/** * @file llinventorybridge.cpp * @brief Implementation of the Inventory-Folder-View-Bridge classes. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include <utility> // for std::pair<> #include "llfloaterinventory.h" #include "llinventorybridge.h" #include "message.h" #include "llagent.h" #include "llagentwearables.h" #include "llcallingcard.h" #include "llcheckboxctrl.h" // for radio buttons #include "llfloaterreg.h" #include "llradiogroup.h" #include "llspinctrl.h" #include "lltextbox.h" #include "llui.h" #include "llviewercontrol.h" #include "llfirstuse.h" #include "llfoldertype.h" #include "llfloaterchat.h" #include "llfloatercustomize.h" #include "llfloaterproperties.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llfriendcard.h" #include "llavataractions.h" #include "llgesturemgr.h" #include "lliconctrl.h" #include "llinventorymodel.h" #include "llinventoryclipboard.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollcontainer.h" #include "llimview.h" #include "lltooldraganddrop.h" #include "llviewertexturelist.h" #include "llviewerinventory.h" #include "llviewerobjectlist.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llwearable.h" #include "llwearablelist.h" #include "llviewermessage.h" #include "llviewerregion.h" #include "llvoavatarself.h" #include "lltabcontainer.h" #include "lluictrlfactory.h" #include "llselectmgr.h" #include "llsidetray.h" #include "llfloateropenobject.h" #include "lltrans.h" #include "llappearancemgr.h" using namespace LLOldEvents; // Helpers // bug in busy count inc/dec right now, logic is complex... do we really need it? void inc_busy_count() { // gViewerWindow->getWindow()->incBusyCount(); // check balance of these calls if this code is changed to ever actually // *do* something! } void dec_busy_count() { // gViewerWindow->getWindow()->decBusyCount(); // check balance of these calls if this code is changed to ever actually // *do* something! } // Function declarations void wear_add_inventory_item_on_avatar(LLInventoryItem* item); void remove_inventory_category_from_avatar(LLInventoryCategory* category); void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id); bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*); bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response); std::string ICON_NAME[ICON_NAME_COUNT] = { "Inv_Texture", "Inv_Sound", "Inv_CallingCard", "Inv_CallingCard", "Inv_Landmark", "Inv_Landmark", "Inv_Script", "Inv_Clothing", "Inv_Object", "Inv_Object", "Inv_Notecard", "Inv_Skin", "Inv_Snapshot", "Inv_BodyShape", "Inv_Skin", "Inv_Hair", "Inv_Eye", "Inv_Shirt", "Inv_Pants", "Inv_Shoe", "Inv_Socks", "Inv_Jacket", "Inv_Gloves", "Inv_Undershirt", "Inv_Underpants", "Inv_Skirt", "inv_item_alpha.tga", "inv_item_tattoo.tga", "Inv_Animation", "Inv_Gesture", "inv_item_linkitem.tga", "inv_item_linkfolder.tga" }; // +=================================================+ // | LLInventoryPanelObserver | // +=================================================+ void LLInventoryPanelObserver::changed(U32 mask) { mIP->modelChanged(mask); } // +=================================================+ // | LLInvFVBridge | // +=================================================+ LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : mUUID(uuid), mInvType(LLInventoryType::IT_NONE) { mInventoryPanel = inventory->getHandle(); } const std::string& LLInvFVBridge::getName() const { LLInventoryObject* obj = getInventoryObject(); if(obj) { return obj->getName(); } return LLStringUtil::null; } const std::string& LLInvFVBridge::getDisplayName() const { return getName(); } // Folders have full perms PermissionMask LLInvFVBridge::getPermissionMask() const { return PERM_ALL; } // virtual LLAssetType::EType LLInvFVBridge::getPreferredType() const { return LLAssetType::AT_NONE; } // Folders don't have creation dates. time_t LLInvFVBridge::getCreationDate() const { return 0; } // Can be destoryed (or moved to trash) BOOL LLInvFVBridge::isItemRemovable() { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) { return TRUE; } return FALSE; } // Sends an update to all link items that point to the base item. void LLInvFVBridge::renameLinkedItems(const LLUUID &item_id, const std::string& new_name) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; if (itemp->getIsLinkType()) { return; } LLInventoryModel::item_array_t item_array; model->collectLinkedItems(item_id, item_array); for (LLInventoryModel::item_array_t::iterator iter = item_array.begin(); iter != item_array.end(); iter++) { LLViewerInventoryItem *linked_item = (*iter); if (linked_item->getUUID() == item_id) continue; LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(linked_item); new_item->rename(new_name); new_item->updateServer(FALSE); model->updateItem(new_item); // model->addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID()); } model->notifyObservers(); } // Can be moved to another folder BOOL LLInvFVBridge::isItemMovable() const { return TRUE; } /*virtual*/ /** * @brief Adds this item into clipboard storage */ void LLInvFVBridge::cutToClipboard() { if(isItemMovable()) { LLInventoryClipboard::instance().cut(mUUID); } } // *TODO: make sure this does the right thing void LLInvFVBridge::showProperties() { LLFloaterReg::showInstance("properties", mUUID); } void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) { // Deactivate gestures when moving them into Trash LLInvFVBridge* bridge; LLInventoryModel* model = getInventoryModel(); LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; S32 count = batch.count(); S32 i,j; for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); if (item) { if(LLAssetType::AT_GESTURE == item->getType()) { LLGestureManager::instance().deactivateGesture(item->getUUID()); } } } for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); if (cat) { gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE ); for (j=0; j<descendent_items.count(); j++) { if(LLAssetType::AT_GESTURE == descendent_items[j]->getType()) { LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID()); } } } } removeBatchNoCheck(batch); } void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch) { // this method moves a bunch of items and folders to the trash. As // per design guidelines for the inventory model, the message is // built and the accounting is performed first. After all of that, // we call LLInventoryModel::moveObject() to move everything // around. LLInvFVBridge* bridge; LLInventoryModel* model = getInventoryModel(); if(!model) return; LLMessageSystem* msg = gMessageSystem; LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; std::vector<LLUUID> move_ids; LLInventoryModel::update_map_t update; bool start_new_message = true; S32 count = batch.count(); S32 i; for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); if(item) { if(item->getParentUUID() == trash_id) continue; move_ids.push_back(item->getUUID()); LLPreview::hide(item->getUUID()); --update[item->getParentUUID()]; ++update[trash_id]; if(start_new_message) { start_new_message = false; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, TRUE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); msg->addUUIDFast(_PREHASH_FolderID, trash_id); msg->addString("NewName", NULL); if(msg->isSendFullFast(_PREHASH_InventoryData)) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } } } if(!start_new_message) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); if(cat) { if(cat->getParentUUID() == trash_id) continue; move_ids.push_back(cat->getUUID()); --update[cat->getParentUUID()]; ++update[trash_id]; if(start_new_message) { start_new_message = false; msg->newMessageFast(_PREHASH_MoveInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOL("Stamp", TRUE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID()); msg->addUUIDFast(_PREHASH_ParentID, trash_id); if(msg->isSendFullFast(_PREHASH_InventoryData)) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } } } if(!start_new_message) { gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); } // move everything. std::vector<LLUUID>::iterator it = move_ids.begin(); std::vector<LLUUID>::iterator end = move_ids.end(); for(; it != end; ++it) { gInventory.moveObject((*it), trash_id); } // notify inventory observers. model->notifyObservers(); } BOOL LLInvFVBridge::isClipboardPasteable() const { if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } const LLUUID &agent_id = gAgent.getID(); LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLUUID &item_id = objects.get(i); // Can't paste folders const LLInventoryCategory *cat = model->getCategory(item_id); if (cat) { return FALSE; } const LLInventoryItem *item = model->getItem(item_id); if (item) { if (!item->getPermissions().allowCopyBy(agent_id)) { return FALSE; } } } return TRUE; } BOOL LLInvFVBridge::isClipboardPasteableAsLink() const { if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } const LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLInventoryItem *item = model->getItem(objects.get(i)); if (item) { if (!LLAssetType::lookupCanLink(item->getActualType())) { return FALSE; } } const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i)); if (cat && !LLAssetType::lookupCanLink(cat->getPreferredType())) { return FALSE; } } return TRUE; } void hideContextEntries(LLMenuGL& menu, const std::vector<std::string> &entries_to_show, const std::vector<std::string> &disabled_entries) { const LLView::child_list_t *list = menu.getChildList(); LLView::child_list_t::const_iterator itor; for (itor = list->begin(); itor != list->end(); ++itor) { std::string name = (*itor)->getName(); // descend into split menus: LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor); if ((name == "More") && branchp) { hideContextEntries(*branchp->getBranch(), entries_to_show, disabled_entries); } bool found = false; std::vector<std::string>::const_iterator itor2; for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2) { if (*itor2 == name) { found = true; } } if (!found) { (*itor)->setVisible(FALSE); } else { for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) { if (*itor2 == name) { (*itor)->setEnabled(FALSE); } } } } } // Helper for commonly-used entries void LLInvFVBridge::getClipboardEntries(bool show_asset_id, std::vector<std::string> &items, std::vector<std::string> &disabled_items, U32 flags) { items.push_back(std::string("Rename")); if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Rename")); } if (show_asset_id) { items.push_back(std::string("Copy Asset UUID")); if ( (! ( isItemPermissive() || gAgent.isGodlike() ) ) || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Copy Asset UUID")); } } items.push_back(std::string("Copy Separator")); items.push_back(std::string("Copy")); if (!isItemCopyable()) { disabled_items.push_back(std::string("Copy")); } items.push_back(std::string("Paste")); if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Paste")); } items.push_back(std::string("Paste As Link")); if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Paste As Link")); } items.push_back(std::string("Paste Separator")); items.push_back(std::string("Delete")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Delete")); } } void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("PurgeItem")); if (!isItemRemovable()) { disabled_items.push_back(std::string("PurgeItem")); } items.push_back(std::string("RestoreItem")); } else { items.push_back(std::string("Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } hideContextEntries(menu, items, disabled_items); } // *TODO: remove this BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { BOOL rv = FALSE; const LLInventoryObject* obj = getInventoryObject(); if(obj) { *type = LLAssetType::lookupDragAndDropType(obj->getActualType()); if(*type == DAD_NONE) { return FALSE; } *id = obj->getUUID(); //object_ids.put(obj->getUUID()); if (*type == DAD_CATEGORY) { gInventory.startBackgroundFetch(obj->getUUID()); } rv = TRUE; } return rv; } LLInventoryObject* LLInvFVBridge::getInventoryObject() const { LLInventoryObject* obj = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { obj = (LLInventoryObject*)model->getObject(mUUID); } return obj; } LLInventoryModel* LLInvFVBridge::getInventoryModel() const { LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); return panel ? panel->getModel() : NULL; } BOOL LLInvFVBridge::isInTrash() const { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); return model->isObjectDescendentOf(mUUID, trash_id); } BOOL LLInvFVBridge::isLinkedObjectInTrash() const { if (isInTrash()) return TRUE; const LLInventoryObject *obj = getInventoryObject(); if (obj && obj->getIsLinkType()) { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id); } return FALSE; } BOOL LLInvFVBridge::isAgentInventory() const { const LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; if(gInventory.getRootFolderID() == mUUID) return TRUE; return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); } BOOL LLInvFVBridge::isCOFFolder() const { const LLInventoryModel* model = getInventoryModel(); if(!model) return TRUE; const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id)) { return TRUE; } return FALSE; } BOOL LLInvFVBridge::isItemPermissive() const { return FALSE; } // static void LLInvFVBridge::changeItemParent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent, BOOL restamp) { if(item->getParentUUID() != new_parent) { LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); new_item->setParent(new_parent); new_item->updateParentOnServer(restamp); model->updateItem(new_item); model->notifyObservers(); } } // static void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& new_parent, BOOL restamp) { if(cat->getParentUUID() != new_parent) { LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); update.push_back(old_folder); LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); new_cat->setParent(new_parent); new_cat->updateParentOnServer(restamp); model->updateCategory(new_cat); model->notifyObservers(); } } const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type) { const std::string rv= LLInventoryType::lookup(inv_type); if(rv.empty()) { return std::string("<invalid>"); } return rv; } LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags) { LLInvFVBridge* new_listener = NULL; switch(asset_type) { case LLAssetType::AT_TEXTURE: if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLTextureBridge(inventory, uuid, inv_type); break; case LLAssetType::AT_SOUND: if(!