/** * @file llinventoryfunctions.h * @brief Miscellaneous inventory-related functions and classes * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYFUNCTIONS_H #define LL_LLINVENTORYFUNCTIONS_H #include "llinventorytype.h" #include "llfolderview.h" #include "llfolderviewitem.h" /******************************************************************************** ** ** ** INVENTORY COLLECTOR FUNCTIONS **/ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryCollectFunctor // // Base class for LLInventoryModel::collectDescendentsIf() method // which accepts an instance of one of these objects to use as the // function to determine if it should be added. Derive from this class // and override the () operator to return TRUE if you want to collect // the category or item passed in. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryCollectFunctor { public: virtual ~LLInventoryCollectFunctor(){}; virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) = 0; static bool itemTransferCommonlyAllowed(LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLAssetIDMatches // // This functor finds inventory items pointing to the specified asset //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryItem; class LLAssetIDMatches : public LLInventoryCollectFunctor { public: LLAssetIDMatches(const LLUUID& asset_id) : mAssetID(asset_id) {} virtual ~LLAssetIDMatches() {} bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mAssetID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLLinkedItemIDMatches // // This functor finds inventory items linked to the specific inventory id. // Assumes the inventory id is itself not a linked item. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLLinkedItemIDMatches : public LLInventoryCollectFunctor { public: LLLinkedItemIDMatches(const LLUUID& item_id) : mBaseItemID(item_id) {} virtual ~LLLinkedItemIDMatches() {} bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mBaseItemID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLIsType // // Implementation of a LLInventoryCollectFunctor which returns TRUE if // the type is the type passed in during construction. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLIsType : public LLInventoryCollectFunctor { public: LLIsType(LLAssetType::EType type) : mType(type) {} virtual ~LLIsType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLIsNotType // // Implementation of a LLInventoryCollectFunctor which returns FALSE if the // type is the type passed in during construction, otherwise false. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLIsNotType : public LLInventoryCollectFunctor { public: LLIsNotType(LLAssetType::EType type) : mType(type) {} virtual ~LLIsNotType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; }; class LLIsTypeWithPermissions : public LLInventoryCollectFunctor { public: LLIsTypeWithPermissions(LLAssetType::EType type, const PermissionBit perms, const LLUUID &agent_id, const LLUUID &group_id) : mType(type), mPerm(perms), mAgentID(agent_id), mGroupID(group_id) {} virtual ~LLIsTypeWithPermissions() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; PermissionBit mPerm; LLUUID mAgentID; LLUUID mGroupID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLBuddyCollector // // Simple class that collects calling cards that are not null, and not // the agent. Duplicates are possible. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLBuddyCollector : public LLInventoryCollectFunctor { public: LLBuddyCollector() {} virtual ~LLBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLUniqueBuddyCollector // // Simple class that collects calling cards that are not null, and not // the agent. Duplicates are discarded. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLUniqueBuddyCollector : public LLInventoryCollectFunctor { public: LLUniqueBuddyCollector() {} virtual ~LLUniqueBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: std::set mSeen; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLParticularBuddyCollector // // Simple class that collects calling cards that match a particular uuid //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLParticularBuddyCollector : public LLInventoryCollectFunctor { public: LLParticularBuddyCollector(const LLUUID& id) : mBuddyID(id) {} virtual ~LLParticularBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mBuddyID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLNameCategoryCollector // // Collects categories based on case-insensitive match of prefix //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLNameCategoryCollector : public LLInventoryCollectFunctor { public: LLNameCategoryCollector(const std::string& name) : mName(name) {} virtual ~LLNameCategoryCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: std::string mName; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindCOFValidItems // // Collects items that can be legitimately linked to in the COF. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindCOFValidItems : public LLInventoryCollectFunctor { public: LLFindCOFValidItems() {} virtual ~LLFindCOFValidItems() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindWearables // // Collects wearables based on item type. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindWearables : public LLInventoryCollectFunctor { public: LLFindWearables() {} virtual ~LLFindWearables() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; /** Inventory Collector Functions ** ** *******************************************************************************/ class LLInventoryState { public: // HACK: Until we can route this info through the instant message hierarchy static BOOL sWearNewClothing; static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction }; class LLSelectFirstFilteredItem : public LLFolderViewFunctor { public: LLSelectFirstFilteredItem() : mItemSelected(FALSE) {} virtual ~LLSelectFirstFilteredItem() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); BOOL wasItemSelected() { return mItemSelected; } protected: BOOL mItemSelected; }; class LLOpenFilteredFolders : public LLFolderViewFunctor { public: LLOpenFilteredFolders() {} virtual ~LLOpenFilteredFolders() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); }; class LLSaveFolderState : public LLFolderViewFunctor { public: LLSaveFolderState() : mApply(FALSE) {} virtual ~LLSaveFolderState() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item) {} void setApply(BOOL apply); void clearOpenFolders() { mOpenFolders.clear(); } protected: std::set mOpenFolders; BOOL mApply; }; class LLOpenFoldersWithSelection : public LLFolderViewFunctor { public: LLOpenFoldersWithSelection() {} virtual ~LLOpenFoldersWithSelection() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); }; // Is this item or its baseitem is worn, attached, etc... BOOL get_is_item_worn(const LLUUID& id); void change_item_parent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent_id, BOOL restamp); #endif // LL_LLINVENTORYFUNCTIONS_H