/** * @file llinventorybridge.h * @brief Implementation of the Inventory-Folder-View-Bridge classes. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYBRIDGE_H #define LL_LLINVENTORYBRIDGE_H #include "llcallingcard.h" #include "llfloaterproperties.h" #include "llfoldervieweventlistener.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" #include "llviewercontrol.h" #include "llwearable.h" class LLInventoryPanel; class LLInventoryModel; class LLMenuGL; enum EInventoryIcon { TEXTURE_ICON_NAME, SOUND_ICON_NAME, CALLINGCARD_ONLINE_ICON_NAME, CALLINGCARD_OFFLINE_ICON_NAME, LANDMARK_ICON_NAME, LANDMARK_VISITED_ICON_NAME, SCRIPT_ICON_NAME, CLOTHING_ICON_NAME, OBJECT_ICON_NAME, OBJECT_MULTI_ICON_NAME, NOTECARD_ICON_NAME, BODYPART_ICON_NAME, SNAPSHOT_ICON_NAME, BODYPART_SHAPE_ICON_NAME, BODYPART_SKIN_ICON_NAME, BODYPART_HAIR_ICON_NAME, BODYPART_EYES_ICON_NAME, CLOTHING_SHIRT_ICON_NAME, CLOTHING_PANTS_ICON_NAME, CLOTHING_SHOES_ICON_NAME, CLOTHING_SOCKS_ICON_NAME, CLOTHING_JACKET_ICON_NAME, CLOTHING_GLOVES_ICON_NAME, CLOTHING_UNDERSHIRT_ICON_NAME, CLOTHING_UNDERPANTS_ICON_NAME, CLOTHING_SKIRT_ICON_NAME, CLOTHING_ALPHA_ICON_NAME, CLOTHING_TATTOO_ICON_NAME, ANIMATION_ICON_NAME, GESTURE_ICON_NAME, LINKITEM_ICON_NAME, LINKFOLDER_ICON_NAME, ICON_NAME_COUNT }; extern std::string ICON_NAME[ICON_NAME_COUNT]; typedef std::pair two_uuids_t; typedef std::list two_uuids_list_t; typedef std::pair uuid_move_list_t; struct LLMoveInv { LLUUID mObjectID; LLUUID mCategoryID; two_uuids_list_t mMoveList; void (*mCallback)(S32, void*); void* mUserData; }; struct LLAttachmentRezAction { LLUUID mItemID; S32 mAttachPt; }; const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type); void hide_context_entries(LLMenuGL& menu, const std::vector &entries_to_show, const std::vector &disabled_entries); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridge (& it's derived classes) // // Short for Inventory-Folder-View-Bridge. This is an // implementation class to be able to view inventory items. // // You'll want to call LLInvItemFVELister::createBridge() to actually create // an instance of this class. This helps encapsulate the // funcationality a bit. (except for folders, you can create those // manually...) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInvFVBridge : public LLFolderViewEventListener { public: // This method is a convenience function which creates the correct // type of bridge based on some basic information static LLInvFVBridge* createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00); virtual ~LLInvFVBridge() {} virtual const LLUUID& getUUID() const { return mUUID; } virtual void restoreItem() {} virtual void restoreToWorld() {} // LLFolderViewEventListener functions virtual const std::string& getName() const; virtual const std::string& getDisplayName() const; virtual PermissionMask getPermissionMask() const; virtual LLFolderType::EType getPreferredType() const; virtual time_t getCreationDate() const; virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; } virtual std::string getLabelSuffix() const { return LLStringUtil::null; } virtual void openItem() {} virtual void closeItem() {} virtual void previewItem() {openItem();} virtual void showProperties(); virtual BOOL isItemRenameable() const { return TRUE; } //virtual BOOL renameItem(const std::string& new_name) {} virtual BOOL isItemRemovable(); virtual BOOL isItemMovable() const; //virtual BOOL removeItem() = 0; virtual void removeBatch(LLDynamicArray& batch); virtual void move(LLFolderViewEventListener* new_parent_bridge) {} virtual BOOL isItemCopyable() const { return FALSE; } virtual BOOL copyToClipboard() const { return FALSE; } virtual void cutToClipboard(); virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; virtual void pasteFromClipboard() {} virtual void pasteLinkFromClipboard() {} void getClipboardEntries(bool show_asset_id, std::vector &items, std::vector &disabled_items, U32 flags); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const; virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { return FALSE; } virtual LLInventoryType::EType getInventoryType() const { return mInvType; } // LLInvFVBridge functionality virtual void clearDisplayName() {} protected: LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid); LLInventoryObject* getInventoryObject() const; LLInventoryModel* getInventoryModel() const; BOOL isInTrash() const; BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash? BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory? BOOL isAgentInventory() const; // false if lost or in the inventory library BOOL isCOFFolder() const; // true if COF or descendent of. virtual BOOL isItemPermissive() const; static void changeItemParent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent, BOOL restamp); static void changeCategoryParent(LLInventoryModel* model, LLViewerInventoryCategory* item, const LLUUID& new_parent, BOOL restamp); void removeBatchNoCheck(LLDynamicArray& batch); protected: LLHandle mInventoryPanel; const LLUUID mUUID; // item id LLInventoryType::EType mInvType; void purgeItem(LLInventoryModel *model, const LLUUID &uuid); }; /** * This class intended to build Folder View Bridge via LLInvFVBridge::createBridge. * It can be overridden with another way of creation necessary Inventory-Folder-View-Bridge. */ class LLInventoryFVBridgeBuilder { public: virtual ~LLInventoryFVBridgeBuilder(){} virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00) const; }; class LLItemBridge : public LLInvFVBridge { public: LLItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLInvFVBridge(inventory, uuid) {} virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void selectItem(); virtual void restoreItem(); virtual void restoreToWorld(); virtual void gotoItem(LLFolderView *folder); virtual LLUIImagePtr getIcon() const; virtual const std::string& getDisplayName() const; virtual std::string getLabelSuffix() const; virtual LLFontGL::StyleFlags getLabelStyle() const; virtual PermissionMask getPermissionMask() const; virtual time_t getCreationDate() const; virtual