/** * @file llinventoryfunctions.cpp * @brief Implementation of the inventory view and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include // for std::pair<> #include "llinventoryfunctions.h" // library includes #include "llagent.h" #include "llagentwearables.h" #include "llcallingcard.h" #include "llfloaterreg.h" #include "llinventorydefines.h" #include "llsdserialize.h" #include "llfiltereditor.h" #include "llspinctrl.h" #include "llui.h" #include "message.h" // newview includes #include "llappearancemgr.h" #include "llappviewer.h" #include "llclipboard.h" #include "lldonotdisturbnotificationstorage.h" #include "llfloaterinventory.h" #include "llfloatersidepanelcontainer.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llgesturemgr.h" #include "lliconctrl.h" #include "llimview.h" #include "llinventorybridge.h" #include "llinventorymodel.h" #include "llinventorypanel.h" #include "lllineeditor.h" #include "llmarketplacenotifications.h" #include "llmarketplacefunctions.h" #include "llmenugl.h" #include "llnotificationsutil.h" #include "llpanelmaininventory.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollbar.h" #include "llscrollcontainer.h" #include "llselectmgr.h" #include "llsidepanelinventory.h" #include "lltabcontainer.h" #include "lltooldraganddrop.h" #include "lltrans.h" #include "lluictrlfactory.h" #include "llviewermessage.h" #include "llviewerfoldertype.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llwearablelist.h" #include BOOL LLInventoryState::sWearNewClothing = FALSE; LLUUID LLInventoryState::sWearNewClothingTransactionID; std::list LLInventoryAction::sMarketplaceFolders; // Helper function : callback to update a folder after inventory action happened in the background void update_folder_cb(const LLUUID& dest_folder) { LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder); gInventory.updateCategory(dest_cat); gInventory.notifyObservers(); } // Generates a string containing the path to the item specified by // item_id. void append_path(const LLUUID& id, std::string& path) { std::string temp; const LLInventoryObject* obj = gInventory.getObject(id); LLUUID parent_id; if(obj) parent_id = obj->getParentUUID(); std::string forward_slash("/"); while(obj) { obj = gInventory.getCategory(parent_id); if(obj) { temp.assign(forward_slash + obj->getName() + temp); parent_id = obj->getParentUUID(); } } path.append(temp); } void update_marketplace_folder_hierarchy(const LLUUID cat_id) { // When changing the marketplace status of a folder, the only thing that needs to happen is // for all observers of the folder to, possibly, change the display label of the folder // so that's the only thing we change on the update mask. gInventory.addChangedMask(LLInventoryObserver::LABEL, cat_id); // Update all descendent folders down LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat_id,cat_array,item_array); LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLInventoryCategory* category = *iter; update_marketplace_folder_hierarchy(category->getUUID()); } return; } void update_marketplace_category(const LLUUID& cur_uuid, bool perform_consistency_enforcement) { // When changing the marketplace status of an item, we usually have to change the status of all // folders in the same listing. This is because the display of each folder is affected by the // overall status of the whole listing. // Consequently, the only way to correctly update an item anywhere in the marketplace is to // update the whole listing from its listing root. // This is not as bad as it seems as we only update folders, not items, and the folder nesting depth // is limited to 4. // We also take care of degenerated cases so we don't update all folders in the inventory by mistake. // Grab marketplace listing data for this item S32 depth = depth_nesting_in_marketplace(cur_uuid); if (depth > 0) { // Retrieve the listing uuid this object is in LLUUID listing_uuid = nested_parent_id(cur_uuid, depth); // Verify marketplace data consistency for this listing if (perform_consistency_enforcement && LLMarketplaceData::instance().isListed(listing_uuid)) { LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolder(listing_uuid); S32 version_depth = depth_nesting_in_marketplace(version_folder_uuid); if (version_folder_uuid.notNull() && (!gInventory.isObjectDescendentOf(version_folder_uuid, listing_uuid) || (version_depth != 2))) { LL_INFOS("SLM") << "Unlist and clear version folder as the version folder is not at the right place anymore!!" << LL_ENDL; LLMarketplaceData::instance().setVersionFolder(listing_uuid, LLUUID::null); } } // Update all descendents starting from the listing root update_marketplace_folder_hierarchy(listing_uuid); } else if (depth < 0) { if (perform_consistency_enforcement && LLMarketplaceData::instance().isListed(cur_uuid)) { LL_INFOS("SLM") << "Disassociate as the listing folder is not under the marketplace folder anymore!!" << LL_ENDL; LLMarketplaceData::instance().clearListing(cur_uuid); } // Update all descendents if this is a category if (gInventory.getCategory(cur_uuid)) { update_marketplace_folder_hierarchy(cur_uuid); } } return; } // Iterate through the marketplace and flag for label change all categories that countain a stock folder (i.e. stock folders and embedding folders up the hierarchy) void update_all_marketplace_count(const LLUUID& cat_id) { // Get all descendent folders down LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat_id,cat_array,item_array); LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLInventoryCategory* category = *iter; if (category->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK) { // Listing containing stock folders needs to be updated but not others // Note: we take advantage of the fact that stock folder *do not* contain sub folders to avoid a recursive call here update_marketplace_category(category->getUUID()); } else { // Explore the contained folders recursively update_all_marketplace_count(category->getUUID()); } } } void update_all_marketplace_count() { // Get the marketplace root and launch the recursive exploration const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); if (!marketplace_listings_uuid.isNull()) { update_all_marketplace_count(marketplace_listings_uuid); } return; } void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name) { LLViewerInventoryCategory* cat; if (!model || !get_is_category_renameable(model, cat_id) || (cat = model->getCategory(cat_id)) == NULL || cat->getName() == new_name) { return; } LLSD updates; updates["name"] = new_name; update_inventory_category(cat_id, updates, NULL); } void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id) { // Create the initial folder LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName()); model->notifyObservers(); // We need to exclude the initial root of the copy to avoid recursively copying the copy, etc... LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id); // Get the content of the folder LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); // Copy all the items LLInventoryModel::item_array_t