(inv_type == LLInventoryType::IT_SOUND)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLSoundBridge(inventory, uuid); break; case LLAssetType::AT_LANDMARK: if(!(inv_type == LLInventoryType::IT_LANDMARK)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLLandmarkBridge(inventory, uuid, flags); break; case LLAssetType::AT_CALLINGCARD: if(!(inv_type == LLInventoryType::IT_CALLINGCARD)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLCallingCardBridge(inventory, uuid); break; case LLAssetType::AT_SCRIPT: if(!(inv_type == LLInventoryType::IT_LSL)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLScriptBridge(inventory, uuid); break; case LLAssetType::AT_OBJECT: if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags); break; case LLAssetType::AT_NOTECARD: if(!(inv_type == LLInventoryType::IT_NOTECARD)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLNotecardBridge(inventory, uuid); break; case LLAssetType::AT_ANIMATION: if(!(inv_type == LLInventoryType::IT_ANIMATION)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLAnimationBridge(inventory, uuid); break; case LLAssetType::AT_GESTURE: if(!(inv_type == LLInventoryType::IT_GESTURE)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLGestureBridge(inventory, uuid); break; case LLAssetType::AT_LSL_TEXT: if(!(inv_type == LLInventoryType::IT_LSL)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLLSLTextBridge(inventory, uuid); break; case LLAssetType::AT_CLOTHING: case LLAssetType::AT_BODYPART: if(!(inv_type == LLInventoryType::IT_WEARABLE)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags); break; case LLAssetType::AT_CATEGORY: case LLAssetType::AT_ROOT_CATEGORY: if (actual_asset_type == LLAssetType::AT_LINK_FOLDER) { // Create a link folder handler instead. new_listener = new LLLinkFolderBridge(inventory, uuid); break; } new_listener = new LLFolderBridge(inventory, uuid); break; case LLAssetType::AT_LINK: // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, uuid); break; case LLAssetType::AT_LINK_FOLDER: // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, uuid); break; default: llinfos << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << llendl; break; } if (new_listener) { new_listener->mInvType = inv_type; } return new_listener; } void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid) { LLInventoryCategory* cat = model->getCategory(uuid); if (cat) { model->purgeDescendentsOf(uuid); model->notifyObservers(); } LLInventoryObject* obj = model->getObject(uuid); if (obj) { model->purgeObject(uuid); model->notifyObservers(); } } // +=================================================+ // | InventoryFVBridgeBuilder | // +=================================================+ LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags /* = 0x00 */) const { return LLInvFVBridge::createBridge(asset_type, actual_asset_type, inv_type, inventory, uuid, flags); } // +=================================================+ // | LLItemBridge | // +=================================================+ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("goto" == action) { gotoItem(folder); } if ("open" == action) { openItem(); return; } else if ("properties" == action) { showProperties(); return; } else if ("purge" == action) { purgeItem(model, mUUID); return; } else if ("restoreToWorld" == action) { restoreToWorld(); return; } else if ("restore" == action) { restoreItem(); return; } else if ("copy_uuid" == action) { // Single item only LLInventoryItem* item = model->getItem(mUUID); if(!item) return; LLUUID asset_id = item->getAssetUUID(); std::string buffer; asset_id.toString(buffer); gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer)); return; } else if ("copy" == action) { copyToClipboard(); return; } else if ("paste" == action) { // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); if (!folder_view_itemp) return; folder_view_itemp->getListener()->pasteFromClipboard(); return; } else if ("paste_link" == action) { // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); if (!folder_view_itemp) return; folder_view_itemp->getListener()->pasteLinkFromClipboard(); return; } } void LLItemBridge::selectItem() { LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); if(item && !item->isComplete()) { item->fetchFromServer(); } } void LLItemBridge::restoreItem() { LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); if(item) { LLInventoryModel* model = getInventoryModel(); const LLUUID new_parent = model->findCategoryUUIDForType(item->getType()); // do not restamp on restore. LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE); } } void LLItemBridge::restoreToWorld() { LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem(); if (itemp) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("RezRestoreToWorld"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); itemp->packMessage(msg); msg->sendReliable(gAgent.getRegion()->getHost()); } //Similar functionality to the drag and drop rez logic BOOL remove_from_inventory = FALSE; //remove local inventory copy, sim will deal with permissions and removing the item //from the actual inventory if its a no-copy etc if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = TRUE; } // Check if it's in the trash. (again similar to the normal rez logic) const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH); if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) { remove_from_inventory = TRUE; } if(remove_from_inventory) { gInventory.deleteObject(itemp->getUUID()); gInventory.notifyObservers(); } } void LLItemBridge::gotoItem(LLFolderView *folder) { LLInventoryObject *obj = getInventoryObject(); if (obj && obj->getIsLinkType()) { LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); if (active_panel) { active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO); } } } LLUIImagePtr LLItemBridge::getIcon() const { return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]); } PermissionMask LLItemBridge::getPermissionMask() const { LLViewerInventoryItem* item = getItem(); PermissionMask perm_mask = 0; if(item) { BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (copy) perm_mask |= PERM_COPY; if (mod) perm_mask |= PERM_MODIFY; if (xfer) perm_mask |= PERM_TRANSFER; } return perm_mask; } const std::string& LLItemBridge::getDisplayName() const { if(mDisplayName.empty()) { buildDisplayName(getItem(), mDisplayName); } return mDisplayName; } void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name) { if(item) { name.assign(item->getName()); } else { name.assign(LLStringUtil::null); } } LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; if( gAgentWearables.isWearingItem( mUUID ) ) { // llinfos << "BOLD" << llendl; font |= LLFontGL::BOLD; } const LLViewerInventoryItem* item = getItem(); if (item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } return (LLFontGL::StyleFlags)font; } std::string LLItemBridge::getLabelSuffix() const { // String table is loaded before login screen and inventory items are // loaded after login, so LLTrans should be ready. static std::string NO_COPY =LLTrans::getString("no_copy"); static std::string NO_MOD = LLTrans::getString("no_modify"); static std::string NO_XFER = LLTrans::getString("no_transfer"); static std::string LINK = LLTrans::getString("link"); static std::string BROKEN_LINK = LLTrans::getString("broken_link"); std::string suffix; LLInventoryItem* item = getItem(); if(item) { // it's a bit confusing to put nocopy/nomod/etc on calling cards. if(LLAssetType::AT_CALLINGCARD != item->getType() && item->getPermissions().getOwner() == gAgent.getID()) { BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType()); if (broken_link) return BROKEN_LINK; BOOL link = item->getIsLinkType(); if (link) return LINK; BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); if (!copy) { suffix += NO_COPY; } BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); if (!mod) { suffix += NO_MOD; } BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!xfer) { suffix += NO_XFER; } } } return suffix; } time_t LLItemBridge::getCreationDate() const { LLViewerInventoryItem* item = getItem(); if (item) { return item->getCreationDate(); } return 0; } BOOL LLItemBridge::isItemRenameable() const { LLViewerInventoryItem* item = getItem(); if(item) { // (For now) Don't allow calling card rename since that may confuse users as to // what the calling card points to. if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { return FALSE; } return (item->getPermissions().allowModifyBy(gAgent.getID())); } return FALSE; } BOOL LLItemBridge::renameItem(const std::string& new_name) { if(!isItemRenameable()) return FALSE; LLPreview::dirty(mUUID); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryItem* item = getItem(); if(item && (item->getName() != new_name)) { LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); new_item->rename(new_name); buildDisplayName(new_item, mDisplayName); new_item->updateServer(FALSE); model->updateItem(new_item); model->updateLinkedObjects(item->getUUID()); model->notifyObservers(); } // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } BOOL LLItemBridge::removeItem() { if(!isItemRemovable()) { return FALSE; } // move it to the trash LLPreview::hide(mUUID, TRUE); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); LLViewerInventoryItem* item = getItem(); // if item is not already in trash if(item && !model->isObjectDescendentOf(mUUID, trash_id)) { // move to trash, and restamp LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE); // delete was successful return TRUE; } else { // tried to delete already item in trash (should purge?) return FALSE; } } BOOL LLItemBridge::isItemCopyable() const { LLViewerInventoryItem* item = getItem(); if (item) { // can't copy worn objects. DEV-15183 LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); if( !avatarp ) { return FALSE; } if( avatarp->isWearingAttachment( mUUID, TRUE ) ) { return FALSE; } // All items can be copied, not all can be pasted. // The only time an item can't be copied is if it's a link // return (item->getPermissions().allowCopyBy(gAgent.getID())); if (item->getIsLinkType()) { return FALSE; } return TRUE; } return FALSE; } BOOL LLItemBridge::copyToClipboard() const { if(isItemCopyable()) { LLInventoryClipboard::instance().add(mUUID); return TRUE; } return FALSE; } LLViewerInventoryItem* LLItemBridge::getItem() const { LLViewerInventoryItem* item = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { item = (LLViewerInventoryItem*)model->getItem(mUUID); } return item; } BOOL LLItemBridge::isItemPermissive() const { LLViewerInventoryItem* item = getItem(); if(item) { U32 mask = item->getPermissions().getMaskBase(); if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) { return TRUE; } } return