/** * @file llinventoryfunctions.h * @brief Miscellaneous inventory-related functions and classes * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYFUNCTIONS_H #define LL_LLINVENTORYFUNCTIONS_H #include "llinventorytype.h" #include "llfolderview.h" #include "llfolderviewitem.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // This is a collection of miscellaneous functions and classes // that don't fit cleanly into any other class header. Eventually, // we should figure out where to put these functions so that we can // get rid of this generic file. // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryState { public: // HACK: Until we can route this info through the instant message hierarchy static BOOL sWearNewClothing; static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction }; class LLSelectFirstFilteredItem : public LLFolderViewFunctor { public: LLSelectFirstFilteredItem() : mItemSelected(FALSE) {} virtual ~LLSelectFirstFilteredItem() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); BOOL wasItemSelected() { return mItemSelected; } protected: BOOL mItemSelected; }; class LLOpenFilteredFolders : public LLFolderViewFunctor { public: LLOpenFilteredFolders() {} virtual ~LLOpenFilteredFolders() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); }; class LLSaveFolderState : public LLFolderViewFunctor { public: LLSaveFolderState() : mApply(FALSE) {} virtual ~LLSaveFolderState() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item) {} void setApply(BOOL apply); void clearOpenFolders() { mOpenFolders.clear(); } protected: std::set mOpenFolders; BOOL mApply; }; class LLOpenFoldersWithSelection : public LLFolderViewFunctor { public: LLOpenFoldersWithSelection() {} virtual ~LLOpenFoldersWithSelection() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); }; const std::string& get_item_icon_name(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi ); LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi ); // Is this item or its baseitem is worn, attached, etc... BOOL get_is_item_worn(const LLUUID& id); #endif // LL_LLINVENTORYFUNCTIONS_H