item_array_copy = *item_array; for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; LLPointer cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, new_cat_uuid)); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), new_cat_uuid, std::string(), cb); } // Copy all the folders LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLViewerInventoryCategory* category = *iter; if (category->getUUID() != root_id) { copy_inventory_category(model, category, new_cat_uuid, root_id); } } } class LLInventoryCollectAllItems : public LLInventoryCollectFunctor { public: virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return true; } }; BOOL get_is_parent_to_worn_item(const LLUUID& id) { const LLViewerInventoryCategory* cat = gInventory.getCategory(id); if (!cat) { return FALSE; } LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLInventoryCollectAllItems collect_all; gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), cats, items, LLInventoryModel::EXCLUDE_TRASH, collect_all); for (LLInventoryModel::item_array_t::const_iterator it = items.begin(); it != items.end(); ++it) { const LLViewerInventoryItem * const item = *it; llassert(item->getIsLinkType()); LLUUID linked_id = item->getLinkedUUID(); const LLViewerInventoryItem * const linked_item = gInventory.getItem(linked_id); if (linked_item) { LLUUID parent_id = linked_item->getParentUUID(); while (!parent_id.isNull()) { LLInventoryCategory * parent_cat = gInventory.getCategory(parent_id); if (cat == parent_cat) { return TRUE; } parent_id = parent_cat->getParentUUID(); } } } return FALSE; } BOOL get_is_item_worn(const LLUUID& id) { const LLViewerInventoryItem* item = gInventory.getItem(id); if (!item) return FALSE; // Consider the item as worn if it has links in COF. if (LLAppearanceMgr::instance().isLinkInCOF(id)) { return TRUE; } switch(item->getType()) { case LLAssetType::AT_OBJECT: { if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID())) return TRUE; break; } case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(gAgentWearables.isWearingItem(item->getLinkedUUID())) return TRUE; break; case LLAssetType::AT_GESTURE: if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID())) return TRUE; break; default: break; } return FALSE; } BOOL get_can_item_be_worn(const LLUUID& id) { const LLViewerInventoryItem* item = gInventory.getItem(id); if (!item) return FALSE; if (LLAppearanceMgr::isLinkInCOF(item->getLinkedUUID())) { // an item having links in COF (i.e. a worn item) return FALSE; } if (gInventory.isObjectDescendentOf(id, LLAppearanceMgr::instance().getCOF())) { // a non-link object in COF (should not normally happen) return FALSE; } const LLUUID trash_id = gInventory.findCategoryUUIDForType( LLFolderType::FT_TRASH); // item can't be worn if base obj in trash, see EXT-7015 if (gInventory.isObjectDescendentOf(item->getLinkedUUID(), trash_id)) { return false; } switch(item->getType()) { case LLAssetType::AT_OBJECT: { if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID())) { // Already being worn return FALSE; } else { // Not being worn yet. return TRUE; } break; } case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(gAgentWearables.isWearingItem(item->getLinkedUUID())) { // Already being worn return FALSE; } else { // Not being worn yet. return TRUE; } break; default: break; } return FALSE; } BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id) { if (!model) { return FALSE; } // Can't delete an item that's in the library. if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID())) { return FALSE; } // Disable delete from COF folder; have users explicitly choose "detach/take off", // unless the item is not worn but in the COF (i.e. is bugged). if (LLAppearanceMgr::instance().getIsProtectedCOFItem(id)) { if (get_is_item_worn(id)) { return FALSE; } } const LLInventoryObject *obj = model->getItem(id); if (obj && obj->getIsLinkType()) { return TRUE; } if (get_is_item_worn(id)) { return FALSE; } return TRUE; } BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id) { // NOTE: This function doesn't check the folder's children. // See LLFolderBridge::isItemRemovable for a function that does // consider the children. if (!model) { return FALSE; } if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID())) { return FALSE; } if (!isAgentAvatarValid()) return FALSE; const LLInventoryCategory* category = model->getCategory(id); if (!category) { return FALSE; } const LLFolderType::EType folder_type = category->getPreferredType(); if (LLFolderType::lookupIsProtectedType(folder_type)) { return FALSE; } // Can't delete the outfit that is currently being worn. if (folder_type == LLFolderType::FT_OUTFIT) { const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink(); if (base_outfit_link && (category == base_outfit_link->getLinkedCategory())) { return FALSE; } } return TRUE; } BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id) { if (!model) { return FALSE; } LLViewerInventoryCategory* cat = model->getCategory(id); if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()) && cat->getOwnerID() == gAgent.getID()) { return TRUE; } return FALSE; } void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id) { LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", item_uuid).with("object", object_id)); } void show_item_profile(const LLUUID& item_uuid) { LLUUID linked_uuid = gInventory.getLinkedItemID(item_uuid); LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", linked_uuid)); } void show_item_original(const LLUUID& item_uuid) { LLFloater* floater_inventory = LLFloaterReg::getInstance("inventory"); if (!floater_inventory) { LL_WARNS() << "Could not find My Inventory floater" << LL_ENDL; return; } //sidetray inventory panel LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); bool do_reset_inventory_filter = !floater_inventory->isInVisibleChain(); LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (!active_panel) { //this may happen when there is no floatera and other panel is active in inventory tab if (sidepanel_inventory) { sidepanel_inventory->showInventoryPanel(); } } active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (!active_panel) { return; } active_panel->setSelection(gInventory.getLinkedItemID(item_uuid), TAKE_FOCUS_NO); if(do_reset_inventory_filter) { reset_inventory_filter(); } } void reset_inventory_filter() { //inventory floater bool floater_inventory_visible = false; LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* floater_inventory = dynamic_cast(*iter); if (floater_inventory) { LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel(); main_inventory->onFilterEdit(""); if(floater_inventory->getVisible()) { floater_inventory_visible = true; } } } if(!floater_inventory_visible) { LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); if (sidepanel_inventory) { LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel(); if (main_inventory) { main_inventory->onFilterEdit(""); } } } } void open_outbox() { LLFloaterReg::showInstance("outbox"); } // Create a new folder in destFolderId with the same name as the item name and