FALSE; } // +=================================================+ // | LLFolderBridge | // +=================================================+ LLFolderBridge* LLFolderBridge::sSelf=NULL; // Can be moved to another folder BOOL LLFolderBridge::isItemMovable() const { LLInventoryObject* obj = getInventoryObject(); if(obj) { return (!LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)obj)->getPreferredType())); } return FALSE; } void LLFolderBridge::selectItem() { } // Can be destroyed (or moved to trash) BOOL LLFolderBridge::isItemRemovable() { LLInventoryModel* model = getInventoryModel(); if(!model) { return FALSE; } if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) { return FALSE; } LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( !avatar ) { return FALSE; } LLInventoryCategory* category = model->getCategory(mUUID); if( !category ) { return FALSE; } if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) { return FALSE; } LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); S32 i; for( i = 0; i < descendent_categories.count(); i++ ) { LLInventoryCategory* category = descendent_categories[i]; if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) { return FALSE; } } for( i = 0; i < descendent_items.count(); i++ ) { LLInventoryItem* item = descendent_items[i]; if( (item->getType() == LLAssetType::AT_CLOTHING) || (item->getType() == LLAssetType::AT_BODYPART) ) { if( gAgentWearables.isWearingItem( item->getUUID(), TRUE ) ) { return FALSE; } } else if( item->getType() == LLAssetType::AT_OBJECT ) { if( avatar->isWearingAttachment( item->getUUID(), TRUE ) ) { return FALSE; } } } return TRUE; } BOOL LLFolderBridge::isUpToDate() const { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); if( !category ) { return FALSE; } return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN; } BOOL LLFolderBridge::isItemCopyable() const { return TRUE; } BOOL LLFolderBridge::copyToClipboard() const { if(isItemCopyable()) { LLInventoryClipboard::instance().add(mUUID); return TRUE; } return FALSE; } BOOL LLFolderBridge::isClipboardPasteable() const { if ( ! LLInvFVBridge::isClipboardPasteable() ) return FALSE; // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) ) { LLInventoryModel* model = getInventoryModel(); if ( !model ) { return FALSE; } LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); const LLViewerInventoryCategory *current_cat = getCategory(); // Search for the direct descendent of current Friends subfolder among all pasted items, // and return false if is found. for(S32 i = objects.count() - 1; i >= 0; --i) { const LLUUID &obj_id = objects.get(i); if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) { return FALSE; } } } return TRUE; } BOOL LLFolderBridge::isClipboardPasteableAsLink() const { // Check normal paste-as-link permissions if (!LLInvFVBridge::isClipboardPasteableAsLink()) { return FALSE; } const LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } const LLViewerInventoryCategory *current_cat = getCategory(); if (current_cat) { const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat ); const LLUUID ¤t_cat_id = current_cat->getUUID(); LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLUUID &obj_id = objects.get(i); const LLInventoryCategory *cat = model->getCategory(obj_id); if (cat) { const LLUUID &cat_id = cat->getUUID(); // Don't allow recursive pasting if ((cat_id == current_cat_id) || model->isObjectDescendentOf(current_cat_id, cat_id)) { return FALSE; } } // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 if ( is_in_friend_folder ) { // If object is direct descendent of current Friends subfolder than return false. // Note: We can't use 'const LLInventoryCategory *cat', because it may be null // in case type of obj_id is LLInventoryItem. if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) { return FALSE; } } } } return TRUE; } BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, BOOL drop) { // This should never happen, but if an inventory item is incorrectly parented, // the UI will get confused and pass in a NULL. if(!inv_cat) return FALSE; LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if(!avatar) return FALSE; // cannot drag categories into library if(!isAgentInventory()) { return FALSE; } // check to make sure source is agent inventory, and is represented there. LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) && (LLToolDragAndDrop::SOURCE_AGENT == source); BOOL accept = FALSE; S32 i; LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; if(is_agent_inventory) { const LLUUID& cat_id = inv_cat->getUUID(); // Is the destination the trash? const LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); BOOL is_movable = (!LLAssetType::lookupIsProtectedCategoryType(inv_cat->getPreferredType())); LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT); if (move_is_into_current_outfit || move_is_into_outfit) { // BAP - restrictions? is_movable = true; } if (mUUID == gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE)) { is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604 } if( is_movable ) { gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE ); for( i = 0; i < descendent_categories.count(); i++ ) { LLInventoryCategory* category = descendent_categories[i]; if(LLAssetType::lookupIsProtectedCategoryType(category->getPreferredType())) { // ...can't move "special folders" like Textures is_movable = FALSE; break; } } if( is_movable ) { if( move_is_into_trash ) { for( i = 0; i < descendent_items.count(); i++ ) { LLInventoryItem* item = descendent_items[i]; if( (item->getType() == LLAssetType::AT_CLOTHING) || (item->getType() == LLAssetType::AT_BODYPART) ) { if( gAgentWearables.isWearingItem( item->getUUID() ) ) { is_movable = FALSE; // It's generally movable, but not into the trash! break; } } else if( item->getType() == LLAssetType::AT_OBJECT ) { if( avatar->isWearingAttachment( item->getUUID() ) ) { is_movable = FALSE; // It's generally movable, but not into the trash! break; } } } } } } accept = is_movable && (mUUID != cat_id) // Can't move a folder into itself && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity if(accept && drop) { // Look for any gestures and deactivate them if (move_is_into_trash) { for (i = 0; i < descendent_items.count(); i++) { LLInventoryItem* item = descendent_items[i]; if (item->getType() == LLAssetType::AT_GESTURE && LLGestureManager::instance().isGestureActive(item->getUUID())) { LLGestureManager::instance().deactivateGesture(item->getUUID()); } } } // if target is an outfit or current outfit folder we use link if (move_is_into_current_outfit || move_is_into_outfit) { #if SUPPORT_ENSEMBLES // BAP - should skip if dup. if (move_is_into_current_outfit) { LLAppearanceManager::wearEnsemble(inv_cat); } else { LLPointer<LLInventoryCallback> cb = NULL; link_inventory_item( gAgent.getID(), inv_cat->getUUID(), mUUID, inv_cat->getName(), LLAssetType::AT_LINK_FOLDER, cb); } #endif } else { // Reparent the folder and restamp children if it's moving // into trash. LLInvFVBridge::changeCategoryParent( model, (LLViewerInventoryCategory*)inv_cat, mUUID, move_is_into_trash); } } } else if(LLToolDragAndDrop::SOURCE_WORLD == source) { // content category has same ID as object itself LLUUID object_id = inv_cat->getUUID(); LLUUID category_id = mUUID; accept = move_inv_category_world_to_agent(object_id, category_id, drop); } return accept; } void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv) { const char* dialog = NULL; if (object->flagScripted()) { dialog = "MoveInventoryFromScriptedObject"; } else { dialog = "MoveInventoryFromObject"; } LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv)); } // Move/copy all inventory items from the Contents folder of an in-world // object to the agent's inventory, inside a given category. BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*), void* user_data) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass // permissions. // content category has same ID as object itself LLViewerObject* object = gObjectList.findObject(object_id); if(!object) { llinfos << "Object not found for drop." << llendl; return FALSE; } // this folder is coming from an object, as there is only one folder in an object, the root, // we need to collect the entire contents and handle them as a group InventoryObjectList inventory_objects; object->getInventoryContents(inventory_objects); if (inventory_objects.empty()) { llinfos << "Object contents not found for drop." << llendl; return FALSE; } BOOL accept = TRUE; BOOL is_move = FALSE; // coming from a task. Need to figure out if the person can // move/copy this item. InventoryObjectList::iterator it = inventory_objects.begin(); InventoryObjectList::iterator end = inventory_objects.end(); for ( ; it != end; ++it) { // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = TRUE; } else if(object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be // moved from the task to agent inventory. is_move = TRUE; accept = TRUE; } else { accept = FALSE; break; } } if(drop && accept) { it = inventory_objects.begin(); InventoryObjectList::iterator first_it = inventory_objects.begin(); LLMoveInv* move_inv = new LLMoveInv; move_inv->mObjectID = object_id; move_inv->mCategoryID = category_id; move_inv->mCallback = callback; move_inv->mUserData = user_data; for ( ; it != end; ++it) { two_uuids_t two(category_id, (*it)->getUUID()); move_inv->mMoveList.push_back(two); } if(is_move) { // Callback called from within here. warn_move_inventory(object, move_inv); } else { LLNotification::Params params("MoveInventoryFromObject"); params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); LLNotifications::instance().forceResponse(params, 0); } } return accept; } bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { // Valid COF items are: // - links to wearables (body parts or clothing) // - links to attachments // - links to gestures // - links to ensemble folders LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe? if (linked_item) { LLAssetType::EType type = linked_item->getType(); return (type == LLAssetType::AT_CLOTHING || type == LLAssetType::AT_BODYPART || type == LLAssetType::AT_GESTURE || type == LLAssetType::AT_OBJECT); } else { LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe? // BAP remove AT_NONE support after ensembles are fully working? return (linked_category && ((linked_category->getPreferredType() == LLAssetType::AT_NONE) || (LLAssetType::lookupIsEnsembleCategoryType(linked_category->getPreferredType())))); } } bool LLFindWearables::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((item->getType() == LLAssetType::AT_CLOTHING) || (item->getType() == LLAssetType::AT_BODYPART)) { return TRUE; } } return FALSE; } //Used by LLFolderBridge as callback for directory recursion. class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver { public: LLRightClickInventoryFetchObserver() : mCopyItems(false) { }; LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) : mCatID(cat_id), mCopyItems(copy_items) { }; virtual void done() { // we've downloaded all the items, so repaint the dialog LLFolderBridge::staticFolderOptionsMenu(); gInventory.removeObserver(this); delete this; } protected: LLUUID mCatID; bool mCopyItems; }; //Used by LLFolderBridge as callback for directory recursion. class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver { public: LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {} ~LLRightClickInventoryFetchDescendentsObserver() {} virtual void done(); protected: bool mCopyItems; }; void LLRightClickInventoryFetchDescendentsObserver::done() { // Avoid passing a NULL-ref as mCompleteFolders.front() down to // gInventory.collectDescendents() if( mCompleteFolders.empty() ) { llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; return; } // What we do here is get the complete information on the items in // the library, and set up an observer that will wait for that to // happen. LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(mCompleteFolders.front(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); S32 count = item_array.count(); #if 0 // HACK/TODO: Why? // This early causes a giant menu to get produced, and doesn't seem to be needed. if(!count) { llwarns << "Nothing fetched in category " << mCompleteFolders.front() << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; return; } #endif LLRightClickInventoryFetchObserver* outfit; outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems); LLInventoryFetchObserver::item_ref_t ids; for(S32 i = 0; i < count; ++i) { ids.push_back(item_array.get(i)->getUUID()); } // clean