llifstream file(filename.c_str()); if (!file.is_open()) { LL_INFOS(LOG_INV) << "unable to load inventory from: " << filename << LL_ENDL; return false; } is_cache_obsolete = true; // Obsolete until proven current std::string line; LLPointer parser = new LLSDNotationParser(); while (std::getline(file, line)) { LLSD s_item; std::istringstream iss(line); if (parser->parse(iss, s_item, line.length()) == LLSDParser::PARSE_FAILURE) { LL_WARNS(LOG_INV)<< "Parsing inventory cache failed" << LL_ENDL; break; } if (s_item.has("inv_cache_version")) { S32 version = s_item["inv_cache_version"].asInteger(); if (version == sCurrentInvCacheVersion) { // Cache is up to date is_cache_obsolete = false; continue; } else { LL_WARNS(LOG_INV)<< "Inventory cache is out of date" << LL_ENDL; break; } } else if (s_item.has("cat_id")) { if (is_cache_obsolete) break; LLPointer inv_cat = new LLViewerInventoryCategory(LLUUID::null); if(inv_cat->importLLSD(s_item)) { categories.push_back(inv_cat); } } else if (s_item.has("item_id")) { if (is_cache_obsolete) break; LLPointer inv_item = new LLViewerInventoryItem; if( inv_item->fromLLSD(s_item) ) { if(inv_item->getUUID().isNull()) { LL_WARNS(LOG_INV) << "Ignoring inventory with null item id: " << inv_item->getName() << LL_ENDL; } else { if (inv_item->getType() == LLAssetType::AT_UNKNOWN) { cats_to_update.insert(inv_item->getParentUUID()); } else { items.push_back(inv_item); } } } } } file.close(); return !is_cache_obsolete; } // static bool LLInventoryModel::saveToFile(const std::string& filename, const cat_array_t& categories, const item_array_t& items) { if (filename.empty()) { LL_ERRS(LOG_INV) << "Filename is Null!" << LL_ENDL; return false; } LL_INFOS(LOG_INV) << "saving inventory to: (" << filename << ")" << LL_ENDL; try { llofstream fileXML(filename.c_str()); if (!fileXML.is_open()) { LL_WARNS(LOG_INV) << "Failed to open file. Unable to save inventory to: " << filename << LL_ENDL; return false; } LLSD cache_ver; cache_ver["inv_cache_version"] = sCurrentInvCacheVersion; if (fileXML.fail()) { LL_WARNS(LOG_INV) << "Failed to write cache version to file. Unable to save inventory to: " << filename << LL_ENDL; return false; } fileXML << LLSDOStreamer(cache_ver) << std::endl; S32 count = categories.size(); S32 cat_count = 0; S32 i; for (i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; if (cat->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { fileXML << LLSDOStreamer(cat->exportLLSD()) << std::endl; cat_count++; } if (fileXML.fail()) { LL_WARNS(LOG_INV) << "Failed to write a folder to file. Unable to save inventory to: " << filename << LL_ENDL; return false; } } S32 it_count = items.size(); for (i = 0; i < it_count; ++i) { fileXML << LLSDOStreamer(items[i]->asLLSD()) << std::endl; if (fileXML.fail()) { LL_WARNS(LOG_INV) << "Failed to write an item to file. Unable to save inventory to: " << filename << LL_ENDL; return false; } } fileXML.flush(); fileXML.close(); LL_INFOS(LOG_INV) << "Inventory saved: " << cat_count << " categories, " << it_count << " items." << LL_ENDL; } catch (...) { LOG_UNHANDLED_EXCEPTION(""); LL_INFOS(LOG_INV) << "Failed to save inventory to: (" << filename << ")" << LL_ENDL; return false; } return true; } // message handling functionality // static void LLInventoryModel::registerCallbacks(LLMessageSystem* msg) { //msg->setHandlerFuncFast(_PREHASH_InventoryUpdate, // processInventoryUpdate, // NULL); //msg->setHandlerFuncFast(_PREHASH_UseCachedInventory, // processUseCachedInventory, // NULL); msg->setHandlerFuncFast(_PREHASH_UpdateCreateInventoryItem, processUpdateCreateInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryItem, processRemoveInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryFolder, processRemoveInventoryFolder, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryObjects, processRemoveInventoryObjects, NULL); msg->setHandlerFuncFast(_PREHASH_SaveAssetIntoInventory, processSaveAssetIntoInventory, NULL); msg->setHandlerFuncFast(_PREHASH_BulkUpdateInventory, processBulkUpdateInventory, NULL); msg->setHandlerFunc("MoveInventoryItem", processMoveInventoryItem); } // static void LLInventoryModel::processUpdateCreateInventoryItem(LLMessageSystem* msg, void**) { // do accounting and highlight new items if they arrive if (gInventory.messageUpdateCore(msg, true, LLInventoryObserver::UPDATE_CREATE)) { U32 callback_id; LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); msg->getU32Fast(_PREHASH_InventoryData, _PREHASH_CallbackID, callback_id); gInventoryCallbacks.fire(callback_id, item_id); // todo: instead of unpacking message fully, // grab only an item_id, then fetch LLInventoryModelBackgroundFetch::instance().scheduleItemFetch(item_id, true); } } bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account, U32 mask) { //make sure our added inventory observer is active start_new_inventory_observer(); LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS(LOG_INV) << "Got a inventory update for the wrong agent: " << agent_id << LL_ENDL; return false; } item_array_t items; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); // Does this loop ever execute more than once? for(S32 i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_InventoryData, i); LL_DEBUGS(LOG_INV) << "LLInventoryModel::messageUpdateCore() item id: " << titem->getUUID() << LL_ENDL; items.push_back(titem); // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } } if(account) { gInventory.accountForUpdate(update); } if (account) { mask |= LLInventoryObserver::CREATE; } //as above, this loop never seems to loop more than once per call for (item_array_t::iterator it = items.begin(); it != items.end(); ++it) { gInventory.updateItem(*it, mask); } gInventory.notifyObservers(); gViewerWindow->getWindow()->decBusyCount(); return true; } // static void LLInventoryModel::removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label) { LLUUID item_id; S32 count = msg->getNumberOfBlocksFast(msg_label); LL_DEBUGS(LOG_INV) << "Message has " << count << " item blocks" << LL_ENDL; uuid_vec_t item_ids; update_map_t update; for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(msg_label, _PREHASH_ItemID, item_id, i); LL_DEBUGS(LOG_INV) << "Checking for item-to-be-removed " << item_id << LL_ENDL; LLViewerInventoryItem* itemp = gInventory.getItem(item_id); if(itemp) { LL_DEBUGS(LOG_INV) << "Item will be removed " << item_id << LL_ENDL; // we only bother with the delete and account if we found // the item - this is usually a back-up for permissions, // so frequently the item will already be gone. --update[itemp->getParentUUID()]; item_ids.push_back(item_id); } } gInventory.accountForUpdate(update); for(uuid_vec_t::iterator it = item_ids.begin(); it != item_ids.end(); ++it) { LL_DEBUGS(LOG_INV) << "Calling deleteObject " << *it << LL_ENDL; gInventory.deleteObject(*it); } } // static void LLInventoryModel::processRemoveInventoryItem(LLMessageSystem* msg, void**) { LL_DEBUGS(LOG_INV) << "LLInventoryModel::processRemoveInventoryItem()" << LL_ENDL; LLUUID agent_id, item_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS(LOG_INV) << "Got a RemoveInventoryItem for the wrong agent." << LL_ENDL; return; } LLInventoryModel::removeInventoryItem(agent_id, msg, _PREHASH_InventoryData); gInventory.notifyObservers(); } // static void LLInventoryModel::removeInventoryFolder(LLUUID agent_id, LLMessageSystem* msg) { LLUUID folder_id; uuid_vec_t folder_ids; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, folder_id, i); LLViewerInventoryCategory* folderp = gInventory.getCategory(folder_id); if(folderp) { --update[folderp->getParentUUID()]; folder_ids.push_back(folder_id); } } gInventory.accountForUpdate(update); for(uuid_vec_t::iterator it = folder_ids.begin(); it != folder_ids.end(); ++it) { gInventory.deleteObject(*it); } } // static void LLInventoryModel::processRemoveInventoryFolder(LLMessageSystem* msg, void**) { LL_DEBUGS() << "LLInventoryModel::processRemoveInventoryFolder()" << LL_ENDL; LLUUID agent_id, session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if(agent_id != gAgent.getID()) { LL_WARNS() << "Got a RemoveInventoryFolder for the wrong agent." << LL_ENDL; return; } LLInventoryModel::removeInventoryFolder( agent_id, msg ); gInventory.notifyObservers(); } // static void LLInventoryModel::processRemoveInventoryObjects(LLMessageSystem* msg, void**) { LL_DEBUGS() << "LLInventoryModel::processRemoveInventoryObjects()" << LL_ENDL; LLUUID agent_id, session_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id); if(agent_id != gAgent.getID()) { LL_WARNS() << "Got a RemoveInventoryObjects for the wrong agent." << LL_ENDL; return; } LLInventoryModel::removeInventoryFolder( agent_id, msg ); LLInventoryModel::removeInventoryItem( agent_id, msg, _PREHASH_ItemData ); gInventory.notifyObservers(); } // static void LLInventoryModel::processSaveAssetIntoInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS() << "Got a SaveAssetIntoInventory message for the wrong agent." << LL_ENDL; return; } LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); // The viewer ignores the asset id because this message is only // used for attachments/objects, so the asset id is not used in // the viewer anyway. LL_DEBUGS() << "LLInventoryModel::processSaveAssetIntoInventory itemID=" << item_id << LL_ENDL; LLViewerInventoryItem* item = gInventory.getItem( item_id ); if( item ) { LLCategoryUpdate up(item->getParentUUID(), 0); gInventory.accountForUpdate(up); gInventory.addChangedMask( LLInventoryObserver::INTERNAL, item_id); gInventory.notifyObservers(); } else { LL_INFOS() << "LLInventoryModel::processSaveAssetIntoInventory item" " not found: " << item_id << LL_ENDL; } if(gViewerWindow) { gViewerWindow->getWindow()->decBusyCount(); } } // static void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS() << "Got a BulkUpdateInventory for the wrong agent." << LL_ENDL; return; } LLUUID tid; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, tid); #ifndef LL_RELEASE_FOR_DOWNLOAD LL_DEBUGS("Inventory") << "Bulk inventory: " << tid << LL_ENDL; #endif update_map_t update; cat_array_t folders; S32 count; S32 i; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(i = 0; i < count; ++i) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); tfolder->unpackMessage(msg, _PREHASH_FolderData, i); LL_DEBUGS("Inventory") << "unpacked folder '" << tfolder->getName() << "' (" << tfolder->getUUID() << ") in " << tfolder->getParentUUID() << LL_ENDL; // If the folder is a listing or a version folder, all we need to do is update the SLM data int depth_folder = depth_nesting_in_marketplace(tfolder->getUUID()); if ((depth_folder == 1) || (depth_folder == 2)) { // Trigger an SLM listing update LLUUID listing_uuid = (depth_folder == 1 ? tfolder->getUUID() : tfolder->getParentUUID()); S32 listing_id = LLMarketplaceData::instance().getListingID(listing_uuid); LLMarketplaceData::instance().getListing(listing_id); // In