return the uuid of the new folder // Note: this is used locally in various situation where we need to wrap an item into a special folder LLUUID create_folder_for_item(LLInventoryItem* item, const LLUUID& destFolderId) { llassert(item); llassert(destFolderId.notNull()); LLUUID created_folder_id = gInventory.createNewCategory(destFolderId, LLFolderType::FT_NONE, item->getName()); gInventory.notifyObservers(); // *TODO : Create different notifications for the various cases LLNotificationsUtil::add("OutboxFolderCreated"); return created_folder_id; } void move_to_outbox_cb_action(const LLSD& payload) { LLViewerInventoryItem * viitem = gInventory.getItem(payload["item_id"].asUUID()); LLUUID dest_folder_id = payload["dest_folder_id"].asUUID(); if (viitem) { // when moving item directly into outbox create folder with that name if (dest_folder_id == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) { dest_folder_id = create_folder_for_item(viitem, dest_folder_id); } LLUUID parent = viitem->getParentUUID(); gInventory.changeItemParent( viitem, dest_folder_id, false); LLUUID top_level_folder = payload["top_level_folder"].asUUID(); if (top_level_folder != LLUUID::null) { LLViewerInventoryCategory* category; while (parent.notNull()) { LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(parent,cat_array,item_array); LLUUID next_parent; category = gInventory.getCategory(parent); if (!category) break; next_parent = category->getParentUUID(); if (cat_array->empty() && item_array->empty()) { gInventory.removeCategory(parent); } if (parent == top_level_folder) { break; } parent = next_parent; } } open_outbox(); } } void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id) { // Collapse links directly to items/folders LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory(); if (linked_category != NULL) { copy_folder_to_outbox(linked_category, dest_folder, top_level_folder, operation_id); } else { LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem(); if (linked_item != NULL) { inv_item = (LLInventoryItem *) linked_item; } // Check for copy permissions if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID())) { // when moving item directly into outbox create folder with that name if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) { dest_folder = create_folder_for_item(inv_item, dest_folder); } copy_inventory_item(gAgent.getID(), inv_item->getPermissions().getOwner(), inv_item->getUUID(), dest_folder, inv_item->getName(), LLPointer(NULL)); open_outbox(); } else { LLSD payload; payload["item_id"] = inv_item->getUUID(); payload["dest_folder_id"] = dest_folder; payload["top_level_folder"] = top_level_folder; payload["operation_id"] = operation_id; LLMarketplaceInventoryNotifications::addNoCopyNotification(payload, move_to_outbox_cb_action); } } } void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id) { // when moving item directly into outbox create folder with that name if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) { dest_folder = create_folder_for_item(inv_item, dest_folder); } LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; gInventory.changeItemParent( viewer_inv_item, dest_folder, false); } void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id) { LLUUID new_folder_id = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, inv_cat->getName()); gInventory.notifyObservers(); LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(inv_cat->getUUID(),cat_array,item_array); // copy the vector because otherwise the iterator won't be happy if we delete from it LLInventoryModel::item_array_t item_array_copy = *item_array; for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; copy_item_to_outbox(item, new_folder_id, top_level_folder, operation_id); } LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLViewerInventoryCategory* category = *iter; copy_folder_to_outbox(category, new_folder_id, top_level_folder, operation_id); } open_outbox(); } ///---------------------------------------------------------------------------- // Marketplace functions // // Handles Copy and Move to or within the Marketplace listings folder. // Handles creation of stock folders, nesting of listings and version folders, // permission checking and listings validation. ///---------------------------------------------------------------------------- S32 depth_nesting_in_marketplace(LLUUID cur_uuid) { // Get the marketplace listings root, exit with -1 (i.e. not under the marketplace listings root) if none const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); if (marketplace_listings_uuid.isNull()) { return -1; } // If not a descendent of the marketplace listings root, then the nesting depth is -1 by definition if (!gInventory.isObjectDescendentOf(cur_uuid, marketplace_listings_uuid)) { return -1; } // Iterate through the parents till we hit the marketplace listings root // Note that the marketplace listings root itself will return 0 S32 depth = 0; LLInventoryObject* cur_object = gInventory.getObject(cur_uuid); while (cur_uuid != marketplace_listings_uuid) { depth++; cur_uuid = cur_object->getParentUUID(); cur_object = gInventory.getCategory(cur_uuid); } return depth; } // Returns the UUID of the marketplace listing this object is in LLUUID nested_parent_id(LLUUID cur_uuid, S32 depth) { LLInventoryObject* cur_object = gInventory.getObject(cur_uuid); cur_uuid = (depth < 1 ? LLUUID::null : cur_uuid); while (depth > 1) { depth--; cur_uuid = cur_object->getParentUUID(); cur_object = gInventory.getCategory(cur_uuid); } return cur_uuid; } S32 compute_stock_count(LLUUID cat_uuid) { // Handle the case of the folder being a stock folder immediately LLViewerInventoryCategory* cat = gInventory.getCategory(cat_uuid); if (!cat) { // Not a category so no stock count to speak of return -1; } if (cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK) { // Note: stock folders are *not* supposed to have nested subfolders so we stop recursion here // Note: we *always* give a stock count for stock folders, it's useful even if the listing is unassociated return cat->getDescendentCount(); } // Grab marketplace data for this folder S32 depth = depth_nesting_in_marketplace(cat_uuid); LLUUID listing_uuid = nested_parent_id(cat_uuid, depth); if (!LLMarketplaceData::instance().isListed(listing_uuid)) { // If not listed, the notion of stock is meaningless so it won't be computed for any level return -1; } LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolder(listing_uuid); // Handle the case of the first 2 levels : listing and version folders if (depth == 1) { if (version_folder_uuid.notNull()) { // If there is a version folder, the stock value for the listing is the version folder stock return compute_stock_count(version_folder_uuid); } else { // If there's no version folder associated, the notion of stock count has no meaning return -1; } } else if (depth == 2) { if (version_folder_uuid.notNull() && (version_folder_uuid != cat_uuid)) { // If there is a version folder but we're not it, our stock count is meaningless return -1; } } // In all other cases, the