/** * @file llinventoryclipboard.h * @brief LLInventoryClipboard class header file * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLINVENTORYCLIPBOARD_H #define LL_LLINVENTORYCLIPBOARD_H #include "lldarray.h" #include "lluuid.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryClipboard // // This class is used to cut/copy/paste inventory items around the // world. This class is accessed through a singleton (only one // inventory clipboard for now) which can be referenced using the // instance() method. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryClipboard { public: // calling this before main() is undefined static LLInventoryClipboard& instance() { return sInstance; } // this method adds to the current list. void add(const LLUUID& object); // this stores a single inventory object void store(const LLUUID& object); // this method stores an array of objects void store(const LLDynamicArray& inventory_objects); // this method gets the objects in the clipboard by copying them // into the array provided. void retrieve(LLDynamicArray& inventory_objects) const; // this method empties out the clipboard void reset(); // returns true if the clipboard has something pasteable in it. BOOL hasContents() const; protected: static LLInventoryClipboard sInstance; LLDynamicArray mObjects; public: // please don't actually call these LLInventoryClipboard(); ~LLInventoryClipboard(); private: // please don't implement these LLInventoryClipboard(const LLInventoryClipboard&); LLInventoryClipboard& operator=(const LLInventoryClipboard&); }; #endif // LL_LLINVENTORYCLIPBOARD_H