up, and remove this as an observer since the call to the // outfit could notify observers and throw us into an infinite // loop. dec_busy_count(); gInventory.removeObserver(this); delete this; // increment busy count and either tell the inventory to check & // call done, or add this object to the inventory for observation. inc_busy_count(); // do the fetch outfit->fetchItems(ids); outfit->done(); //Not interested in waiting and this will be right 99% of the time. //Uncomment the following code for laggy Inventory UI. /* if(outfit->isEverythingComplete()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); }*/ } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryWearObserver // // Observer for "copy and wear" operation to support knowing // when the all of the contents have been added to inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryCopyAndWearObserver : public LLInventoryObserver { public: LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {} virtual ~LLInventoryCopyAndWearObserver() {} virtual void changed(U32 mask); protected: LLUUID mCatID; int mContentsCount; BOOL mFolderAdded; }; void LLInventoryCopyAndWearObserver::changed(U32 mask) { if((mask & (LLInventoryObserver::ADD)) != 0) { if (!mFolderAdded) { const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); std::set<LLUUID>::const_iterator id_it = changed_items.begin(); std::set<LLUUID>::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { if ((*id_it) == mCatID) { mFolderAdded = TRUE; break; } } } if (mFolderAdded) { LLViewerInventoryCategory* category = gInventory.getCategory(mCatID); if (NULL == category) { llwarns << "gInventory.getCategory(" << mCatID << ") was NULL" << llendl; } else { if (category->getDescendentCount() == mContentsCount) { gInventory.removeObserver(this); LLAppearanceManager::wearInventoryCategory(category, FALSE, TRUE); delete this; } } } } } void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("open" == action) { openItem(); return; } else if ("paste" == action) { pasteFromClipboard(); return; } else if ("paste_link" == action) { pasteLinkFromClipboard(); return; } else if ("properties" == action) { showProperties(); return; } else if ("replaceoutfit" == action) { modifyOutfit(FALSE); return; } #if SUPPORT_ENSEMBLES else if ("wearasensemble" == action) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLViewerInventoryCategory* cat = getCategory(); if(!cat) return; LLAppearanceManager::wearEnsemble(cat,true); return; } #endif else if ("addtooutfit" == action) { modifyOutfit(TRUE); return; } else if ("copy" == action) { copyToClipboard(); return; } else if ("removefromoutfit" == action) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLViewerInventoryCategory* cat = getCategory(); if(!cat) return; remove_inventory_category_from_avatar ( cat ); return; } else if ("purge" == action) { purgeItem(model, mUUID); return; } else if ("restore" == action) { restoreItem(); return; } } void LLFolderBridge::openItem() { lldebugs << "LLFolderBridge::openItem()" << llendl; LLInventoryModel* model = getInventoryModel(); if(!model) return; bool fetching_inventory = model->fetchDescendentsOf(mUUID); // Only change folder type if we have the folder contents. if (!fetching_inventory) { // Disabling this for now, it's causing crash when new items are added to folders // since folder type may change before new item item has finished processing. // determineFolderType(); } } void LLFolderBridge::closeItem() { determineFolderType(); } void LLFolderBridge::determineFolderType() { if (isUpToDate()) { LLInventoryModel* model = getInventoryModel(); LLViewerInventoryCategory* category = model->getCategory(mUUID); category->determineFolderType(); } } BOOL LLFolderBridge::isItemRenameable() const { LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory(); if(cat && !LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType()) && (cat->getOwnerID() == gAgent.getID())) { return TRUE; } return FALSE; } void LLFolderBridge::restoreItem() { LLViewerInventoryCategory* cat; cat = (LLViewerInventoryCategory*)getCategory(); if(cat) { LLInventoryModel* model = getInventoryModel(); LLUUID new_parent = model->findCategoryUUIDForType(cat->getType()); // do not restamp children on restore LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE); } } LLAssetType::EType LLFolderBridge::getPreferredType() const { LLAssetType::EType preferred_type = LLAssetType::AT_NONE; LLViewerInventoryCategory* cat = getCategory(); if(cat) { preferred_type = cat->getPreferredType(); } return preferred_type; } // Icons for folders are based on the preferred type LLUIImagePtr LLFolderBridge::getIcon() const { LLAssetType::EType preferred_type = LLAssetType::AT_NONE; LLViewerInventoryCategory* cat = getCategory(); if(cat) { preferred_type = cat->getPreferredType(); } return getIcon(preferred_type); } LLUIImagePtr LLFolderBridge::getIcon(LLAssetType::EType preferred_type) { // we only have one folder image now return LLUI::getUIImage("Inv_FolderClosed"); } BOOL LLFolderBridge::renameItem(const std::string& new_name) { if(!isItemRenameable()) return FALSE; LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryCategory* cat = getCategory(); if(cat && (cat->getName() != new_name)) { LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); new_cat->rename(new_name); new_cat->updateServer(FALSE); model->updateCategory(new_cat); model->updateLinkedObjects(cat->getUUID()); model->notifyObservers(); } // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } BOOL LLFolderBridge::removeItem() { if(!isItemRemovable()) { return FALSE; } // move it to the trash LLPreview::hide(mUUID); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); // Look for any gestures and deactivate them LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); S32 i; for (i = 0; i < descendent_items.count(); i++) { LLInventoryItem* item = descendent_items[i]; if (item->getType() == LLAssetType::AT_GESTURE && LLGestureManager::instance().isGestureActive(item->getUUID())) { LLGestureManager::instance().deactivateGesture(item->getUUID()); } } // go ahead and do the normal remove if no 'last calling // cards' are being removed. LLViewerInventoryCategory* cat = getCategory(); if(cat) { LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE); } return TRUE; } void LLFolderBridge::pasteFromClipboard() { LLInventoryModel* model = getInventoryModel(); if(model && isClipboardPasteable()) { LLInventoryItem* item = NULL; LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); const LLUUID parent_id(mUUID); for(S32 i = 0; i < count; i++) { item = model->getItem(objects.get(i)); if (item) { if(LLInventoryClipboard::instance().isCutMode()) { // move_inventory_item() is not enough, //we have to update inventory locally too changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE); } else { copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), parent_id, std::string(), LLPointer<LLInventoryCallback>(NULL)); } } } } } void LLFolderBridge::pasteLinkFromClipboard() { const LLInventoryModel* model = getInventoryModel(); if(model) { LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); LLUUID parent_id(mUUID); for(S32 i = 0; i < count; i++) { const LLUUID &object_id = objects.get(i); #if SUPPORT_ENSEMBLES if (LLInventoryCategory *cat = model->getCategory(object_id)) { link_inventory_item( gAgent.getID(), cat->getUUID(), parent_id, cat->getName(), LLAssetType::AT_LINK_FOLDER, LLPointer<LLInventoryCallback>(NULL)); } else #endif if (LLInventoryItem *item = model->getItem(object_id)) { link_inventory_item( gAgent.getID(), item->getUUID(), parent_id, item->getName(), LLAssetType::AT_LINK, LLPointer<LLInventoryCallback>(NULL)); } } } } void LLFolderBridge::staticFolderOptionsMenu() { if (!sSelf) return; sSelf->folderOptionsMenu(); } void LLFolderBridge::folderOptionsMenu() { std::vector<std::string> disabled_items; LLInventoryModel* model = getInventoryModel(); if(!model) return; const LLInventoryCategory* category = model->getCategory(mUUID); LLAssetType::EType type = category->getPreferredType(); const bool is_default_folder = category && LLAssetType::lookupIsProtectedCategoryType(type); // BAP change once we're no longer treating regular categories as ensembles. const bool is_ensemble = category && (type == LLAssetType::AT_NONE || LLAssetType::lookupIsEnsembleCategoryType(type)); // calling card related functionality for folders. // Only enable calling-card related options for non-default folders. if (!is_default_folder) { LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) { mItems.push_back(std::string("Calling Card Separator")); mItems.push_back(std::string("Conference Chat Folder")); mItems.push_back(std::string("IM All Contacts In Folder")); } } // wearables related functionality for folders. //is_wearable LLFindWearables is_wearable; LLIsType is_object( LLAssetType::AT_OBJECT ); LLIsType is_gesture( LLAssetType::AT_GESTURE ); if (mWearables || checkFolderForContentsOfType(model, is_wearable) || checkFolderForContentsOfType(model, is_object) || checkFolderForContentsOfType(model, is_gesture) ) { mItems.push_back(std::string("Folder Wearables Separator")); // Only enable add/replace outfit for non-default folders. if (!is_default_folder) { mItems.push_back(std::string("Add To Outfit")); mItems.push_back(std::string("Replace Outfit")); } if (is_ensemble) { mItems.push_back(std::string("Wear As Ensemble")); } mItems.push_back(std::string("Take Off Items")); } hideContextEntries(*mMenu, mItems, disabled_items); } BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; model->collectDescendentsIf(mUUID, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_type); return ((item_array.count() > 0) ? TRUE : FALSE ); } // Flags unused void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { mItems.clear(); mDisabledItems.clear(); lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; // std::vector<std::string> disabled_items; LLInventoryModel* model = getInventoryModel(); if(!model) return; LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point) mDisabledItems.clear(); //adding code to clear out disabled members from previous if (lost_and_found_id == mUUID) { // This is the lost+found folder. mItems.push_back(std::string("Empty Lost And Found")); } if(trash_id == mUUID) { // This is the trash. mItems.push_back(std::string("Empty Trash")); } else if(model->isObjectDescendentOf(mUUID, trash_id)) { // This is a folder in the trash. mItems.clear(); // clear any items that used to exist mItems.push_back(std::string("Purge Item")); if (!isItemRemovable()) { mDisabledItems.push_back(std::string("Purge Item")); } mItems.push_back(std::string("Restore Item")); } else if(isAgentInventory()) // do not allow creating in library { LLViewerInventoryCategory *cat = getCategory(); // BAP removed protected check to re-enable standard ops in untyped folders. // Not sure what the right thing is to do here. if (!isCOFFolder() && cat /*&& LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/) { // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) mItems.push_back(std::string("New Folder")); mItems.push_back(std::string("New Script")); mItems.push_back(std::string("New Note")); mItems.push_back(std::string("New Gesture")); mItems.push_back(std::string("New Clothes")); mItems.push_back(std::string("New Body Parts")); mItems.push_back(std::string("Change Type")); LLViewerInventoryCategory *cat = getCategory(); if (cat && LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())) { mDisabledItems.push_back(std::string("Change Type")); } getClipboardEntries(false, mItems, mDisabledItems, flags); } else { // Want some but not all of the items from getClipboardEntries for outfits. if (cat && cat->getPreferredType()==LLAssetType::AT_OUTFIT) { mItems.push_back(std::string("Rename")); mItems.push_back(std::string("Delete")); } } //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06 mCallingCards = mWearables = FALSE; LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); if (checkFolderForContentsOfType(model, is_callingcard)) { mCallingCards=TRUE; } LLFindWearables is_wearable; LLIsType is_object( LLAssetType::AT_OBJECT ); LLIsType is_gesture( LLAssetType::AT_GESTURE ); if (checkFolderForContentsOfType(model, is_wearable) || checkFolderForContentsOfType(model, is_object) || checkFolderForContentsOfType(model, is_gesture) ) { mWearables=TRUE; } mMenu = &menu; sSelf = this; LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE); LLInventoryFetchDescendentsObserver::folder_ref_t folders; LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); if (category) { folders.push_back(category->getUUID()); } fetch->fetchDescendents(folders); inc_busy_count(); if(fetch->isEverythingComplete()) { // everything is already here - call done. fetch->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(fetch); } } else { mItems.push_back(std::string("--no options--")); mDisabledItems.push_back(std::string("--no options--")); } hideContextEntries(menu, mItems, mDisabledItems); } BOOL LLFolderBridge::hasChildren() const { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLInventoryModel::EHasChildren has_children; has_children = gInventory.categoryHasChildren(mUUID); return has_children != LLInventoryModel::CHILDREN_NO; } BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { //llinfos << "LLFolderBridge::dragOrDrop()" << llendl; BOOL accept = FALSE; switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_CALLINGCARD: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_OBJECT: case DAD_NOTECARD: case DAD_CLOTHING: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: case DAD_LINK: accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, drop); break; case DAD_CATEGORY: if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID)) { accept = FALSE; } else { accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop); } break; default: break; } return accept; } LLViewerInventoryCategory* LLFolderBridge::getCategory() const { LLViewerInventoryCategory* cat = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { cat = (LLViewerInventoryCategory*)model->getCategory(mUUID); } return cat; } // static void LLFolderBridge::pasteClipboard(void* user_data) { LLFolderBridge* self = (LLFolderBridge*)user_data; if(self) self->pasteFromClipboard(); } void LLFolderBridge::createNewCategory(void* user_data) { LLFolderBridge* bridge = (LLFolderBridge*)user_data; if(!bridge) return; LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get()); if (!panel) return; LLInventoryModel* model = panel->getModel(); if(!model) return; LLUUID id; id = model->createNewCategory(bridge->getUUID(), LLAssetType::AT_NONE, LLStringUtil::null); model->notifyObservers(); // At this point, the bridge has probably been deleted, but the // view is still there. panel->setSelection(id, TAKE_FOCUS_YES); } void LLFolderBridge::createNewShirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT); } void LLFolderBridge::createNewPants(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS); } void LLFolderBridge::createNewShoes(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES); } void LLFolderBridge::createNewSocks(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS); } void LLFolderBridge::createNewJacket(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET); } void LLFolderBridge::createNewSkirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT); } void LLFolderBridge::createNewGloves(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES); } void LLFolderBridge::createNewUndershirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT); } void LLFolderBridge::createNewUnderpants(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS); } void LLFolderBridge::createNewShape(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE); } void LLFolderBridge::createNewSkin(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN); } void LLFolderBridge::createNewHair(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR); } void LLFolderBridge::createNewEyes(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES); } // static void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type) { if(!bridge) return; LLUUID parent_id = bridge->getUUID(); createWearable(parent_id, type); } // Separate function so can be called by global menu as well as right-click // menu. // static void LLFolderBridge::createWearable(LLUUID parent_id, EWearableType type) { LLWearable* wearable = LLWearableList::instance().createNewWearable(type); LLAssetType::EType asset_type = wearable->getAssetType(); LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE; create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), asset_type, inv_type, wearable->getType(), wearable->getPermissions().getMaskNextOwner(), LLPointer<LLInventoryCallback>(NULL)); } void LLFolderBridge::modifyOutfit(BOOL append) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLViewerInventoryCategory* cat = getCategory(); if(!cat) return; // BAP - was: // wear_inventory_category_on_avatar( cat, append ); LLAppearanceManager::wearInventoryCategory( cat, FALSE, append ); } // helper stuff bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv) { LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData; LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID); S32 option = LLNotification::getSelectedOption(notification, response); if(option == 0 && object) { if (cat_and_wear && cat_and_wear->mWear) { InventoryObjectList inventory_objects; object->getInventoryContents(inventory_objects); int contents_count = inventory_objects.size()-1; //subtract one for containing folder LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count); gInventory.addObserver(inventoryObserver); } two_uuids_list_t::iterator move_it; for (move_it = move_inv->mMoveList.begin(); move_it != move_inv->mMoveList.end(); ++move_it) { object->moveInventory(move_it->first, move_it->second); } // update the UI. dialog_refresh_all(); } if (move_inv->mCallback) { move_inv->mCallback(option, move_inv->mUserData); } delete move_inv; return false; } /* Next functions intended to reorder items in the inventory folder and save order on server Is now used for Favorites folder. *TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel */ void saveItemsOrder(LLInventoryModel::item_array_t& items) { int sortField = 0; // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) { LLViewerInventoryItem* item = *i; item->setSortField(++sortField); item->setComplete(TRUE); item->updateServer(FALSE); gInventory.updateItem(item); } gInventory.notifyObservers(); } LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id) { LLInventoryModel::item_array_t::iterator result = items.end(); for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) { if ((*i)->getUUID() == id) { result = i; break; } } return result; } void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId) { LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId); LLViewerInventoryItem* destItem = gInventory.getItem(destItemId); items.erase(findItemByUUID(items, srcItem->getUUID())); items.insert(findItemByUUID(items, destItem->getUUID()), srcItem); } BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop) { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; // cannot drag into library if(!isAgentInventory()) { return FALSE; } LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if(!avatar) return FALSE; LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL accept = FALSE; LLViewerObject* object = NULL; if(LLToolDragAndDrop::SOURCE_AGENT == source) { BOOL is_movable = TRUE; switch( inv_item->getActualType() ) { case LLAssetType::AT_ROOT_CATEGORY: is_movable = FALSE; break; case LLAssetType::AT_CATEGORY: is_movable = !LLAssetType::lookupIsProtectedCategoryType(((LLInventoryCategory*)inv_item)->getPreferredType()); break; default: break; } LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH); BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); LLUUID current_outfit_id = model->findCategoryUUIDForType(LLAssetType::AT_CURRENT_OUTFIT); BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLAssetType::AT_OUTFIT); if(is_movable && move_is_into_trash) { switch(inv_item->getType()) { case LLAssetType::AT_CLOTHING: case LLAssetType::AT_BODYPART: is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID(), TRUE); break; case LLAssetType::AT_OBJECT: is_movable = !avatar->isWearingAttachment(inv_item->getUUID(), TRUE); break; default: break; } } if ( is_movable ) { // Don't allow creating duplicates in the Calling Card/Friends // subfolders, see bug EXT-1599. Check is item direct descendent // of target folder and forbid item's movement if it so. // Note: isItemDirectDescendentOfCategory checks if // passed category is in the Calling Card/Friends folder is_movable = ! LLFriendCardsManager::instance() .isObjDirectDescendentOfCategory (inv_item, getCategory()); } LLUUID favorites_id = model->findCategoryUUIDForType(LLAssetType::AT_FAVORITE); // we can move item inside a folder only if this folder is Favorites. See EXT-719 accept = is_movable && ((mUUID != inv_item->getParentUUID()) || (mUUID == favorites_id)); if(accept && drop) { if (inv_item->getType() == LLAssetType::AT_GESTURE && LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash) { LLGestureManager::instance().deactivateGesture(inv_item->getUUID()); } // If an item is being dragged between windows, unselect // everything in the active window so that we don't follow // the selection to its new location (which is very // annoying). if (LLFloaterInventory::getActiveInventory()) { LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); if (active_panel && (panel != active_panel)) { active_panel->unSelectAll(); } } // if dragging from/into favorites folder only reorder items if ((mUUID == inv_item->getParentUUID()) && (favorites_id == mUUID)) { LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; LLIsType is_type(LLAssetType::AT_LANDMARK); model->collectDescendentsIf(favorites_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type); LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; if (itemp) { LLUUID srcItemId = inv_item->getUUID(); LLUUID destItemId = itemp->getListener()->getUUID(); // update order updateItemsOrder(items, srcItemId, destItemId); saveItemsOrder(items); } } else if (favorites_id == mUUID) // if target is the favorites folder we use copy { copy_inventory_item( gAgent.getID(), inv_item->getPermissions().getOwner(), inv_item->getUUID(), mUUID, std::string(), LLPointer<LLInventoryCallback>(NULL)); } else if (move_is_into_current_outfit || move_is_into_outfit) { // BAP - should skip if dup. if (move_is_into_current_outfit) { LLAppearanceManager::wearItem(inv_item); } else { LLPointer<LLInventoryCallback> cb = NULL; link_inventory_item( gAgent.getID(), inv_item->getUUID(), mUUID, std::string(), LLAssetType::AT_LINK, cb); } } else { // restamp if the move is into the trash. LLInvFVBridge::changeItemParent( model, (LLViewerInventoryItem*)inv_item, mUUID, move_is_into_trash); } } } else if(LLToolDragAndDrop::SOURCE_WORLD == source) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass // permissions. object = gObjectList.findObject(inv_item->getParentUUID()); if(!object) { llinfos << "Object not found for drop." << llendl; return FALSE; } // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(inv_item->getPermissions()); BOOL is_move = FALSE; if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = TRUE; } else if(object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be // moved from the task to agent inventory. is_move = TRUE; accept = TRUE; } if(drop && accept) { LLMoveInv* move_inv = new LLMoveInv; move_inv->mObjectID = inv_item->getParentUUID(); two_uuids_t item_pair(mUUID, inv_item->getUUID()); move_inv->mMoveList.push_back(item_pair); move_inv->mCallback = NULL; move_inv->mUserData = NULL; if(is_move) { warn_move_inventory(object, move_inv); } else { LLNotification::Params params("MoveInventoryFromObject"); params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); LLNotifications::instance().forceResponse(params, 0); } } } else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) { accept = TRUE; if(drop) { copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); } } else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; if(item && item->isComplete()) { accept = TRUE; if(drop) { copy_inventory_item( gAgent.getID(), inv_item->getPermissions().getOwner(), inv_item->getUUID(), mUUID, std::string(), LLPointer<LLInventoryCallback>(NULL)); } } } else { llwarns << "unhandled drag source" << llendl; } return accept; } // +=================================================+ // | LLScriptBridge (DEPRECTED) | // +=================================================+ LLUIImagePtr LLScriptBridge::getIcon() const { return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); } // +=================================================+ // | LLTextureBridge | // +=================================================+ LLUIImagePtr LLTextureBridge::getIcon() const { return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE); } void LLTextureBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } } // +=================================================+ // | LLSoundBridge | // +=================================================+ LLUIImagePtr LLSoundBridge::getIcon() const { return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE); } void LLSoundBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* // Changed this back to the way it USED to work: // only open the preview dialog through the contextual right-click menu // double-click just plays the sound LLViewerInventoryItem* item = getItem(); if(item) { openSoundPreview((void*)this); //send_uuid_sound_trigger(item->getAssetUUID(), 1.0); } */ } void LLSoundBridge::previewItem() { LLViewerInventoryItem* item = getItem(); if(item) { send_sound_trigger(item->getAssetUUID(), 1.0); } } void LLSoundBridge::openSoundPreview(void* which) { LLSoundBridge *me = (LLSoundBridge *)which; LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES); } void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLTextureBridge::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Sound Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Sound Separator")); items.push_back(std::string("Sound Play")); hideContextEntries(menu, items, disabled_items); } // +=================================================+ // | LLLandmarkBridge | // +=================================================+ LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) : LLItemBridge(inventory, uuid) { mVisited = FALSE; if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED) { mVisited = TRUE; } } LLUIImagePtr LLLandmarkBridge::getIcon() const { return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE); } void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector<std::string> items; std::vector<std::string> disabled_items; lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Landmark Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Landmark Separator")); items.push_back(std::string("About Landmark")); // Disable "About Landmark" menu item for // multiple landmarks selected. Only one landmark // info panel can be shown at a time. if ((flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("About Landmark")); } hideContextEntries(menu, items, disabled_items); } // Convenience function for the two functions below. void teleport_via_landmark(const LLUUID& asset_id) { gAgent.teleportViaLandmark( asset_id ); // we now automatically track the landmark you're teleporting to // because you'll probably arrive at a telehub instead LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); if( floater_world_map ) { floater_world_map->trackLandmark( asset_id ); } } // virtual void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("teleport" == action) { LLViewerInventoryItem* item = getItem(); if(item) { teleport_via_landmark(item->getAssetUUID()); } } else if ("about" == action) { LLViewerInventoryItem* item = getItem(); if(item) { LLSD key; key["type"] = "landmark"; key["id"] = item->getUUID(); LLSideTray::getInstance()->showPanel("panel_places", key); } } else { LLItemBridge::performAction(folder, model, action); } } static bool open_landmark_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); LLUUID asset_id = notification["payload"]["asset_id"].asUUID(); if (option == 0) { teleport_via_landmark(asset_id); } return false; } static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback); void LLLandmarkBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if( item ) { // Opening (double-clicking) a landmark immediately teleports, // but warns you the first time. // open_landmark(item); LLSD payload; payload["asset_id"] = item->getAssetUUID(); LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); } */ } // +=================================================+ // | LLCallingCardObserver | // +=================================================+ void LLCallingCardObserver::changed(U32 mask) { mBridgep->refreshFolderViewItem(); } // +=================================================+ // | LLCallingCardBridge | // +=================================================+ LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) : LLItemBridge(inventory, uuid) { mObserver = new LLCallingCardObserver(this); LLAvatarTracker::instance().addObserver(mObserver); } LLCallingCardBridge::~LLCallingCardBridge() { LLAvatarTracker::instance().removeObserver(mObserver); delete mObserver; } void LLCallingCardBridge::refreshFolderViewItem() { LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL; if (itemp) { itemp->refresh(); } } // virtual void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("begin_im" == action) { LLViewerInventoryItem *item = getItem(); if (item && (item->getCreatorUUID() != gAgent.getID()) && (!item->getCreatorUUID().isNull())) { std::string callingcard_name; gCacheName->getFullName(item->getCreatorUUID(), callingcard_name); gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID()); } } else if ("lure" == action) { LLViewerInventoryItem *item = getItem(); if (item && (item->getCreatorUUID() != gAgent.getID()) && (!item->getCreatorUUID().isNull())) { LLAvatarActions::offerTeleport(item->getCreatorUUID()); } } else LLItemBridge::performAction(folder, model, action); } LLUIImagePtr LLCallingCardBridge::getIcon() const { BOOL online = FALSE; LLViewerInventoryItem* item = getItem(); if(item) { online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()); } return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE); } std::string LLCallingCardBridge::getLabelSuffix() const { LLViewerInventoryItem* item = getItem(); if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) ) { return LLItemBridge::getLabelSuffix() + " (online)"; } else { return LLItemBridge::getLabelSuffix(); } } void LLCallingCardBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if(item && !item->getCreatorUUID().isNull()) { LLAvatarActions::showProfile(item->getCreatorUUID()); } */ } void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); LLInventoryItem* item = getItem(); BOOL good_card = (item && (LLUUID::null != item->getCreatorUUID()) && (item->getCreatorUUID() != gAgent.getID())); BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID())); items.push_back(std::string("Send Instant Message Separator")); items.push_back(std::string("Send Instant Message")); items.push_back(std::string("Offer Teleport...")); items.push_back(std::string("Conference Chat")); if (!good_card) { disabled_items.push_back(std::string("Send Instant Message")); } if (!good_card || !user_online) { disabled_items.push_back(std::string("Offer Teleport...")); disabled_items.push_back(std::string("Conference Chat")); } } hideContextEntries(menu, items, disabled_items); } BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { LLViewerInventoryItem* item = getItem(); BOOL rv = FALSE; if(item) { // check the type switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_CLOTHING: case DAD_OBJECT: case DAD_NOTECARD: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); if(gInventory.getItem(inv_item->getUUID()) && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) { rv = TRUE; if(drop) { LLToolDragAndDrop::giveInventory(item->getCreatorUUID(), (LLInventoryItem*)cargo_data); } } else { // It's not in the user's inventory (it's probably in // an object's contents), so disallow dragging it here. // You can't give something you don't yet have. rv = FALSE; } break; } case DAD_CATEGORY: { LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data; if( gInventory.getCategory( inv_cat->getUUID() ) ) { rv = TRUE; if(drop) { LLToolDragAndDrop::giveInventoryCategory( item->getCreatorUUID(), inv_cat); } } else { // It's not in the user's inventory (it's probably in // an object's contents), so disallow dragging it here. // You can't give something you don't yet have. rv = FALSE; } break; } default: break; } } return rv; } BOOL LLCallingCardBridge::removeItem() { if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem())) { LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID()); return FALSE; } else { return LLItemBridge::removeItem(); } } // +=================================================+ // | LLNotecardBridge | // +=================================================+ LLUIImagePtr LLNotecardBridge::getIcon() const { return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE); } void LLNotecardBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); } */ } // +=================================================+ // | LLGestureBridge | // +=================================================+ LLUIImagePtr LLGestureBridge::getIcon() const { return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE); } LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const { if( LLGestureManager::instance().isGestureActive(mUUID) ) { return LLFontGL::BOLD; } else { return LLFontGL::NORMAL; } } std::string LLGestureBridge::getLabelSuffix() const { if( LLGestureManager::instance().isGestureActive(mUUID) ) { return LLItemBridge::getLabelSuffix() + " (active)"; } else { return LLItemBridge::getLabelSuffix(); } } // virtual void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("activate" == action) { LLGestureManager::instance().activateGesture(mUUID); LLViewerInventoryItem* item = gInventory.getItem(mUUID); if (!item) return; // Since we just changed the suffix to indicate (active) // the server doesn't need to know, just the viewer. gInventory.updateItem(item); gInventory.notifyObservers(); } else if ("deactivate" == action) { LLGestureManager::instance().deactivateGesture(mUUID); LLViewerInventoryItem* item = gInventory.getItem(mUUID); if (!item) return; // Since we just changed the suffix to indicate (active) // the server doesn't need to know, just the viewer. gInventory.updateItem(item); gInventory.notifyObservers(); } else LLItemBridge::performAction(folder, model, action); } void LLGestureBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if (item) { LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); preview->setFocus(TRUE); } */ } BOOL LLGestureBridge::removeItem() { // Force close the preview window, if it exists LLGestureManager::instance().deactivateGesture(mUUID); return LLItemBridge::removeItem(); } void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLGestureBridge::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); items.push_back(std::string("Gesture Separator")); items.push_back(std::string("Activate")); items.push_back(std::string("Deactivate")); } hideContextEntries(menu, items, disabled_items); } // +=================================================+ // | LLAnimationBridge | // +=================================================+ LLUIImagePtr LLAnimationBridge::getIcon() const { return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE); } void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector<std::string> items; std::vector<std::string> disabled_items; lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Animation Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Animation Separator")); items.push_back(std::string("Animation Play")); items.push_back(std::string("Animation Audition")); hideContextEntries(menu, items, disabled_items); } // virtual void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ((action == "playworld") || (action == "playlocal")) { if (getItem()) { LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; if ("playworld" == action) activate = LLPreviewAnim::PLAY; if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID)); if (preview) { preview->activate(activate); } } } else { LLItemBridge::performAction(folder, model, action); } } void LLAnimationBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); } */ } // +=================================================+ // | LLObjectBridge | // +=================================================+ // static LLUUID LLObjectBridge::sContextMenuItemID; LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) : LLItemBridge(inventory, uuid), mInvType(type) { mAttachPt = (flags & 0xff); // low bye of inventory flags mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE; } BOOL LLObjectBridge::isItemRemovable() { LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if(!avatar) return FALSE; if(avatar->isWearingAttachment(mUUID, TRUE)) return FALSE; return LLInvFVBridge::isItemRemovable(); } LLUIImagePtr LLObjectBridge::getIcon() const { return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject ); } LLInventoryObject* LLObjectBridge::getObject() const { LLInventoryObject* object = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { object = (LLInventoryObject*)model->getObject(mUUID); } return