/** * @file llinventoryicon.cpp * @brief Implementation of the inventory icon. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventoryicon.h" #include "lldictionary.h" #include "llinventorydefines.h" #include "llui.h" #include "llwearabletype.h" struct IconEntry : public LLDictionaryEntry { IconEntry(const std::string &item_name) : LLDictionaryEntry(item_name) {} }; class LLIconDictionary : public LLSingleton, public LLDictionary { public: LLIconDictionary(); }; LLIconDictionary::LLIconDictionary() { addEntry(LLInventoryIcon::ICONNAME_TEXTURE, new IconEntry("Inv_Texture")); addEntry(LLInventoryIcon::ICONNAME_SOUND, new IconEntry("Inv_Texture")); addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard")); addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard")); addEntry(LLInventoryIcon::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark")); addEntry(LLInventoryIcon::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark")); addEntry(LLInventoryIcon::ICONNAME_SCRIPT, new IconEntry("Inv_Script")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing")); addEntry(LLInventoryIcon::ICONNAME_OBJECT, new IconEntry("Inv_Object")); addEntry(LLInventoryIcon::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi")); addEntry(LLInventoryIcon::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard")); addEntry(LLInventoryIcon::ICONNAME_BODYPART, new IconEntry("Inv_Skin")); addEntry(LLInventoryIcon::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot")); addEntry(LLInventoryIcon::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape")); addEntry(LLInventoryIcon::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin")); addEntry(LLInventoryIcon::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair")); addEntry(LLInventoryIcon::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha")); addEntry(LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo")); addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkItem")); addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh")); addEntry(LLInventoryIcon::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); addEntry(LLInventoryIcon::ICONNAME_NONE, new IconEntry("NONE")); } LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 misc_flag, BOOL item_is_multi) { const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi); return LLUI::getUIImage(icon_name); } LLUIImagePtr LLInventoryIcon::getIcon(EIconName idx) { return LLUI::getUIImage(getIconName(idx)); } const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 misc_flag, BOOL item_is_multi) { EIconName idx = ICONNAME_OBJECT; if (item_is_multi) { idx = ICONNAME_OBJECT_MULTI; return getIconName(idx); } switch(asset_type) { case LLAssetType::AT_TEXTURE: idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? ICONNAME_SNAPSHOT : ICONNAME_TEXTURE; break; case LLAssetType::AT_SOUND: idx = ICONNAME_SOUND; break; case LLAssetType::AT_CALLINGCARD: idx = (misc_flag != 0) ? ICONNAME_CALLINGCARD_ONLINE : ICONNAME_CALLINGCARD_OFFLINE; break; case LLAssetType::AT_LANDMARK: idx = (misc_flag != 0) ? ICONNAME_LANDMARK_VISITED : ICONNAME_LANDMARK; break; case LLAssetType::AT_SCRIPT: case LLAssetType::AT_LSL_TEXT: case LLAssetType::AT_LSL_BYTECODE: idx = ICONNAME_SCRIPT; break; case LLAssetType::AT_CLOTHING: case LLAssetType::AT_BODYPART: idx = assignWearableIcon(misc_flag); break; case LLAssetType::AT_NOTECARD: idx = ICONNAME_NOTECARD; break; case LLAssetType::AT_ANIMATION: idx = ICONNAME_ANIMATION; break; case LLAssetType::AT_GESTURE: idx = ICONNAME_GESTURE; break; case LLAssetType::AT_LINK: idx = ICONNAME_LINKITEM; break; case LLAssetType::AT_LINK_FOLDER: idx = ICONNAME_LINKFOLDER; break; case LLAssetType::AT_OBJECT: idx = ICONNAME_OBJECT; break; case LLAssetType::AT_MESH: idx = ICONNAME_MESH; default: break; } return getIconName(idx); } const std::string& LLInventoryIcon::getIconName(EIconName idx) { const IconEntry *entry = LLIconDictionary::instance().lookup(idx); return entry->mName; } LLInventoryIcon::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) { const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag); return LLWearableType::getIconName(wearable_type); }