/** * @file llinventoryclipboard.cpp * @brief LLInventoryClipboard class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventoryclipboard.h" LLInventoryClipboard LLInventoryClipboard::sInstance; ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- ///---------------------------------------------------------------------------- /// Class LLInventoryClipboard ///---------------------------------------------------------------------------- LLInventoryClipboard::LLInventoryClipboard() { } LLInventoryClipboard::~LLInventoryClipboard() { reset(); } void LLInventoryClipboard::add(const LLUUID& object) { mObjects.put(object); } // this stores a single inventory object void LLInventoryClipboard::store(const LLUUID& object) { reset(); mObjects.put(object); } void LLInventoryClipboard::store(const LLDynamicArray& inv_objects) { reset(); S32 count = inv_objects.count(); for(S32 i = 0; i < count; i++) { mObjects.put(inv_objects[i]); } } void LLInventoryClipboard::retrieve(LLDynamicArray& inv_objects) const { inv_objects.reset(); S32 count = mObjects.count(); for(S32 i = 0; i < count; i++) { inv_objects.put(mObjects[i]); } } void LLInventoryClipboard::reset() { mObjects.reset(); } // returns true if the clipboard has something pasteable in it. BOOL LLInventoryClipboard::hasContents() const { return (mObjects.count() > 0); } ///---------------------------------------------------------------------------- /// Local function definitions ///----------------------------------------------------------------------------