object; } // virtual void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("attach" == action) { LLUUID object_id = mUUID; LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(object_id); if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID())) { rez_attachment(item, NULL); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } gFocusMgr.setKeyboardFocus(NULL); } else if ("detach" == action) { LLInventoryItem* item = gInventory.getItem(mUUID); // In case we clicked on a link, detach the base object instead of the link. LLInventoryItem* base_item = gInventory.getItem(item->getLinkedUUID()); if(base_item) { gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); gMessageSystem->nextBlockFast(_PREHASH_ObjectData ); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_ItemID, base_item->getUUID() ); gMessageSystem->sendReliable( gAgent.getRegion()->getHost() ); } // this object might have been selected, so let the selection manager know it's gone now LLViewerObject *found_obj = gObjectList.findObject(item->getUUID()); if (found_obj) { LLSelectMgr::getInstance()->remove(found_obj); } else { llwarns << "object not found - ignoring" << llendl; } } else LLItemBridge::performAction(folder, model, action); } void LLObjectBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLFloaterReg::showInstance("properties", mUUID); */ } LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( avatar && avatar->isWearingAttachment( mUUID ) ) { font |= LLFontGL::BOLD; } LLInventoryItem* item = getItem(); if (item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } return (LLFontGL::StyleFlags)font; } std::string LLObjectBridge::getLabelSuffix() const { LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( avatar && avatar->isWearingAttachment( mUUID ) ) { std::string attachment_point_name = avatar->getAttachedPointName(mUUID); LLStringUtil::toLower(attachment_point_name); return LLItemBridge::getLabelSuffix() + std::string(" (worn on ") + attachment_point_name + std::string(")"); } else { return LLItemBridge::getLabelSuffix(); } } void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment) { LLSD payload; payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link. S32 attach_pt = 0; if (gAgent.getAvatarObject() && attachment) { for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin(); iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter) { if (iter->second == attachment) { attach_pt = iter->first; break; } } } payload["attachment_point"] = attach_pt; #if !ENABLE_MULTIATTACHMENTS if (attachment && attachment->getNumObjects() > 0) { LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez); } else #endif { LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/); } } bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response) { LLVOAvatar *avatarp = gAgent.getAvatarObject(); if (!avatarp->canAttachMoreObjects()) { LLSD args; args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS); LLNotifications::instance().add("MaxAttachmentsOnOutfit", args); return false; } S32 option = LLNotification::getSelectedOption(notification, response); if (option == 0/*YES*/) { LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID()); if (itemp) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID()); msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner()); U8 attachment_pt = notification["payload"]["attachment_point"].asInteger(); #if ENABLE_MULTIATTACHMENTS attachment_pt |= ATTACHMENT_ADD; #endif msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt); pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions()); msg->addStringFast(_PREHASH_Name, itemp->getName()); msg->addStringFast(_PREHASH_Description, itemp->getDescription()); msg->sendReliable(gAgent.getRegion()->getHost()); } } return false; } static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez); void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { LLInventoryItem* item = getItem(); if (item && item->getIsLinkType()) { items.push_back(std::string("Goto Link")); } items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); LLObjectBridge::sContextMenuItemID = mUUID; if(item) { LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if( !avatarp ) { return; } if( avatarp->isWearingAttachment( mUUID ) ) { items.push_back(std::string("Detach From Yourself")); } else if( !isInTrash() && !isLinkedObjectInTrash() ) { items.push_back(std::string("Attach Separator")); items.push_back(std::string("Object Wear")); items.push_back(std::string("Attach To")); items.push_back(std::string("Attach To HUD")); // commented out for DEV-32347 //items.push_back(std::string("Restore to Last Position")); if (!avatarp->canAttachMoreObjects()) { disabled_items.push_back(std::string("Object Wear")); disabled_items.push_back(std::string("Attach To")); disabled_items.push_back(std::string("Attach To HUD")); } LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE); LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE); LLVOAvatar *avatarp = gAgent.getAvatarObject(); if (attach_menu && (attach_menu->getChildCount() == 0) && attach_hud_menu && (attach_hud_menu->getChildCount() == 0) && avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLMenuItemCallGL::Params p; std::string submenu_name = attachment->getName(); if (LLTrans::getString(submenu_name) != "") { p.name = (" ")+LLTrans::getString(submenu_name)+" "; } else { p.name = submenu_name; } LLSD cbparams; cbparams["index"] = curiter->first; cbparams["label"] = attachment->getName(); p.on_click.function_name = "Inventory.AttachObject"; p.on_click.parameter = LLSD(attachment->getName()); p.on_enable.function_name = "Attachment.Label"; p.on_enable.parameter = cbparams; LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent); } } } } } hideContextEntries(menu, items, disabled_items); } BOOL LLObjectBridge::renameItem(const std::string& new_name) { if(!isItemRenameable()) return FALSE; LLPreview::dirty(mUUID); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryItem* item = getItem(); if(item && (item->getName() != new_name)) { LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); new_item->rename(new_name); buildDisplayName(new_item, mDisplayName); new_item->updateServer(FALSE); model->updateItem(new_item); model->updateLinkedObjects(item->getUUID()); model->notifyObservers(); LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); if( avatar ) { LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() ); if( obj ) { LLSelectMgr::getInstance()->deselectAll(); LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE ); LLSelectMgr::getInstance()->selectionSetObjectName( new_name ); LLSelectMgr::getInstance()->deselectAll(); } } } // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } // +=================================================+ // | LLLSLTextBridge | // +=================================================+ LLUIImagePtr LLLSLTextBridge::getIcon() const { return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); } void LLLSLTextBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); } */ } // +=================================================+ // | LLWearableBridge | // +=================================================+ // *NOTE: hack to get from avatar inventory to avatar void wear_inventory_item_on_avatar( LLInventoryItem* item ) { if(item) { lldebugs << "wear_inventory_item_on_avatar( " << item->getName() << " )" << llendl; LLAppearanceManager::wearItem(item); } } void wear_add_inventory_item_on_avatar( LLInventoryItem* item ) { if(item) { lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName() << " )" << llendl; LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onWearAddOnAvatarArrived, new LLUUID(item->getUUID())); } } void remove_inventory_category_from_avatar( LLInventoryCategory* category ) { if(!category) return; lldebugs << "remove_inventory_category_from_avatar( " << category->getName() << " )" << llendl; if( gFloaterCustomize ) { gFloaterCustomize->askToSaveIfDirty( boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID())); } else { remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() ); } } struct OnRemoveStruct { LLUUID mUUID; LLFolderView *mFolderToDeleteSelected; OnRemoveStruct(const LLUUID& uuid, LLFolderView *fv = NULL): mUUID(uuid), mFolderToDeleteSelected(fv) { } }; void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id) { // Find all the wearables that are in the category's subtree. lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl; if(proceed) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLFindWearables is_wearable; gInventory.collectDescendentsIf(category_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); S32 i; S32 wearable_count = item_array.count(); LLInventoryModel::cat_array_t obj_cat_array; LLInventoryModel::item_array_t obj_item_array; LLIsType is_object( LLAssetType::AT_OBJECT ); gInventory.collectDescendentsIf(category_id, obj_cat_array, obj_item_array, LLInventoryModel::EXCLUDE_TRASH, is_object); S32 obj_count = obj_item_array.count(); // Find all gestures in this folder LLInventoryModel::cat_array_t gest_cat_array; LLInventoryModel::item_array_t gest_item_array; LLIsType is_gesture( LLAssetType::AT_GESTURE ); gInventory.collectDescendentsIf(category_id, gest_cat_array, gest_item_array, LLInventoryModel::EXCLUDE_TRASH, is_gesture); S32 gest_count = gest_item_array.count(); if (wearable_count > 0) //Loop through wearables. If worn, remove. { for(i = 0; i < wearable_count; ++i) { if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) ) { LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(), item_array.get(i)->getName(), item_array.get(i)->getType(), LLWearableBridge::onRemoveFromAvatarArrived, new OnRemoveStruct(item_array.get(i)->getUUID())); } } } if (obj_count > 0) { for(i = 0; i < obj_count; ++i) { gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); gMessageSystem->nextBlockFast(_PREHASH_ObjectData ); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() ); gMessageSystem->sendReliable( gAgent.getRegion()->getHost() ); // this object might have been selected, so let the selection manager know it's gone now LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID()); if (found_obj) { LLSelectMgr::getInstance()->remove(found_obj); } else { llwarns << "object not found, ignoring" << llendl; } } } if (gest_count > 0) { for(i = 0; i < gest_count; ++i) { if ( LLGestureManager::instance().isGestureActive( gest_item_array.get(i)->getUUID()) ) { LLGestureManager::instance().deactivateGesture( gest_item_array.get(i)->getUUID() ); gInventory.updateItem( gest_item_array.get(i) ); gInventory.notifyObservers(); } } } } } BOOL LLWearableBridge::renameItem(const std::string& new_name) { if( gAgentWearables.isWearingItem( mUUID ) ) { gAgentWearables.setWearableName( mUUID, new_name ); } return LLItemBridge::renameItem(new_name); } BOOL LLWearableBridge::isItemRemovable() { if (gAgentWearables.isWearingItem(mUUID, TRUE)) return FALSE; return LLInvFVBridge::isItemRemovable(); } std::string LLWearableBridge::getLabelSuffix() const { if( gAgentWearables.isWearingItem( mUUID ) ) { return LLItemBridge::getLabelSuffix() + " (worn)"; } else { return LLItemBridge::getLabelSuffix(); } } LLUIImagePtr LLWearableBridge::getIcon() const { return get_item_icon(mAssetType, mInvType, mWearableType, FALSE); } // virtual void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("wear" == action) { wearOnAvatar(); } else if ("wear_add" == action) { wearAddOnAvatar(); } else if ("edit" == action) { editOnAvatar(); return; } else if ("take_off" == action) { if(gAgentWearables.isWearingItem(mUUID)) { LLViewerInventoryItem* item = getItem(); if (item) { if (item->getIsLinkType() && model->isObjectDescendentOf(mUUID,LLAppearanceManager::getCOF())) { // Delete link after item has been taken off. LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onRemoveFromAvatarArrived, new OnRemoveStruct(mUUID, folder)); } else { LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onRemoveFromAvatarArrived, new OnRemoveStruct(mUUID)); } } } } else LLItemBridge::performAction(folder, model, action); } void LLWearableBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); } /* if( isInTrash() ) { LLNotifications::instance().add("CannotWearTrash"); } else if(isAgentInventory()) { if( !gAgentWearables.isWearingItem( mUUID ) ) { wearOnAvatar(); } } else { // must be in the inventory library. copy it to our inventory // and put it on right away. LLViewerInventoryItem* item = getItem(); if(item && item->isComplete()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else