BOOL isItemRenameable() const; virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); virtual BOOL isItemCopyable() const; virtual BOOL copyToClipboard() const; virtual BOOL hasChildren() const { return FALSE; } virtual BOOL isUpToDate() const { return TRUE; } // override for LLInvFVBridge virtual void clearDisplayName() { mDisplayName.clear(); } LLViewerInventoryItem* getItem() const; bool isAddAction(std::string action) const; bool isRemoveAction(std::string action) const; protected: virtual BOOL isItemPermissive() const; static void buildDisplayName(LLInventoryItem* item, std::string& name); mutable std::string mDisplayName; }; class LLFolderBridge : public LLInvFVBridge { friend class LLInvFVBridge; public: BOOL dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop); BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category, BOOL drop); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual void closeItem(); virtual BOOL isItemRenameable() const; virtual void selectItem(); virtual void restoreItem(); virtual LLFolderType::EType getPreferredType() const; virtual LLUIImagePtr getIcon() const; static LLUIImagePtr getIcon(LLFolderType::EType preferred_type); virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); bool removeItemResponse(const LLSD& notification, const LLSD& response); virtual void pasteFromClipboard(); virtual void pasteLinkFromClipboard(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL hasChildren() const; virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data); virtual BOOL isItemRemovable(); virtual BOOL isItemMovable() const ; virtual BOOL isUpToDate() const; virtual BOOL isItemCopyable() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; virtual BOOL copyToClipboard() const; static void createWearable(LLFolderBridge* bridge, EWearableType type); static void createWearable(const LLUUID &parent_folder_id, EWearableType type); LLViewerInventoryCategory* getCategory() const; protected: LLFolderBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLInvFVBridge(inventory, uuid), mCallingCards(FALSE), mWearables(FALSE) {} // menu callbacks static void pasteClipboard(void* user_data); static void createNewCategory(void* user_data); static void createNewShirt(void* user_data); static void createNewPants(void* user_data); static void createNewShoes(void* user_data); static void createNewSocks(void* user_data); static void createNewJacket(void* user_data); static void createNewSkirt(void* user_data); static void createNewGloves(void* user_data); static void createNewUndershirt(void* user_data); static void createNewUnderpants(void* user_data); static void createNewShape(void* user_data); static void createNewSkin(void* user_data); static void createNewHair(void* user_data); static void createNewEyes(void* user_data); BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck); void modifyOutfit(BOOL append); void determineFolderType(); public: static LLFolderBridge* sSelf; static void staticFolderOptionsMenu(); void folderOptionsMenu(); private: BOOL mCallingCards; BOOL mWearables; LLMenuGL* mMenu; std::vector mItems; std::vector mDisabledItems; }; // DEPRECATED class LLScriptBridge : public LLItemBridge { friend class LLInvFVBridge; public: LLUIImagePtr getIcon() const; protected: LLScriptBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) : LLItemBridge(inventory, uuid) {} }; class LLTextureBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void openItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); protected: LLTextureBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type) : LLItemBridge(inventory, uuid), mInvType(type) {} LLInventoryType::EType mInvType; }; class LLSoundBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void openItem(); virtual void previewItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); static void openSoundPreview(void*); protected: LLSoundBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} }; class LLLandmarkBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual LLUIImagePtr getIcon() const; virtual void openItem(); protected: LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00); protected: BOOL mVisited; }; class LLCallingCardBridge; class LLCallingCardObserver : public LLFriendObserver { public: LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {} virtual ~LLCallingCardObserver() { mBridgep = NULL; } virtual void changed(U32 mask); protected: LLCallingCardBridge* mBridgep; }; class LLCallingCardBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual std::string getLabelSuffix() const; //virtual const std::string& getDisplayName() const; virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); //virtual void renameItem(const std::string& new_name); //virtual BOOL removeItem(); virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data); void refreshFolderViewItem(); BOOL removeItem(); protected: LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ); ~LLCallingCardBridge(); protected: LLCallingCardObserver* mObserver; }; class LLNotecardBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void openItem(); protected: LLNotecardBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} }; class LLGestureBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; // Only suffix for gesture items, not task items, because only // gestures in your inventory can be active. virtual LLFontGL::StyleFlags getLabelStyle() const; virtual std::string getLabelSuffix() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual BOOL removeItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); protected: LLGestureBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} }; class LLAnimationBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual LLUIImagePtr getIcon() const; virtual void openItem(); protected: LLAnimationBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} }; class LLObjectBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual LLFontGL::StyleFlags getLabelStyle() const; virtual std::string getLabelSuffix() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual BOOL renameItem(const std::string& new_name); LLInventoryObject* getObject() const; protected: LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags); protected: static LLUUID sContextMenuItemID; // Only valid while the context menu is open. LLInventoryType::EType mInvType; U32 mAttachPt; BOOL mIsMultiObject; }; class LLLSLTextBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void openItem(); protected: LLLSLTextBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) : LLItemBridge(inventory, uuid) {} }; class LLWearableBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual LLUIImagePtr getIcon() const; virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void openItem(); virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual std::string getLabelSuffix() const; virtual BOOL renameItem(const std::string& new_name); static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu static BOOL canWearOnAvatar( void* userdata ); static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata ); void wearOnAvatar(); static void onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata ); void wearAddOnAvatar(); static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu static void onEditOnAvatar( void* userdata ); void editOnAvatar(); static BOOL canRemoveFromAvatar( void* userdata ); static void onRemoveFromAvatar( void* userdata ); static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata ); protected: LLWearableBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, EWearableType wearable_type) : LLItemBridge(inventory, uuid), mAssetType( asset_type ), mInvType(inv_type), mWearableType(wearable_type) {} protected: LLAssetType::EType mAssetType; LLInventoryType::EType mInvType; EWearableType mWearableType; }; class LLLinkItemBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual const std::string& getPrefix() { return sPrefix; } virtual LLUIImagePtr getIcon() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); protected: LLLinkItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} protected: static std::string sPrefix; }; class LLLinkFolderBridge : public LLItemBridge { friend class LLInvFVBridge; public: virtual const std::string& getPrefix() { return sPrefix; } virtual LLUIImagePtr getIcon() const; virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); virtual void gotoItem(LLFolderView *folder); protected: LLLinkFolderBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : LLItemBridge(inventory, uuid) {} const LLUUID &getFolderID() const; protected: static std::string sPrefix; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridgeAction (& its derived classes) // // This is an implementation class to be able to // perform action to view inventory items. // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInvFVBridgeAction { public: // This method is a convenience function which creates the correct // type of bridge action based on some basic information static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type, const LLUUID& uuid,LLInventoryModel* model); static void doAction(LLAssetType::EType asset_type, const LLUUID& uuid, LLInventoryModel* model); static void doAction(const LLUUID& uuid, LLInventoryModel* model); virtual void doIt() { }; virtual ~LLInvFVBridgeAction(){}//need this because of warning on OSX protected: LLInvFVBridgeAction(const LLUUID& id,LLInventoryModel* model):mUUID(id),mModel(model){} LLViewerInventoryItem* getItem() const; protected: const LLUUID& mUUID; // item id LLInventoryModel* mModel; }; class LLTextureBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLTextureBridgeAction(){} protected: LLTextureBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLSoundBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLSoundBridgeAction(){} protected: LLSoundBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLLandmarkBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLLandmarkBridgeAction(){} protected: LLLandmarkBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLCallingCardBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLCallingCardBridgeAction(){} protected: LLCallingCardBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLNotecardBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLNotecardBridgeAction(){} protected: LLNotecardBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLGestureBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLGestureBridgeAction(){} protected: LLGestureBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLAnimationBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLAnimationBridgeAction(){} protected: LLAnimationBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLObjectBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLObjectBridgeAction(){} protected: LLObjectBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLLSLTextBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt() ; virtual ~LLLSLTextBridgeAction(){} protected: LLLSLTextBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} }; class LLWearableBridgeAction: public LLInvFVBridgeAction { friend class LLInvFVBridgeAction; public: virtual void doIt(); virtual ~LLWearableBridgeAction(){} protected: LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} BOOL isInTrash() const; // return true if the item is in agent inventory. if false, it // must be lost or in the inventory library. BOOL isAgentInventory() const; void wearOnAvatar(); }; void wear_inventory_item_on_avatar(LLInventoryItem* item); class LLViewerJointAttachment; void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment); // Move items from an in-world object's "Contents" folder to a specified // folder in agent inventory. BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*) = NULL, void* user_data = NULL); void teleport_via_landmark(const LLUUID& asset_id); // Utility function to hide all entries except those in the list void hide_context_entries(LLMenuGL& menu, const std::vector &entries_to_show, const std::vector &disabled_entries); #endif // LL_LLINVENTORYBRIDGE_H