stock count is the min of stock folders count found in the descendents LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat_uuid,cat_array,item_array); // "-1" denotes a folder that doesn't countain any stock folders in its descendents S32 curr_count = -1; // Note: marketplace listings have a maximum depth nesting of 4 LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLInventoryCategory* category = *iter; S32 count = compute_stock_count(category->getUUID()); if ((curr_count == -1) || ((count != -1) && (count < curr_count))) { curr_count = count; } } return curr_count; } // local helper bool can_move_to_marketplace(LLInventoryItem* inv_item, std::string& tooltip_msg, bool resolve_links) { // Collapse links directly to items/folders LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem(); LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory(); // Linked items and folders cannot be put for sale if caller can't resolve them if (!resolve_links && (linked_category || linked_item)) { tooltip_msg = LLTrans::getString("TooltipOutboxLinked"); return false; } // A category is always considered as passing... if (linked_category != NULL) { return true; } // Take the linked item if necessary if (linked_item != NULL) { inv_item = linked_item; } // Check that the agent has transfer permission on the item: this is required as a resident cannot // put on sale items she cannot transfer. Proceed with move if we have permission. bool allow_transfer = inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!allow_transfer) { tooltip_msg = LLTrans::getString("TooltipOutboxNoTransfer"); return false; } // Check worn/not worn status: worn items cannot be put on the marketplace bool worn = get_is_item_worn(inv_item->getUUID()); if (worn) { tooltip_msg = LLTrans::getString("TooltipOutboxWorn"); return false; } // Check type: for the moment, calling cards cannot be put on the marketplace bool calling_card = (LLAssetType::AT_CALLINGCARD == inv_item->getType()); if (calling_card) { tooltip_msg = LLTrans::getString("TooltipOutboxCallingCard"); return false; } return true; } // local helper // Returns the max tree length (in folder nodes) down from the argument folder int get_folder_levels(LLInventoryCategory* inv_cat) { LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(inv_cat->getUUID(), cats, items); int max_child_levels = 0; for (S32 i=0; i < cats->size(); ++i) { LLInventoryCategory* category = cats->at(i); max_child_levels = llmax(max_child_levels, get_folder_levels(category)); } return 1 + max_child_levels; } // local helper // Returns the distance (in folder nodes) between the ancestor and its descendant. Returns -1 if not related. int get_folder_path_length(const LLUUID& ancestor_id, const LLUUID& descendant_id) { int depth = 0; if (ancestor_id == descendant_id) return depth; const LLInventoryCategory* category = gInventory.getCategory(descendant_id); while (category) { LLUUID parent_id = category->getParentUUID(); if (parent_id.isNull()) break; depth++; if (parent_id == ancestor_id) return depth; category = gInventory.getCategory(parent_id); } LL_WARNS("SLM") << "get_folder_path_length() couldn't trace a path from the descendant to the ancestor" << LL_ENDL; return -1; } // local helper // Returns true if all items within the argument folder are fit for sale, false otherwise bool has_correct_permissions_for_sale(LLInventoryCategory* cat, std::string& error_msg) { LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); LLInventoryModel::item_array_t item_array_copy = *item_array; for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; if (!can_move_to_marketplace(item, error_msg, false)) { return false; } } LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLInventoryCategory* category = *iter; if (!has_correct_permissions_for_sale(category, error_msg)) { return false; } } return true; } // Returns true if inv_item can be dropped in dest_folder, a folder nested in marketplace listings (or merchant inventory) under the root_folder root // If returns is false, tooltip_msg contains an error message to display to the user (localized and all). // bundle_size is the amount of sibling items that are getting moved to the marketplace at the same time. bool can_move_item_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryItem* inv_item, std::string& tooltip_msg, S32 bundle_size) { // Check stock folder type matches item type in marketplace listings or merchant outbox (even if of no use there for the moment) LLViewerInventoryCategory* view_folder = dynamic_cast(dest_folder); bool accept = (view_folder && view_folder->acceptItem(inv_item)); // Check that the item has the right type and persimssions to be sold on the marketplace if (accept) { accept = can_move_to_marketplace(inv_item, tooltip_msg, true); } // Check that the total amount of items won't violate the max limit on the marketplace if (accept) { int existing_item_count = bundle_size; // Get the version folder: that's where the counts start from const LLViewerInventoryCategory * version_folder = ((root_folder && (root_folder != dest_folder)) ? gInventory.getFirstDescendantOf(root_folder->getUUID(), dest_folder->getUUID()) : NULL); if (version_folder) { LLInventoryModel::cat_array_t existing_categories; LLInventoryModel::item_array_t existing_items; gInventory.collectDescendents(version_folder->getUUID(), existing_categories, existing_items, FALSE); existing_item_count += existing_items.size(); } if (existing_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount")) { LLStringUtil::format_map_t args; U32 amount = gSavedSettings.getU32("InventoryOutboxMaxItemCount"); args["[AMOUNT]"] = llformat("%d",amount); tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects", args); accept = false; } } return accept; } // Returns true if inv_cat can be dropped in dest_folder, a folder nested in marketplace listings (or merchant inventory) under the root_folder root // If returns is false, tooltip_msg contains an error message to display to the user (localized and all). // bundle_size is the amount of sibling items that are getting moved to the marketplace at the same time. bool can_move_folder_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryCategory* inv_cat, std::string& tooltip_msg, S32 bundle_size) { bool accept = true; // Compute the nested folders level we'll add into with that incoming folder int incoming_folder_depth = get_folder_levels(inv_cat); // Compute the nested folders level we're inserting ourselves in // Note: add 1 when inserting under a listing folder as we need to take the root listing folder in the count int insertion_point_folder_depth = (root_folder ? get_folder_path_length(root_folder->getUUID(), dest_folder->getUUID()) + 1 : 0); // Get the version folder: that's where the folders and items counts start from const LLViewerInventoryCategory * version_folder = (insertion_point_folder_depth >= 2 ? gInventory.getFirstDescendantOf(root_folder->getUUID(), dest_folder->getUUID()) : NULL); // Compare the whole with the nested folders depth limit // Note: substract 2 as we leave