that case, there is no item to update so no callback -> we skip the rest of the update } else if(tfolder->getUUID().notNull()) { folders.push_back(tfolder); LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if(folderp) { if(tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { // we could not find the folder, so it is probably // new. However, we only want to attempt accounting // for the parent if we can find the parent. folderp = gInventory.getCategory(tfolder->getParentUUID()); if(folderp) { ++update[tfolder->getParentUUID()]; } } } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); uuid_vec_t wearable_ids; item_array_t items; std::list cblist; for(i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_ItemData, i); LL_DEBUGS("Inventory") << "unpacked item '" << titem->getName() << "' in " << titem->getParentUUID() << LL_ENDL; U32 callback_id; msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id); if(titem->getUUID().notNull() ) // && callback_id.notNull() ) { items.push_back(titem); cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID())); if (titem->getInventoryType() == LLInventoryType::IT_WEARABLE) { wearable_ids.push_back(titem->getUUID()); } // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { LLViewerInventoryCategory* folderp = gInventory.getCategory(titem->getParentUUID()); if(folderp) { ++update[titem->getParentUUID()]; } } } else { cblist.push_back(InventoryCallbackInfo(callback_id, LLUUID::null)); } } gInventory.accountForUpdate(update); for (cat_array_t::iterator cit = folders.begin(); cit != folders.end(); ++cit) { gInventory.updateCategory(*cit); // Temporary workaround: just fetch the item using AIS to get missing fields. // If this works fine we might want to extract ids only from the message // then use AIS as a primary fetcher LLInventoryModelBackgroundFetch::instance().scheduleFolderFetch((*cit)->getUUID(), true /*force, since it has changes*/); } for (item_array_t::iterator iit = items.begin(); iit != items.end(); ++iit) { gInventory.updateItem(*iit); // Temporary workaround: just fetch the item using AIS to get missing fields. // If this works fine we might want to extract ids only from the message // then use AIS as a primary fetcher LLInventoryModelBackgroundFetch::instance().scheduleItemFetch((*iit)->getUUID(), true); } gInventory.notifyObservers(); // The incoming inventory could span more than one BulkInventoryUpdate packet, // so record the transaction ID for this purchase, then wear all clothing // that comes in as part of that transaction ID. JC if (LLInventoryState::sWearNewClothing) { LLInventoryState::sWearNewClothingTransactionID = tid; LLInventoryState::sWearNewClothing = FALSE; } if (tid.notNull() && tid == LLInventoryState::sWearNewClothingTransactionID) { count = wearable_ids.size(); for (i = 0; i < count; ++i) { LLViewerInventoryItem* wearable_item; wearable_item = gInventory.getItem(wearable_ids[i]); LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true); } } std::list::iterator inv_it; for (inv_it = cblist.begin(); inv_it != cblist.end(); ++inv_it) { InventoryCallbackInfo cbinfo = (*inv_it); gInventoryCallbacks.fire(cbinfo.mCallback, cbinfo.mInvID); } } // static void LLInventoryModel::processMoveInventoryItem(LLMessageSystem* msg, void**) { LL_DEBUGS() << "LLInventoryModel::processMoveInventoryItem()" << LL_ENDL; LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { LL_WARNS() << "Got a MoveInventoryItem message for the wrong agent." << LL_ENDL; return; } LLUUID item_id; LLUUID folder_id; std::string new_name; bool anything_changed = false; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); LLViewerInventoryItem* item = gInventory.getItem(item_id); if(item) { LLPointer new_item = new LLViewerInventoryItem(item); msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_FolderID, folder_id, i); msg->getString("InventoryData", "NewName", new_name, i); LL_DEBUGS() << "moving item " << item_id << " to folder " << folder_id << LL_ENDL; update_list_t update; LLCategoryUpdate old_folder(item->getParentUUID(), -1); update.push_back(old_folder); LLCategoryUpdate new_folder(folder_id, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); new_item->setParent(folder_id); if (new_name.length() > 0) { new_item->rename(new_name); } gInventory.updateItem(new_item); anything_changed = true; } else { LL_INFOS() << "LLInventoryModel::processMoveInventoryItem item not found: " << item_id << LL_ENDL; } } if(anything_changed) { gInventory.notifyObservers(); } } //---------------------------------------------------------------------------- // Trash: LLFolderType::FT_TRASH, "ConfirmEmptyTrash" // Lost&Found: LLFolderType::FT_LOST_AND_FOUND, "ConfirmEmptyLostAndFound" bool LLInventoryModel::callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) // YES { const LLUUID folder_id = findCategoryUUIDForType(preferred_type); purge_descendents_of(folder_id, NULL); } return false; } void LLInventoryModel::emptyFolderType(const std::string notification, LLFolderType::EType preferred_type) { if (!notification.empty()) { LLSD args; if(LLFolderType::FT_TRASH == preferred_type) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; const LLUUID trash_id = findCategoryUUIDForType(preferred_type); gInventory.collectDescendents(trash_id, cats, items, LLInventoryModel::INCLUDE_TRASH); //All descendants S32 item_count = items.size() + cats.size(); args["COUNT"] = item_count; } LLNotificationsUtil::add(notification, args, LLSD(), boost::bind(&LLInventoryModel::callbackEmptyFolderType, this, _1, _2, preferred_type)); } else { const LLUUID folder_id = findCategoryUUIDForType(preferred_type); purge_descendents_of(folder_id, NULL); } } //---------------------------------------------------------------------------- void LLInventoryModel::removeItem(const LLUUID& item_id) { LLViewerInventoryItem* item = getItem(item_id); if (! item) { LL_WARNS("Inventory") << "couldn't find inventory item " << item_id << LL_ENDL; } else { const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); if (new_parent.notNull()) { LL_INFOS("Inventory") << "Moving to Trash (" << new_parent << "):" << LL_ENDL; changeItemParent(item, new_parent, TRUE); } } } void LLInventoryModel::removeCategory(const LLUUID& category_id) { if (! get_is_category_removable(this, category_id)) { return; } // Look for any gestures and deactivate them LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; collectDescendents(category_id, descendent_categories, descendent_items, FALSE); for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin(); iter != descendent_items.end(); ++iter) { const LLViewerInventoryItem* item = (*iter); const LLUUID& item_id = item->getUUID(); if (item->getType() == LLAssetType::AT_GESTURE && LLGestureMgr::instance().isGestureActive(item_id)) { LLGestureMgr::instance().deactivateGesture(item_id); } } LLViewerInventoryCategory* cat = getCategory(category_id); if (cat) { const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); if (trash_id.notNull()) { changeCategoryParent(cat, trash_id, TRUE); } } checkTrashOverflow(); } void LLInventoryModel::removeObject(const LLUUID& object_id) { if(object_id.isNull()) { return; } LLInventoryObject* obj = getObject(object_id); if (dynamic_cast(obj)) { removeItem(object_id); } else if (dynamic_cast(obj)) { removeCategory(object_id); } else if (obj) { LL_WARNS("Inventory") << "object ID " << object_id << " is an object of unrecognized class " << typeid(*obj).name() << LL_ENDL; } else { LL_WARNS("Inventory") << "object ID " << object_id << " not found" << LL_ENDL; } } bool callback_preview_trash_folder(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) // YES { LLFloaterPreviewTrash::show(); } return false; } void LLInventoryModel::checkTrashOverflow() { static LLCachedControl trash_max_capacity(gSavedSettings, "InventoryTrashMaxCapacity"); // Collect all descendants including those in subfolders. // // Note: Do we really need content of subfolders? // This was made to prevent download of trash folder timeouting // viewer and sub-folders are supposed to download independently. LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); gInventory.collectDescendents(trash_id, cats, items, LLInventoryModel::INCLUDE_TRASH); S32 item_count = items.size() + cats.size(); if (item_count >= trash_max_capacity) { if (LLFloaterPreviewTrash::isVisible()) { // bring to front LLFloaterPreviewTrash::show(); } else { LLNotificationsUtil::add("TrashIsFull", LLSD(), LLSD(), boost::bind(callback_preview_trash_folder, _1, _2)); } } } const LLUUID &LLInventoryModel::getRootFolderID() const { return mRootFolderID; } void LLInventoryModel::setRootFolderID(const LLUUID& val) { mRootFolderID = val; } const LLUUID &LLInventoryModel::getLibraryRootFolderID() const { return mLibraryRootFolderID; } void LLInventoryModel::setLibraryRootFolderID(const LLUUID& val) { mLibraryRootFolderID = val; } const LLUUID &LLInventoryModel::getLibraryOwnerID() const { return mLibraryOwnerID; } void LLInventoryModel::setLibraryOwnerID(const LLUUID& val) { mLibraryOwnerID = val; } // static BOOL LLInventoryModel::getIsFirstTimeInViewer2() { // Do not call this before parentchild map is built. if (!gInventory.mIsAgentInvUsable) { LL_WARNS() << "Parent Child Map not yet built; guessing as first time in viewer2." << LL_ENDL; return TRUE; } return sFirstTimeInViewer2; } LLInventoryModel::item_array_t::iterator LLInventoryModel::findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id) { LLInventoryModel::item_array_t::iterator curr_item = items.begin(); while (curr_item != items.end()) { if ((*curr_item)->getUUID() == id) { break; } ++curr_item; } return curr_item; } // static // * @param[in, out] items - vector with items to be updated. It should be sorted in a right way // * before calling this method. // * @param src_item_id - LLUUID of inventory item to be moved in new position // * @param dest_item_id - LLUUID of inventory item before (or after) which source item should // * be placed. // * @param insert_before - bool indicating if src_item_id should be placed before or after // * dest_item_id. Default is true. void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id, bool insert_before) { LLInventoryModel::item_array_t::iterator it_src = findItemIterByUUID(items, src_item_id); LLInventoryModel::item_array_t::iterator it_dest = findItemIterByUUID(items, dest_item_id); // If one of the passed UUID is not in the item list, bail out if ((it_src == items.end()) || (it_dest == items.end())) return; // Erase the source element from the list, keep a copy before erasing. LLViewerInventoryItem* src_item = *it_src; items.erase(it_src); // Note: Target iterator is not valid anymore because the container was changed, so update it. it_dest = findItemIterByUUID(items, dest_item_id); // Go to the next element if one wishes to insert after the dest element if (!insert_before) { ++it_dest; } // Reinsert