/** * @file llinventoryclipboard.h * @brief LLInventoryClipboard class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYCLIPBOARD_H #define LL_LLINVENTORYCLIPBOARD_H #include "lldarray.h" #include "lluuid.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryClipboard // // This class is used to cut/copy/paste inventory items around the // world. This class is accessed through a singleton (only one // inventory clipboard for now) which can be referenced using the // instance() method. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryClipboard { public: // calling this before main() is undefined static LLInventoryClipboard& instance() { return sInstance; } // this method adds to the current list. void add(const LLUUID& object); // this stores a single inventory object void store(const LLUUID& object); // this method stores an array of objects void store(const LLDynamicArray& inventory_objects); // this method gets the objects in the clipboard by copying them // into the array provided. void retrieve(LLDynamicArray& inventory_objects) const; // this method empties out the clipboard void reset(); // returns true if the clipboard has something pasteable in it. BOOL hasContents() const; protected: static LLInventoryClipboard sInstance; LLDynamicArray mObjects; public: // please don't actually call these LLInventoryClipboard(); ~LLInventoryClipboard(); private: // please don't implement these LLInventoryClipboard(const LLInventoryClipboard&); LLInventoryClipboard& operator=(const LLInventoryClipboard&); }; #endif // LL_LLINVENTORYCLIPBOARD_H