/** * @file llinventoryfunctions.h * @brief Miscellaneous inventory-related functions and classes * class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYFUNCTIONS_H #define LL_LLINVENTORYFUNCTIONS_H #include "llinventorymodel.h" #include "llinventory.h" #include "llwearabletype.h" /******************************************************************************** ** ** ** MISCELLANEOUS GLOBAL FUNCTIONS **/ // Is this a parent folder to a worn item BOOL get_is_parent_to_worn_item(const LLUUID& id); // Is this item or its baseitem is worn, attached, etc... BOOL get_is_item_worn(const LLUUID& id); // Could this item be worn (correct type + not already being worn) BOOL get_can_item_be_worn(const LLUUID& id); BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id); BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id); BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id); void show_item_profile(const LLUUID& item_uuid); void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id); void show_item_original(const LLUUID& item_uuid); void reset_inventory_filter(); // Just nudge the category in the global inventory to signal that its marketplace status changed void update_marketplace_category(const LLUUID& cat_id); void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name); void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id = LLUUID::null); // Generates a string containing the path to the item specified by item_id. void append_path(const LLUUID& id, std::string& path); void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id); void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id); void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id); void move_item_to_marketplacelistings(LLInventoryItem* inv_item, LLUUID dest_folder, bool copy = false); void move_folder_to_marketplacelistings(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, bool copy = false); bool has_correct_permissions_for_sale(LLInventoryCategory* cat); void validate_marketplacelistings(LLInventoryCategory* inv_cat); S32 depth_nesting_in_marketplace(LLUUID cur_uuid); LLUUID nested_parent_id(LLUUID cur_uuid, S32 depth); S32 compute_stock_count(LLUUID cat_uuid); /** Miscellaneous global functions ** ** *******************************************************************************/ /******************************************************************************** ** ** ** INVENTORY COLLECTOR FUNCTIONS **/ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryCollectFunctor // // Base class for LLInventoryModel::collectDescendentsIf() method // which accepts an instance of one of these objects to use as the // function to determine if it should be added. Derive from this class // and override the () operator to return TRUE if you want to collect // the category or item passed in. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryCollectFunctor { public: virtual ~LLInventoryCollectFunctor(){}; virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) = 0; static bool itemTransferCommonlyAllowed(const LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLAssetIDMatches // // This functor finds inventory items pointing to the specified asset //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerInventoryItem; class LLAssetIDMatches : public LLInventoryCollectFunctor { public: LLAssetIDMatches(const LLUUID& asset_id) : mAssetID(asset_id) {} virtual ~LLAssetIDMatches() {} bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mAssetID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLLinkedItemIDMatches // // This functor finds inventory items linked to the specific inventory id. // Assumes the inventory id is itself not a linked item. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLLinkedItemIDMatches : public LLInventoryCollectFunctor { public: LLLinkedItemIDMatches(const LLUUID& item_id) : mBaseItemID(item_id) {} virtual ~LLLinkedItemIDMatches() {} bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mBaseItemID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLIsType // // Implementation of a LLInventoryCollectFunctor which returns TRUE if // the type is the type passed in during construction. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLIsType : public LLInventoryCollectFunctor { public: LLIsType(LLAssetType::EType type) : mType(type) {} virtual ~LLIsType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLIsNotType // // Implementation of a LLInventoryCollectFunctor which returns FALSE if the // type is the type passed in during construction, otherwise false. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLIsNotType : public LLInventoryCollectFunctor { public: LLIsNotType(LLAssetType::EType type) : mType(type) {} virtual ~LLIsNotType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLIsOfAssetType // // Implementation of a LLInventoryCollectFunctor which returns TRUE if // the item or category is of asset type passed in during construction. // Link types are treated as links, not as the types they point to. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLIsOfAssetType : public LLInventoryCollectFunctor { public: LLIsOfAssetType(LLAssetType::EType type) : mType(type) {} virtual ~LLIsOfAssetType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; }; class LLIsTypeWithPermissions : public LLInventoryCollectFunctor { public: LLIsTypeWithPermissions(LLAssetType::EType type, const PermissionBit perms, const LLUUID &agent_id, const LLUUID &group_id) : mType(type), mPerm(perms), mAgentID(agent_id), mGroupID(group_id) {} virtual ~LLIsTypeWithPermissions() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLAssetType::EType mType; PermissionBit mPerm; LLUUID mAgentID; LLUUID mGroupID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLBuddyCollector // // Simple class that collects calling cards that are not null, and not // the agent. Duplicates are possible. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLBuddyCollector : public LLInventoryCollectFunctor { public: LLBuddyCollector() {} virtual ~LLBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLUniqueBuddyCollector // // Simple class that collects calling cards that are not null, and not // the agent. Duplicates are discarded. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLUniqueBuddyCollector : public LLInventoryCollectFunctor { public: LLUniqueBuddyCollector() {} virtual ~LLUniqueBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: std::set mSeen; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLParticularBuddyCollector // // Simple class that collects calling cards that match a particular uuid //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLParticularBuddyCollector : public LLInventoryCollectFunctor { public: LLParticularBuddyCollector(const LLUUID& id) : mBuddyID(id) {} virtual ~LLParticularBuddyCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLUUID mBuddyID; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLNameCategoryCollector // // Collects categories based on case-insensitive match of prefix //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLNameCategoryCollector : public LLInventoryCollectFunctor { public: LLNameCategoryCollector(const std::string& name) : mName(name) {} virtual ~LLNameCategoryCollector() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: std::string mName; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindCOFValidItems // // Collects items that can be legitimately linked to in the COF. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindCOFValidItems : public LLInventoryCollectFunctor { public: LLFindCOFValidItems() {} virtual ~LLFindCOFValidItems() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindByMask //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindByMask : public LLInventoryCollectFunctor { public: LLFindByMask(U64 mask) : mFilterMask(mask) {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { //converting an inventory type to a bitmap filter mask if(item && (mFilterMask & (1LL << item->getInventoryType())) ) { return true; } return false; } private: U64 mFilterMask; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindNonLinksByMask // // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindNonLinksByMask : public LLInventoryCollectFunctor { public: LLFindNonLinksByMask(U64 mask) : mFilterMask(mask) {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item && !item->getIsLinkType() && (mFilterMask & (1LL << item->getInventoryType())) ) { return true; } return false; } void setFilterMask(U64 mask) { mFilterMask = mask; } private: U64 mFilterMask; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindWearables // // Collects wearables based on item type. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindWearables : public LLInventoryCollectFunctor { public: LLFindWearables() {} virtual ~LLFindWearables() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFindWearablesEx // // Collects wearables based on given criteria. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFindWearablesEx : public LLInventoryCollectFunctor { public: LLFindWearablesEx(bool is_worn, bool include_body_parts = true); virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); private: bool mIncludeBodyParts; bool mIsWorn; }; //Inventory collect functor collecting wearables of a specific wearable type class LLFindWearablesOfType : public LLInventoryCollectFunctor { public: LLFindWearablesOfType(LLWearableType::EType type) : mWearableType(type) {} virtual ~LLFindWearablesOfType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); void setType(LLWearableType::EType type); private: LLWearableType::EType mWearableType; }; /** Filter out wearables-links */ class LLFindActualWearablesOfType : public LLFindWearablesOfType { public: LLFindActualWearablesOfType(LLWearableType::EType type) : LLFindWearablesOfType(type) {} virtual ~LLFindActualWearablesOfType() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item && item->getIsLinkType()) return false; return LLFindWearablesOfType::operator()(cat, item); } }; /* Filters out items of a particular asset type */ class LLIsTypeActual : public LLIsType { public: LLIsTypeActual(LLAssetType::EType type) : LLIsType(type) {} virtual ~LLIsTypeActual() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item && item->getIsLinkType()) return false; return LLIsType::operator()(cat, item); } }; // Collect non-removable folders and items. class LLFindNonRemovableObjects : public LLInventoryCollectFunctor { public: virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); }; /** Inventory Collector Functions ** ** *******************************************************************************/ class LLFolderViewItem; class LLFolderViewFolder; class LLInventoryState { public: // HACK: Until we can route this info through the instant message hierarchy static BOOL sWearNewClothing; static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction }; struct LLInventoryAction { static void doToSelected(class LLInventoryModel* model, class LLFolderView* root, const std::string& action); static void onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response, LLFolderView* root); static void removeItemFromDND(LLFolderView* root); }; #endif // LL_LLINVENTORYFUNCTIONS_H