/** * @file llinventoryitemslist.h * @brief A list of inventory items represented by LLFlatListView. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYITEMSLIST_H #define LL_LLINVENTORYITEMSLIST_H #include "llpanel.h" #include "llassettype.h" #include "llinventorytype.h" // newview #include "llflatlistview.h" #include "llinventorymodel.h" class LLIconCtrl; class LLTextBox; class LLPanelInventoryItem : public LLPanel { public: LLPanelInventoryItem(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 wearable_type, const std::string &item_name, const std::string &hl); virtual ~LLPanelInventoryItem(); /*virtual*/ BOOL postBuild(); /*virtual*/ void setValue(const LLSD& value); void updateItem(); void onMouseEnter(S32 x, S32 y, MASK mask); void onMouseLeave(S32 x, S32 y, MASK mask); private: LLIconCtrl* mIcon; LLTextBox* mTitle; LLUIImagePtr mItemIcon; std::string mItemName; std::string mHighlightedText; }; class LLInventoryItemsList : public LLFlatListView { public: virtual ~LLInventoryItemsList(); void refreshList(const LLInventoryModel::item_array_t item_array); /** * Let list know items need to be refreshed in next draw() */ void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; } bool getNeedsRefresh(){ return mNeedsRefresh; } /*virtual*/ void draw(); protected: friend class LLUICtrlFactory; LLInventoryItemsList(const LLFlatListView::Params& p); uuid_vec_t& getIDs() { return mIDs; } /** * Refreshes list items, adds new items and removes deleted items. * Called from draw() until all new items are added, , * maximum 50 items can be added during single call. */ void refresh(); /** * Compute difference between new items and current items, fills 'vadded' with added items, * 'vremoved' with removed items. See LLCommonUtils::computeDifference */ void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved); /** * Add an item to the list */ void addNewItem(LLViewerInventoryItem* item); private: uuid_vec_t mIDs; // IDs of items that were added in refreshList(). // Will be used in refresh() to determine added and removed ids bool mNeedsRefresh; }; #endif //LL_LLINVENTORYITEMSLIST_H