the source item in the right place if (it_dest != items.end()) { items.insert(it_dest, src_item); } else { // Append to the list if it_dest reached the end items.push_back(src_item); } } // See also LLInventorySort where landmarks in the Favorites folder are sorted. class LLViewerInventoryItemSort { public: bool operator()(const LLPointer& a, const LLPointer& b) { return a->getSortField() < b->getSortField(); } }; //---------------------------------------------------------------------------- // *NOTE: DEBUG functionality void LLInventoryModel::dumpInventory() const { LL_INFOS() << "\nBegin Inventory Dump\n**********************:" << LL_ENDL; LL_INFOS() << "mCategory[] contains " << mCategoryMap.size() << " items." << LL_ENDL; for(cat_map_t::const_iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { const LLViewerInventoryCategory* cat = cit->second; if(cat) { LL_INFOS() << " " << cat->getUUID() << " '" << cat->getName() << "' " << cat->getVersion() << " " << cat->getDescendentCount() << LL_ENDL; } else { LL_INFOS() << " NULL!" << LL_ENDL; } } LL_INFOS() << "mItemMap[] contains " << mItemMap.size() << " items." << LL_ENDL; for(item_map_t::const_iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { const LLViewerInventoryItem* item = iit->second; if(item) { LL_INFOS() << " " << item->getUUID() << " " << item->getName() << LL_ENDL; } else { LL_INFOS() << " NULL!" << LL_ENDL; } } LL_INFOS() << "\n**********************\nEnd Inventory Dump" << LL_ENDL; } // Do various integrity checks on model, logging issues found and // returning an overall good/bad flag. LLPointer LLInventoryModel::validate() const { LLPointer validation_info = new LLInventoryValidationInfo; S32 fatal_errs = 0; S32 warning_count= 0; S32 loop_count = 0; S32 orphaned_count = 0; if (getRootFolderID().isNull()) { LL_WARNS("Inventory") << "Fatal inventory corruption: no root folder id" << LL_ENDL; validation_info->mFatalNoRootFolder = true; fatal_errs++; } if (getLibraryRootFolderID().isNull()) { // Probably shouldn't be a fatality, inventory can function without a library LL_WARNS("Inventory") << "Fatal inventory corruption: no library root folder id" << LL_ENDL; validation_info->mFatalNoLibraryRootFolder = true; fatal_errs++; } if (mCategoryMap.size() + 1 != mParentChildCategoryTree.size()) { // ParentChild should be one larger because of the special entry for null uuid. LL_INFOS("Inventory") << "unexpected sizes: cat map size " << mCategoryMap.size() << " parent/child " << mParentChildCategoryTree.size() << LL_ENDL; validation_info->mWarnings["category_map_size"]++; warning_count++; } S32 cat_lock = 0; S32 item_lock = 0; S32 desc_unknown_count = 0; S32 version_unknown_count = 0; typedef std::map ft_count_map; ft_count_map ft_counts_under_root; ft_count_map ft_counts_elsewhere; // Loop over all categories and check. for(cat_map_t::const_iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { const LLUUID& cat_id = cit->first; const LLViewerInventoryCategory *cat = cit->second; if (!cat) { LL_WARNS("Inventory") << "null cat" << LL_ENDL; validation_info->mWarnings["null_cat"]++; warning_count++; continue; } LLUUID topmost_ancestor_id; // Will leave as null uuid on failure EAncestorResult res = getObjectTopmostAncestor(cat_id, topmost_ancestor_id); switch (res) { case ANCESTOR_MISSING: orphaned_count++; break; case ANCESTOR_LOOP: loop_count++; break; case ANCESTOR_OK: break; default: LL_WARNS("Inventory") << "Unknown ancestor error for " << cat_id << LL_ENDL; validation_info->mWarnings["unknown_ancestor_status"]++; warning_count++; break; } if (cat_id != cat->getUUID()) { LL_WARNS("Inventory") << "cat id/index mismatch " << cat_id << " " << cat->getUUID() << LL_ENDL; validation_info->mWarnings["cat_id_index_mismatch"]++; warning_count++; } if (cat->getParentUUID().isNull()) { if (cat_id != getRootFolderID() && cat_id != getLibraryRootFolderID()) { LL_WARNS("Inventory") << "cat " << cat_id << " has no parent, but is not root (" << getRootFolderID() << ") or library root (" << getLibraryRootFolderID() << ")" << LL_ENDL; validation_info->mWarnings["null_parent"]++; warning_count++; } } cat_array_t* cats; item_array_t* items; getDirectDescendentsOf(cat_id,cats,items); if (!cats || !items) { LL_WARNS("Inventory") << "invalid direct descendents for " << cat_id << LL_ENDL; validation_info->mWarnings["direct_descendents"]++; warning_count++; continue; } if (cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) { desc_unknown_count++; } else if (cats->size() + items->size() != cat->getDescendentCount()) { // In the case of library this is not unexpected, since // different user accounts may be getting the library // contents from different inventory hosts. if (topmost_ancestor_id.isNull() || topmost_ancestor_id != getLibraryRootFolderID()) { LL_WARNS("Inventory") << "invalid desc count for " << cat_id << " [" << getFullPath(cat) << "]" << " cached " << cat->getDescendentCount() << " expected " << cats->size() << "+" << items->size() << "=" << cats->size() +items->size() << LL_ENDL; validation_info->mWarnings["invalid_descendent_count"]++; warning_count++; } } if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) { version_unknown_count++; } auto cat_lock_it = mCategoryLock.find(cat_id); if (cat_lock_it != mCategoryLock.end() && cat_lock_it->second) { cat_lock++; } auto item_lock_it = mItemLock.find(cat_id); if (item_lock_it != mItemLock.end() && item_lock_it->second) { item_lock++; } for (S32 i = 0; isize(); i++) { LLViewerInventoryItem *item = items->at(i); if (!item) { LL_WARNS("Inventory") << "null item at index " << i << " for cat " << cat_id << LL_ENDL; validation_info->mWarnings["null_item_at_index"]++; warning_count++; continue; } const LLUUID& item_id = item->getUUID(); if (item->getParentUUID() != cat_id) { LL_WARNS("Inventory") << "wrong parent for " << item_id << " found " << item->getParentUUID() << " expected " << cat_id << LL_ENDL; validation_info->mWarnings["wrong_parent_for_item"]++; warning_count++; } // Entries in items and mItemMap should correspond. item_map_t::const_iterator it = mItemMap.find(item_id); if (it == mItemMap.end()) { LL_WARNS("Inventory") << "item " << item_id << " found as child of " << cat_id << " but not in top level mItemMap" << LL_ENDL; validation_info->mWarnings["item_not_in_top_map"]++; warning_count++; } else { LLViewerInventoryItem *top_item = it->second; if (top_item != item) { LL_WARNS("Inventory") << "item mismatch, item_id " << item_id << " top level entry is different, uuid " << top_item->getUUID() << LL_ENDL; } } // Topmost ancestor should be root or library. LLUUID topmost_ancestor_id; EAncestorResult found = getObjectTopmostAncestor(item_id, topmost_ancestor_id); if (found != ANCESTOR_OK) { LL_WARNS("Inventory") << "unable to find topmost ancestor for " << item_id << LL_ENDL; validation_info->mWarnings["topmost_ancestor_not_found"]++; warning_count++; } else { if (topmost_ancestor_id != getRootFolderID() && topmost_ancestor_id != getLibraryRootFolderID()) { LL_WARNS("Inventory") << "unrecognized top level ancestor for " << item_id << " got " << topmost_ancestor_id << " expected " << getRootFolderID() << " or " << getLibraryRootFolderID() << LL_ENDL; validation_info->mWarnings["topmost_ancestor_not_recognized"]++; warning_count++; } } } // Does this category appear as a child of its supposed parent? const LLUUID& parent_id = cat->getParentUUID(); if (!parent_id.isNull()) { cat_array_t* cats; item_array_t* items; getDirectDescendentsOf(parent_id,cats,items); if (!cats) { LL_WARNS("Inventory") << "cat " << cat_id << " name [" << cat->getName() << "] orphaned - no child cat array for alleged parent " << parent_id << LL_ENDL; orphaned_count++; } else { bool found = false; for (S32 i = 0; isize(); i++) { LLViewerInventoryCategory *kid_cat = cats->at(i); if (kid_cat == cat) { found = true; break; } } if (!found) { LL_WARNS("Inventory") << "cat " << cat_id << " name [" << cat->getName() << "] orphaned - not found in child cat array of alleged parent " << parent_id << LL_ENDL; orphaned_count++; } } } // Update count of preferred types LLFolderType::EType folder_type = cat->getPreferredType(); bool cat_is_in_library = false; LLUUID topmost_id; if (getObjectTopmostAncestor(cat->getUUID(),topmost_id) == ANCESTOR_OK && topmost_id == getLibraryRootFolderID()) { cat_is_in_library = true; } if (!cat_is_in_library) { if (getRootFolderID().notNull() && (cat->getUUID()==getRootFolderID() || cat->getParentUUID()==getRootFolderID())) { ft_counts_under_root[folder_type]++; if (folder_type != LLFolderType::FT_NONE) { LL_DEBUGS("Inventory") << "Under root cat: " << getFullPath(cat) << " folder_type " << folder_type << LL_ENDL; } } else { ft_counts_elsewhere[folder_type]++; if (folder_type != LLFolderType::FT_NONE) { LL_DEBUGS("Inventory") << "Elsewhere cat: " << getFullPath(cat) << " folder_type " << folder_type << LL_ENDL; } } } } // Loop over all items and check for(item_map_t::const_iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { const LLUUID& item_id = iit->first; LLViewerInventoryItem *item = iit->second; if (item->getUUID() != item_id) { LL_WARNS("Inventory") << "item_id " << item_id << " does not match " << item->getUUID() << LL_ENDL; validation_info->mWarnings["item_id_mismatch"]++; warning_count++; } const LLUUID& parent_id = item->getParentUUID(); if (parent_id.isNull()) { LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName() << "] has null parent id!" << LL_ENDL; orphaned_count++; } else { cat_array_t* cats; item_array_t* items; getDirectDescendentsOf(parent_id,cats,items); if (!items) { LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName() << "] orphaned - alleged parent has no child items list " << parent_id << LL_ENDL; orphaned_count++; } else { bool found = false; for (S32 i=0; isize(); ++i) { if (items->at(i) == item) { found = true; break; } } if (!found) { LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName() << "] orphaned - not found as child of alleged parent " << parent_id << LL_ENDL; orphaned_count++; } } } // Link checking if (item->getIsLinkType()) { const LLUUID& link_id = item->getUUID(); const LLUUID& target_id = item->getLinkedUUID(); LLViewerInventoryItem *target_item = getItem(target_id); LLViewerInventoryCategory *target_cat = getCategory(target_id); // Linked-to UUID should have back reference to this link. if (!hasBacklinkInfo(link_id, target_id)) { LL_WARNS("Inventory") << "link " << item->getUUID() << " type " << item->getActualType() << " missing backlink info at target_id " << target_id << LL_ENDL; orphaned_count++; } // Links should have referents. if (item->getActualType() == LLAssetType::AT_LINK && !target_item) { LL_WARNS("Inventory") << "broken item link " << item->getName() << " id " << item->getUUID() << LL_ENDL; orphaned_count++; } else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER && !target_cat) { LL_WARNS("Inventory") << "broken