root and version folder out of the count threshold if ((incoming_folder_depth + insertion_point_folder_depth - 2) > (S32)(gSavedSettings.getU32("InventoryOutboxMaxFolderDepth"))) { LLStringUtil::format_map_t args; U32 amount = gSavedSettings.getU32("InventoryOutboxMaxFolderDepth"); args["[AMOUNT]"] = llformat("%d",amount); tooltip_msg = LLTrans::getString("TooltipOutboxFolderLevels", args); accept = false; } if (accept) { LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents(inv_cat->getUUID(), descendent_categories, descendent_items, FALSE); int dragged_folder_count = descendent_categories.size() + bundle_size; // Note: We assume that we're moving a bunch of folders in. That might be wrong... int dragged_item_count = descendent_items.size(); int existing_item_count = 0; int existing_folder_count = 0; if (version_folder) { if (gInventory.isObjectDescendentOf(inv_cat->getUUID(), version_folder->getUUID())) { // Clear those counts or they will be counted twice because we're already inside the version category dragged_folder_count = 0; dragged_item_count = 0; } // Tally the total number of categories and items inside the root folder LLInventoryModel::cat_array_t existing_categories; LLInventoryModel::item_array_t existing_items; gInventory.collectDescendents(version_folder->getUUID(), existing_categories, existing_items, FALSE); existing_folder_count += existing_categories.size(); existing_item_count += existing_items.size(); } const int total_folder_count = existing_folder_count + dragged_folder_count; const int total_item_count = existing_item_count + dragged_item_count; if (total_folder_count > gSavedSettings.getU32("InventoryOutboxMaxFolderCount")) { LLStringUtil::format_map_t args; U32 amount = gSavedSettings.getU32("InventoryOutboxMaxFolderCount"); args["[AMOUNT]"] = llformat("%d",amount); tooltip_msg = LLTrans::getString("TooltipOutboxTooManyFolders", args); accept = false; } else if (total_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount")) { LLStringUtil::format_map_t args; U32 amount = gSavedSettings.getU32("InventoryOutboxMaxItemCount"); args["[AMOUNT]"] = llformat("%d",amount); tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects", args); accept = false; } // Now check that each item in the folder can be moved in the marketplace if (accept) { for (S32 i=0; i < descendent_items.size(); ++i) { LLInventoryItem* item = descendent_items[i]; if (!can_move_to_marketplace(item, tooltip_msg, false)) { accept = false; break; } } } } return accept; } bool move_item_to_marketplacelistings(LLInventoryItem* inv_item, LLUUID dest_folder, bool copy) { // Get the marketplace listings depth of the destination folder, exit with error if not under marketplace S32 depth = depth_nesting_in_marketplace(dest_folder); if (depth < 0) { LLSD subs; subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Merchant"); LLNotificationsUtil::add("MerchantPasteFailed", subs); return false; } // We will collapse links into items/folders LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory(); if (linked_category != NULL) { // Move the linked folder directly return move_folder_to_marketplacelistings(linked_category, dest_folder, copy); } else { // Grab the linked item if any LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem(); viewer_inv_item = (linked_item != NULL ? linked_item : viewer_inv_item); // Check that the agent has transfer permission on the item: this is required as a resident cannot // put on sale items she cannot transfer. Proceed with move if we have permission. std::string error_msg; if (can_move_to_marketplace(inv_item, error_msg, true)) { // When moving an isolated item, we might need to create the folder structure to support it if (depth == 0) { // We need a listing folder dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, viewer_inv_item->getName()); depth++; } if (depth == 1) { // We need a version folder dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, viewer_inv_item->getName()); depth++; } LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder); if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && (dest_cat->getPreferredType() != LLFolderType::FT_MARKETPLACE_STOCK)) { // We need a stock folder dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_MARKETPLACE_STOCK, viewer_inv_item->getName()); dest_cat = gInventory.getCategory(dest_folder); depth++; } // Verify we can have this item in that destination category if (!dest_cat->acceptItem(viewer_inv_item)) { LLSD subs; subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Accepted"); LLNotificationsUtil::add("MerchantPasteFailed", subs); return false; } // Get the parent folder of the moved item : we may have to update it LLUUID src_folder = viewer_inv_item->getParentUUID(); if (copy) { // Copy the item LLPointer cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, dest_folder)); copy_inventory_item( gAgent.getID(), viewer_inv_item->getPermissions().getOwner(), viewer_inv_item->getUUID(), dest_folder, std::string(), cb); } else { // Reparent the item gInventory.changeItemParent(viewer_inv_item, dest_folder, true); } // Update the modified folders update_marketplace_category(src_folder); update_marketplace_category(dest_folder); gInventory.notifyObservers(); } else { LLSD subs; subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + error_msg; LLNotificationsUtil::add("MerchantPasteFailed", subs); return false; } } return true; } bool move_folder_to_marketplacelistings(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, bool copy) { // Check that we have adequate permission on all items being moved. Proceed if we do. std::string error_msg; if (has_correct_permissions_for_sale(inv_cat, error_msg)) { // Get the destination folder LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder); // Check it's not a stock folder if (dest_cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK) { LLSD subs; subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Accepted"); LLNotificationsUtil::add("MerchantPasteFailed", subs); return false; } // Get the parent folder of the moved item : we may have to update it LLUUID src_folder = inv_cat->getParentUUID(); LLViewerInventoryCategory * viewer_inv_cat = (LLViewerInventoryCategory *) inv_cat; if (copy) { // Copy the folder copy_inventory_category(&gInventory, viewer_inv_cat, dest_folder); } else { // Reparent the folder gInventory.changeCategoryParent(viewer_inv_cat, dest_folder, false); } // Check the destination folder recursively for no copy items and promote the including folders if any validate_marketplacelistings(dest_cat); // Update the modified folders update_marketplace_category(src_folder); update_marketplace_category(dest_folder); gInventory.notifyObservers(); } else { LLSD subs; subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + error_msg; LLNotificationsUtil::add("MerchantPasteFailed", subs); return false; } return true; } // Make all relevant business logic checks on the marketplace listings starting with the folder as argument // This function does no deletion of listings but a mere