/** * @file llinventoryfunctions.h * @brief Miscellaneous inventory-related functions and classes * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYICON_H #define LL_LLINVENTORYICON_H #include "llassettype.h" #include "llinventorytype.h" #include "lluiimage.h" class LLInventoryIcon { public: enum EIconName { ICONNAME_TEXTURE, ICONNAME_SOUND, ICONNAME_CALLINGCARD_ONLINE, ICONNAME_CALLINGCARD_OFFLINE, ICONNAME_LANDMARK, ICONNAME_LANDMARK_VISITED, ICONNAME_SCRIPT, ICONNAME_CLOTHING, ICONNAME_OBJECT, ICONNAME_OBJECT_MULTI, ICONNAME_NOTECARD, ICONNAME_BODYPART, ICONNAME_SNAPSHOT, ICONNAME_BODYPART_SHAPE, ICONNAME_BODYPART_SKIN, ICONNAME_BODYPART_HAIR, ICONNAME_BODYPART_EYES, ICONNAME_CLOTHING_SHIRT, ICONNAME_CLOTHING_PANTS, ICONNAME_CLOTHING_SHOES, ICONNAME_CLOTHING_SOCKS, ICONNAME_CLOTHING_JACKET, ICONNAME_CLOTHING_GLOVES, ICONNAME_CLOTHING_UNDERSHIRT, ICONNAME_CLOTHING_UNDERPANTS, ICONNAME_CLOTHING_SKIRT, ICONNAME_CLOTHING_ALPHA, ICONNAME_CLOTHING_TATTOO, ICONNAME_ANIMATION, ICONNAME_GESTURE, ICONNAME_LINKITEM, ICONNAME_LINKFOLDER, ICONNAME_MESH, ICONNAME_INVALID, ICONNAME_COUNT, ICONNAME_NONE = -1 }; static const std::string& getIconName(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, U32 misc_flag = 0, // different meanings depending on item type BOOL item_is_multi = FALSE); static const std::string& getIconName(EIconName idx); static LLUIImagePtr getIcon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE, U32 misc_flag = 0, // different meanings depending on item type BOOL item_is_multi = FALSE); static LLUIImagePtr getIcon(EIconName idx); protected: static EIconName assignWearableIcon(U32 misc_flag); }; #endif // LL_LLINVENTORYICON_H