/** * @file llinventoryclipboard.h * @brief LLInventoryClipboard class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYCLIPBOARD_H #define LL_LLINVENTORYCLIPBOARD_H #include "lldarray.h" #include "lluuid.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryClipboard // // This class is used to cut/copy/paste inventory items around the // world. This class is accessed through a singleton (only one // inventory clipboard for now) which can be referenced using the // instance() method. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryClipboard { public: // calling this before main() is undefined static LLInventoryClipboard& instance() { return sInstance; } // this method adds to the current list. void add(const LLUUID& object); // this stores a single inventory object void store(const LLUUID& object); // this method stores an array of objects void store(const LLDynamicArray<LLUUID>& inventory_objects); void cut(const LLUUID& object); // this method gets the objects in the clipboard by copying them // into the array provided. void retrieve(LLDynamicArray<LLUUID>& inventory_objects) const; // this method empties out the clipboard void reset(); // returns true if the clipboard has something pasteable in it. BOOL hasContents() const; bool isCutMode() const { return mCutMode; } protected: static LLInventoryClipboard sInstance; LLDynamicArray<LLUUID> mObjects; bool mCutMode; public: // please don't actually call these LLInventoryClipboard(); ~LLInventoryClipboard(); private: // please don't implement these LLInventoryClipboard(const LLInventoryClipboard&); LLInventoryClipboard& operator=(const LLInventoryClipboard&); }; #endif // LL_LLINVENTORYCLIPBOARD_H