audit and raises issues to the user // The only thing that's done is to move and sort folders containing no-copy items to stock folders // *TODO : Add the rest of the SLM/AIS business logic (limit of nesting depth, stock folder consistency, overall limit on listings, etc...) void validate_marketplacelistings(LLInventoryCategory* cat, validation_callback_t cb) { // Special case a stock folder depth issue LLViewerInventoryCategory * viewer_cat = (LLViewerInventoryCategory *) (cat); const LLFolderType::EType folder_type = cat->getPreferredType(); S32 depth = depth_nesting_in_marketplace(cat->getUUID()); if (depth < 0) { // If the folder is not under the marketplace listings root, validation should not be applied // *TODO: Should we call update_marketplace_category(cat->getUUID()) ? return; } if (depth == 1) { if (cb) { std::string message = LLTrans::getString("Marketplace Validation Intro") + cat->getName(); cb(message); } std::string message; bool is_ok = can_move_folder_to_marketplace(cat, cat, cat, message, 0); if (cb && !is_ok) { message = LLTrans::getString("Marketplace Validation Error") + message; cb(message); } } std::string indent; for (int i = 1; i < depth; i++) { indent += " "; } if ((folder_type == LLFolderType::FT_MARKETPLACE_STOCK) && (depth <= 2)) { // Nest the stock folder one level deeper in a normal folder and restart from there //LLUUID parent_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); LLUUID parent_uuid = cat->getParentUUID(); LLUUID folder_uuid = gInventory.createNewCategory(parent_uuid, LLFolderType::FT_NONE, cat->getName()); if (cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Warning Stock") + cat->getName(); cb(message); } LLInventoryCategory* new_cat = gInventory.getCategory(folder_uuid); gInventory.changeCategoryParent(viewer_cat, folder_uuid, false); validate_marketplacelistings(new_cat, cb); return; } LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); // Stock items : sorting and moving the various stock items is complicated as the set of constraints is high // For each folder, we need to: // * separate non stock items, stock items per types in different folders // * have stock items nested at depth 2 at least // * never ever move the non-stock items std::vector > items_vector; items_vector.resize(LLInventoryType::IT_COUNT+1); // Parse the items and create vectors of items to sort copyable items and stock items of various types LLInventoryModel::item_array_t item_array_copy = *item_array; for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) item; // Skip items that shouldn't be there to start with, raise an error message for those std::string error_msg; if (!can_move_to_marketplace(item, error_msg, false)) { if (cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Error") + error_msg + " : " + viewer_inv_item->getName(); cb(message); } continue; } // Update the appropriate vector item for that type LLInventoryType::EType type = LLInventoryType::IT_COUNT; // Default value for non stock items if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID())) { // Get the item type for stock items type = viewer_inv_item->getInventoryType(); } items_vector[type].push_back(viewer_inv_item); } // How many types of folders? Which type is it if only one? S32 count = 0; LLInventoryType::EType type = LLInventoryType::IT_COUNT; for (S32 i = 0; i <= LLInventoryType::IT_COUNT; i++) { if (!items_vector[i].empty()) { count++; type = (LLInventoryType::EType)(i); } } // If we have no items in there (only folders) -> all OK if (count == 0) { // We warn if there's really nothing in the folder (may be it's a mistake or an under construction listing) if ((cat_array->size() == 0) && cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Warning Empty") + cat->getName(); cb(message); } } // If we have one kind only, in the correct folder type at the right depth -> all OK else if ((count == 1) && (((type == LLInventoryType::IT_COUNT) && (depth > 1)) || ((folder_type == LLFolderType::FT_MARKETPLACE_STOCK) && (depth > 2)))) { // Done with that folder! if (cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Log") + cat->getName(); cb(message); } } else { // Create one folder per vector at the right depth and of the right type for (S32 i = 0; i <= LLInventoryType::IT_COUNT; i++) { if (!items_vector[i].empty()) { // Create a new folder LLUUID parent_uuid = (depth > 2 ? viewer_cat->getParentUUID() : viewer_cat->getUUID()); LLFolderType::EType new_folder_type = (i == LLInventoryType::IT_COUNT ? LLFolderType::FT_NONE : LLFolderType::FT_MARKETPLACE_STOCK); if (cb) { std::string message = ""; if (new_folder_type == LLFolderType::FT_MARKETPLACE_STOCK) { message = indent + LLTrans::getString("Marketplace Validation Warning Create Stock") + viewer_cat->getName(); } else { message = indent + LLTrans::getString("Marketplace Validation Warning Create Version") + viewer_cat->getName(); } cb(message); } LLUUID folder_uuid = gInventory.createNewCategory(parent_uuid, new_folder_type, viewer_cat->getName()); // Move each item to the new folder while (!items_vector[i].empty()) { LLViewerInventoryItem* viewer_inv_item = items_vector[i].back(); if (cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Warning Move") + viewer_inv_item->getName(); cb(message); } gInventory.changeItemParent(viewer_inv_item, folder_uuid, true); items_vector[i].pop_back(); } update_marketplace_category(folder_uuid); gInventory.notifyObservers(); } } // Clean up if (viewer_cat->getDescendentCount() == 0) { // Remove the current folder if it ends up empty if (cb) { std::string message = indent + LLTrans::getString("Marketplace Validation Warning Delete") + viewer_cat->getName(); cb(message); } gInventory.removeCategory(cat->getUUID()); gInventory.notifyObservers(); return; } else { // Update the current folder update_marketplace_category(cat->getUUID()); gInventory.notifyObservers(); } } // Recursion : Perform the same validation on each nested folder LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLInventoryCategory* category = *iter; validate_marketplacelistings(category, cb); } } ///---------------------------------------------------------------------------- /// LLInventoryCollectFunctor implementations ///---------------------------------------------------------------------------- // static bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(const LLInventoryItem* item) { if (!item) return false; switch(item->getType()) { case LLAssetType::AT_OBJECT: case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if (!get_is_item_worn(item->getUUID())) return true; break; default: return true; break; } return false; } bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) return TRUE; } if(item) { if(item->getType() == mType) return TRUE; } return FALSE; } bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) return FALSE; } if(item) { if(item->getType() == mType) return FALSE; else return TRUE; } return TRUE; } bool LLIsOfAssetType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) return TRUE; } if(item) { if(item->getActualType() == mType) return