folder link " << item->getName() << " id " << item->getUUID() << LL_ENDL; orphaned_count++; } if (target_item && target_item->getIsLinkType()) { LL_WARNS("Inventory") << "link " << item->getName() << " references a link item " << target_item->getName() << " " << target_item->getUUID() << LL_ENDL; } // Links should not have backlinks. std::pair range = mBacklinkMMap.equal_range(link_id); if (range.first != range.second) { LL_WARNS("Inventory") << "Link item " << item->getName() << " has backlinks!" << LL_ENDL; } } else { // Check the backlinks of a non-link item. const LLUUID& target_id = item->getUUID(); std::pair range = mBacklinkMMap.equal_range(target_id); for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it) { const LLUUID& link_id = it->second; LLViewerInventoryItem *link_item = getItem(link_id); if (!link_item || !link_item->getIsLinkType()) { LL_WARNS("Inventory") << "invalid backlink from target " << item->getName() << " to " << link_id << LL_ENDL; } } } } // Check system folders for (auto fit=ft_counts_under_root.begin(); fit != ft_counts_under_root.end(); ++fit) { LL_DEBUGS("Inventory") << "Folder type " << fit->first << " count " << fit->second << " under root" << LL_ENDL; } for (auto fit=ft_counts_elsewhere.begin(); fit != ft_counts_elsewhere.end(); ++fit) { LL_DEBUGS("Inventory") << "Folder type " << fit->first << " count " << fit->second << " elsewhere" << LL_ENDL; } static LLCachedControl fake_system_folder_issues(gSavedSettings, "QAModeFakeSystemFolderIssues", false); static std::default_random_engine e{}; static std::uniform_int_distribution<> distrib(0, 1); for (S32 ft=LLFolderType::FT_TEXTURE; ft(ft); if (LLFolderType::lookup(folder_type)==LLFolderType::badLookup()) { continue; } bool is_automatic = LLFolderType::lookupIsAutomaticType(folder_type); bool is_singleton = LLFolderType::lookupIsSingletonType(folder_type); S32 count_under_root = ft_counts_under_root[folder_type]; S32 count_elsewhere = ft_counts_elsewhere[folder_type]; if (fake_system_folder_issues) { // Force all counts to be either 0 or 2, thus flagged as an error. count_under_root = 2*distrib(e); count_elsewhere = 2*distrib(e); validation_info->mFatalQADebugMode = true; } if (is_singleton) { if (count_under_root==0) { LL_WARNS("Inventory") << "Expected system folder type " << ft << " was not found under root" << LL_ENDL; // Need to create, if allowed. if (is_automatic) { LL_WARNS("Inventory") << "Fatal inventory corruption: cannot create system folder of type " << ft << LL_ENDL; validation_info->mMissingRequiredSystemFolders.insert(folder_type); fatal_errs++; } else { // Can create, and will when needed. // (Not sure this is really a warning, but worth logging) validation_info->mWarnings["missing_system_folder_can_create"]++; warning_count++; } } else if (count_under_root > 1) { validation_info->mDuplicateRequiredSystemFolders.insert(folder_type); if (!is_automatic && folder_type != LLFolderType::FT_SETTINGS) { // It is a fatal problem or can lead to fatal problems for COF, // outfits, trash and other non-automatic folders. validation_info->mFatalSystemDuplicate++; fatal_errs++; LL_WARNS("Inventory") << "Fatal inventory corruption: system folder type has excess copies under root, type " << ft << " count " << count_under_root << LL_ENDL; } else { // For automatic folders it's not a fatal issue and shouldn't // break inventory or other functionality further // Exception: FT_SETTINGS is not automatic, but only deserves a warning. validation_info->mWarnings["non_fatal_system_duplicate_under_root"]++; warning_count++; LL_WARNS("Inventory") << "System folder type has excess copies under root, type " << ft << " count " << count_under_root << LL_ENDL; } } if (count_elsewhere > 0) { LL_WARNS("Inventory") << "Found " << count_elsewhere << " extra folders of type " << ft << " outside of root" << LL_ENDL; validation_info->mWarnings["non_fatal_system_duplicate_elsewhere"]++; warning_count++; } } } if (cat_lock > 0 || item_lock > 0) { LL_INFOS("Inventory") << "Found locks on some categories: sub-cat arrays " << cat_lock << ", item arrays " << item_lock << LL_ENDL; } if (desc_unknown_count != 0) { LL_DEBUGS() << "Found " << desc_unknown_count << " cats with unknown descendent count" << LL_ENDL; } if (version_unknown_count != 0) { LL_DEBUGS("Inventory") << "Found " << version_unknown_count << " cats with unknown version" << LL_ENDL; } // FIXME need to fail login and tell user to retry, contact support if problem persists. bool valid = (fatal_errs == 0); LL_INFOS("Inventory") << "Validate done, fatal errors: " << fatal_errs << ", warnings: " << warning_count << ", valid: " << valid << LL_ENDL; validation_info->mFatalErrorCount = fatal_errs; validation_info->mWarningCount = warning_count; validation_info->mLoopCount = loop_count; validation_info->mOrphanedCount = orphaned_count; return validation_info; } // Provides a unix-style path from root, like "/My Inventory/Clothing/.../myshirt" std::string LLInventoryModel::getFullPath(const LLInventoryObject *obj) const { std::vector path_elts; std::map visited; while (obj != NULL && !visited[obj->getUUID()]) { path_elts.push_back(obj->getName()); // avoid infinite loop in the unlikely event of a cycle visited[obj->getUUID()] = true; obj = getObject(obj->getParentUUID()); } std::stringstream s; std::string delim("/"); std::reverse(path_elts.begin(), path_elts.end()); std::string result = "/" + boost::algorithm::join(path_elts, delim); return result; } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- #if 0 BOOL decompress_file(const char* src_filename, const char* dst_filename) { BOOL rv = FALSE; gzFile src = NULL; U8* buffer = NULL; LLFILE* dst = NULL; S32 bytes = 0; const S32 DECOMPRESS_BUFFER_SIZE = 32000; // open the files src = gzopen(src_filename, "rb"); if(!src) goto err_decompress; dst = LLFile::fopen(dst_filename, "wb"); if(!dst) goto err_decompress; // decompress. buffer = new U8[DECOMPRESS_BUFFER_SIZE + 1]; do { bytes = gzread(src, buffer, DECOMPRESS_BUFFER_SIZE); if (bytes < 0) { goto err_decompress; } fwrite(buffer, bytes, 1, dst); } while(gzeof(src) == 0); // success rv = TRUE; err_decompress: if(src != NULL) gzclose(src); if(buffer != NULL) delete[] buffer; if(dst != NULL) fclose(dst); return rv; } #endif ///---------------------------------------------------------------------------- /// Class LLInventoryModel::FetchItemHttpHandler ///---------------------------------------------------------------------------- LLInventoryModel::FetchItemHttpHandler::FetchItemHttpHandler(const LLSD & request_sd) : LLCore::HttpHandler(), mRequestSD(request_sd) {} LLInventoryModel::FetchItemHttpHandler::~FetchItemHttpHandler() {} void LLInventoryModel::FetchItemHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { do // Single-pass do-while used for common exit handling { LLCore::HttpStatus status(response->getStatus()); // status = LLCore::HttpStatus(404); // Dev tool to force error handling if (! status) { processFailure(status, response); break; // Goto common exit } LLCore::BufferArray * body(response->getBody()); // body = NULL; // Dev tool to force error handling if (! body || ! body->size()) { LL_WARNS(LOG_INV) << "Missing data in inventory item query." << LL_ENDL; processFailure("HTTP response for inventory item query missing body", response); break; // Goto common exit } // body->write(0, "Garbage Response", 16); // Dev tool to force error handling LLSD body_llsd; if (! LLCoreHttpUtil::responseToLLSD(response, true, body_llsd)) { // INFOS-level logging will occur on the parsed failure processFailure("HTTP response for inventory item query has malformed LLSD", response); break; // Goto common exit } // Expect top-level structure to be a map // body_llsd = LLSD::emptyArray(); // Dev tool to force error handling if (! body_llsd.isMap()) { processFailure("LLSD response for inventory item not a map", response); break; // Goto common exit } // Check for 200-with-error failures // // Original Responder-based serivce model didn't check for these errors. // It may be more robust to ignore this condition. With aggregated requests, // an error in one inventory item might take down the entire request. // So if this instead broke up the aggregated items into single requests, // maybe that would make progress. Or perhaps there's structured information // that can tell us what went wrong. Need to dig into this and firm up // the API. // // body_llsd["error"] = LLSD::emptyMap(); // Dev tool to force error handling // body_llsd["error"]["identifier"] = "Development"; // body_llsd["error"]["message"] = "You left development code in the viewer"; if (body_llsd.has("error")) { processFailure("Inventory application error (200-with-error)", response); break; // Goto common exit } // Okay, process data if possible processData(body_llsd, response); } while (false); } void LLInventoryModel::FetchItemHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response) { start_new_inventory_observer(); #if 0 LLUUID agent_id; agent_id = content["agent_id"].asUUID(); if (agent_id != gAgent.getID()) { LL_WARNS(LOG_INV) << "Got a inventory update for the wrong agent: " << agent_id << LL_ENDL; return; } #endif LLInventoryModel::item_array_t items; LLInventoryModel::update_map_t update; LLUUID folder_id; LLSD content_items(content["items"]); const S32 count(content_items.size()); // Does this loop ever execute more than once? for (S32 i(0); i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(content_items[i]); LL_DEBUGS(LOG_INV) << "ItemHttpHandler::httpSuccess item id: " << titem->getUUID() << LL_ENDL; items.push_back(titem); // examine update for changes. LLViewerInventoryItem * itemp(gInventory.getItem(titem->getUUID())); if (itemp) { if (titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } if (folder_id.isNull()) { folder_id = titem->getParentUUID(); } } // as above, this loop never seems to loop more than once per call for (LLInventoryModel::item_array_t::iterator it = items.begin(); it != items.end(); ++it) { gInventory.updateItem(*it); } gInventory.notifyObservers(); gViewerWindow->getWindow()->decBusyCount(); } void LLInventoryModel::FetchItemHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response) { const std::string & ct(response->getContentType()); LL_WARNS(LOG_INV) << "Inventory item fetch failure\n" << "[Status: " << status.toTerseString() << "]\n" << "[Reason: " << status.toString() << "]\n" << "[Content-type: " << ct << "]\n" << "[Content (abridged): " << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL; gInventory.notifyObservers(); } void LLInventoryModel::FetchItemHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response) { LL_WARNS(LOG_INV) << "Inventory item fetch failure\n" << "[Status: internal error]\n" << "[Reason: " << reason << "]\n" << "[Content (abridged): " << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL; gInventory.notifyObservers(); }