if(item) { // *TODO: We should fetch the item details, and then do // the operation above. LLNotifications::instance().add("CannotWearInfoNotComplete"); } } */ } void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLWearableBridge::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM); // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976 LLViewerInventoryItem* item = getItem(); if( !no_open && item ) { no_open = (item->getType() == LLAssetType::AT_CLOTHING) || (item->getType() == LLAssetType::AT_BODYPART); } if (!no_open) { items.push_back(std::string("Open")); } if (item && item->getIsLinkType()) { items.push_back(std::string("Goto Link")); } items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); items.push_back(std::string("Wearable Separator")); items.push_back(std::string("Wearable Wear")); items.push_back(std::string("Wearable Add")); items.push_back(std::string("Wearable Edit")); if ((flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Wearable Edit")); } // Don't allow items to be worn if their baseobj is in the trash. if (isLinkedObjectInTrash()) { disabled_items.push_back(std::string("Wearable Wear")); disabled_items.push_back(std::string("Wearable Add")); disabled_items.push_back(std::string("Wearable Edit")); } if( item && (item->getType() == LLAssetType::AT_CLOTHING) ) { items.push_back(std::string("Take Off")); } } hideContextEntries(menu, items, disabled_items); } // Called from menus // static BOOL LLWearableBridge::canWearOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return FALSE; if(!self->isAgentInventory()) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); if(!item || !item->isComplete()) return FALSE; } return (!gAgentWearables.isWearingItem(self->mUUID)); } // Called from menus // static void LLWearableBridge::onWearOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return; self->wearOnAvatar(); } void LLWearableBridge::wearOnAvatar() { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); return; } LLViewerInventoryItem* item = getItem(); if(item) { if(!isAgentInventory()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { wear_inventory_item_on_avatar(item); } } } void LLWearableBridge::wearAddOnAvatar() { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); return; } LLViewerInventoryItem* item = getItem(); if(item) { if(!isAgentInventory()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { wear_add_inventory_item_on_avatar(item); } } } // static void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata ) { LLUUID* item_id = (LLUUID*) userdata; if(wearable) { LLViewerInventoryItem* item = NULL; item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); if(item) { if(item->getAssetUUID() == wearable->getAssetID()) { gAgentWearables.setWearableItem(item, wearable); gInventory.notifyObservers(); //self->getFolderItem()->refreshFromRoot(); } else { llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; } } } delete item_id; } // static // BAP remove the "add" code path once everything is fully COF-ified. void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata ) { LLUUID* item_id = (LLUUID*) userdata; if(wearable) { LLViewerInventoryItem* item = NULL; item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); if(item) { if(item->getAssetUUID() == wearable->getAssetID()) { bool do_append = true; gAgentWearables.setWearableItem(item, wearable, do_append); gInventory.notifyObservers(); //self->getFolderItem()->refreshFromRoot(); } else { llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; } } } delete item_id; } // static BOOL LLWearableBridge::canEditOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return FALSE; return (gAgentWearables.isWearingItem(self->mUUID)); } // static void LLWearableBridge::onEditOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(self) { self->editOnAvatar(); } } void LLWearableBridge::editOnAvatar() { const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID); if( wearable ) { // Set the tab to the right wearable. if (gFloaterCustomize) gFloaterCustomize->setCurrentWearableType( wearable->getType() ); if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() ) { // Start Avatar Customization gAgent.changeCameraToCustomizeAvatar(); } } } // static BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if( self && (LLAssetType::AT_BODYPART != self->mAssetType) ) { return gAgentWearables.isWearingItem( self->mUUID ); } return FALSE; } // static void LLWearableBridge::onRemoveFromAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return; if(gAgentWearables.isWearingItem(self->mUUID)) { LLViewerInventoryItem* item = self->getItem(); if (item) { LLUUID parent_id = item->getParentUUID(); LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), onRemoveFromAvatarArrived, new OnRemoveStruct(LLUUID(self->mUUID))); } } } // static void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable, void* userdata) { OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata; LLUUID item_id = on_remove_struct->mUUID; if(wearable) { if( gAgentWearables.isWearingItem( item_id ) ) { EWearableType type = wearable->getType(); if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&& //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) ) { // MULTI_WEARABLE: FIXME HACK - always remove all bool do_remove_all = false; gAgentWearables.removeWearable( type, do_remove_all, 0 ); } } } if (on_remove_struct->mFolderToDeleteSelected) { on_remove_struct->mFolderToDeleteSelected->removeSelectedItems(); } delete on_remove_struct; } LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, const LLUUID& uuid,LLInventoryModel* model) { LLInvFVBridgeAction* action = NULL; switch(asset_type) { case LLAssetType::AT_TEXTURE: action = new LLTextureBridgeAction(uuid,model); break; case LLAssetType::AT_SOUND: action = new LLSoundBridgeAction(uuid,model); break; case LLAssetType::AT_LANDMARK: action = new LLLandmarkBridgeAction(uuid,model); break; case LLAssetType::AT_CALLINGCARD: action = new LLCallingCardBridgeAction(uuid,model); break; case LLAssetType::AT_OBJECT: action = new LLObjectBridgeAction(uuid,model); break; case LLAssetType::AT_NOTECARD: action = new LLNotecardBridgeAction(uuid,model); break; case LLAssetType::AT_ANIMATION: action = new LLAnimationBridgeAction(uuid,model); break; case LLAssetType::AT_GESTURE: action = new LLGestureBridgeAction(uuid,model); break; case LLAssetType::AT_LSL_TEXT: action = new LLLSLTextBridgeAction(uuid,model); break; case LLAssetType::AT_CLOTHING: case LLAssetType::AT_BODYPART: action = new LLWearableBridgeAction(uuid,model); break; default: break; } return action; } //static void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type, const LLUUID& uuid,LLInventoryModel* model) { LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); if(action) { action->doIt(); delete action; } } //static void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model) { LLAssetType::EType asset_type = model->getItem(uuid)->getType(); LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); if(action) { action->doIt(); delete action; } } LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const { if(mModel) return (LLViewerInventoryItem*)mModel->getItem(mUUID); return NULL; } //virtual void LLTextureBridgeAction::doIt() { if (getItem()) { LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); } LLInvFVBridgeAction::doIt(); } //virtual void LLSoundBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if(item) { LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES); } LLInvFVBridgeAction::doIt(); } //virtual void LLLandmarkBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if( item ) { // Opening (double-clicking) a landmark immediately teleports, // but warns you the first time. LLSD payload; payload["asset_id"] = item->getAssetUUID(); LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); } LLInvFVBridgeAction::doIt(); } //virtual void LLCallingCardBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if(item && item->getCreatorUUID().notNull()) { LLAvatarActions::showProfile(item->getCreatorUUID()); } LLInvFVBridgeAction::doIt(); } //virtual void LLNotecardBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); } LLInvFVBridgeAction::doIt(); } //virtual void LLGestureBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if (item) { LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); preview->setFocus(TRUE); } LLInvFVBridgeAction::doIt(); } //virtual void LLAnimationBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); } LLInvFVBridgeAction::doIt(); } //virtual void LLObjectBridgeAction::doIt() { LLFloaterReg::showInstance("properties", mUUID); LLInvFVBridgeAction::doIt(); } //virtual void LLLSLTextBridgeAction::doIt() { LLViewerInventoryItem* item = getItem(); if (item) { LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); } LLInvFVBridgeAction::doIt(); } BOOL LLWearableBridgeAction::isInTrash() const { if(!mModel) return FALSE; LLUUID trash_id = mModel->findCategoryUUIDForType(LLAssetType::AT_TRASH); return mModel->isObjectDescendentOf(mUUID, trash_id); } BOOL LLWearableBridgeAction::isAgentInventory() const { if(!mModel) return FALSE; if(gInventory.getRootFolderID() == mUUID) return TRUE; return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); } void LLWearableBridgeAction::wearOnAvatar() { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); return; } LLViewerInventoryItem* item = getItem(); if(item) { if(!isAgentInventory()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { wear_inventory_item_on_avatar(item); } } } //virtual void LLWearableBridgeAction::doIt() { if(isInTrash()) { LLNotifications::instance().add("CannotWearTrash"); } else if(isAgentInventory()) { if(!gAgentWearables.isWearingItem(mUUID)) { wearOnAvatar(); } } else { // must be in the inventory library. copy it to our inventory // and put it on right away. LLViewerInventoryItem* item = getItem(); if(item && item->isComplete()) { LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else if(item) { // *TODO: We should fetch the item details, and then do // the operation above. LLNotifications::instance().add("CannotWearInfoNotComplete"); } } LLInvFVBridgeAction::doIt(); } // +=================================================+ // | LLLinkItemBridge | // +=================================================+ // For broken links std::string LLLinkItemBridge::sPrefix("Link: "); LLUIImagePtr LLLinkItemBridge::getIcon() const { if (LLViewerInventoryItem *item = getItem()) { return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE); } return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE); } void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLLink::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Delete")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Delete")); } } hideContextEntries(menu, items, disabled_items); } // +=================================================+ // | LLLinkBridge | // +=================================================+ // For broken links. std::string LLLinkFolderBridge::sPrefix("Link: "); LLUIImagePtr LLLinkFolderBridge::getIcon() const { LLAssetType::EType preferred_type = LLAssetType::AT_NONE; if (LLViewerInventoryItem *item = getItem()) { if (const LLViewerInventoryCategory* cat = item->getLinkedCategory()) { preferred_type = cat->getPreferredType(); } } return LLFolderBridge::getIcon(preferred_type); } void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLLink::buildContextMenu()" << llendl; std::vector<std::string> items; std::vector<std::string> disabled_items; if(isInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Goto Link")); items.push_back(std::string("Delete")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Delete")); } } hideContextEntries(menu, items, disabled_items); } void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("goto" == action) { gotoItem(folder); return; } LLItemBridge::performAction(folder,model,action); } void LLLinkFolderBridge::gotoItem(LLFolderView *folder) { const LLUUID &cat_uuid = getFolderID(); if (!cat_uuid.isNull()) { if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid)) { if (LLInventoryModel* model = getInventoryModel()) { model->fetchDescendentsOf(cat_uuid); } base_folder->setOpen(TRUE); folder->setSelectionFromRoot(base_folder,TRUE); folder->scrollToShowSelection(); } } } const LLUUID &LLLinkFolderBridge::getFolderID() const { if (LLViewerInventoryItem *link_item = getItem()) { if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory()) { const LLUUID& cat_uuid = cat->getUUID(); return cat_uuid; } } return LLUUID::null; }