TRUE; } return FALSE; } bool LLIsValidItemLink::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { LLViewerInventoryItem *vitem = dynamic_cast(item); if (!vitem) return false; return (vitem->getActualType() == LLAssetType::AT_LINK && !vitem->getIsBrokenLink()); } bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) { return TRUE; } } if(item) { if(item->getType() == mType) { LLPermissions perm = item->getPermissions(); if ((perm.getMaskBase() & mPerm) == mPerm) { return TRUE; } } } return FALSE; } bool LLBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (!item->getCreatorUUID().isNull()) && (item->getCreatorUUID() != gAgent.getID())) { return true; } } return false; } bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (item->getCreatorUUID().notNull()) && (item->getCreatorUUID() != gAgent.getID())) { mSeen.insert(item->getCreatorUUID()); return true; } } return false; } bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (item->getCreatorUUID() == mBuddyID)) { return TRUE; } } return FALSE; } bool LLNameCategoryCollector::operator()( LLInventoryCategory* cat, LLInventoryItem* item) { if(cat) { if (!LLStringUtil::compareInsensitive(mName, cat->getName())) { return true; } } return false; } bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { // Valid COF items are: // - links to wearables (body parts or clothing) // - links to attachments // - links to gestures // - links to ensemble folders LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); if (linked_item) { LLAssetType::EType type = linked_item->getType(); return (type == LLAssetType::AT_CLOTHING || type == LLAssetType::AT_BODYPART || type == LLAssetType::AT_GESTURE || type == LLAssetType::AT_OBJECT); } else { LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP remove AT_NONE support after ensembles are fully working? return (linked_category && ((linked_category->getPreferredType() == LLFolderType::FT_NONE) || (LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType())))); } } bool LLFindWearables::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((item->getType() == LLAssetType::AT_CLOTHING) || (item->getType() == LLAssetType::AT_BODYPART)) { return TRUE; } } return FALSE; } LLFindWearablesEx::LLFindWearablesEx(bool is_worn, bool include_body_parts) : mIsWorn(is_worn) , mIncludeBodyParts(include_body_parts) {} bool LLFindWearablesEx::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { LLViewerInventoryItem *vitem = dynamic_cast(item); if (!vitem) return false; // Skip non-wearables. if (!vitem->isWearableType() && vitem->getType() != LLAssetType::AT_OBJECT) { return false; } // Skip body parts if requested. if (!mIncludeBodyParts && vitem->getType() == LLAssetType::AT_BODYPART) { return false; } // Skip broken links. if (vitem->getIsBrokenLink()) { return false; } return (bool) get_is_item_worn(item->getUUID()) == mIsWorn; } bool LLFindWearablesOfType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (!item) return false; if (item->getType() != LLAssetType::AT_CLOTHING && item->getType() != LLAssetType::AT_BODYPART) { return false; } LLViewerInventoryItem *vitem = dynamic_cast(item); if (!vitem || vitem->getWearableType() != mWearableType) return false; return true; } void LLFindWearablesOfType::setType(LLWearableType::EType type) { mWearableType = type; } bool LLFindNonRemovableObjects::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if (item) { return !get_is_item_removable(&gInventory, item->getUUID()); } if (cat) { return !get_is_category_removable(&gInventory, cat->getUUID()); } LL_WARNS() << "Not a category and not an item?" << LL_ENDL; return false; } ///---------------------------------------------------------------------------- /// LLAssetIDMatches ///---------------------------------------------------------------------------- bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return (item && item->getAssetUUID() == mAssetID); } ///---------------------------------------------------------------------------- /// LLLinkedItemIDMatches ///---------------------------------------------------------------------------- bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return (item && (item->getIsLinkType()) && (item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID. } void LLSaveFolderState::setApply(BOOL apply) { mApply = apply; // before generating new list of open folders, clear the old one if(!apply) { clearOpenFolders(); } } void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) { LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getViewModelItem(); if(!bridge) return; if(mApply) { // we're applying the open state LLUUID id(bridge->getUUID()); if(mOpenFolders.find(id) != mOpenFolders.end()) { if (!folder->isOpen()) { folder->setOpen(TRUE); } } else { // keep selected filter in its current state, this is less jarring to user if (!folder->isSelected() && folder->isOpen()) { folder->setOpen(FALSE); } } } else { // we're recording state at this point if(folder->isOpen()) { mOpenFolders.insert(bridge->getUUID()); } } } void LLOpenFilteredFolders::doItem(LLFolderViewItem *item) { if (item->passedFilter()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder) { if (folder->LLFolderViewItem::passedFilter() && folder->getParentFolder()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } // if this folder didn't pass the filter, and none of its descendants did else if (!folder->getViewModelItem()->passedFilter() && !folder->getViewModelItem()->descendantsPassedFilter()) { folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO); } } void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) { if (item->passedFilter() && !mItemSelected) { item->getRoot()->setSelection(item, FALSE, FALSE); if (item->getParentFolder()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } mItemSelected = TRUE; } } void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) { // Skip if folder or item already found, if not filtered or if no parent (root folder is not selectable) if (!mFolderSelected && !mItemSelected && folder->LLFolderViewItem::passedFilter() && folder->getParentFolder()) { folder->getRoot()->setSelection(folder, FALSE, FALSE); folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); mFolderSelected = TRUE; } } void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item) { if (item->getParentFolder() && item->isSelected()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder) { if (folder->getParentFolder() && folder->isSelected()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } // Callback for doToSelected if DAMA required... void LLInventoryAction::callback_doToSelected(const LLSD& notification, const LLSD& response, class LLInventoryModel* model, class LLFolderView* root, const std::string& action) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) // YES { doToSelected(model, root, action, FALSE); } } void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root, const std::string& action, BOOL user_confirm) { std::set selected_items = root->getSelectionList(); // Prompt the user and check for authorization for some marketplace active listing edits if (user_confirm && (("delete" == action) || ("cut" == action) || ("rename" == action) || ("properties" == action) || ("task_properties" == action) || ("open" == action))) { std::set::iterator set_iter = selected_items.begin(); LLFolderViewModelItemInventory * viewModel = NULL; for (; set_iter != selected_items.end(); ++set_iter) { viewModel = dynamic_cast((*set_iter)->getViewModelItem()); if (viewModel && LLMarketplaceData::instance().isInActiveFolder(viewModel->getUUID())) { break; } } if (set_iter != selected_items.end()) { if ((("cut" == action) || ("delete" == action)) && (LLMarketplaceData::instance().isListed(viewModel->getUUID()) || LLMarketplaceData::instance().isVersionFolder(viewModel->getUUID()))) { // Cut or delete of the active version folder or listing folder itself will unlist the listing so ask that question specifically LLNotificationsUtil::add("ConfirmMerchantUnlist", LLSD(), LLSD(), boost::bind(&LLInventoryAction::callback_doToSelected, _1, _2, model, root, action)); return; } else if ("open" == action) { if (get_can_item_be_worn(viewModel->getUUID())) { // Wearing an object from an active listing is verbotten LLNotificationsUtil::add("AlertMerchantListingCannotWear"); return; } // Note: we do not prompt for active change when opening items (e.g. textures or note cards) on the marketplace... } else { // Any other case will simply modify but not unlist a listing LLNotificationsUtil::add("ConfirmMerchantActiveChange", LLSD(), LLSD(), boost::bind(&LLInventoryAction::callback_doToSelected, _1, _2, model, root, action)); return; } } } // Keep track of the marketplace folders that will need update of their status/name after the operation is performed buildMarketplaceFolders(root); if ("rename" == action) { root->startRenamingSelectedItem(); // Update the marketplace listings that have been affected by the operation updateMarketplaceFolders(); return; } if ("delete" == action) { LLSD args; args["QUESTION"] = LLTrans::getString(root->getSelectedCount() > 1 ? "DeleteItems" : "DeleteItem"); LLNotificationsUtil::add("DeleteItems", args, LLSD(), boost::bind(&LLInventoryAction::onItemsRemovalConfirmation, _1, _2, root)); // Note: marketplace listings will be updated in the callback if delete confirmed return; } if (("copy" == action) || ("cut" == action)) { // Clear the clipboard before we start adding things on it LLClipboard::instance().reset(); } static const std::string change_folder_string = "change_folder_type_"; if (action.length() > change_folder_string.length() && (action.compare(0,change_folder_string.length(),"change_folder_type_") == 0)) { LLFolderType::EType new_folder_type = LLViewerFolderType::lookupTypeFromXUIName(action.substr(change_folder_string.length())); LLFolderViewModelItemInventory* inventory_item = static_cast(root->getViewModelItem()); LLViewerInventoryCategory *cat = model->getCategory(inventory_item->getUUID()); if (!cat) return; cat->changeType(new_folder_type); // Update the marketplace listings that have been affected by the operation updateMarketplaceFolders(); return; } LLMultiPreview* multi_previewp = NULL; LLMultiProperties* multi_propertiesp = NULL; if (("task_open" == action || "open" == action) && selected_items.size() > 1) { multi_previewp = new LLMultiPreview(); gFloaterView->addChild(multi_previewp); LLFloater::setFloaterHost(multi_previewp); } else if (("task_properties" == action || "properties" == action) && selected_items.size() > 1) { multi_propertiesp = new LLMultiProperties(); gFloaterView->addChild(multi_propertiesp); LLFloater::setFloaterHost(multi_propertiesp); } std::set::iterator set_iter; for (set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) { LLFolderViewItem* folder_item = *set_iter; if(!folder_item) continue; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getViewModelItem(); if(!bridge) continue; bridge->performAction(model, action); } // Update the marketplace listings that have been affected by the operation updateMarketplaceFolders(); LLFloater::setFloaterHost(NULL); if (multi_previewp) { multi_previewp->openFloater(LLSD()); } else if (multi_propertiesp) { multi_propertiesp->openFloater(LLSD()); } } void LLInventoryAction::removeItemFromDND(LLFolderView* root) { if(gAgent.isDoNotDisturb()) { //Get selected items LLFolderView::selected_items_t selectedItems = root->getSelectedItems(); LLFolderViewModelItemInventory * viewModel = NULL; //If user is in DND and deletes item, make sure the notification is not displayed by removing the notification //from DND history and .xml file. Once this is done, upon exit of DND mode the item deleted will not show a notification. for(LLFolderView::selected_items_t::iterator it = selectedItems.begin(); it != selectedItems.end(); ++it) { viewModel = dynamic_cast((*it)->getViewModelItem()); if(viewModel && viewModel->getUUID().notNull()) { //Will remove the item offer notification LLDoNotDisturbNotificationStorage::instance().removeNotification(LLDoNotDisturbNotificationStorage::offerName, viewModel->getUUID()); } } } } void LLInventoryAction::onItemsRemovalConfirmation( const LLSD& notification, const LLSD& response, LLFolderView* root ) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) { //Need to remove item from DND before item is removed from root folder view //because once removed from root folder view the item is no longer a selected item removeItemFromDND(root); root->removeSelectedItems(); // Update the marketplace listings that have been affected by the operation updateMarketplaceFolders(); } } void LLInventoryAction::buildMarketplaceFolders(LLFolderView* root) { // Make a list of all marketplace folders containing the elements in the selected list // as well as the elements themselves. // Once those elements are updated (cut, delete in particular but potentially any action), their // containing folder will need to be updated as well as their initially containing folder. For // instance, moving a stock folder from a listed folder to another will require an update of the // target listing *and* the original listing. So we need to keep track of both. sMarketplaceFolders.clear(); const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); std::set selected_items = root->getSelectionList(); std::set::iterator set_iter = selected_items.begin(); LLFolderViewModelItemInventory * viewModel = NULL; for (; set_iter != selected_items.end(); ++set_iter) { viewModel = dynamic_cast((*set_iter)->getViewModelItem()); if (viewModel && gInventory.isObjectDescendentOf(viewModel->getInventoryObject()->getParentUUID(), marketplacelistings_id)) { sMarketplaceFolders.push_back(viewModel->getInventoryObject()->getParentUUID()); sMarketplaceFolders.push_back(viewModel->getInventoryObject()->getUUID()); } } // Suppress dupes in the list so we won't update listings twice sMarketplaceFolders.sort(); sMarketplaceFolders.unique(); } void LLInventoryAction::updateMarketplaceFolders() { while (!sMarketplaceFolders.empty()) { update_marketplace_category(sMarketplaceFolders.back()); sMarketplaceFolders.pop_back(); } }